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feat/multiplayer-onboarding
Port the create-multiplayer-game skill from the unity-agent-skills marketplace into this repo's flat skills/<name>/SKILL.md layout, dropping the plugins/ + .claude-plugin marketplace wrapper (only SKILL.md remains). Also lists the skill in the README "Available skills" table.
Unity Skills
A collection of reusable AI agent skills for Unity workflows. Compatible with Claude Code, GitHub Copilot, Cursor, Cline, and 50+ other agents.
Install
npx skills add Unity-Technologies/skills
Available skills
| Skill | Description |
|---|---|
new-unity-project |
Guided flow from an idea to a running, version-controlled project — gathers concept, platforms, and monetization, then delegates setup to the skills below |
unity-cli |
Interact with the Unity CLI — bootstrap a new project from scratch, install editors, manage projects, run builds, check auth, and more |
unity-package-management |
Add, remove, upgrade, or discover Unity (UPM) packages programmatically — headless/CI installs via the C# PackageManager Client API, and choosing packages by genre/platform/monetization |
build-live-game |
Build and operate a live game with Unity Gaming Services — auth, cloud save, cloud code, economy, remote config, leaderboards, and more |
implement-in-app-purchases |
Implement, configure, and debug Unity In-App Purchases (IAP) |
levelplay-unity-integration |
Integrate LevelPlay (IronSource) ad mediation — rewarded, interstitial, and banner ads |
ui |
Router for Unity UI work — detects the project's UI system and routes to ui-uitk, ui-ugui, or ui-imgui |
ui-uitk |
UI Toolkit (Unity 6.0+) — author UXML/USS, flex layout, custom elements, Painter2D, runtime binding |
ui-ugui |
uGUI — Canvas hierarchies, RectTransform anchoring, Layout Groups, prefab UI |
ui-imgui |
IMGUI editor tooling — EditorWindows, custom Inspectors, PropertyDrawers |
validate-urp-render-graph-renderer-feature |
Reviews a Unity 6+ URP ScriptableRendererFeature built on Render Graph |
shader-graph-create-custom-node |
Custom Shader Graph nodes from HLSL |
setup-multiplayer-services |
Multiplayer topology, sessions, lobbies, matchmaking, and discovery via Unity Multiplayer Services |
create-multiplayer-game |
Scaffold a co-op / competitive / event-driven multiplayer game by adapting Unity's official Multiplayer getting-started samples (Netcode for GameObjects + Multiplayer Services) rather than writing netcode from scratch |
Usage
Once installed, your agent will automatically use the relevant skill when you ask it to perform Unity CLI operations. For example:
"Install Unity 6000.0.47f1 with the Android module" "List my registered projects" "Run the project in headless mode"
Contributing
Want to add a skill? See CONTRIBUTING.md for the folder layout, SKILL.md format, and PR flow.
Issues and feedback
Found a bug or have a suggestion? Post in the Unity Discussions forum.
Description
unity-cli: Use when interacting with Unity CLI from the terminal, or to control a running/connected Unity Editor from the command line — create or modify GameObjects,…; unity-package-management: Use when adding, removing, upgrading, or discovering Unity (UPM) packages programmatically from outside the Editor — headless or CI package installs via the C#…; new-unity-project: Use when starting a brand-new Unity game or project from scratch — "make/start/create a new game", "bootstrap a Unity proje…
Languages
C#
97.6%
HLSL
2.2%
Shell
0.2%