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Pure JSX runtime (no React, no Slack) producing a BotNode IR tree. Statically typed component props via a package-owned JSX namespace: unknown attributes, bad values, and bad children are compile errors. Components: Message, Header, Section, Markdown, Field, Context, Actions, Button, Select, Input, Image, Divider; bind() escape hatch for non-serializable handler captures.
172 lines
6.6 KiB
Markdown
172 lines
6.6 KiB
Markdown
# @copilotkit/bot-ui
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A pure **JSX runtime + intermediate representation (IR) + cross-platform
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component vocabulary** for authoring rich bot messages. No React, no agent
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runtime, no Slack — `@copilotkit/bot-ui` depends on nothing in the repo
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except `@copilotkit/shared` (for `StandardSchemaV1` types). That's what lets
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a platform adapter (e.g. `@copilotkit/bot-slack`) translate the same UI into
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Block Kit, while keeping the component layer tree-shakeable and testable in
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isolation.
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You author UI as JSX, it normalizes to one serializable IR (`BotNode[]`), and
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behavior props (`onClick` / `onSelect` / `onSubmit`) ride along on the nodes
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for the engine (`@copilotkit/bot`) to bind.
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## Install
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```sh
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pnpm add @copilotkit/bot-ui
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```
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To author components as JSX, point the TypeScript JSX factory at this package
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in the consuming project's `tsconfig.json`:
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```jsonc
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{
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"compilerOptions": {
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"jsx": "react-jsx",
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"jsxImportSource": "@copilotkit/bot-ui",
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},
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}
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```
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This package ships `@copilotkit/bot-ui/jsx-runtime` (and
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`/jsx-dev-runtime`) exporting `jsx` / `jsxs` / `Fragment`. Author component
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files as `.tsx`.
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## Example
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```tsx
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import {
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Message,
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Header,
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Section,
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Actions,
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Button,
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renderToIR,
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} from "@copilotkit/bot-ui";
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function Greeting({ name }: { name: string }) {
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return (
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<Message>
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<Header>Hello {name}</Header>
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<Section>Pick an option — **bold** and `code` work too.</Section>
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<Actions>
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<Button
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style="primary"
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onClick={(ctx) => ctx.thread.post("you clicked!")}
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>
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Continue
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</Button>
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</Actions>
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</Message>
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);
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}
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const ir = renderToIR(<Greeting name="Ada" />);
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// ir is BotNode[] — hand it to an adapter, or let @copilotkit/bot post it.
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```
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`renderToIR(ui: Renderable): BotNode[]` recursively invokes any component
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function (passing its props) until only intrinsic string-typed nodes remain;
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strings in children become `{ type: "text", props: { value } }`; `Fragment`
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flattens its children. Components must be **pure functions of serializable
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props** — same props in, same tree out — which is what makes content-stable
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action binding and re-render rehydration possible in `@copilotkit/bot`.
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`Renderable` also accepts a `{ raw }` escape hatch, which `renderToIR` passes
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through as `{ type: "raw", props: { value } }` for adapters that want to
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short-circuit to a native payload.
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## Component vocabulary
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Each component is a thin function returning a `BotNode` with a stable
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intrinsic `type` string. An adapter maps these to native primitives.
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Every component has a fully-typed prop interface (`MessageProps`,
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`ButtonProps`, …, all exported), and the package ships its own `JSX` namespace
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(resolved via `jsxImportSource: "@copilotkit/bot-ui"`). So JSX is statically
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checked: unknown attributes, wrong prop values, and bad children are
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compile-time errors — `<Section bogus={1} />` or `<Button style="nope">` won't
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type-check. There are no lowercase intrinsic tags; the vocabulary is the
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capitalized component set below.
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| Component | Purpose |
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| ---------- | ----------------------------------------------------------------- | ---------- |
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| `Message` | Root container for a single posted message. |
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| `Header` | Bold header / title row. |
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| `Section` | A block of (markdown) body text. |
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| `Markdown` | Explicit markdown text block. |
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| `Field` | One label/value cell inside `Fields`. |
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| `Fields` | A grid of `Field`s (two-column key/value layout). |
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| `Context` | Small, muted secondary text (footnotes, metadata). |
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| `Actions` | Row container for interactive controls. |
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| `Button` | Clickable button — `onClick`, `value`, `style: "primary" | "danger"`. |
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| `Select` | Dropdown — `onSelect`, `placeholder`, `options: {label,value}[]`. |
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| `Input` | Text input — `onSubmit`, `placeholder`, `multiline`, `name`. |
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| `Image` | An image block. |
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| `Divider` | A horizontal rule. |
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### Behavior props
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Interactive components carry handler props typed as `ClickHandler`:
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- `Button` → `onClick`
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- `Select` → `onSelect`
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- `Input` → `onSubmit`
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A `ClickHandler` receives an `InteractionContext`, both generic over the
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clicked control's value type:
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```ts
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type ClickHandler<TValue = unknown> = (
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ctx: InteractionContext<TValue>,
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) => void | Promise<void>;
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interface InteractionContext<TValue = unknown> {
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thread: Thread;
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message: IncomingMessage;
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action: { id: string; value?: TValue };
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values: Record<string, unknown>;
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user: PlatformUser;
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platform: string;
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}
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```
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`Button` is generic over its `value` prop, so `ctx.action.value` is **inferred**
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from `value` — `<Button value={{ confirmed: true }} onClick={(ctx) => ctx.action.value?.confirmed}>`
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type-checks with no cast. `Select`/`Input` resolve the value to `string`.
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The structural types `Thread`, `IncomingMessage`, `PlatformUser`,
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`MessageRef`, and `ClickHandler` are declared here for handler typing only —
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they're implemented at runtime by `@copilotkit/bot` and its adapters.
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`@copilotkit/bot-ui` has no runtime dependency on them.
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## `bind()` — the Tier-2 escape hatch
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Inline `onClick` handlers are bound by content (component identity + path +
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serializable props), so a handler can be re-derived after a restart by
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re-rendering the component. When a handler closes over data that **can't** be
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reconstructed from props, wrap it with `bind()` so the engine persists that
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small payload explicitly alongside the minted action id:
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```tsx
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import { bind } from "@copilotkit/bot-ui";
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<Button onClick={bind(handleChoice, { choiceId: "abc123" })}>Choose</Button>;
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```
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`bind(handler, args)` returns a tagged handler; the action registry stores
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`args` so a cold-path dispatch passes them back via `ctx.action.value`. Keep
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`args` small — it's the only handler-specific state that survives a restart.
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## Exports
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Runtime: `renderToIR`, `Fragment`, `bind`, and the vocabulary
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(`Message`, `Header`, `Section`, `Markdown`, `Field`, `Fields`, `Context`,
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`Actions`, `Button`, `Select`, `Input`, `Image`, `Divider`).
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Types: `BotNode`, `BotChildren`, `ComponentFn`, `Renderable`, `Thread`,
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`InteractionContext`, `PlatformUser`, `IncomingMessage`, `MessageRef`,
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`ClickHandler`, and the per-component prop types (`MessageProps`,
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`ButtonProps`, `SelectProps`, `TableProps`, `TableColumn`, …).
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