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Go: Add admin server status checking (#13571)
### What problem does this PR solve? RAGFlow server isn't available when admin server isn't connected. ### Type of change - [x] New Feature (non-breaking change which adds functionality) --------- Signed-off-by: Jin Hai <haijin.chn@gmail.com>
This commit is contained in:
79
internal/server/local/admin_status.go
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79
internal/server/local/admin_status.go
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//
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// Copyright 2026 The InfiniFlow Authors. All Rights Reserved.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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//
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package local
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import (
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"sync"
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)
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// AdminStatus represents the admin status
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// 0 = valid, 1 = invalid
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type AdminStatus struct {
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Status int `json:"status"` // 0 = available, 1 = not available
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Reason string `json:"reason"` // reason for invalid status
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}
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var (
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adminStatus *AdminStatus
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adminStatusMu sync.RWMutex
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adminStatusOnce sync.Once
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)
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// InitAdminStatus initializes the global admin status
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// status: 0 = valid, 1 = invalid (default)
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func InitAdminStatus(status int, reason string) {
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adminStatusOnce.Do(func() {
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adminStatus = &AdminStatus{
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Status: status,
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Reason: reason,
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}
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})
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}
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// GetAdminStatus returns the current admin status
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func GetAdminStatus() AdminStatus {
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adminStatusMu.RLock()
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defer adminStatusMu.RUnlock()
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if adminStatus == nil {
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return AdminStatus{Status: 1, Reason: "not initialized"}
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}
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return AdminStatus{
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Status: adminStatus.Status,
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Reason: adminStatus.Reason,
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}
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}
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// SetAdminStatus updates the admin status
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func SetAdminStatus(status int, reason string) {
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adminStatusMu.Lock()
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defer adminStatusMu.Unlock()
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if adminStatus == nil {
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adminStatus = &AdminStatus{}
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}
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adminStatus.Status = status
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adminStatus.Reason = reason
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}
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// IsAdminAvailable returns true if admin is valid (Status == 0)
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func IsAdminAvailable() bool {
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adminStatusMu.RLock()
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defer adminStatusMu.RUnlock()
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if adminStatus == nil {
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return false
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}
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return adminStatus.Status == 0
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}
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