Enables signal inputs for existing Zone based components.
This is a next step we are taking to bring signal inputs earlier to the Angular community.
The goal is to enable early access for the ecosystem to signal inputs, while we are continuing
development of full signal components as outlined in the RFC. This will allow the ecosystem
to start integrating signals more deeply, prepare for future migrations, and improves code quality
and DX for existing components (especially for OnPush).
Based on our work on full signal components, we've gathered more information and learned
new things. We've improved the API by introducing a way to intuitively declare required inputs,
as well as improved the API around initial values. We even support non-primitive initial values
as the first argument to the `input` function now.
```ts
@Directive({..})
export class MyDir {
firstName = input<string>(); // string|undefined
lastName = input.required<string>(); // string
age = input(0); // number
```
PR Close#53872
Whenever a required input is accessed too early in a
directive/component, the signal input will throw an error.
This is necessary so that we can support required inputs
with intuitive typings that do not include `undefined` for
the short period of time where Angular is creating the component and
then assigning inputs later (Angular currently has no way of setting
inputs as part of the class creation when `new Dir()` happens)
PR Close#53808
The `afterRender` hooks currently run after `ApplicationRef.tick` but
also run after any call to `ChangeDetectorRef.detectChanges`. This is
problematic because code which uses `afterRender` cannot expect the
component it's registered from to be rendered when the callback
executes. If there is a call to `ChangeDetectorRef.detectChanges` before
the global change detection, that will cause the hooks to run earlier
than expected.
This behavior is somewhat of a blocker for the zoneless project. There
is plenty of application code that do things like `setTimeout(() =>
doSomethingThatExpectsComponentToBeRendered())`, `NgZone.onStable(() =>
...)` or `ApplicationRef.onStable...`. `ApplicationRef.onStable` is a
should likely work similarly, but all of these are really wanting an API
that is `afterRender` with the requirement that the hook runs after the
global render, not an individual CDRef instance.
This change updates the `afterRender` hooks to only run when
`ApplicationRef.tick` happens.
fixes#52429fixes#53232
PR Close#52455
This commit introduces the runtime `InputSignal` implementation.
Input initializers using `input` or `input.required` will result in
an instance of `InputSignal` to be created.
An input signal extends the signal primtive, with a couple of small
differences:
- it's a readonly signal. There is no public `set` or `update`.
- equality is non-configurable. As per CD semantics, the value is
guaranteed to be different when the `property` instruction attempts
to update an input signal.
- we support a `transform` function, that allows transforming input
values. The transform is called whenever the input is set. An
alternative could have been to follow computed-semantics and call the
transform upon accessing, if dirty.
In the future, we might change this to extend the computed reactive
node, so that we can support computed inputs that do not rely on
continious bound value assignments. See signal based components RFC.
PR Close#53571
For the implementation of input signals, we want to extend the signal
primitive. The basic methods exposed here are not suitable as we'd like
to store additional metadata on the reactive node, and also have a
custom getter (for required inputs and throwing).
To enable this, one small piece was missing. This commit exposes it and
also improves type safety, now that `SignalNode` is typed properly after
the previous commit.
PR Close#53571
The `SignalNode` interface, describing the reactive node for a `Signal`,
seemingly exposes the `SIGNAL` symbol as a class member. This is not
true as the `SIGNAL` reactive node only exists on the getter function,
as a way to retrieve the signal underlying reactive node.
This commit fixes this, enabling improved type-safety later, in a
follow-up commit where `SIGNAL_NODE` can now be typed to match the
`SignalNode` interface (unlike now where it's typed as just `object`).
PR Close#53571
This commit introduces a function for declaring inputs in
components. The function is called `input`. It comes in two flavors:
- `input` for optional inputs with initial values
- `input.required` for required inputs
Inputs are declared as class members, like with `@Input`- except that
the class field will no longer hold the input value directly. Angular
takes control over the input field and exposes the input value as a
signal. The runtime implementation will follow in future commits.
This commit simply introduces:
- initial compiler detection to recognize such inputs in classes
- the initial signature of `input` and `input.required`.
Note: the defer size test is flawed and there is no minification- hence
this commit also needs to incorporate the new dependency graph changes.
PR Close#53521
The component fixture dependencies have to be passed in manually. This
is a bit annoying to manage as we expand which dependencies are needed.
Instead, we can run the constructor in the TestBed injection context and
move the dependencies into the component fixture code, as is done with
other constructors in Angular.
PR Close#53400
Re-add the `@developerPreview` flags to `effect()`. While we don't expect
the `effect` API itself to change, we may change how other FW APIs interact
with `effect`s. Also, add a missing export for one of those effect APIs.
PR Close#52490
Producers represent values which can deliver change notifications.
When a producer value is changed, a change notification is propagated through the graph,
notifying live consumers which depend on the producer of the potential update.
Note here that this is a _potential_ update.
A producer may not have actually "changed" based on its equality function. With
this commit, before refreshing a view that is only marked for refresh
because its consumer is dirty, we poll producers for change to see if
they really have. If not, we can skip the refresh. The example test in this commit
shows that a `computed` which depends on a `signal` that is updated but
produces a value that is the same as before will _not_ cause the
component's template to refresh.
fixes#51797
PR Close#52476
By default, `toSignal` transforms an `Observable` into a `Signal`, including
the error channel of the Observable. When an error is received, the signal
begins throwing the error.
`toSignal` is intended to serve the same purpose as the `async` pipe, but
the async pipe has a different behavior with errors: it rejects them
outright, throwing them back into RxJS. Rx then propagates the error into
the browser's uncaught error handling logic. In the case of Angular, the
error is then caught by zone.js and reported via the application's
`ErrorHandler`.
This commit introduces a new option for `toSignal` called `rejectErrors`.
With that flag set, `toSignal` copies the async pipe's behavior, allowing
for easier migrations.
Fixes#51949
PR Close#52474
The `checkNoChanges` method does not belong in the API of production interface. `checkNoChanges` is
limited to testing and should not be used in any application code. Test
code should use `ComponentFixture` instead of `ChangeDetectorRef`.
Additionally, it is not desirable to have the `checkNoChanges` API
available in a context where `detectChanges` is not run first.
DEPRECATED: `ChangeDetectorRef.checkNoChanges` is deprecated.
Test code should use `ComponentFixture` instead of `ChangeDetectorRef`.
Application code should not call `ChangeDetectorRef.checkNoChanges` directly.
PR Close#52431
This commit adds a global epoch to the reactive graph, which can optimize
non-live reads.
When a non-live read occurs, a computed must poll its dependencies to check
if they've changed, and this operation is transitive and not cacheable.
Since non-live computeds don't receive dirty notifications, they're forced
to assume potential dirtiness on each and every read.
Using a global epoch, we can add an important optimization: if *no* signals
have been set globally since the last time it polled its dependencies, then
we *can* assume a clean state. This significantly improves performance of
large unwatched graphs when repeatedly reading values.
PR Close#52420
This commit runs change detection in a loop while there are still dirty
views to be refreshed in the tree. At the moment, this only applies to
transplanted views but will also apply to views with changed signals.
fixes angular#49801
PR Close#51854
This commit updates the code to report errors via `ErrorHandler` instance.
For dependency loading problems, errors are reported only when `@error` block is not provided.
PR Close#52320
DEPRECATED: NgProbeToken
The `NgProbeToken` is not used internally since the transition from View Engine to Ivy. The token has no utility and can be removed from applications and libraries.
PR Close#51396
This commit cleans up the signatures of `toSignal` to better handle the
types of situations that it might be used in, and produce better type
inference results.
Fixes#50687Fixes#50591
Co-authored-by: Andrew Scott <atscott@google.com>
PR Close#51991
This change removes the `mutate` method from the `WritableSignal` interface and
completely drops it from the public API surface.
The initial API proposal for Angular signals included the mutate method, allowing
in-place modification of JS objects, without changing their references (identity).
This was based on the reasoning that identity change on modification is not necessary
as we can send the “modified” notification through the signals graph.
Unfortunately the signal-specific change notification is lost as soon as we read
signal value outside of a reactive context (outside of a reactive graph).
In other words - any code outside of the Angular signals library can’t know
that an object is modified.
Secondly, to make the mutate method work, we’ve defaulted the signal value equality function
to the one that considers non-primitive values as always different.
This is unfortunate for people working with immutable data structures
(this is notably the case for the popular state management libraries)
as the default equality function de-optimizes memoization in computed,
making the application less performant.
Given the above reasons we prefer to remove the mutate method in the signals library -
at least for now. There are just too many sharp edges and tradeoffs that we don’t fully
understand yet.
BREAKING CHANGE:
The `mutate` method was removed from the `WritableSignal` interface and completely
dropped from the public API surface. As an alternative please use the update method and
make immutable changes to the object.
Example before:
```typescript
items.mutate(itemsArray => itemsArray.push(newItem));
```
Example after:
```typescript
items.update(itemsArray => [itemsArray, …newItem]);
```
PR Close#51986
This commit reorganizes the Angular code a bit, and moves signals into a
newly defined `@angular/core/primitives` location. This will be used inside
g3 to allow non-Angular targets to depend on the signals core without
incurring a dependency on the whole framework.
PR Close#51986
This change removes the `mutate` method from the `WritableSignal` interface and
completely drops it from the public API surface.
The initial API proposal for Angular signals included the mutate method, allowing
in-place modification of JS objects, without changing their references (identity).
This was based on the reasoning that identity change on modification is not necessary
as we can send the “modified” notification through the signals graph.
Unfortunately the signal-specific change notification is lost as soon as we read
signal value outside of a reactive context (outside of a reactive graph).
In other words - any code outside of the Angular signals library can’t know
that an object is modified.
Secondly, to make the mutate method work, we’ve defaulted the signal value equality function
to the one that considers non-primitive values as always different.
This is unfortunate for people working with immutable data structures
(this is notably the case for the popular state management libraries)
as the default equality function de-optimizes memoization in computed,
making the application less performant.
Given the above reasons we prefer to remove the mutate method in the signals library -
at least for now. There are just too many sharp edges and tradeoffs that we don’t fully
understand yet.
BREAKING CHANGE:
The `mutate` method was removed from the `WritableSignal` interface and completely
dropped from the public API surface. As an alternative please use the update method and
make immutable changes to the object.
Example before:
```typescript
items.mutate(itemsArray => itemsArray.push(newItem));
```
Example after:
```typescript
items.update(itemsArray => [itemsArray, …newItem]);
```
PR Close#51821
Certain code patterns and tools in Google (and possibly 3P world) lead to the situation that a component is bootstrapped/rendered without its ng-module being loaded in the browser. Technically speaking this should be an anti-pattern since the ng-module could contain some runtime logic (e.g., providing something, calling some services, etc) and its not being loaded leads to unexpected behaviour. However, in many cases ng-module is an empty class and its only usage is for providing scope, and since in AoT full compilation mode we already hard-code dependencies into components so we can get away with not loading the ng-module. But in AoT local compilation mode it is not possible to get away since the component's dependencies are computed in runtime and the presence of the corresponding ng-module in the browser is needed. For this reason in this change it is forbidden to attempt to render a component without first loading its ng-module in local compilation mode and an explicit error message is created to make this situation clear. This error message can help with catching such cases when running TGP in Google.
It would be an interesting question as to whether to ban this situation in full compilation mode as well, as it is error prone and these errors are sometimes very hard to debug.
PR Close#51726
Adds support for passing in `@Component.styles` as a string. Also introduces a new `styleUrl` property on `@Component` for providing a single stylesheet. This is more convenient for the most common case where a component only has one stylesheet associated with it.
PR Close#51715
Previously effects were queued as they became dirty, and this queue was
flushed at various checkpoints during the change detection cycle. The result
was that change detection _was_ the effect runner, and without executing CD,
effects would not execute. This leads a particular tradeoff:
* effects are subject to unidirectional data flow (bad for dx)
* effects don't cause a new round of CD (good/bad depending on use case)
* effects can be used to implement control flow efficiently (desirable)
This commit changes the scheduling mechanism. Effects are now scheduled via
the microtask queue. This changes the tradeoffs:
* effects are no longer limited by unidirectional data flow (easy dx)
* effects registered in the Angular zone will trigger CD after they run
(same as `Promise.resolve` really)
* the public `effect()` type of effect probably isn't a good building block
for our built-in control flow, and we'll need a new internal abstraction.
As `effect()` is in developer preview, changing the execution timing is not
considered breaking even though it may impact current users.
PR Close#51049
We enabled a lint rule internally to require that multi-provided
`InjectionToken`s have a `readonly` array type, the tokens in this
PR do not follow this rule and are causing lint violations.
Fixes#51124
PR Close#51125
non-destructive hydration expects the DOM tree to have the same structure in both places.
With this commit, the app will throw an error if comments are stripped out by the http server (eg by some CDNs).
fixes#51160
PR Close#51170
This commit updates the Injector.create function to accept the `Provider` type in addition to the `StaticProvider` type. This should make it easier to work with the Injector.create function and have less type casts if you have a list of `Provider`s available.
PR Close#49587
The previous commits add a new runtime error code (RUNTIME_DEPS_INVALID_IMPORTED_TYPE) which needs to be added to the golden for the tests to pass.
PR Close#50980
Exposes the function used to transform an input on `ComponentFactory.inputs` and `ComponentMirror.inputs`. We'll need this to support input transforms in `elements`.
PR Close#50713
Extend toSignal to accept any Subscribable (instead of only Observable)
for consistency with AsyncPipe and for broader compatibility with any
observable library (that is compatible with the Subscribable interface).
This is only a type change as the implementation does not use anything
else than the Subscribable interface anyway.
PR Close#50162
According to the HTML specification most attributes are defined as strings, however some can be interpreted as different types like booleans or numbers. [In the HTML standard](https://html.spec.whatwg.org/multipage/common-microsyntaxes.html#boolean-attributes), boolean attributes are considered `true` if they are present on a DOM node and `false` if they are omitted. Common examples of boolean attributes are `disabled` on interactive elements like `<button>` or `checked` on `<input type="checkbox">`. Another example of an attribute that is defined as a string, but interpreted as a different type is the `value` attribute of `<input type="number">` which logs a warning and ignores the value if it can't be parsed as a number.
Historically, authoring Angular inputs that match the native behavior in a type-safe way has been difficult for developers, because Angular interprets all static attributes as strings. While some recent TypeScript versions made this easier by allowing setters and getters to have different types, supporting this pattern still requires a lot of boilerplate and additional properties to be declared. For example, currently developers have to write something like this to have a `disabled` input that behaves like the native one:
```typescript
import {Directive, Input} from '@angular/core';
@Directive({selector: 'mat-checkbox'})
export class MatCheckbox {
@Input()
get disabled() {
return this._disabled;
}
set disabled(value: any) {
this._disabled = typeof value === 'boolean' ? value : (value != null && value !== 'false');
}
private _disabled = false;
}
```
This feature aims to address the issue by introducing a `transform` property on inputs. If an input has a `transform` function, any values set through the template will be passed through the function before being assigned to the directive instance. The example from above can be rewritten to the following:
```typescript
import {Directive, Input, booleanAttribute} from '@angular/core';
@Directive({selector: 'mat-checkbox'})
export class MatCheckbox {
@Input({transform: booleanAttribute}) disabled: boolean = false;
}
```
These changes also add the `booleanAttribute` and `numberAttribute` utilities to `@angular/core` since they're common enough to be useful for most projects.
Fixes#8968.
Fixes#14761.
PR Close#50420
Hydration requires a stable App to run some logic.
With this warning developers will be informed about potential issues encountered when running an unstable app.
Fixes#50285
PR Close#50295
Unlike the current signature where the input argument must a function, this change allows an input of any type to be passed to the `isSignal` function.
PR Close#50035