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* fix(docs): comprehensive documentation site review fixes Rehype plugins: - Rewrite rehype-markdown-links for correct relative .md resolution - Handle raw HTML base paths and bare .md links in rehype-base-paths - Guard protocol-relative URLs (//...) in all link processors - Use file.path instead of file.history[0] for vfile compatibility - Fail build when content directory cannot be detected - Export helpers for testability; add 107 unit tests Build & CI: - Revert cancel-in-progress to false to avoid mid-deploy cancellation - Remove redundant link-validation CI step (build validates internally) - Remove unnecessary fetch-depth:0 from docs deploy workflow - Refuse docs build on Windows (platform guard) - Remove dead build scripts and stale references Tooling: - Add DOCS_ROOT boundary check in validate-doc-links.js - Handle directory paths and prefix stripping in link validator - Remove dead regex and add // guard in fix-doc-links.js Accessibility & CSS: - Darken caution/danger aside title colors for WCAG AA 4.5:1 contrast - Fix 100vw scrollbar overflow (banner width:100%, html overflow-x:clip) - Add :focus-visible ring to banner link for keyboard navigation - Remove dead CSS declaration and add missing code block lang Documentation content: - Convert /docs/ absolute links to relative paths and fix llms.txt URLs - Correct command file paths and naming in commands reference - Update stale shard-doc command to current /bmad-shard-doc format - Fix incomplete sentence in install-bmad.md - Add Quick Flow next steps and fix 404 link path - Expand thin content pages with substantive detail - Add sidebar ordering frontmatter to all content pages - Remove BMGD docs (moved to dedicated repo) - Remove unused assets and misleading diagram caption - Add non-iframe fallback link to workflow map diagram - Remove dead noscript block from workflow-map - Standardize BMAD to BMad, fix spelling/grammar, normalize headings Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com> * fix(docs): add non-interactive installation to sidebar, rewrite and reorder how-to guides - Move non-interactive-installation.md into how-to/ directory so it appears in the sidebar navigation (was orphaned at docs root) - Rewrite the page based on editorial review: consolidate redundant sections, add missing how-to structure (prerequisites, "What You Get"), condense installation modes from 5 subsections to a table, cut speculative examples - Reorder how-to sidebar: Install (1), Non-Interactive (2), Upgrade to v6 (3), then the rest following user journey order - Fix README link to point to docs site instead of repo-internal markdown path Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com> * fix(docs): address documentation review findings Fix broken directory tree, grammar errors, inconsistent naming, missing admonition/headings, enable lastUpdated timestamps in CI, and remove footer CSS that misapplied to the content footer. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com> * fix(docs): move bleeding-edge install command out of Verify Installation The alternative npx command for installing from main was misplaced inside the "Verify Installation" section. Move it to a tip admonition under Step 1 where users look for install options. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 4.6 <noreply@anthropic.com>
77 lines
3.7 KiB
Markdown
77 lines
3.7 KiB
Markdown
---
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title: Official Modules
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description: Add-on modules for building custom agents, creative intelligence, game development, and testing
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sidebar:
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order: 4
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---
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BMad extends through official modules that you select during installation. These add-on modules provide specialized agents, workflows, and tasks for specific domains beyond the built-in core and BMM (Agile suite).
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:::tip[Installing Modules]
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Run `npx bmad-method install` and select the modules you want. The installer handles downloading, configuration, and IDE integration automatically.
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:::
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## BMad Builder
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Create custom agents, workflows, and domain-specific modules with guided assistance. BMad Builder is the meta-module for extending the framework itself.
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- **Code:** `bmb`
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- **npm:** [`bmad-builder`](https://www.npmjs.com/package/bmad-builder)
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- **GitHub:** [bmad-code-org/bmad-builder](https://github.com/bmad-code-org/bmad-builder)
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**Provides:**
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- Agent Builder -- create specialized AI agents with custom expertise and tool access
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- Workflow Builder -- design structured processes with steps and decision points
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- Module Builder -- package agents and workflows into shareable, publishable modules
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- Interactive setup with YAML configuration and npm publishing support
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## Creative Intelligence Suite
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AI-powered tools for structured creativity, ideation, and innovation during early-stage development. The suite provides multiple agents that facilitate brainstorming, design thinking, and problem-solving using proven frameworks.
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- **Code:** `cis`
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- **npm:** [`bmad-creative-intelligence-suite`](https://www.npmjs.com/package/bmad-creative-intelligence-suite)
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- **GitHub:** [bmad-code-org/bmad-module-creative-intelligence-suite](https://github.com/bmad-code-org/bmad-module-creative-intelligence-suite)
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**Provides:**
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- Innovation Strategist, Design Thinking Coach, and Brainstorming Coach agents
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- Problem Solver and Creative Problem Solver for systematic and lateral thinking
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- Storyteller and Presentation Master for narratives and pitches
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- Ideation frameworks including SCAMPER, Reverse Brainstorming, and problem reframing
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## Game Dev Studio
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Structured game development workflows adapted for Unity, Unreal, Godot, and custom engines. Supports rapid prototyping through Quick Flow and full-scale production with epic-driven sprints.
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- **Code:** `gds`
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- **npm:** [`bmad-game-dev-studio`](https://www.npmjs.com/package/bmad-game-dev-studio)
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- **GitHub:** [bmad-code-org/bmad-module-game-dev-studio](https://github.com/bmad-code-org/bmad-module-game-dev-studio)
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**Provides:**
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- Game Design Document (GDD) generation workflow
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- Quick Dev mode for rapid prototyping
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- Narrative design support for characters, dialogue, and world-building
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- Coverage for 21+ game types with engine-specific architecture guidance
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## Test Architect (TEA)
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Enterprise-grade test strategy, automation guidance, and release gate decisions through an expert agent and nine structured workflows. TEA goes well beyond the built-in QA agent with risk-based prioritization and requirements traceability.
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- **Code:** `tea`
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- **npm:** [`bmad-method-test-architecture-enterprise`](https://www.npmjs.com/package/bmad-method-test-architecture-enterprise)
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- **GitHub:** [bmad-code-org/bmad-method-test-architecture-enterprise](https://github.com/bmad-code-org/bmad-method-test-architecture-enterprise)
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**Provides:**
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- Murat agent (Master Test Architect and Quality Advisor)
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- Workflows for test design, ATDD, automation, test review, and traceability
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- NFR assessment, CI setup, and framework scaffolding
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- P0-P3 prioritization with optional Playwright Utils and MCP integrations
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## Community Modules
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Community modules and a module marketplace are coming. Check the [BMad GitHub organization](https://github.com/bmad-code-org) for updates.
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