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### Summary As Title <img width="3241" height="1934" alt="image" src="https://github.com/user-attachments/assets/cb22031c-f200-462a-b871-b4a739e7a66a" />
164 lines
6.0 KiB
Go
164 lines
6.0 KiB
Go
//
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// Copyright 2026 The InfiniFlow Authors. All Rights Reserved.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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//
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// runtime — context-attached canvas state for cross-package access.
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//
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// The compile entry (canvas/compile.go) attaches *CanvasState to ctx
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// once per run via WithState. Component bodies retrieve it via
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// GetStateFromContext. eino's internal state plumbing also threads
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// the state via WithGenLocalState; this context-key path is the
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// fallback used by code that does not run as an eino handler (e.g.
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// loop condition closures, ad-hoc tests, and the placeholder
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// component bodies that BuildWorkflow installs).
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package runtime
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import (
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"context"
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"fmt"
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"sync"
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)
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// stateCtxKey is the unexported context key used by WithState /
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// GetStateFromContext. Defined at package scope so its identity is
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// stable across calls (a fresh struct{}{} per call would key
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// distinctly and break ctx.Value lookups).
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type stateCtxKey struct{}
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type agentMessageEmitterCtxKey struct{}
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// AgentMessageEmitter emits visible assistant deltas for an Agent component.
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// The service layer owns the actual SSE envelope; runtime keeps the callback
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// shape free of canvas/service imports.
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type AgentMessageEmitter func(contentDelta, thinkingDelta string)
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type agentMessageEmitterState struct {
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emit AgentMessageEmitter
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finalize func() bool
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reset func()
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emitted bool
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}
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// WithState attaches *CanvasState to ctx for retrieval by
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// GetStateFromContext. Production code (canvas/compile.go) calls this
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// once per run; cross-package tests call it directly to set up state
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// before invoking a component.
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func WithState(ctx context.Context, s *CanvasState) context.Context {
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return context.WithValue(ctx, stateCtxKey{}, s)
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}
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// WithAgentMessageEmitter attaches the Agent message stream callback used by
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// components that can surface thinking before their node_finished event.
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func WithAgentMessageEmitter(ctx context.Context, emit AgentMessageEmitter, finalize ...func() bool) context.Context {
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if emit == nil {
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return ctx
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}
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state := &agentMessageEmitterState{emit: emit}
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if len(finalize) > 0 {
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state.finalize = finalize[0]
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}
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return context.WithValue(ctx, agentMessageEmitterCtxKey{}, state)
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}
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// WithAgentMessageEmitterControl attaches the Agent message stream callback
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// with explicit lifecycle hooks for invocation-scoped reset/finalization.
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func WithAgentMessageEmitterControl(ctx context.Context, emit AgentMessageEmitter, finalize func() bool, reset func()) context.Context {
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if emit == nil {
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return ctx
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}
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return context.WithValue(ctx, agentMessageEmitterCtxKey{}, &agentMessageEmitterState{
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emit: emit,
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finalize: finalize,
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reset: reset,
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})
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}
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// HasAgentMessageEmitter reports whether the service layer installed an
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// Agent message stream callback on ctx.
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func HasAgentMessageEmitter(ctx context.Context) bool {
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state, ok := ctx.Value(agentMessageEmitterCtxKey{}).(*agentMessageEmitterState)
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return ok && state != nil && state.emit != nil
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}
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// EmitAgentMessage emits Agent answer/thinking deltas when the service layer
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// installed a callback. It returns true when a callback was present.
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func EmitAgentMessage(ctx context.Context, contentDelta, thinkingDelta string) bool {
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state, ok := ctx.Value(agentMessageEmitterCtxKey{}).(*agentMessageEmitterState)
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if !ok || state == nil || state.emit == nil {
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return false
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}
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state.emit(contentDelta, thinkingDelta)
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if contentDelta != "" || thinkingDelta != "" {
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state.emitted = true
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}
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return true
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}
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// AgentMessageEventsEmitted reports whether the invocation-scoped Agent
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// message emitter has emitted any deltas during the current run.
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func AgentMessageEventsEmitted(ctx context.Context) bool {
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state, ok := ctx.Value(agentMessageEmitterCtxKey{}).(*agentMessageEmitterState)
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return ok && state != nil && state.emitted
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}
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// FinalizeAgentMessage flushes the invocation-scoped Agent message emitter.
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func FinalizeAgentMessage(ctx context.Context) {
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state, ok := ctx.Value(agentMessageEmitterCtxKey{}).(*agentMessageEmitterState)
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if !ok || state == nil || state.finalize == nil {
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return
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}
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if state.finalize() {
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state.emitted = true
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}
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}
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// ResetAgentMessageEmission starts a fresh Agent message emission scope.
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func ResetAgentMessageEmission(ctx context.Context) {
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state, ok := ctx.Value(agentMessageEmitterCtxKey{}).(*agentMessageEmitterState)
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if !ok || state == nil {
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return
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}
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if state.reset != nil {
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state.reset()
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}
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state.emitted = false
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}
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// GetStateFromContext extracts a typed state attached via WithState.
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// Returns the state and a nil *sync.Mutex for *CanvasState (the
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// embedded RWMutex is what callers actually contend on through
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// helper methods); the *sync.Mutex return value mirrors eino's
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// getState shape for API parity.
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//
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// The generic type parameter is needed for compatibility with eino's
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// compose.getState[S] signature so callers can write the same shape
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// whether they're reading our state or eino's.
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func GetStateFromContext[S any](ctx context.Context) (S, *sync.Mutex, error) {
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var zero S
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v := ctx.Value(stateCtxKey{})
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if v == nil {
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return zero, nil, fmt.Errorf("canvas: no state in context")
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}
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s, ok := v.(S)
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if !ok {
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return zero, nil, fmt.Errorf("canvas: state type mismatch: have %T, want %T", v, zero)
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}
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// For *CanvasState the returned *sync.Mutex is nil on purpose:
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// CanvasState exposes its own sync.RWMutex via the exported
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// methods (GetVar / SetVar / ReadVars), all of which lock
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// internally. Callers reading *CanvasState should prefer the
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// self-locking methods over holding the mutex themselves.
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return s, nil, nil
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}
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