Files
rshtirmer c37361872a chore: optimize all Meshy-generated GLBs, add MeshoptDecoder to game AssetLoaders
Ran optimize-glb.mjs on all Meshy-generated GLB assets:
- lowball-blitz: boomer 17MB→1.6MB, agent-boomer 15MB→1.3MB (91% reduction)
- rock-em-sock-em: 187MB total → ~19MB total (89-92% reduction)

Added MeshoptDecoder import to both games' AssetLoader.js so the
compressed GLBs decompress correctly at runtime.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-02-27 15:19:00 -05:00
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