* test(producer): pin unpinned drawElement stall retry
* fix(engine): bound drawElement frames so a wedged renderer falls back instead of failing (#3172)
* fix(engine): bound drawElement frames so a wedged renderer falls back instead of failing
A single drawElement frame could kill an entire render. On one comp
(caption-editorial-emphasis) drawElementImage returns normally and the renderer
then stops draining its task queue: the setTimeout(…, 0) that schedules
toDataURL never fires, the capture page.evaluate never settles, and 60s later
the stage watchdog fails the whole render. Deterministic on 152.0.7977.30,
always the same frame. Root-cause detail in PRINFRA-488.
Two gaps, both closed here.
1. Nothing below the 60s stage watchdog bounded a frame. Adds a per-frame
deadline (HF_DE_FRAME_TIMEOUT_MS, default 15000, 0 disables) around the WHOLE
frame operation, not just the drawElementImage call — the stall surfaces at
whichever page round-trip comes next, and was observed at both the capture
and the seek's background-image decode. Bounding one call missed it.
Deliberately NO per-frame screenshot fallback for this error: once the
renderer stops scheduling it is wedged for every subsequent round-trip on
that page. Measured — the screenshot fallback blew the same deadline. The
frame fails fast instead, so the recovery that actually works can run.
2. That recovery was ineligible. shouldRetryViaPinnedFallback only retried a
generic capture failure when the worker count was PINNED by the inversion or
the router; a comp that engaged drawElement on the ordinary single-worker
path had no whole-render fallback at all. A renderer stall is now retryable
on any routing — the failure is a property of drawElement itself, and the
retry re-renders on a fresh page via screenshot. Reported as
de_fallback_reason "de_renderer_stall" so it is distinguishable from
capture_error in telemetry, and counted per-session as deFrameTimeouts.
Verified end to end on the repro: previously exit 1 with "stalled: no frame
progress for 60000ms"; now the deadline fires, the render retries via
screenshot, and RENDER_OK with a valid 1920x1080 / 240-frame / 8.0s MP4.
Tests cover the predicate both ways plus the cross-package error match. Engine
1,481 and producer 587 green (audioPadTrim.integration flakes only under
full-suite parallel load — passes in isolation, and on clean HEAD it is green
too, so it is not from this change).
Refs PRINFRA-488
* fix(engine,producer,cli): count drawElement frame timeouts where they happen
`session.deFrameTimeouts` was incremented inside `captureFrameCore`'s catch,
but the deadline races that function from OUTSIDE it — `withFrameDeadline` is
applied by `captureFrameToBuffer`, and `DeFrameTimeoutError` is constructed
nowhere else. So the branch was unreachable: on a wedged renderer the counter
stayed 0, the engine-side stall log never printed, and
`CapturePerfSummary.deFrameTimeouts` reported 0 on every affected render. The
end-to-end recovery worked throughout — `isDeRendererStallError` matches by
name at the producer — only the observability was dead.
Moved the increment and the log into an `onTimeout` hook that fires from the
deadline itself, deleted the unreachable branch and the now-unused
`isDeFrameTimeoutError`, and threaded the count out to
`render_completed.de_frame_timeouts` so the rate is graphable apart from the
other `capture_error` fallbacks. A stall always costs a whole-render re-run,
which is why it deserves its own series.
Also corrected the `fallbackReason` docstring, which still listed only
`psnr | blank | oom | capture_error` after this branch added
`de_renderer_stall`.
`withFrameDeadline` is exported for a two-case fake-timer test: the deadline
fires and calls `onTimeout` once, and a resolving inner promise passes its
value through with no late timer. The first case fails if the counter moves
back inside the work promise.
(cherry picked from commit ec2b2b5b2a)
* fix(render): retry sequential screenshot stalls
* fix(render): bound parallel worker capture phases
---------
Co-authored-by: Vance Ingalls <vance@heygen.com>
* feat(lint): catch leftover marker heads and guessed marked shafts
Dash-draw on a marked path shows the arrowhead before the shaft exists.
A long marked path that misses every node in both user and screen space
is the same detach as the CTM-paste bug, without the counterfactual.
* feat(check): flag orphan connectors and unbalanced style tags
Catch a visible shaft while fewer than two nodes are on stage (enter-early /
exit-late), and extra </style> that dumps CSS onto the frame.
Co-authored-by: Cursor <cursoragent@cursor.com>
* fix(check): judge connector_orphan by the shaft's own endpoints
The rule counted anchors stage-wide and skipped whenever two were on. That
tier is every visible text-bearing or opaque element under 15% of the
stage, so a title and a footer alone satisfied it — the check could not
fire on a composition that had any chrome, which is all of them.
Endpoints are now resolved per shaft, against candidates gathered by
layout instead of by visibility, so a node hidden with opacity:0 still
owns the endpoint that meets it and its visibility is what the rule tests.
An endpoint that meets no node is left to connector_detached.
* revert(lint): drop the marker rules this repo would only duplicate
marker_orient_typo and marker_dash_draw_on already run in Zephyr's Python
connector lint, down to the same regexes and the same message and fixHint
strings. Zephyr concatenates its local findings onto this bridge's result
with no dedupe, so shipping them here reports each one twice and counts it
twice, and every later edit has to land in two places.
The browser-check work stays: a marked shaft that meets no node, and an
orphan shaft, are both runtime facts this repo can see and a source-reading
rule cannot.
* chore(check): drop the comments added with the orphan rewrite
* fix(check): score orphan and detach on overflow-opted connector layers
Allow-overflow is a clip opt-out, not a lifecycle skip. Orphan now uses
the same connector names as detach so flow and arrow shafts are judged.
* fix(check): see axis-aligned shafts, and script tags closed with a space
connector_orphan gated on isVisibleElement, which rejects anything whose
bounding box has no height or width. A straight horizontal or vertical
connector is exactly that, and it is the common shape, so the rule was
blind to most of what it exists to catch: across 47 production
compositions it produced nothing. It now tests paint -- display,
visibility and the opacity chain -- and leaves size to the 80px chord
floor it already had. The same 47 compositions now yield three findings,
each naming the endpoint that is still dark.
unbalanced_style_tags stripped scripts with a regex that only matched
`</script>`. `</script >` is valid, so the script survived the strip and
a `"</style>"` string literal inside it counted toward the tag balance,
reporting an error on a composition whose tags are paired. Both the strip
and the closer count now tolerate whitespace before the `>`, which is also
what CodeQL flagged on this branch.
* fix(lint): count style tags in one pass instead of stripping scripts
CodeQL reads the `source.replace(/<script.../)` as an incomplete HTML
sanitizer. It was never one — the rule only needs to not count `<style`
tokens that live inside a script string. A single alternation scan, where
the script branch consumes the whole block, gets the same counts without
a replace.
* test(check): cover the two orphan guards that no fixture was crossing
Neutering `shaftIsPainted`'s opacity check, or the endpoint proximity
threshold, left the suite green. Both are false-positive guards: a
connector staged hidden before its reveal, and a hidden element that
happens to be the nearest thing to an endpoint without belonging to it.
The hidden-shaft case now runs over all four ways a shaft can be
invisible, so the display and visibility clauses are crossed too.
* test: pin the two boundaries raised in review
A closer inside an html comment is already dropped upstream by
stripHtmlComments, so the rule never sees it. The test fails if that
stripping regresses; adding a comment branch to the rule's own scan
would have reintroduced the polynomial-redos pattern that stripper
exists to avoid.
A node hidden with display:none has no geometry, so nothing can place it
near an endpoint and connector_orphan stays silent. connector_detached
does not pick it up either, since it allows a half-attached shaft by
design. That case is uncovered, and the fixture says so.
* fix(check): type the hidden-shaft fixture table as a style record
* fix(check): key connector_orphan by geometry and let a live node win the endpoint
Two defects found in review.
connector_orphan was persistence-tiered but absent from the geometry key,
so several id-less shafts orphaning at one sample each collapsed into a
single finding that then read as held rather than transient. On the 47
corpus compositions this recovers 9 findings across 5 compositions where
3 across 2 were reported; one composition fades its nodes and its
connectors on a shared stagger, so four shafts each outlive a different
node and only one of the four survived the collapse.
The endpoint scan took the nearest candidate and asked whether that one
was hidden, without asking whether a visible box was also in range. A
staged halo sitting on the node it belongs to produced a finding naming
the halo. A visible candidate within threshold now settles the endpoint.
Fixtures added for both, and for the two guards a mutation sweep found
unpinned: the connector-shape test and the dash-offset skip.
* test(check): kill every surviving mutant in the connector_orphan path
Seven guards still passed the suite when deleted: the four candidate
filters, the connector layer's own visibility gate, the defs/marker skip
and the chord floor. Each now has a fixture where that guard alone
decides the outcome.
The earlier sweep that missed them was mutating the wrong copy of a
shared line — connectorAnchorRects and connectorEndpointCandidates carry
the same filter text, and a first-match replace edited the detached one.
Mutations are scoped by enclosing function now.
* test(check): order the halo before the node it hides under
The halo fixture proved nothing. Both boxes contain the endpoint, so both
score gap 0, and the strict tie-break keeps whichever comes first in
document order — which was the visible node. The old code picked the same
winner and stayed silent too.
Putting the halo first makes the tie-break hand it the slot, so only the
visible-candidate check keeps the endpoint attached.
---------
Co-authored-by: Cursor <cursoragent@cursor.com>
connectedCallback defers init to a setTimeout(0) so the parser can append
the element's children first. With the bundle loaded from <head>, as
`hyperframes present` emits it, headless Chromium fires that timer while
the parser is still inside <hyperframes-slideshow>: init finds no player
or a half-streamed island, returns, and the deck never binds.
While document.readyState is "loading", init now retries once at
DOMContentLoaded. After parsing there is nothing to wait for, so a missing
or malformed island still fails quietly as before. The subtree check is
split out as locateSlideshowParts so the classification is testable
without the element lifecycle.
* docs(changelog): weekly digest 2026-08-31–2026-09-07
Rewritten from the 111 non-merge commits in the window, grouped by theme.
The week was mostly hardening: file reads pinned to checked descriptors,
bounded parser scans, and isolated concurrent writes. Studio agent control
and site capture continued.
Every commit sha and PR number was resolved and verified against the repo,
not hand-typed.
— Rames
* docs(changelog): add weekly changelog video for 2026-08-31–2026-09-07
Embeds the rendered 49.5s digest video. Uploaded to
static.heygen.ai/hyperframes/changelog-videos/weekly-changelog-aug31-sep07.mp4
and verified live before committing the src (200, content-length matches the
object, cache miss).
— Rames Jusso
tsc on the Windows jobs rejects a direct cast from node:stream/web's
ReadableStream to the global one (TS2352), which broke the build after
#3745. Cast through unknown, the bridge the error itself recommends.
The Studio preview asset route answered every Range request by reading the
entire file into memory with readFileSync and slicing the window out of the
buffer. A browser refills a playing <video> or <audio> with a fresh Range
request every few hundred milliseconds and issues one per seek, so a source
of a few hundred MB cost a full synchronous read per refill and per scrub
step. The read also blocked the event loop, so the voice track, saves and
the file-change stream all waited behind it. Sources over 2 GiB could not
be served at all, because readFileSync refuses them.
Stream only the requested window with createReadStream, take the size from
stat instead of the buffer, and answer 416 for a range that starts past the
end. Text assets keep the in-memory utf-8 round trip. The sibling static
project server already did this.
* feat(lint): flag video/img src pointing at an audio file
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
* refactor(lint): drop m4a from the audio src kinds
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5 <noreply@anthropic.com>
Hiding several elements in one call is the shortest way to stage a scene, and it was
the one form the hidden-selector extractor could not read: a multi-element array
failed the target regex, which forbade commas, and a single-element array then failed
the selector parse, which accepted only a quoted string or a known alias. So the two
error rules that ask whether a hidden element is ever properly revealed had an empty
hidden set for every grouped hide.
Each part of a group now resolves on its own, and a comma-separated selector string
resolves the same way. The target pattern stays paren-free so a set whose vars are a
variable cannot run past its own closing paren and swallow the next call.
Two false positives the wider hidden set exposed in the fullscreen-overlay rule: a
fromTo at 0 seats its from-vars immediately, so hidden from-vars there mean the
overlay does start hidden; and an overlay hidden by a standalone gsap.set is what
that rule's own fixHint prescribes.
Combines two fixes to the layout audit:
- `staticIssueKey` no longer includes `issue.text` for `content_overlap`
and `text_occluded`; both builders now emit a unique selector for both
ends, so the selector pair is the identity. An animating subject
(count-up, typewriter, rotating word) no longer splits one held
collision into transient groups.
- A clipping box that is its own nearest constraint reports
`clipped_text` only, instead of also reporting `text_box_overflow`.
A non-clipping self-constraint still reports.
A code-explainer composition renders selectors and API calls as text.
`stripJsStringLiterals` blanks string and template contents (offsets
preserved) so `composition_id_selector_in_comment`,
`template_literal_selector` and `raf_animation_loop` scan real code only.
The scanner tracks regex-vs-division context so a regex literal's own
quotes cannot open a phantom string and blank the rest of the script; on
any unbalanced scan it returns the source unchanged, so an unmodelled
parse degrades to the pre-existing behaviour rather than blanking code on
an error-severity gate.
Combines two fixes to the motion sidecar path:
- An ambiguous selector no longer aborts the whole spec. It is reported
as a finding, the assertions that depend on it are skipped and named,
and every other assertion still evaluates. `assertionTargets` is now
exhaustive over the assertion kinds so a new kind cannot silently fall
back to an arbitrary first match.
- A sidecar that will not parse is reported as a spec finding instead of
ending the run, so the composition is still audited.
* fix(cli): clarify publish visibility and claim links
* style(cli): apply oxfmt to publish visibility test
* chore(skills): regenerate skills manifest for updated references
* fix(cli): stop an in-place re-publish claiming it made the project private
* test(cli): pin in-place visibility copy to the plain re-publish route
A brand band shows logo artwork on a transparency checker, where a badge (a
mark knocked out of a full-bleed disc or square) reads as a solid blob. The
capture kept only the first icon that downloaded, so which of a site's icons
survived was decided by ranking alone, and nothing recorded what the survivor
actually looked like.
Keep them all. Each declared icon is written as assets/icon-<rel>-<sizes>.<ext>
and classified as bare-mark, badge, or unknown, then the best one is copied onto
the historical assets/favicon.<ext> stem so a stem match still finds it.
Classification is deterministic and cheap. SVG is read from markup, not
rendered: these files routinely fill via CSS custom properties behind a
prefers-color-scheme query, and librsvg resolves neither, rasterising one real
favicon to a fully transparent image while Chrome draws it correctly. Raster
icons are sampled at the midpoint of each edge rather than the corners, because
a full-bleed disc has four transparent corners and would otherwise read as a
bare mark.
The headline prefers a bare mark, then falls back to the existing ranking.
Preference is binary on purpose: an "unknown" is not promoted above a badge,
or an undecodable .ico would outrank a good SVG purely for being unexaminable.
extracted/icons-manifest.json records every icon, its shape and the evidence
for that shape, plus which file became the headline, its rank, and why. A
choice whose losers are invisible is indistinguishable from having had no
choice, which is how a substituted icon went unnoticed in the first place.
Worth noting for consumers: sites often declare no bare mark at all. An
apple-touch-icon is composited onto an opaque tile per Apple's spec, so it is
a badge, not a mark. The manifest says so rather than implying the preference
was satisfied.