* fix(cli): stop dropping queued telemetry when process.exit races the final flush
Two exit-path defects introduced by the 0.7.65 process-lifecycle refactor:
1. The 'exit' handler returned early once finalizeCli had started, which
also skipped the flushSync() fallback. When an agent-pipe EPIPE killed
the process mid-flush (the NORMAL teardown under Claude Code / Codex),
the still-queued render_complete was silently dropped — fleet delivery
fell from ~90% (0.7.55-0.7.64) to ~35%. flushSync() is now
unconditional: empty queue is a no-op, event uuids dedupe re-sends.
2. The EPIPE handlers set commandFailed unconditionally, so every piped
successful render scored success:false in cli_command_result (fleet
success rate collapsed 89% -> 5-25%). EPIPE now only marks failure
when the pipe died before the render artifact was validated, matching
the existing isRenderSucceeded() exemption on the uncaughtException
path.
Regression tests cover both: flushSync-after-finalize, and EPIPE
before/after artifact validation.
* fix(cli): don't score a validated render as failed due to pre-artifact noise
Review follow-up: commandFailed can be set by noise that precedes artifact
validation — a stray unhandledRejection mid-render, or an EPIPE firing
before markRenderSucceeded on a run that still completes. Once the
artifact validates, that earlier noise must not flip the run's
cli_command_result to success:false. Genuine failures keep a non-zero
exit code and are still caught by the exitCode check.
Extracted commandSucceededForTelemetry() and applied it at both tracking
sites (finalizeCli and the exit handler), with a regression test.
* test(cli): pin the production-reachable producer of the stale-failure override
Review note: the pre-artifact-noise test drives the scenario with an
EPIPE, which only reaches 'render validates afterwards' because
process.exit is mocked — that sequence can't occur in production. Add a
test for the reachable producer: an unhandledRejection before validation
(the handler deliberately does not exit), followed by a validated render,
must score success:true at exit code 0. Verified red on the pre-override
cli.ts.
mk-background and mk-clone-wall-transition tween the card's `top`/`left`.
Layout properties snap to integer device pixels, so the move stutters under
the seek-by-frame capture engine (lint: gsap_non_transform_motion). Both
cards sit at top:0/left:0 in CSS, so the values carry straight over to x/y,
and in clone-wall the later scale composes cleanly with the translate.
Re-rendered both and diffed frames against the previous output — identical,
as intended: this changes how the motion is computed, not how it looks.
Adds scripts/lint-registry-items.mjs (bun run lint:registry-items), which
mounts each item into a throwaway project and lints it. Registry items ship
as `<name>.html`, so `hyperframes lint <dir>` fails with "No composition
found" and these items had never actually been linted — which is how both
errors reached main. Verified the script reproduces the original failure on
the pre-fix source.
Left as a local command rather than a CI gate for now; wiring it up needs
two prior fixes, noted in the PR.
Beat-driven speed ramp, freeze-frame hit, and hard cut for music-led
promos and montages. Contributed as #2957; applied here as content so the
whole catalog set lands together.
Verified by rendering: 6s, clean, deterministic (the one Math.random hit
is a comment above a fixed pattern array). Opaque root, so no demo.html
is needed for its catalog preview.
Co-authored-by: akiyoshisan1218 <akiyoshisan1218@users.noreply.github.com>
* fix: bound HDR and video extraction resources
* fix: trim negative video extraction preroll
* fix: skip invisible video extraction windows
* fix: preserve negative-start loop and held tails
* fix: cap finite video slots to source duration
* fix: bound held-tail frame extraction
* fix: plan from playable video duration
* fix: preserve open-ended held video tails
* fix: resolve held tails from decoded frames
* fix: normalize final-frame probe timestamps
* fix: handle unseekable final-frame sources
* fix: dedupe final-frame probes per render
* refactor: clarify output dynamic range contract
The guide still described a 52-block registry, told contributors to run the
deprecated `validate` command, and listed gaps that have since shipped.
- Correct the counts: 113 blocks, 25 components
- `validate` -> `check` in the quick version
- Document the `demo.html` requirement for components (CI fails without it)
- Document `params` (drives the Studio customization panel) and the other
optional registry-item fields
- Add the monospace caption floor and `fitTextFontSize()` to the quality bar
- Add a motion-review checklist: rules paired with a self-check question
- Replace the manual preview-MP4 step with what catalog-previews CI does
- Rewrite "What's Needed Right Now" by the job a shot does in a video, and
drop the gaps that have shipped (karaoke, lower thirds, maps, news ticker)
Both pages explained intensity's independence by saying details and
effects are applied after the u_intensity mix. The conclusion was right
but the mechanism was wrong for several families.
Verified in the shader: applyCrtWarp runs on the uv before sampling;
sampleMedia itself carries pixelate, chromaBleed and the tape family;
sampleChromaticMedia and applyDigitalGlitch shape sampleColor — all
before the mix at runtime/colorGrading.ts:1234. Only grain,
filmArtifacts, monoScreen, engraving, crosshatch, halftone, twoInkPrint,
bloom, scanlines and vignette run after it.
Pre-mix effects are already present on both sides of
mix(sampleColor.rgb, applyColorGrade(sampleColor.rgb), u_intensity), so
intensity does not scale them either. Both pages now say details and
effects sit outside the mix — some before, some after — without making
the ordering the reason.
Reported by miguel-heygen.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>