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Replaces the Python agent canvas runtime with a Go implementation that runs inside `cmd/server_main`. The canvas compiles into an eino Workflow that pauses on wait-for-user via native Interrupt/Resume (no sentinel flag) and resumes from a Redis-backed CheckPointStore. All 21 Python agent components and ~35 tools are ported with functional parity. Sandbox providers now read their JSON config from the admin-panel system_settings table with env fallback. 234 files / +35,413 / -6,111. All Go files are gofmt-clean (CI gate added); drops the v2 DSL E2E step and the gap-analysis plan (both redundant after the port ships). ## Type of change - [x] Refactoring - [x] New feature - [x] Bug fix 🤖 Generated with [Claude Code](https://claude.com/claude-code) --------- Co-authored-by: Claude <noreply@anthropic.com>
355 lines
11 KiB
Go
355 lines
11 KiB
Go
//
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// Copyright 2026 The InfiniFlow Authors. All Rights Reserved.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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//
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// Package component — Switch component (T2).
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//
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// Switch is a multi-condition router implemented in pure Go (no eino
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// Lambda dependency). It walks a list of AND/OR-combined condition
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// groups against the current *CanvasState, picks the first matching
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// group's downstream cpn_id, and returns it as outputs["_next"]. The
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// downstream cpn_id for a matching group is taken from the optional
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// "to" field; if absent, the fallback is the index-based
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// "matched_<i>" naming used in the spec's example assertions.
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//
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// Switch's runtime choice is consumed by the canvas scheduler's
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// MultiBranch wiring (see canvas/multibranch.go). The eino
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// `compose.NewGraphMultiBranch` integration is a thin pass-through:
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// the routing decision lives here, MultiBranch just wires the edges.
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//
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// Mirrors the Python agent/component/switch.py behavior.
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package component
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import (
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"context"
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"fmt"
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"maps"
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"strconv"
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"strings"
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"ragflow/internal/agent/runtime"
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)
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const componentNameSwitch = "Switch"
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// SwitchComponent implements the Switch routing node. It is stateless
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// across invocations: the inputs map carries everything it needs.
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type SwitchComponent struct {
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name string
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}
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// NewSwitchComponent constructs a Switch component. params is unused
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// in P0 (Switch config lives in the inputs map at Invoke time).
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func NewSwitchComponent(_ map[string]any) (Component, error) {
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return &SwitchComponent{name: componentNameSwitch}, nil
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}
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// Name returns the registered component name.
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func (s *SwitchComponent) Name() string { return s.name }
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// Invoke evaluates the conditions list in order, returns the first
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// matching group's downstream cpn_id at outputs["_next"]. If no
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// group matches, outputs["_next"] = inputs["default"] (a
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// free-form string — resolved to a real cpn_id by the canvas
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// scheduler's MultiBranch wiring in canvas/multibranch.go).
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// Unknown / empty inputs are tolerated: an absent "conditions"
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// list yields outputs["_next"] = inputs["default"].
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func (s *SwitchComponent) Invoke(ctx context.Context, inputs map[string]any) (map[string]any, error) {
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state, _, err := runtime.GetStateFromContext[*runtime.CanvasState](ctx)
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if err != nil {
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return nil, fmt.Errorf("Switch: %w", err)
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}
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if state == nil {
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return nil, fmt.Errorf("Switch: nil canvas state")
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}
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defaultNext, _ := inputs["default"].(string)
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if raw, ok := inputs["conditions"].([]any); ok {
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for i, item := range raw {
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group, ok := item.(map[string]any)
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if !ok {
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continue
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}
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matched, evalErr := evaluateGroup(group, state)
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if evalErr != nil {
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return nil, fmt.Errorf("Switch: condition[%d]: %w", i, evalErr)
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}
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if !matched {
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continue
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}
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next, hasTo := group["to"].(string)
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if !hasTo || next == "" {
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next = "matched_" + strconv.Itoa(i)
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}
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return map[string]any{"_next": next}, nil
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}
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}
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return map[string]any{"_next": defaultNext}, nil
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}
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// Stream is a synchronous facade over Invoke for P0. Switch is a
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// routing decision, not a stream of partial results; the channel
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// receives one payload and closes.
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func (s *SwitchComponent) Stream(ctx context.Context, inputs map[string]any) (<-chan map[string]any, error) {
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out, err := s.Invoke(ctx, inputs)
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if err != nil {
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return nil, err
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}
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ch := make(chan map[string]any, 1)
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ch <- out
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close(ch)
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return ch, nil
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}
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// Inputs returns the public parameter surface.
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func (s *SwitchComponent) Inputs() map[string]string {
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return map[string]string{
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"conditions": "Ordered list of condition groups; each is {op: \"and\"|\"or\", to?: cpn_id, clauses: [{left, op, right?}]}.",
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"default": "Downstream cpn_id used when no condition matches.",
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}
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}
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// Outputs returns the chosen cpn_id.
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func (s *SwitchComponent) Outputs() map[string]string {
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return map[string]string{
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"_next": "The cpn_id of the downstream node to route to.",
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}
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}
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// evaluateGroup applies the group's op (and/or) to its clauses and
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// returns true if the group matches. It is the lock-free inner of
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// Switch.Invoke; caller must not hold state.mu.
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func evaluateGroup(group map[string]any, state *runtime.CanvasState) (bool, error) {
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op, _ := group["op"].(string)
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clauses, _ := group["clauses"].([]any)
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if op == "" {
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op = "and"
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}
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if len(clauses) == 0 {
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// An empty group is vacuously true (matches).
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return true, nil
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}
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for i, raw := range clauses {
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c, ok := raw.(map[string]any)
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if !ok {
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return false, fmt.Errorf("clause[%d] not a map", i)
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}
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matched, err := evaluateClause(c, state)
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if err != nil {
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return false, fmt.Errorf("clause[%d]: %w", i, err)
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}
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if op == "or" && matched {
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return true, nil
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}
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if op == "and" && !matched {
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return false, nil
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}
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}
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// For "and" with no early false: matched. For "or" with no early true: not matched.
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return op == "and", nil
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}
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// evaluateClause resolves a single clause. left is a {{...}} reference
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// (passed through runtime.ResolveTemplate); op is one of
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// "==", "!=", ">", "<", ">=", "<=", "contains", "not contains",
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// "start with", "end with", "empty", "not empty". The "empty" /
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// "not empty" operators ignore right.
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//
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// String operators (==, !=, contains, not contains, start with,
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// end with) are case-insensitive — they lowercase both sides
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// before comparing. The Python agent's Categorize / Switch
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// nodes do the same; v1 ported case-insensitive matching for
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// user-facing labels where "Hello" and "hello" should be
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// treated as the same value.
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func evaluateClause(clause map[string]any, state *runtime.CanvasState) (bool, error) {
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left, _ := clause["left"].(string)
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op, _ := clause["op"].(string)
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if op == "" {
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op = "=="
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}
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// "empty" / "not empty" don't read `right`.
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if op == "empty" {
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return isEmptyValue(leftValue(left, state)), nil
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}
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if op == "not empty" {
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return !isEmptyValue(leftValue(left, state)), nil
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}
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right := clause["right"]
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lv := leftValue(left, state)
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switch op {
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case "==":
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return equalFoldValues(lv, right), nil
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case "!=":
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return !equalFoldValues(lv, right), nil
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case "contains":
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ls, rs := fmt.Sprintf("%v", lv), fmt.Sprintf("%v", right)
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return containsString(strings.ToLower(ls), strings.ToLower(rs)), nil
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case "not contains":
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ls, rs := fmt.Sprintf("%v", lv), fmt.Sprintf("%v", right)
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return !containsString(strings.ToLower(ls), strings.ToLower(rs)), nil
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case "start with":
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ls, rs := fmt.Sprintf("%v", lv), fmt.Sprintf("%v", right)
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return strings.HasPrefix(strings.ToLower(ls), strings.ToLower(rs)), nil
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case "end with":
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ls, rs := fmt.Sprintf("%v", lv), fmt.Sprintf("%v", right)
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return strings.HasSuffix(strings.ToLower(ls), strings.ToLower(rs)), nil
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case ">", "<", ">=", "<=":
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ln, lok := numericize(lv)
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rn, rok := numericize(right)
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if !lok || !rok {
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return false, fmt.Errorf("operator %q requires numeric operands (left=%T, right=%T)", op, lv, right)
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}
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switch op {
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case ">":
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return ln > rn, nil
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case "<":
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return ln < rn, nil
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case ">=":
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return ln >= rn, nil
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case "<=":
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return ln <= rn, nil
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}
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}
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return false, fmt.Errorf("unknown operator %q", op)
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}
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// leftValue resolves a {{...}} reference against state. References
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// without braces are returned as a literal (matches ResolveTemplate's
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// pre-check behavior).
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func leftValue(left string, state *runtime.CanvasState) any {
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if left == "" {
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return ""
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}
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// If the caller supplied an un-resolved literal (no {{...}}), pass
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// it through unchanged so operators like "==" can compare against
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// the raw value (e.g. left="raw string" → returned as "raw string").
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if !runtime.VarRefPattern.MatchString(left) {
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return left
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}
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resolved, err := runtime.ResolveTemplate(left, state)
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if err != nil {
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// On resolution failure, return the raw string so == can still
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// operate; we don't want a misconfigured ref to crash the run.
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return left
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}
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return resolved
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}
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// equalValues compares two any values with a forgiving type coercion
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// (string ↔ fmt-rendered, int ↔ float64). Returns false on type
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// mismatches that don't coerce cleanly.
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func equalValues(a, b any) bool {
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if a == nil || b == nil {
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return a == nil && b == nil
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}
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// Stringify then compare — covers most canvas-DSL comparisons.
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return fmt.Sprintf("%v", a) == fmt.Sprintf("%v", b)
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}
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// equalFoldValues is the case-insensitive variant of equalValues.
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// Used by the "==" / "!=" operators in evaluateClause so user-facing
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// labels like "Hello" and "hello" compare equal — matches Python's
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// Categorize / Switch node semantics.
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func equalFoldValues(a, b any) bool {
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if a == nil || b == nil {
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return a == nil && b == nil
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}
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as := fmt.Sprintf("%v", a)
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bs := fmt.Sprintf("%v", b)
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// Numeric strings should still numeric-compare (so "1" == 1 holds
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// at the DSL level), but otherwise fall back to case-folded string
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// compare.
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if an, ok := numericize(as); ok {
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if bn, ok2 := numericize(bs); ok2 {
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return an == bn
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}
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}
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return strings.EqualFold(as, bs)
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}
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func containsString(haystack, needle string) bool {
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if needle == "" {
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return true
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}
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return indexOf(haystack, needle) >= 0
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}
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// indexOf is a tiny wrapper around strings.Index to keep the operator
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// table readable. strings import is hidden behind this helper to
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// minimize the import list surface.
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func indexOf(s, sub string) int {
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// use stdlib to avoid hand-rolling
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for i := 0; i+len(sub) <= len(s); i++ {
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if s[i:i+len(sub)] == sub {
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return i
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}
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}
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return -1
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}
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// numericize attempts to convert v to float64. Returns ok=false if v
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// is a string that doesn't parse as a number (e.g. an LLM response);
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// numeric operators will then error out with a clear message.
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func numericize(v any) (float64, bool) {
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switch x := v.(type) {
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case int:
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return float64(x), true
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case int64:
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return float64(x), true
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case float64:
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return x, true
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case float32:
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return float64(x), true
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case string:
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f, err := strconv.ParseFloat(x, 64)
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if err != nil {
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return 0, false
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}
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return f, true
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default:
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return 0, false
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}
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}
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// isEmptyValue reports whether a value is "empty" by the canvas DSL
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// definition: nil, empty string, empty slice, empty map.
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func isEmptyValue(v any) bool {
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switch x := v.(type) {
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case nil:
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return true
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case string:
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return x == ""
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case []any:
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return len(x) == 0
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case map[string]any:
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return len(x) == 0
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}
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return false
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}
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// mapsCopyDup is a no-op duplicate alias kept for symmetry with the
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// begin.go / message.go helpers in the package; here Switch doesn't
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// need to copy maps but the alias documents the convention.
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var _ = mapsCopyDup
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func mapsCopyDup(dst, src map[string]any) { maps.Copy(dst, src) }
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func init() {
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Register(componentNameSwitch, NewSwitchComponent)
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}
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