Files
ragflow/internal/service/canvas_decode.go
Zhichang Yu e45659868a feat(agent): ship the Go agent canvas port — eino interrupt/resume + Redis check-pointing (#16035)
Replaces the Python agent canvas runtime with a Go implementation that
runs inside `cmd/server_main`.

The canvas compiles into an eino Workflow that pauses on wait-for-user
via native Interrupt/Resume (no sentinel flag) and resumes from a
Redis-backed CheckPointStore.

All 21 Python agent components and ~35 tools are ported with functional
parity.

Sandbox providers now read their JSON config from the admin-panel
system_settings table with env fallback.

234 files / +35,413 / -6,111. All Go files are gofmt-clean (CI gate
added); drops the v2 DSL E2E step and the gap-analysis plan (both
redundant after the port ships).

## Type of change

- [x] Refactoring
- [x] New feature
- [x] Bug fix

🤖 Generated with [Claude Code](https://claude.com/claude-code)

---------

Co-authored-by: Claude <noreply@anthropic.com>
2026-06-17 13:24:03 +08:00

165 lines
5.4 KiB
Go

//
// Copyright 2026 The InfiniFlow Authors. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
package service
import (
"fmt"
"ragflow/internal/agent/canvas"
)
// decodeCanvasFromDSL converts the DSL map (in either IMPORT shape
// or NormalizeForCanvas output shape) into a *canvas.Canvas that
// canvas.Compile accepts.
//
// Two accepted input shapes:
//
// 1. IMPORT shape (top-level "obj.component_name" + "obj.params"
// + outer "downstream" / "upstream"). The Python-era DSL
// convention; some legacy v1 fixtures still use it directly.
//
// 2. Normalized shape (top-level "name" + "params" + "downstream" /
// "upstream"). The output of dslpkg.NormalizeForCanvas, which
// is what service.normalisedDSLForRun currently feeds into
// buildRunFunc (gap analysis §11.7.4 V2 follow-up chain).
//
// The canvas.Canvas struct itself uses IMPORT shape
// (CanvasComponentObj.ComponentName with json tag
// "component_name"). normalize.go's buildGraphFromComponents
// flattens the components map to the normalized shape so the
// React-Flow editor gets a stable byte-equal layout; the runtime
// then has to walk both shapes here.
//
// All non-sentinel failures wrap ErrAgentStorageError so the
// handler's mapAgentError classifies them as CodeServerError
// (500) with a sanitized message — the raw decoder error string
// never reaches the client.
//
// Decoder strategy: direct map walking, NOT JSON round-trip. The
// Phase 4.4 V2 plan §4.3 originally specified JSON round-trip
// for the IMPORT shape, but the production path goes through
// NormalizeForCanvas first (normalized shape), and round-tripping
// the normalized shape through JSON loses the `name` →
// `obj.component_name` mapping (json.Unmarshal into Canvas does
// not coerce flat keys into nested `obj`). Direct map walking
// handles both shapes without that hazard.
func decodeCanvasFromDSL(dsl map[string]any) (*canvas.Canvas, error) {
if len(dsl) == 0 {
return nil, fmt.Errorf("decode canvas: empty DSL: %w", ErrAgentStorageError)
}
rawComps, ok := dsl["components"].(map[string]any)
if !ok || len(rawComps) == 0 {
return nil, fmt.Errorf("decode canvas: no components: %w", ErrAgentStorageError)
}
c := &canvas.Canvas{
Components: make(map[string]canvas.CanvasComponent, len(rawComps)),
}
if p, ok := dsl["path"].([]any); ok {
c.Path = make([]string, 0, len(p))
for _, v := range p {
if s, ok := v.(string); ok {
c.Path = append(c.Path, s)
}
}
}
if p, ok := dsl["globals"].(map[string]any); ok {
c.Globals = p
}
for cpnID, raw := range rawComps {
comp, ok := raw.(map[string]any)
if !ok {
continue
}
name, params, downstream, upstream := extractComponentFields(comp)
if name == "" {
return nil, fmt.Errorf("decode canvas: component %q has empty component_name: %w", cpnID, ErrAgentStorageError)
}
c.Components[cpnID] = canvas.CanvasComponent{
Obj: canvas.CanvasComponentObj{
ComponentName: name,
Params: params,
},
Downstream: downstream,
Upstream: upstream,
}
}
if len(c.Components) == 0 {
return nil, fmt.Errorf("decode canvas: no components: %w", ErrAgentStorageError)
}
return c, nil
}
// extractComponentFields reads (name, params, downstream, upstream)
// from a single component map. Accepts both IMPORT shape
// (obj.component_name / obj.params / outer downstream) and
// normalized shape (flat name / flat params / flat downstream).
//
// IMPORT shape preference order: obj.* (canonical), then flat
// fallback (for normalized input). This matches the way
// dsl.extractComponent (normalize.go:269) walks both, ensuring the
// V2 decoder agrees with the normalizer on the field-resolution
// order for shared key names.
func extractComponentFields(comp map[string]any) (name string, params map[string]any, downstream []string, upstream []string) {
if obj, ok := comp["obj"].(map[string]any); ok {
name, _ = obj["component_name"].(string)
if p, ok := obj["params"].(map[string]any); ok {
params = p
}
if ds, ok := obj["downstream"].([]any); ok {
downstream = toStringSlice(ds)
} else if ds, ok := obj["downstream"].([]string); ok {
downstream = ds
}
}
if name == "" {
name, _ = comp["name"].(string)
}
if params == nil {
if p, ok := comp["params"].(map[string]any); ok {
params = p
}
}
if len(downstream) == 0 {
if ds, ok := comp["downstream"].([]any); ok {
downstream = toStringSlice(ds)
} else if ds, ok := comp["downstream"].([]string); ok {
downstream = ds
}
}
if us, ok := comp["upstream"].([]any); ok {
upstream = toStringSlice(us)
} else if us, ok := comp["upstream"].([]string); ok {
upstream = us
}
return
}
// toStringSlice normalises a []any of strings to []string. Empty
// for nil input.
func toStringSlice(in []any) []string {
if len(in) == 0 {
return nil
}
out := make([]string, 0, len(in))
for _, v := range in {
if s, ok := v.(string); ok {
out = append(out, s)
}
}
return out
}