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README dropped from ~503 to ~141 lines — skimmable in under a minute. The long-form content moved into 7 titled pages under documentation/: install, how-it-works, vs-cot-and-tot, frames, when-to-use, api, evals. Added a Featured section near the top: The New Stack feature story, OpenClaw community testing testimonial, and the external research review. Kept above the fold: hero, badges (+ New Stack), the architectural pitch, one-command install, quickstart, a 2-step how-it-works summary, the headline results table, and a documentation index table. docs/ stays reserved for GitHub Pages assets (hero.png, og, index.html); documentation/ holds the browsable markdown so the two never collide.
41 lines
2.5 KiB
Markdown
41 lines
2.5 KiB
Markdown
# Frames — the cognitive distortions
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[← back to README](../README.md)
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A frame is a *vantage operator*: a system-prompt payload that re-poses the entire problem from a different cognitive position. Not a persona, not a domain expert — a deliberate distortion that forces the generator into a corner it would not naturally drift toward.
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15 built-in frames ship today, biased toward engineering when `codeMode` is on (the default). Each is a vantage prompt plus tags.
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| Frame | Vantage | Tags |
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|---|---|---|
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| **Hardware engineer** | latency, memory layout, physical constraints | code, wild |
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| **Regulator / auditor** | what must be provable, traceable, refusable? | design, general |
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| **10-year-old** | ignore convention; the naive, unencumbered approach | general, wild |
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| **Competitor trying to break it** | adversarial; surface ideas by inversion | code, design |
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| **Biology** | immune systems, neural plasticity, cell signaling, gut flora | code, wild |
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| **Logistics** | queues, batching, just-in-time, hub-and-spoke, returns | code, design |
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| **Game design** | loops, rewards, friction, save-states, speedrun tricks | design, general |
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| **Markets** | auctions, futures contracts, clearing houses | design, wild |
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| **Inversion** | ask the opposite question, then negate | code, design, general |
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| **$0 budget / infinite budget** | extremes break anchoring | code, general |
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| **Remove the load-bearing assumption** | what's possible if the framework / DB / network is gone? | code, design, wild |
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| **Speedrunner** | glitches, skips, frame-perfect shortcuts | code, wild |
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| **Ant colony / swarm** | no central planner, local rules, emergent behavior | code, wild |
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| **3am on-call** | what design would let you not get paged? | code, design |
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## How frames are selected
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- `codeMode` (default `true`) biases selection toward `code` and `design` tags.
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- A `wild` frame always gets one reserved slot per run so divergence stays weird.
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- Selection is deterministic per-seed so runs are reproducible.
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## Authoring your own
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A frame is ~5 lines in [`src/frames.ts`](../src/frames.ts). A good frame passes at least two of:
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- **Distinct vocabulary** — concepts no existing frame uses (pheromone trails, futures contracts, frame-perfect skip).
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- **Distinct posture** — adversarial vs constructive vs naive vs maximalist. Not just a different domain saying the same thing.
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- **Reproducible distortion** — consistently surfaces ideas the other frames don't.
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Full guide in [CONTRIBUTING.md](../CONTRIBUTING.md#authoring-a-new-frame).
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