The thumbnails-off-by-default toggle (6b5ea8257) left this test asserting
thumbnail content without enabling thumbnails, so it produced no thumbnail
content and failed. Enable thumbnailsEnabled for the case and reset it in
afterEach; the label ownership assertion is unchanged (TimelineClip owns names).
Dev-server thumbnail generation only probed three hardcoded system Chrome paths,
so on a machine with no system Chrome install (but a Puppeteer-cached
Chrome-for-Testing) it found no browser and every thumbnail request 500'd.
Resolve the executable from PUPPETEER_EXECUTABLE_PATH / CHROME_PATH / CHROME_BIN,
then a broader set of system browsers, then the Puppeteer cache (highest
version).
Background thumbnail generation (per-clip composition/video frame capture)
lags timeline scrubbing on long videos (#2428). Adds a persisted
thumbnailsEnabled setting, default OFF, so the timeline is snappy out of
the box; a toggle next to Fit in the zoom toolbar turns thumbnails on.
When off, clips render as plain bars (audio still shows its waveform).
## What changed
- adds a stage-aware review guide for plan, sketch, animation, and final-review states
- makes the review loop explicit: review frames → save feedback → reply in agent chat
- adds copyable agent handoff and approval messages
- keeps frame status agent-owned and presents planned frames before previews exist
- clarifies voiceover ownership, save state, feedback errors, and preview availability
- improves responsive layout and surfaces storyboard warnings without dominating the board
- adds unit coverage for review-stage and handoff-step derivation
## Why
Storyboard reviewers could leave comments, but the UI did not clearly explain when a pass was ready, what to inspect, or how saved feedback reaches the agent. This makes the human-to-agent iteration loop visible while preserving the existing file-based handoff.
## Impact
Users get a clear next action throughout the storyboard lifecycle and can copy the exact message needed to continue the agent workflow. The underlying storyboard and frame-comment formats are unchanged.
## Validation
- `bun run --filter @hyperframes/studio test --run src/components/storyboard/storyboardReviewStage.test.ts` — 13 tests passed
- `bun run --filter @hyperframes/studio typecheck`
- pre-commit: tracked artifacts, lint, formatting, Fallow audit, typecheck
* docs(skills): make the core set the default install on every surface
A field test showed an agent with a real 'make videos' intent installing
all 19 skills: at install time, every surface it could read pointed at the
full set, while the core-eager / workflow-on-demand design only exists
inside hyperframes/SKILL.md - unreadable until after the install decision.
Two traps made full-install the documented default:
- The README Quick Start used 'skills add --yes': skills.sh force-detects
agent environments into non-interactive mode, and a non-interactive run
without --skill installs all 19. Dropping --yes fixes the human path
(the picker opens with nothing pre-selected), but not the agent path.
- marketplace.json listed the full 'hyperframes' bundle first, under the
name an agent installing 'hyperframes' matches; core-skills sat second.
Changes, each behavior verified by an isolated run:
- README Quick Start drops --yes (humans get the picker; verified via a
pty capture that nothing is pre-selected) and points agents and
non-interactive runs at 'npx hyperframes skills update', which from a
clean HOME installs exactly the 8 core skills, refreshes stale ones and
prunes unpublished ones on an existing machine, and is idempotent.
- CLAUDE.md and the docs install guide lead with the same one-liner;
--all is reworded to explicit-request-only at every surface.
- marketplace.json puts core-skills first and both descriptions steer the
default choice; the full entry keeps auto-discovery (no allowlist),
per the skillsManifest core-pin test (56/56 pass).
* docs(skills): close the same install trap in AGENTS.md
Review follow-up on the core-default change: AGENTS.md still carried a
bare 'npx skills add heygen-com/hyperframes' - no --full-depth, and the
same non-interactive-installs-everything trap the README fix closed.
AGENTS.md is the first file Codex/Cursor-family agents read for repo
intent, so it leaked the full-set default to exactly the readers the
core-default policy targets. It now leads with the same core-set
one-liner and policy line as CLAUDE.md.
* feat(skills): probe and bump stale CLI pins during project resume
The entry skill now keeps a resumed project's pinned CLI current instead of
leaving that to a notice nobody acts on. On resuming a project with pinned
scripts, run the read-only probe 'npx hyperframes@latest upgrade --project
. --check'; when it (or the stale-pin stderr notice, or _meta.updateAvailable
from a pinned run) reports the project behind, apply the bump and verify
with 'hyperframes check'. A failed check reverts the bump and keeps the
project on its pinned version, preserving the reproducibility contract the
pin exists for.
The probe matters because the stale-pin notice only exists in >= 0.7.59:
a pinned run of an older CLI prints no warning at all, so a notice-only
trigger never fires for exactly the projects most behind. The probe runs
unpinned, so its behavior never depends on the project's CLI age.
Telemetry: the fleet converges to new releases within about a week via the
background auto-updater and ephemeral npx, but pinned projects form a
persistent stale tail (~10% of weekly actives, e.g. 6.3k users still on
0.6.x three weeks after 0.7.0).
Both skill surfaces now pass an explicit dir ('--project .') because a bare
'--project' followed by another flag consumes that flag as its directory
value and no-ops; the parsing fix is a separate CLI change.
* fix(cli): stop bare --project from eating the next flag as its directory
citty parses --project as a string option, so 'upgrade --project --check'
arrived with project="--check": the dir resolved to a nonexistent path and
the command no-opd with 'No package.json found' while --check was lost.
The documented default-cwd behavior only worked when --project was the
final token — and the trap-prone form is exactly what the scaffolded
template CLAUDE.md instructs.
A leading dash can never be a real directory argument, so resolveProjectArgs
now reclaims the eaten token as the flag the user wrote (--check / --json),
falls back to the current directory, and drops unrelated eaten flags rather
than treating them as paths. Templates and skill references switch to the
explicit-dir form ('--project .'), which behaves correctly on every release
including ones that predate this fix.
* feat(skills): report a successful pin bump in the run summary
Review follow-up on the stale-pin rule: 'hyperframes check' validates
composition structure, not render-output equivalence, so a check-passing
bump can still shift a project's rendered output. The bump stays the right
default for stale projects, but it must not be silent — the summary now
names the old and new version so the user knows the reproducibility
trade was made.
* docs(guides): add Claude Design → Send to HyperFrames single-file import guide
Self-contained authoring guide for the 'Send to HyperFrames' MCP import path
(distinct from the download-ZIP flow): single self-contained HTML wire format,
the composition contract the importer validates, inline-brand-assets fidelity
rules (base64 data: URIs), no bundled/splash artifacts, keep-the-original-as-
reference, a complete worked skeleton, the animation-pattern catalog, and
determinism rules. Reviewed for technical accuracy against a known-good
imported+rendered composition.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
* docs(send-to guide): assets must be resolvable (inline OR fetchable URL), not inline-only
Large media can exceed the import size cap, so "inline everything" is wrong for it,
and the import tool description now states "resolvable refs." Align the guide: inline
data: URIs preferred (fonts/images/logos — the only fully self-contained form), a
publicly-fetchable absolute URL allowed for large media, and explicitly forbid relative
paths / local-file variables / expiring-or-private hosts (the media-expiry trap).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com>
The committed artifact was generated with an older esbuild than the
current lockfile resolves; CI's check:position-edits-render regen now
produces different (equivalent) minifier variable naming and fails the
diff gate. Regenerate to match — no source change to positionEdits.ts.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
A window.__timelines entry is authored content and may be a partial
RuntimeTimelineLike (duration/seek only, no pause). Timeline resolution
is deliberately permissive — duration-based — and such compositions
render fine, because the render path only seeks. But every interactive
transport path (play/pause/seek, bind, rebind-tick, boot) called
capturedTimeline.pause() unguarded, crashing studio playback with
'tl.pause is not a function' — the top recurring studio:unhandled_error
in telemetry across versions 0.6.121 through 0.7.59 (~150-175/day).
Guard all pause sites through one helper (typeof check + swallow, plus
a once-per-page timeline_missing_pause analytics event so composition
authors can find the partial timeline), matching the safeVoid pattern
player.ts already uses. In the rebind restore path, pause is guarded
separately so a missing pause() no longer aborts the seek/play restore
behind it in the same try/catch.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Both panels showed Layout (X/Y/W/H/Rotation/Z-index) unconditionally —
no gate existed for it at all — and Style was gated only on
canEditStyles (a permission check), never on the element's tag. Neither
gate accounted for `<audio>`, which never paints a visual frame, so a
music track's inspector showed a full set of position/size/fill/shadow
controls with zero visual effect.
Add `layout`/`style` applicability to resolveEditingSections (core),
keyed on tag !== "audio", and gate both panels' Layout section and the
existing Style gate on it. Media/Motion/Grade/Text were already
correctly gated (verified via a research pass across both panels) and
are untouched.
6px between rows left little clearance above a row's value for the
promote-to-variable badge (now positioned above the row). Widen the
row gap to 10px.
Shrinking the wrapped control's width to make room for the badge (previous
commit) fixed the overlap but pushed the value left unnecessarily. Move the
badge to sit above the row instead, clearing the value without touching its
layout.
PromotableControl absolutely-positions its "◇ var" / "◆ {id}" badge over
the wrapped control without reserving any space, so on rows where the
value renders flush to the right edge (flat Font/Color rows) the badge
sat directly on top of the value text instead of beside it. Add a
right-padding gutter on the wrapper sized to each badge state, and cap
the bound chip to a fixed max-width so it always fits inside its gutter.