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### Summary Port the following PRs to GO in this PR https://github.com/infiniflow/ragflow/pull/16420 https://github.com/infiniflow/ragflow/pull/13295
148 lines
5.3 KiB
Go
148 lines
5.3 KiB
Go
// Package canvas implements the RAGFlow agent canvas Go port.
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//
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// Shared runtime contracts (CanvasState, Component, ComponentFactory,
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// state context plumbing, template helpers) live in
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// internal/agent/runtime. Canvas re-exports them through thin aliases
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// so existing call sites keep working while breaking the historic
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// canvas <-> component import cycle.
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package canvas
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import (
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"ragflow/internal/agent/runtime"
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"ragflow/internal/common"
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"go.uber.org/zap"
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)
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// legacyNoOpNames is the set of component names that the Go port
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// recognises for DSL v1 compatibility but does not ship a real
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// implementation for. Encountering one of these in a DSL is mapped to
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// the same no-op echo lambda used for placeholder bodies by the
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// BuildWorkflow in scheduler.go. New DSLs should not use these names —
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// they exist only so v1 DSLs that reference Python-era sentinel
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// components ("ExitLoop") still compile and run in the Go port.
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//
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// Membership semantics inside a Loop's sub-graph: legacy names that
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// appear as descendants of a Loop are absorbed as no-op members of the
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// sub-graph; they do not contribute to loop control. Termination is
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// driven by the Loop's loop_termination_condition predicate, not by
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// reaching an ExitLoop node.
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var legacyNoOpNames = map[string]bool{
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"exitloop": true,
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}
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// CanvasState aliases runtime.CanvasState so existing canvas callers
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// (and component tests that still import the canvas package) keep
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// compiling without changes. The canonical definition lives in
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// internal/agent/runtime/state.go.
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type CanvasState = runtime.CanvasState
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// NewCanvasState re-exports runtime.NewCanvasState.
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func NewCanvasState(runID, taskID string) *CanvasState {
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return runtime.NewCanvasState(runID, taskID)
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}
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// Canvas is the in-memory DSL representation loaded from a user_canvas row.
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// It is the input to compile.go which builds the eino Workflow.
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type Canvas struct {
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Components map[string]CanvasComponent `json:"components"`
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Path []string `json:"path"`
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History []map[string]any `json:"history,omitempty"`
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Retrieval map[string]any `json:"retrieval,omitempty"`
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Globals map[string]any `json:"globals,omitempty"`
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// NodeParents preserves the front-end graph's grouping metadata
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// (graph.nodes[*].parentId) for runtime-only subgraph expansion.
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// The backend treats the incoming DSL as read-only; this is a
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// decoder-side mirror used only to decide which nodes belong to a
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// Loop / Parallel body during compilation.
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NodeParents map[string]string `json:"-"`
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}
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// CanvasComponent is the in-memory DSL node. The Obj.ComponentName
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// matches agent/component/<name>.py's class name (case-insensitive,
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// per Python v1 DSL semantics).
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type CanvasComponent struct {
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Obj CanvasComponentObj `json:"obj"`
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Downstream []string `json:"downstream"`
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Upstream []string `json:"upstream"`
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}
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type CanvasComponentObj struct {
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ComponentName string `json:"component_name"`
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Params map[string]any `json:"params"`
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}
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// Close releases resources held by components referenced in the canvas
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// DSL. It walks every component's params map and calls Close() on any
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// value that implements a Close() method (MCPToolAdapters, HTTP
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// clients, etc.). Mirrors Python's Graph.close() in agent/canvas.py.
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//
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// In Go's architecture MCP sessions are per-invocation and auto-torn
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// down; Close() is a best-effort hook that ensures idle HTTP
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// connections are released even when adapters outlive a single call.
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func (c *Canvas) Close() {
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if c == nil {
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return
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}
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seen := make(map[any]bool)
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for _, comp := range c.Components {
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for _, v := range comp.Obj.Params {
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walkAndClose(v, seen)
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}
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}
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}
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// walkAndClose recursively walks a value and calls Close() on any
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// objects that implement a Close() method. Maps, slices, and pointers
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// are recursed into; other types are skipped. Already-seen objects
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// (by interface identity) are skipped to avoid double-close.
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func walkAndClose(v any, seen map[any]bool) {
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if v == nil {
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return
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}
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if closer, ok := v.(interface{ Close() }); ok {
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if !seen[closer] {
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seen[closer] = true
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safeClose(closer)
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}
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return
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}
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switch val := v.(type) {
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case map[string]any:
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for _, child := range val {
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walkAndClose(child, seen)
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}
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case []any:
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for _, child := range val {
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walkAndClose(child, seen)
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}
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}
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}
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// safeClose calls Close() on a closer value, swallowing panics so a
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// misbehaving resource doesn't crash the canvas tear-down path.
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func safeClose(closer interface{ Close() }) {
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defer func() {
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if rec := recover(); rec != nil {
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common.Warn("canvas: Close() panicked", zap.Any("recover", rec))
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}
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}()
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closer.Close()
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}
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// Component is an alias for runtime.Component — the minimal runtime
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// surface BuildWorkflow needs at sub-graph build time. The canonical
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// definition (and the SetDefaultFactory / DefaultFactory plumbing)
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// lives in internal/agent/runtime/component.go.
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type Component = runtime.Component
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// ComponentFactory aliases runtime.ComponentFactory.
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type ComponentFactory = runtime.ComponentFactory
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// SetDefaultFactory re-exports runtime.SetDefaultFactory. The
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// orchestrator's main.go can call either entry point; new code
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// should prefer the runtime package directly.
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func SetDefaultFactory(f ComponentFactory) {
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runtime.SetDefaultFactory(f)
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}
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