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Two robots (Blue Bomber and Red Rocker) face off in a boxing ring. Player controls the Blue Bomber with A/D/W keys or touch tap zones. Red Rocker is AI-controlled with timing-based punch/block patterns. Each hit reduces opponent head health; at zero, head pops up = knockout. Score tracks rounds won. Game over when player gets knocked out. Core systems: CombatSystem (damage, cooldowns, hit detection), AISystem (timing patterns, reactive blocking), AnimationSystem (punch/block/head-pop animations on primitive-built robots), InputSystem (keyboard + mobile touch zones). Includes spectacle events, combo tracking, and design-brief.md. Co-Authored-By: Claude <noreply@anthropic.com>