Files
ragflow/internal/agent/runtime/context.go
Hz_ 601742e000 fix(go-agent): message double (#17353)
## Summary

- Preserve all streamed Agent deltas when Message consumes deferred
output.
- Prevent duplicate final answers while keeping Agent and Message event
ordering consistent.
- Add regression coverage for complete deferred streaming output.

## Testing

- `CGO_ENABLED=0 go test ./internal/agent/component
./internal/agent/runtime -count=1`
2026-07-24 19:23:51 +08:00

489 lines
16 KiB
Go

//
// Copyright 2026 The InfiniFlow Authors. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
// runtime — context-attached canvas state for cross-package access.
//
// The compile entry (canvas/compile.go) attaches *CanvasState to ctx
// once per run via WithState. Component bodies retrieve it via
// GetStateFromContext. eino's internal state plumbing also threads
// the state via WithGenLocalState; this context-key path is the
// fallback used by code that does not run as an eino handler (e.g.
// loop condition closures, ad-hoc tests, and the placeholder
// component bodies that BuildWorkflow installs).
package runtime
import (
"context"
"fmt"
"strings"
"sync"
)
// stateCtxKey is the unexported context key used by WithState /
// GetStateFromContext. Defined at package scope so its identity is
// stable across calls (a fresh struct{}{} per call would key
// distinctly and break ctx.Value lookups).
type stateCtxKey struct{}
type agentMessageEmitterCtxKey struct{}
type canvasMessageEmitterCtxKey struct{}
// AgentMessageEmitter emits visible assistant deltas for an Agent component.
// The service layer owns the actual SSE envelope; runtime keeps the callback
// shape free of canvas/service imports.
type AgentMessageEmitter func(contentDelta, thinkingDelta string)
type CanvasMessageEmitter func(content string)
type CanvasMessageEventEmitter func(content string, startToThink, endToThink bool)
type AgentDeltaSink func(contentDelta, thinkingDelta string)
// DeferredStream is a lazy component value. The producer is deliberately
// opened by the consuming Message node.
type DeferredStream struct {
Open func(context.Context, AgentDeltaSink) (map[string]any, error)
}
func IsDeferredStream(v any) bool {
deferred, ok := v.(*DeferredStream)
return ok && deferred != nil && deferred.Open != nil
}
type agentMessageEmitterState struct {
mu sync.Mutex
emit AgentMessageEmitter
finalize func() bool
reset func()
emitted bool
suppressed bool
runEmitted bool
runSuppressed bool
agentContent strings.Builder
}
type agentDeltaSinkCtxKey struct{}
type canvasMessageEventEmitterCtxKey struct{}
type agentDeltaSinkState struct {
mu sync.Mutex
sink AgentDeltaSink
emitted bool
}
type componentExecutionOptionsCtxKey struct{}
type deferredNodeRegistryCtxKey struct{}
type deferredNodeRegistry struct {
mu sync.Mutex
completions map[string]func()
}
// ComponentExecutionOptions carries compile-time graph decisions into a
// component invocation without leaking internal flags into DSL parameters.
type ComponentExecutionOptions struct {
DeferAgentToMessage bool
SuppressAgentMessageEvents bool
}
func WithComponentExecutionOptions(ctx context.Context, opts ComponentExecutionOptions) context.Context {
return context.WithValue(ctx, componentExecutionOptionsCtxKey{}, opts)
}
func ComponentExecutionOptionsFromContext(ctx context.Context) ComponentExecutionOptions {
opts, _ := ctx.Value(componentExecutionOptionsCtxKey{}).(ComponentExecutionOptions)
return opts
}
// WithDeferredNodeRegistry installs the per-run callbacks used to delay an
// Agent node_finished event until its downstream Message has consumed the
// lazy stream.
func WithDeferredNodeRegistry(ctx context.Context) context.Context {
return context.WithValue(ctx, deferredNodeRegistryCtxKey{}, &deferredNodeRegistry{
completions: make(map[string]func()),
})
}
func RegisterDeferredNode(ctx context.Context, nodeID string, complete func()) {
registry, _ := ctx.Value(deferredNodeRegistryCtxKey{}).(*deferredNodeRegistry)
if registry == nil || nodeID == "" || complete == nil {
return
}
registry.mu.Lock()
registry.completions[nodeID] = complete
registry.mu.Unlock()
}
func CompleteDeferredNode(ctx context.Context, nodeID string) {
registry, _ := ctx.Value(deferredNodeRegistryCtxKey{}).(*deferredNodeRegistry)
if registry == nil {
return
}
registry.mu.Lock()
complete := registry.completions[nodeID]
delete(registry.completions, nodeID)
registry.mu.Unlock()
if complete != nil {
complete()
}
}
func CompleteAllDeferredNodes(ctx context.Context) {
registry, _ := ctx.Value(deferredNodeRegistryCtxKey{}).(*deferredNodeRegistry)
if registry == nil {
return
}
registry.mu.Lock()
callbacks := make([]func(), 0, len(registry.completions))
for nodeID, complete := range registry.completions {
callbacks = append(callbacks, complete)
delete(registry.completions, nodeID)
}
registry.mu.Unlock()
for _, complete := range callbacks {
if complete != nil {
complete()
}
}
}
func WithAgentDeltaSink(ctx context.Context, sink AgentDeltaSink) context.Context {
if sink == nil {
return ctx
}
return context.WithValue(ctx, agentDeltaSinkCtxKey{}, &agentDeltaSinkState{sink: sink})
}
func agentDeltaSinkFromContext(ctx context.Context) *agentDeltaSinkState {
sink, _ := ctx.Value(agentDeltaSinkCtxKey{}).(*agentDeltaSinkState)
return sink
}
// WithState attaches *CanvasState to ctx for retrieval by
// GetStateFromContext. Production code (canvas/compile.go) calls this
// once per run; cross-package tests call it directly to set up state
// before invoking a component.
func WithState(ctx context.Context, s *CanvasState) context.Context {
return context.WithValue(ctx, stateCtxKey{}, s)
}
// WithAgentMessageEmitter attaches the Agent message stream callback used by
// components that can surface thinking before their node_finished event.
func WithAgentMessageEmitter(ctx context.Context, emit AgentMessageEmitter, finalize ...func() bool) context.Context {
if emit == nil {
return ctx
}
state := &agentMessageEmitterState{emit: emit}
if len(finalize) > 0 {
state.finalize = finalize[0]
}
return context.WithValue(ctx, agentMessageEmitterCtxKey{}, state)
}
// WithAgentMessageEmitterControl attaches the Agent message stream callback
// with explicit lifecycle hooks for invocation-scoped reset/finalization.
func WithAgentMessageEmitterControl(ctx context.Context, emit AgentMessageEmitter, finalize func() bool, reset func()) context.Context {
if emit == nil {
return ctx
}
return context.WithValue(ctx, agentMessageEmitterCtxKey{}, &agentMessageEmitterState{
emit: emit,
finalize: finalize,
reset: reset,
})
}
// WithCanvasMessageEmitter attaches the direct Message-component output
// callback. Unlike AgentMessageEmitter, this path does not parse <think> tags
// or buffer chunks; Message nodes are already resolved visible content.
func WithCanvasMessageEmitter(ctx context.Context, emit CanvasMessageEmitter) context.Context {
if emit == nil {
return ctx
}
return context.WithValue(ctx, canvasMessageEmitterCtxKey{}, emit)
}
// WithCanvasMessageEventEmitter installs the Message presentation callback
// used for content and thinking-boundary-aware events.
func WithCanvasMessageEventEmitter(ctx context.Context, emit CanvasMessageEventEmitter) context.Context {
if emit == nil {
return ctx
}
return context.WithValue(ctx, canvasMessageEventEmitterCtxKey{}, emit)
}
// HasAgentMessageEmitter reports whether the service layer installed an
// Agent message stream callback on ctx.
func HasAgentMessageEmitter(ctx context.Context) bool {
state, ok := ctx.Value(agentMessageEmitterCtxKey{}).(*agentMessageEmitterState)
return ok && state != nil && state.emit != nil
}
// EmitAgentMessage emits Agent answer/thinking deltas when the service layer
// installed a callback. It returns true when a callback was present.
func EmitAgentMessage(ctx context.Context, contentDelta, thinkingDelta string) bool {
if sinkState := agentDeltaSinkFromContext(ctx); sinkState != nil {
sinkState.mu.Lock()
sink := sinkState.sink
sinkState.mu.Unlock()
if sink == nil {
return false
}
// A deferred Agent is being consumed by Message. Do not call the
// service SSE emitter here; Message owns the visible event stream.
sink(contentDelta, thinkingDelta)
sinkState.mu.Lock()
if contentDelta != "" || thinkingDelta != "" {
sinkState.emitted = true
}
sinkState.mu.Unlock()
return true
}
state, ok := ctx.Value(agentMessageEmitterCtxKey{}).(*agentMessageEmitterState)
if !ok || state == nil {
return false
}
if ComponentExecutionOptionsFromContext(ctx).SuppressAgentMessageEvents {
state.mu.Lock()
state.suppressed = true
state.runSuppressed = true
state.mu.Unlock()
return true
}
state.mu.Lock()
emit := state.emit
state.mu.Unlock()
if emit == nil {
return false
}
emit(contentDelta, thinkingDelta)
state.mu.Lock()
if contentDelta != "" || thinkingDelta != "" {
state.emitted = true
state.runEmitted = true
}
if contentDelta != "" {
state.agentContent.WriteString(contentDelta)
}
state.mu.Unlock()
return true
}
func AgentMessageEventsSuppressed(ctx context.Context) bool {
state, ok := ctx.Value(agentMessageEmitterCtxKey{}).(*agentMessageEmitterState)
if !ok || state == nil {
return false
}
state.mu.Lock()
defer state.mu.Unlock()
return state.suppressed
}
// AgentMessageEventsEmittedRun reports whether any visible Agent or Message
// content was emitted during the entire canvas run.
func AgentMessageEventsEmittedRun(ctx context.Context) bool {
state, ok := ctx.Value(agentMessageEmitterCtxKey{}).(*agentMessageEmitterState)
if !ok || state == nil {
return false
}
state.mu.Lock()
defer state.mu.Unlock()
return state.runEmitted
}
// AgentMessageEventsSuppressedRun reports whether any Agent invocation
// suppressed terminal message emission during the entire canvas run.
func AgentMessageEventsSuppressedRun(ctx context.Context) bool {
state, ok := ctx.Value(agentMessageEmitterCtxKey{}).(*agentMessageEmitterState)
if !ok || state == nil {
return false
}
state.mu.Lock()
defer state.mu.Unlock()
return state.runSuppressed
}
// EmitCanvasMessageEvent emits one presented Message event and falls back to
// the plain-content callback when no event callback is installed.
func EmitCanvasMessageEvent(ctx context.Context, content string, startToThink, endToThink bool) bool {
if emit, ok := ctx.Value(canvasMessageEventEmitterCtxKey{}).(CanvasMessageEventEmitter); ok && emit != nil {
emit(content, startToThink, endToThink)
if state, ok := ctx.Value(agentMessageEmitterCtxKey{}).(*agentMessageEmitterState); ok && state != nil {
state.mu.Lock()
state.emitted = true
state.runEmitted = true
state.mu.Unlock()
}
return true
}
if startToThink || endToThink {
return false
}
return EmitCanvasMessage(ctx, content)
}
// EmitCanvasMessage emits already-rendered Message-component content through
// the direct canvas emitter, falling back to the Agent emitter when necessary.
// When the content exactly matches the answer already streamed by an upstream
// Agent, it is not emitted again. Distinct Message output is preserved.
func EmitCanvasMessage(ctx context.Context, content string) bool {
emit, ok := ctx.Value(canvasMessageEmitterCtxKey{}).(CanvasMessageEmitter)
state, hasAgentEmitter := ctx.Value(agentMessageEmitterCtxKey{}).(*agentMessageEmitterState)
if hasAgentEmitter && state != nil {
state.mu.Lock()
exactDuplicate := content != "" && state.agentContent.Len() > 0 && state.agentContent.String() == content
fallback := state.emit
state.mu.Unlock()
if exactDuplicate {
state.mu.Lock()
state.emitted = true
state.runEmitted = true
state.mu.Unlock()
return true
}
if ok && emit != nil {
emit(content)
state.mu.Lock()
if content != "" {
state.emitted = true
state.runEmitted = true
}
state.mu.Unlock()
return true
}
if fallback != nil {
fallback(content, "")
state.mu.Lock()
if content != "" {
state.emitted = true
state.runEmitted = true
}
state.mu.Unlock()
return true
}
return false
}
if !ok || emit == nil {
return false
}
emit(content)
return true
}
// AgentMessageEventsEmitted reports whether the invocation-scoped Agent
// message emitter has emitted any deltas during the current run.
func AgentMessageEventsEmitted(ctx context.Context) bool {
state, ok := ctx.Value(agentMessageEmitterCtxKey{}).(*agentMessageEmitterState)
if !ok || state == nil {
return false
}
state.mu.Lock()
defer state.mu.Unlock()
return state.emitted
}
// DeferredAgentMessageEventsEmitted reports whether a deferred Agent has
// already delivered any deltas to its consuming Message node. It is kept
// separate from AgentMessageEventsEmitted so the model-stream collector can
// continue forwarding every delta instead of treating the first token as the
// entire response.
func DeferredAgentMessageEventsEmitted(ctx context.Context) bool {
sinkState := agentDeltaSinkFromContext(ctx)
if sinkState == nil {
return false
}
sinkState.mu.Lock()
defer sinkState.mu.Unlock()
return sinkState.emitted
}
// HasDeferredAgentMessageSink reports whether the current invocation is being
// consumed by a downstream Message node. The model stream collector must not
// use the outer canvas-event flag for de-duplication in this mode: Message
// marks that flag after the first delta, while the remaining model deltas
// still need to reach the sink.
func HasDeferredAgentMessageSink(ctx context.Context) bool {
sinkState := agentDeltaSinkFromContext(ctx)
return sinkState != nil && sinkState.sink != nil
}
// FinalizeAgentMessage flushes the invocation-scoped Agent message emitter.
func FinalizeAgentMessage(ctx context.Context) {
state, ok := ctx.Value(agentMessageEmitterCtxKey{}).(*agentMessageEmitterState)
if !ok || state == nil {
return
}
state.mu.Lock()
finalize := state.finalize
state.mu.Unlock()
if finalize == nil {
return
}
if finalize() {
state.mu.Lock()
state.emitted = true
state.runEmitted = true
state.mu.Unlock()
}
}
// ResetAgentMessageEmission starts a fresh Agent message emission scope.
func ResetAgentMessageEmission(ctx context.Context) {
if sinkState := agentDeltaSinkFromContext(ctx); sinkState != nil {
sinkState.mu.Lock()
sinkState.emitted = false
sinkState.mu.Unlock()
}
state, ok := ctx.Value(agentMessageEmitterCtxKey{}).(*agentMessageEmitterState)
if !ok || state == nil {
return
}
state.mu.Lock()
reset := state.reset
state.mu.Unlock()
if reset != nil {
reset()
}
state.mu.Lock()
state.emitted = false
state.suppressed = false
state.agentContent.Reset()
state.mu.Unlock()
}
// GetStateFromContext extracts a typed state attached via WithState.
// Returns the state and a nil *sync.Mutex for *CanvasState (the
// embedded RWMutex is what callers actually contend on through
// helper methods); the *sync.Mutex return value mirrors eino's
// getState shape for API parity.
//
// The generic type parameter is needed for compatibility with eino's
// compose.getState[S] signature so callers can write the same shape
// whether they're reading our state or eino's.
func GetStateFromContext[S any](ctx context.Context) (S, *sync.Mutex, error) {
var zero S
v := ctx.Value(stateCtxKey{})
if v == nil {
return zero, nil, fmt.Errorf("canvas: no state in context")
}
s, ok := v.(S)
if !ok {
return zero, nil, fmt.Errorf("canvas: state type mismatch: have %T, want %T", v, zero)
}
// For *CanvasState the returned *sync.Mutex is nil on purpose:
// CanvasState exposes its own sync.RWMutex via the exported
// methods (GetVar / SetVar / ReadVars), all of which lock
// internally. Callers reading *CanvasState should prefer the
// self-locking methods over holding the mutex themselves.
return s, nil, nil
}