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c37361872a
Ran optimize-glb.mjs on all Meshy-generated GLB assets: - lowball-blitz: boomer 17MB→1.6MB, agent-boomer 15MB→1.3MB (91% reduction) - rock-em-sock-em: 187MB total → ~19MB total (89-92% reduction) Added MeshoptDecoder import to both games' AssetLoader.js so the compressed GLBs decompress correctly at runtime. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>