Files
Jason Dudash 2455514388 Release the metadata refresh as 1.4.0 rather than 1.3.1
This repo's history uses minor bumps for deliberate changes to what the
plugin is or ships (1.1.0 swapped the cuOpt skill, 1.2.0 consolidated it,
1.3.0 moved to discovery-first) and reserves patch bumps for the automated
"chore: sync skills" commits. Renaming the display name, rewriting the
listing copy, changing category, replacing the logo, and shipping #379's
routing taxonomy is the former, not the latter.

Signed-off-by: Jason Dudash <jdudash@nvidia.com>
2026-07-29 09:59:56 -07:00
..

plugins/ — generated plugin bundles

Each subdirectory here is a self-contained plugin built from a source definition in plugins.d/ by .github/scripts/build-plugins.py.

A plugin folder typically contains:

  • .claude-plugin/plugin.json — Claude plugin manifest
  • .codex-plugin/plugin.json — Codex plugin manifest
  • .cursor-plugin/plugin.json — Cursor plugin manifest
  • skills/ — the bundled skills (real files or symlinks back into the top-level skills/ catalog, depending on skill_files: in the source yaml)
  • assets/ — optional logo and other hand-maintained assets

Don't edit these files directly

With the exception of curated plugins (see below), everything under plugins/<name>/ is regenerated on every build. To change a plugin's metadata or skill list, edit plugins.d/<name>.yml and re-run:

.github/scripts/build-plugins.sh

See plugins.d/README.md for the full authoring workflow.

Curated plugins

A plugin folder that contains its own .skills-manifest.yml (instead of having a matching plugins.d/<name>.yml) is curated — the build script only refreshes its skills/ links and leaves the manifests, assets, and marketplace entries hand-edited. No plugins currently use this mode: nvidia-skills/ is catalog-driven, built from plugins.d/nvidia-skills.yml, and ships to the official Anthropic (Claude), OpenAI (Codex), and Cursor plugin marketplaces.