Files
ragflow/internal/agent/runtime/context.go
Haruko386 101155bdc7 fix: support message content (#16980)
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<img width="3241" height="1934" alt="image"
src="https://github.com/user-attachments/assets/cb22031c-f200-462a-b871-b4a739e7a66a"
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2026-07-16 19:08:36 +08:00

164 lines
6.0 KiB
Go

//
// Copyright 2026 The InfiniFlow Authors. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
// runtime — context-attached canvas state for cross-package access.
//
// The compile entry (canvas/compile.go) attaches *CanvasState to ctx
// once per run via WithState. Component bodies retrieve it via
// GetStateFromContext. eino's internal state plumbing also threads
// the state via WithGenLocalState; this context-key path is the
// fallback used by code that does not run as an eino handler (e.g.
// loop condition closures, ad-hoc tests, and the placeholder
// component bodies that BuildWorkflow installs).
package runtime
import (
"context"
"fmt"
"sync"
)
// stateCtxKey is the unexported context key used by WithState /
// GetStateFromContext. Defined at package scope so its identity is
// stable across calls (a fresh struct{}{} per call would key
// distinctly and break ctx.Value lookups).
type stateCtxKey struct{}
type agentMessageEmitterCtxKey struct{}
// AgentMessageEmitter emits visible assistant deltas for an Agent component.
// The service layer owns the actual SSE envelope; runtime keeps the callback
// shape free of canvas/service imports.
type AgentMessageEmitter func(contentDelta, thinkingDelta string)
type agentMessageEmitterState struct {
emit AgentMessageEmitter
finalize func() bool
reset func()
emitted bool
}
// WithState attaches *CanvasState to ctx for retrieval by
// GetStateFromContext. Production code (canvas/compile.go) calls this
// once per run; cross-package tests call it directly to set up state
// before invoking a component.
func WithState(ctx context.Context, s *CanvasState) context.Context {
return context.WithValue(ctx, stateCtxKey{}, s)
}
// WithAgentMessageEmitter attaches the Agent message stream callback used by
// components that can surface thinking before their node_finished event.
func WithAgentMessageEmitter(ctx context.Context, emit AgentMessageEmitter, finalize ...func() bool) context.Context {
if emit == nil {
return ctx
}
state := &agentMessageEmitterState{emit: emit}
if len(finalize) > 0 {
state.finalize = finalize[0]
}
return context.WithValue(ctx, agentMessageEmitterCtxKey{}, state)
}
// WithAgentMessageEmitterControl attaches the Agent message stream callback
// with explicit lifecycle hooks for invocation-scoped reset/finalization.
func WithAgentMessageEmitterControl(ctx context.Context, emit AgentMessageEmitter, finalize func() bool, reset func()) context.Context {
if emit == nil {
return ctx
}
return context.WithValue(ctx, agentMessageEmitterCtxKey{}, &agentMessageEmitterState{
emit: emit,
finalize: finalize,
reset: reset,
})
}
// HasAgentMessageEmitter reports whether the service layer installed an
// Agent message stream callback on ctx.
func HasAgentMessageEmitter(ctx context.Context) bool {
state, ok := ctx.Value(agentMessageEmitterCtxKey{}).(*agentMessageEmitterState)
return ok && state != nil && state.emit != nil
}
// EmitAgentMessage emits Agent answer/thinking deltas when the service layer
// installed a callback. It returns true when a callback was present.
func EmitAgentMessage(ctx context.Context, contentDelta, thinkingDelta string) bool {
state, ok := ctx.Value(agentMessageEmitterCtxKey{}).(*agentMessageEmitterState)
if !ok || state == nil || state.emit == nil {
return false
}
state.emit(contentDelta, thinkingDelta)
if contentDelta != "" || thinkingDelta != "" {
state.emitted = true
}
return true
}
// AgentMessageEventsEmitted reports whether the invocation-scoped Agent
// message emitter has emitted any deltas during the current run.
func AgentMessageEventsEmitted(ctx context.Context) bool {
state, ok := ctx.Value(agentMessageEmitterCtxKey{}).(*agentMessageEmitterState)
return ok && state != nil && state.emitted
}
// FinalizeAgentMessage flushes the invocation-scoped Agent message emitter.
func FinalizeAgentMessage(ctx context.Context) {
state, ok := ctx.Value(agentMessageEmitterCtxKey{}).(*agentMessageEmitterState)
if !ok || state == nil || state.finalize == nil {
return
}
if state.finalize() {
state.emitted = true
}
}
// ResetAgentMessageEmission starts a fresh Agent message emission scope.
func ResetAgentMessageEmission(ctx context.Context) {
state, ok := ctx.Value(agentMessageEmitterCtxKey{}).(*agentMessageEmitterState)
if !ok || state == nil {
return
}
if state.reset != nil {
state.reset()
}
state.emitted = false
}
// GetStateFromContext extracts a typed state attached via WithState.
// Returns the state and a nil *sync.Mutex for *CanvasState (the
// embedded RWMutex is what callers actually contend on through
// helper methods); the *sync.Mutex return value mirrors eino's
// getState shape for API parity.
//
// The generic type parameter is needed for compatibility with eino's
// compose.getState[S] signature so callers can write the same shape
// whether they're reading our state or eino's.
func GetStateFromContext[S any](ctx context.Context) (S, *sync.Mutex, error) {
var zero S
v := ctx.Value(stateCtxKey{})
if v == nil {
return zero, nil, fmt.Errorf("canvas: no state in context")
}
s, ok := v.(S)
if !ok {
return zero, nil, fmt.Errorf("canvas: state type mismatch: have %T, want %T", v, zero)
}
// For *CanvasState the returned *sync.Mutex is nil on purpose:
// CanvasState exposes its own sync.RWMutex via the exported
// methods (GetVar / SetVar / ReadVars), all of which lock
// internally. Callers reading *CanvasState should prefer the
// self-locking methods over holding the mutex themselves.
return s, nil, nil
}