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* convert to zh-HK * support en * corrent some words * use HTTP API instead of Rest Api * correct some translation error * fix english writing standard
144 lines
3.8 KiB
Markdown
144 lines
3.8 KiB
Markdown
---
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title: Control commands
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id: control-command
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slug: /socket/control-command
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sidebar_position: 4
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---
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Control Commands are basic commands, using for create connection and keep connection alive.
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Control Commands:
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| cmd_code | description |
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| -------- | ------------------------------------------------------------------------------------------ |
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| 0 | close - before server close the connection between client, server will send a close packet |
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| 1 | heartbeat - keep connection alive |
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| 2 | auth - auth connection |
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| 3 | reconnect - use session to auth |
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## Close
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:::info
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Cmd:`0`
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:::
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Before server close the connection between client, server will send a close packet.
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> close packet is push type packet, no need response
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Cases server will close the connection:
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1. heartbeat timeout
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2. server internal error
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3. server shutdown
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4. client send invalid packet(can't parse by server)
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5. auth failed
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6. session expired when reconnect
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7. duplicate connection have been created
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The reason why server close the connection will send by close packet, protobuf defination:
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```protobuf
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message Close {
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enum Code {
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HeartbeatTimeout = 0; // Heartbeat timeout
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ServerError = 1; // Server internal error
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ServerShutdown = 2; // Server shutdown
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UnpackError = 3; // Server can't paser client packet
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AuthError = 4; // Auth failed
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SessExpired = 5; // Session expired
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ConnectDuplicate = 6; // create duplicated connection
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}
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Code code = 1;
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string reason = 2;
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}
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```
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## Heartbeat
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:::info
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Cmd:`1`
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:::
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Oner peer and send heartbeat to another peer to known health of another peer. Heartbeat do not limit body structure, one peer receive a heartbeat packet, only need send the `body` back.
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> Heartbeat not only can keep connection alive, but also can detect latency of the network between two peers. One peer can set current timestamp in heartbeat body, when receive the response, use current timestamp minus timestamp in the body to get lantency of network.
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```mermaid
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sequenceDiagram
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par peer-a to peer-b
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peer-a -->> peer-b: heartbeat request, req_id: 1
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peer-b -->> peer-a: heartbeat response, req_id: 1
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end
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par peer-b to peer-a
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peer-b -->> peer-a: heartbeat request, req_id: 1
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peer-a -->> peer-b: heartbeat response, req_id: 1
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end
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```
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Example of heartbeat `body` :
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```protobuf
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message Heartbeat {
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int64 timestamp = 1;
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}
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```
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## Auth
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:::info
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Cmd:`2`
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:::
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Client need prove connection is legal. After handshake with server, client send auth packet as first packet.
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```mermaid
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sequenceDiagram
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Client -->> Server: auth request, req_id: 1, token: xxx
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Server -->> Client: auth response, req_id: 1, session: xxx
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```
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> Auth `token` can be created through [HTTP API](./socket-token-api)
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After auth success, server will set session in auth response, client can use the session to reconnect and no need to request a new `token`.
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Auth Request and Response protobuf:
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```protobuf
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message AuthRequest {
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string token = 1;
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}
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message AuthResponse {
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string session_id = 1;
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int64 expires = 2;
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}
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```
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## Reconnect
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:::info
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Cmd:`3`
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:::
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After client disconnect from server, client can use session to reconnect to server when session is not expired. After reconnect success, server will set new session in reconnect response body.
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Reconnect Request and Response:
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```protobuf
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message ReconnectRequest {
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string session_id = 1;
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}
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message ReconnectResponse {
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string session_id = 1;
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int64 expires = 2;
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}
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```
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## Protobuf
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All control command protobuf definations are opensource in [GitHub](https://github.com/longbridgeapp/openapi-protobufs/blob/main/control/control.proto)
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