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RAGFlow go API server (#13240)
# RAGFlow Go Implementation Plan 🚀 This repository tracks the progress of porting RAGFlow to Go. We'll implement core features and provide performance comparisons between Python and Go versions. ## Implementation Checklist - [x] User Management APIs - [x] Dataset Management Operations - [x] Retrieval Test - [x] Chat Management Operations - [x] Infinity Go SDK --------- Signed-off-by: Jin Hai <haijin.chn@gmail.com> Co-authored-by: Yingfeng Zhang <yingfeng.zhang@gmail.com>
This commit is contained in:
991
internal/cpp/re2/re2.h
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991
internal/cpp/re2/re2.h
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// Copyright 2003-2009 The RE2 Authors. All Rights Reserved.
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file.
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#ifndef RE2_RE2_H_
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#define RE2_RE2_H_
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// C++ interface to the re2 regular-expression library.
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// RE2 supports Perl-style regular expressions (with extensions like
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// \d, \w, \s, ...).
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//
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// -----------------------------------------------------------------------
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// REGEXP SYNTAX:
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//
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// This module uses the re2 library and hence supports
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// its syntax for regular expressions, which is similar to Perl's with
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// some of the more complicated things thrown away. In particular,
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// backreferences and generalized assertions are not available, nor is \Z.
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//
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// See https://github.com/google/re2/wiki/Syntax for the syntax
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// supported by RE2, and a comparison with PCRE and PERL regexps.
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//
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// For those not familiar with Perl's regular expressions,
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// here are some examples of the most commonly used extensions:
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//
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// "hello (\\w+) world" -- \w matches a "word" character
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// "version (\\d+)" -- \d matches a digit
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// "hello\\s+world" -- \s matches any whitespace character
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// "\\b(\\w+)\\b" -- \b matches non-empty string at word boundary
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// "(?i)hello" -- (?i) turns on case-insensitive matching
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// "/\\*(.*?)\\*/" -- .*? matches . minimum no. of times possible
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//
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// The double backslashes are needed when writing C++ string literals.
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// However, they should NOT be used when writing C++11 raw string literals:
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//
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// R"(hello (\w+) world)" -- \w matches a "word" character
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// R"(version (\d+))" -- \d matches a digit
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// R"(hello\s+world)" -- \s matches any whitespace character
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// R"(\b(\w+)\b)" -- \b matches non-empty string at word boundary
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// R"((?i)hello)" -- (?i) turns on case-insensitive matching
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// R"(/\*(.*?)\*/)" -- .*? matches . minimum no. of times possible
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//
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// When using UTF-8 encoding, case-insensitive matching will perform
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// simple case folding, not full case folding.
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//
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// -----------------------------------------------------------------------
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// MATCHING INTERFACE:
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//
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// The "FullMatch" operation checks that supplied text matches a
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// supplied pattern exactly.
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//
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// Example: successful match
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// CHECK(RE2::FullMatch("hello", "h.*o"));
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//
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// Example: unsuccessful match (requires full match):
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// CHECK(!RE2::FullMatch("hello", "e"));
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//
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// -----------------------------------------------------------------------
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// UTF-8 AND THE MATCHING INTERFACE:
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//
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// By default, the pattern and input text are interpreted as UTF-8.
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// The RE2::Latin1 option causes them to be interpreted as Latin-1.
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//
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// Example:
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// CHECK(RE2::FullMatch(utf8_string, RE2(utf8_pattern)));
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// CHECK(RE2::FullMatch(latin1_string, RE2(latin1_pattern, RE2::Latin1)));
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//
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// -----------------------------------------------------------------------
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// SUBMATCH EXTRACTION:
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//
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// You can supply extra pointer arguments to extract submatches.
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// On match failure, none of the pointees will have been modified.
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// On match success, the submatches will be converted (as necessary) and
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// their values will be assigned to their pointees until all conversions
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// have succeeded or one conversion has failed.
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// On conversion failure, the pointees will be in an indeterminate state
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// because the caller has no way of knowing which conversion failed.
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// However, conversion cannot fail for types like string and StringPiece
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// that do not inspect the submatch contents. Hence, in the common case
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// where all of the pointees are of such types, failure is always due to
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// match failure and thus none of the pointees will have been modified.
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//
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// Example: extracts "ruby" into "s" and 1234 into "i"
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// int i;
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// std::string s;
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// CHECK(RE2::FullMatch("ruby:1234", "(\\w+):(\\d+)", &s, &i));
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//
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// Example: fails because string cannot be stored in integer
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// CHECK(!RE2::FullMatch("ruby", "(.*)", &i));
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//
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// Example: fails because there aren't enough sub-patterns
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// CHECK(!RE2::FullMatch("ruby:1234", "\\w+:\\d+", &s));
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//
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// Example: does not try to extract any extra sub-patterns
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// CHECK(RE2::FullMatch("ruby:1234", "(\\w+):(\\d+)", &s));
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//
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// Example: does not try to extract into NULL
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// CHECK(RE2::FullMatch("ruby:1234", "(\\w+):(\\d+)", NULL, &i));
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//
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// Example: integer overflow causes failure
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// CHECK(!RE2::FullMatch("ruby:1234567891234", "\\w+:(\\d+)", &i));
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//
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// NOTE(rsc): Asking for submatches slows successful matches quite a bit.
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// This may get a little faster in the future, but right now is slower
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// than PCRE. On the other hand, failed matches run *very* fast (faster
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// than PCRE), as do matches without submatch extraction.
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//
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// -----------------------------------------------------------------------
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// PARTIAL MATCHES
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//
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// You can use the "PartialMatch" operation when you want the pattern
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// to match any substring of the text.
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//
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// Example: simple search for a string:
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// CHECK(RE2::PartialMatch("hello", "ell"));
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//
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// Example: find first number in a string
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// int number;
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// CHECK(RE2::PartialMatch("x*100 + 20", "(\\d+)", &number));
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// CHECK_EQ(number, 100);
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//
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// -----------------------------------------------------------------------
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// PRE-COMPILED REGULAR EXPRESSIONS
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//
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// RE2 makes it easy to use any string as a regular expression, without
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// requiring a separate compilation step.
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//
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// If speed is of the essence, you can create a pre-compiled "RE2"
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// object from the pattern and use it multiple times. If you do so,
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// you can typically parse text faster than with sscanf.
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//
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// Example: precompile pattern for faster matching:
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// RE2 pattern("h.*o");
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// while (ReadLine(&str)) {
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// if (RE2::FullMatch(str, pattern)) ...;
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// }
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//
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// -----------------------------------------------------------------------
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// SCANNING TEXT INCREMENTALLY
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//
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// The "Consume" operation may be useful if you want to repeatedly
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// match regular expressions at the front of a string and skip over
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// them as they match. This requires use of the "StringPiece" type,
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// which represents a sub-range of a real string.
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//
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// Example: read lines of the form "var = value" from a string.
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// std::string contents = ...; // Fill string somehow
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// StringPiece input(contents); // Wrap a StringPiece around it
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//
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// std::string var;
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// int value;
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// while (RE2::Consume(&input, "(\\w+) = (\\d+)\n", &var, &value)) {
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// ...;
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// }
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//
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// Each successful call to "Consume" will set "var/value", and also
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// advance "input" so it points past the matched text. Note that if the
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// regular expression matches an empty string, input will advance
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// by 0 bytes. If the regular expression being used might match
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// an empty string, the loop body must check for this case and either
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// advance the string or break out of the loop.
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//
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// The "FindAndConsume" operation is similar to "Consume" but does not
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// anchor your match at the beginning of the string. For example, you
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// could extract all words from a string by repeatedly calling
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// RE2::FindAndConsume(&input, "(\\w+)", &word)
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//
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// -----------------------------------------------------------------------
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// USING VARIABLE NUMBER OF ARGUMENTS
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//
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// The above operations require you to know the number of arguments
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// when you write the code. This is not always possible or easy (for
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// example, the regular expression may be calculated at run time).
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// You can use the "N" version of the operations when the number of
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// match arguments are determined at run time.
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//
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// Example:
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// const RE2::Arg* args[10];
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// int n;
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// // ... populate args with pointers to RE2::Arg values ...
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// // ... set n to the number of RE2::Arg objects ...
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// bool match = RE2::FullMatchN(input, pattern, args, n);
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//
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// The last statement is equivalent to
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//
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// bool match = RE2::FullMatch(input, pattern,
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// *args[0], *args[1], ..., *args[n - 1]);
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//
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// -----------------------------------------------------------------------
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// PARSING HEX/OCTAL/C-RADIX NUMBERS
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//
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// By default, if you pass a pointer to a numeric value, the
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// corresponding text is interpreted as a base-10 number. You can
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// instead wrap the pointer with a call to one of the operators Hex(),
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// Octal(), or CRadix() to interpret the text in another base. The
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// CRadix operator interprets C-style "0" (base-8) and "0x" (base-16)
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// prefixes, but defaults to base-10.
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//
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// Example:
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// int a, b, c, d;
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// CHECK(RE2::FullMatch("100 40 0100 0x40", "(.*) (.*) (.*) (.*)",
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// RE2::Octal(&a), RE2::Hex(&b), RE2::CRadix(&c), RE2::CRadix(&d));
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// will leave 64 in a, b, c, and d.
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#include <algorithm>
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#include <map>
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#include <mutex>
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#include <stddef.h>
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#include <stdint.h>
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#include <string>
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#include <type_traits>
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#include <vector>
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#if defined(__APPLE__)
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#include <TargetConditionals.h>
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#endif
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#include "stringpiece.h"
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namespace re2 {
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class Prog;
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class Regexp;
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} // namespace re2
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namespace re2 {
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// Interface for regular expression matching. Also corresponds to a
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// pre-compiled regular expression. An "RE2" object is safe for
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// concurrent use by multiple threads.
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class RE2 {
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public:
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// We convert user-passed pointers into special Arg objects
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class Arg;
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class Options;
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// Defined in set.h.
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class Set;
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enum ErrorCode {
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NoError = 0,
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// Unexpected error
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ErrorInternal,
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// Parse errors
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ErrorBadEscape, // bad escape sequence
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ErrorBadCharClass, // bad character class
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ErrorBadCharRange, // bad character class range
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ErrorMissingBracket, // missing closing ]
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ErrorMissingParen, // missing closing )
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ErrorUnexpectedParen, // unexpected closing )
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ErrorTrailingBackslash, // trailing \ at end of regexp
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ErrorRepeatArgument, // repeat argument missing, e.g. "*"
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ErrorRepeatSize, // bad repetition argument
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ErrorRepeatOp, // bad repetition operator
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ErrorBadPerlOp, // bad perl operator
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ErrorBadUTF8, // invalid UTF-8 in regexp
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ErrorBadNamedCapture, // bad named capture group
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ErrorPatternTooLarge // pattern too large (compile failed)
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};
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// Predefined common options.
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// If you need more complicated things, instantiate
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// an Option class, possibly passing one of these to
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// the Option constructor, change the settings, and pass that
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// Option class to the RE2 constructor.
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enum CannedOptions {
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DefaultOptions = 0,
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Latin1, // treat input as Latin-1 (default UTF-8)
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POSIX, // POSIX syntax, leftmost-longest match
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Quiet // do not log about regexp parse errors
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};
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// Need to have the const char* and const std::string& forms for implicit
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// conversions when passing string literals to FullMatch and PartialMatch.
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// Otherwise the StringPiece form would be sufficient.
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RE2(const char *pattern);
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RE2(const std::string &pattern);
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RE2(const StringPiece &pattern);
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RE2(const StringPiece &pattern, const Options &options);
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~RE2();
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// Not copyable.
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// RE2 objects are expensive. You should probably use std::shared_ptr<RE2>
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||||
// instead. If you really must copy, RE2(first.pattern(), first.options())
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// effectively does so: it produces a second object that mimics the first.
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RE2(const RE2 &) = delete;
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RE2 &operator=(const RE2 &) = delete;
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// Not movable.
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// RE2 objects are thread-safe and logically immutable. You should probably
|
||||
// use std::unique_ptr<RE2> instead. Otherwise, consider std::deque<RE2> if
|
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// direct emplacement into a container is desired. If you really must move,
|
||||
// be prepared to submit a design document along with your feature request.
|
||||
RE2(RE2 &&) = delete;
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RE2 &operator=(RE2 &&) = delete;
|
||||
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// Returns whether RE2 was created properly.
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bool ok() const { return error_code() == NoError; }
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|
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// The string specification for this RE2. E.g.
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||||
// RE2 re("ab*c?d+");
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// re.pattern(); // "ab*c?d+"
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||||
const std::string &pattern() const { return *pattern_; }
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||||
|
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// If RE2 could not be created properly, returns an error string.
|
||||
// Else returns the empty string.
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const std::string &error() const { return *error_; }
|
||||
|
||||
// If RE2 could not be created properly, returns an error code.
|
||||
// Else returns RE2::NoError (== 0).
|
||||
ErrorCode error_code() const { return error_code_; }
|
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|
||||
// If RE2 could not be created properly, returns the offending
|
||||
// portion of the regexp.
|
||||
const std::string &error_arg() const { return *error_arg_; }
|
||||
|
||||
// Returns the program size, a very approximate measure of a regexp's "cost".
|
||||
// Larger numbers are more expensive than smaller numbers.
|
||||
int ProgramSize() const;
|
||||
int ReverseProgramSize() const;
|
||||
|
||||
// If histogram is not null, outputs the program fanout
|
||||
// as a histogram bucketed by powers of 2.
|
||||
// Returns the number of the largest non-empty bucket.
|
||||
int ProgramFanout(std::vector<int> *histogram) const;
|
||||
int ReverseProgramFanout(std::vector<int> *histogram) const;
|
||||
|
||||
// Returns the underlying Regexp; not for general use.
|
||||
// Returns entire_regexp_ so that callers don't need
|
||||
// to know about prefix_ and prefix_foldcase_.
|
||||
re2::Regexp *Regexp() const { return entire_regexp_; }
|
||||
|
||||
/***** The array-based matching interface ******/
|
||||
|
||||
// The functions here have names ending in 'N' and are used to implement
|
||||
// the functions whose names are the prefix before the 'N'. It is sometimes
|
||||
// useful to invoke them directly, but the syntax is awkward, so the 'N'-less
|
||||
// versions should be preferred.
|
||||
static bool FullMatchN(const StringPiece &text, const RE2 &re, const Arg *const args[], int n);
|
||||
static bool PartialMatchN(const StringPiece &text, const RE2 &re, const Arg *const args[], int n);
|
||||
static bool ConsumeN(StringPiece *input, const RE2 &re, const Arg *const args[], int n);
|
||||
static bool FindAndConsumeN(StringPiece *input, const RE2 &re, const Arg *const args[], int n);
|
||||
|
||||
private:
|
||||
template <typename F, typename SP>
|
||||
static inline bool Apply(F f, SP sp, const RE2 &re) {
|
||||
return f(sp, re, NULL, 0);
|
||||
}
|
||||
|
||||
template <typename F, typename SP, typename... A>
|
||||
static inline bool Apply(F f, SP sp, const RE2 &re, const A &...a) {
|
||||
const Arg *const args[] = {&a...};
|
||||
const int n = sizeof...(a);
|
||||
return f(sp, re, args, n);
|
||||
}
|
||||
|
||||
public:
|
||||
// In order to allow FullMatch() et al. to be called with a varying number
|
||||
// of arguments of varying types, we use two layers of variadic templates.
|
||||
// The first layer constructs the temporary Arg objects. The second layer
|
||||
// (above) constructs the array of pointers to the temporary Arg objects.
|
||||
|
||||
/***** The useful part: the matching interface *****/
|
||||
|
||||
// Matches "text" against "re". If pointer arguments are
|
||||
// supplied, copies matched sub-patterns into them.
|
||||
//
|
||||
// You can pass in a "const char*" or a "std::string" for "text".
|
||||
// You can pass in a "const char*" or a "std::string" or a "RE2" for "re".
|
||||
//
|
||||
// The provided pointer arguments can be pointers to any scalar numeric
|
||||
// type, or one of:
|
||||
// std::string (matched piece is copied to string)
|
||||
// StringPiece (StringPiece is mutated to point to matched piece)
|
||||
// T (where "bool T::ParseFrom(const char*, size_t)" exists)
|
||||
// (void*)NULL (the corresponding matched sub-pattern is not copied)
|
||||
//
|
||||
// Returns true iff all of the following conditions are satisfied:
|
||||
// a. "text" matches "re" fully - from the beginning to the end of "text".
|
||||
// b. The number of matched sub-patterns is >= number of supplied pointers.
|
||||
// c. The "i"th argument has a suitable type for holding the
|
||||
// string captured as the "i"th sub-pattern. If you pass in
|
||||
// NULL for the "i"th argument, or pass fewer arguments than
|
||||
// number of sub-patterns, the "i"th captured sub-pattern is
|
||||
// ignored.
|
||||
//
|
||||
// CAVEAT: An optional sub-pattern that does not exist in the
|
||||
// matched string is assigned the empty string. Therefore, the
|
||||
// following will return false (because the empty string is not a
|
||||
// valid number):
|
||||
// int number;
|
||||
// RE2::FullMatch("abc", "[a-z]+(\\d+)?", &number);
|
||||
template <typename... A>
|
||||
static bool FullMatch(const StringPiece &text, const RE2 &re, A &&...a) {
|
||||
return Apply(FullMatchN, text, re, Arg(std::forward<A>(a))...);
|
||||
}
|
||||
|
||||
// Like FullMatch(), except that "re" is allowed to match a substring
|
||||
// of "text".
|
||||
//
|
||||
// Returns true iff all of the following conditions are satisfied:
|
||||
// a. "text" matches "re" partially - for some substring of "text".
|
||||
// b. The number of matched sub-patterns is >= number of supplied pointers.
|
||||
// c. The "i"th argument has a suitable type for holding the
|
||||
// string captured as the "i"th sub-pattern. If you pass in
|
||||
// NULL for the "i"th argument, or pass fewer arguments than
|
||||
// number of sub-patterns, the "i"th captured sub-pattern is
|
||||
// ignored.
|
||||
template <typename... A>
|
||||
static bool PartialMatch(const StringPiece &text, const RE2 &re, A &&...a) {
|
||||
return Apply(PartialMatchN, text, re, Arg(std::forward<A>(a))...);
|
||||
}
|
||||
|
||||
// Like FullMatch() and PartialMatch(), except that "re" has to match
|
||||
// a prefix of the text, and "input" is advanced past the matched
|
||||
// text. Note: "input" is modified iff this routine returns true
|
||||
// and "re" matched a non-empty substring of "input".
|
||||
//
|
||||
// Returns true iff all of the following conditions are satisfied:
|
||||
// a. "input" matches "re" partially - for some prefix of "input".
|
||||
// b. The number of matched sub-patterns is >= number of supplied pointers.
|
||||
// c. The "i"th argument has a suitable type for holding the
|
||||
// string captured as the "i"th sub-pattern. If you pass in
|
||||
// NULL for the "i"th argument, or pass fewer arguments than
|
||||
// number of sub-patterns, the "i"th captured sub-pattern is
|
||||
// ignored.
|
||||
template <typename... A>
|
||||
static bool Consume(StringPiece *input, const RE2 &re, A &&...a) {
|
||||
return Apply(ConsumeN, input, re, Arg(std::forward<A>(a))...);
|
||||
}
|
||||
|
||||
// Like Consume(), but does not anchor the match at the beginning of
|
||||
// the text. That is, "re" need not start its match at the beginning
|
||||
// of "input". For example, "FindAndConsume(s, "(\\w+)", &word)" finds
|
||||
// the next word in "s" and stores it in "word".
|
||||
//
|
||||
// Returns true iff all of the following conditions are satisfied:
|
||||
// a. "input" matches "re" partially - for some substring of "input".
|
||||
// b. The number of matched sub-patterns is >= number of supplied pointers.
|
||||
// c. The "i"th argument has a suitable type for holding the
|
||||
// string captured as the "i"th sub-pattern. If you pass in
|
||||
// NULL for the "i"th argument, or pass fewer arguments than
|
||||
// number of sub-patterns, the "i"th captured sub-pattern is
|
||||
// ignored.
|
||||
template <typename... A>
|
||||
static bool FindAndConsume(StringPiece *input, const RE2 &re, A &&...a) {
|
||||
return Apply(FindAndConsumeN, input, re, Arg(std::forward<A>(a))...);
|
||||
}
|
||||
|
||||
// Replace the first match of "re" in "str" with "rewrite".
|
||||
// Within "rewrite", backslash-escaped digits (\1 to \9) can be
|
||||
// used to insert text matching corresponding parenthesized group
|
||||
// from the pattern. \0 in "rewrite" refers to the entire matching
|
||||
// text. E.g.,
|
||||
//
|
||||
// std::string s = "yabba dabba doo";
|
||||
// CHECK(RE2::Replace(&s, "b+", "d"));
|
||||
//
|
||||
// will leave "s" containing "yada dabba doo"
|
||||
//
|
||||
// Returns true if the pattern matches and a replacement occurs,
|
||||
// false otherwise.
|
||||
static bool Replace(std::string *str, const RE2 &re, const StringPiece &rewrite);
|
||||
|
||||
// Like Replace(), except replaces successive non-overlapping occurrences
|
||||
// of the pattern in the string with the rewrite. E.g.
|
||||
//
|
||||
// std::string s = "yabba dabba doo";
|
||||
// CHECK(RE2::GlobalReplace(&s, "b+", "d"));
|
||||
//
|
||||
// will leave "s" containing "yada dada doo"
|
||||
// Replacements are not subject to re-matching.
|
||||
//
|
||||
// Because GlobalReplace only replaces non-overlapping matches,
|
||||
// replacing "ana" within "banana" makes only one replacement, not two.
|
||||
//
|
||||
// Returns the number of replacements made.
|
||||
static int GlobalReplace(std::string *str, const RE2 &re, const StringPiece &rewrite);
|
||||
|
||||
// Like Replace, except that if the pattern matches, "rewrite"
|
||||
// is copied into "out" with substitutions. The non-matching
|
||||
// portions of "text" are ignored.
|
||||
//
|
||||
// Returns true iff a match occurred and the extraction happened
|
||||
// successfully; if no match occurs, the string is left unaffected.
|
||||
//
|
||||
// REQUIRES: "text" must not alias any part of "*out".
|
||||
static bool Extract(const StringPiece &text, const RE2 &re, const StringPiece &rewrite, std::string *out);
|
||||
|
||||
// Escapes all potentially meaningful regexp characters in
|
||||
// 'unquoted'. The returned string, used as a regular expression,
|
||||
// will match exactly the original string. For example,
|
||||
// 1.5-2.0?
|
||||
// may become:
|
||||
// 1\.5\-2\.0\?
|
||||
static std::string QuoteMeta(const StringPiece &unquoted);
|
||||
|
||||
// Computes range for any strings matching regexp. The min and max can in
|
||||
// some cases be arbitrarily precise, so the caller gets to specify the
|
||||
// maximum desired length of string returned.
|
||||
//
|
||||
// Assuming PossibleMatchRange(&min, &max, N) returns successfully, any
|
||||
// string s that is an anchored match for this regexp satisfies
|
||||
// min <= s && s <= max.
|
||||
//
|
||||
// Note that PossibleMatchRange() will only consider the first copy of an
|
||||
// infinitely repeated element (i.e., any regexp element followed by a '*' or
|
||||
// '+' operator). Regexps with "{N}" constructions are not affected, as those
|
||||
// do not compile down to infinite repetitions.
|
||||
//
|
||||
// Returns true on success, false on error.
|
||||
bool PossibleMatchRange(std::string *min, std::string *max, int maxlen) const;
|
||||
|
||||
// Generic matching interface
|
||||
|
||||
// Type of match.
|
||||
enum Anchor {
|
||||
UNANCHORED, // No anchoring
|
||||
ANCHOR_START, // Anchor at start only
|
||||
ANCHOR_BOTH // Anchor at start and end
|
||||
};
|
||||
|
||||
// Return the number of capturing subpatterns, or -1 if the
|
||||
// regexp wasn't valid on construction. The overall match ($0)
|
||||
// does not count: if the regexp is "(a)(b)", returns 2.
|
||||
int NumberOfCapturingGroups() const { return num_captures_; }
|
||||
|
||||
// Return a map from names to capturing indices.
|
||||
// The map records the index of the leftmost group
|
||||
// with the given name.
|
||||
// Only valid until the re is deleted.
|
||||
const std::map<std::string, int> &NamedCapturingGroups() const;
|
||||
|
||||
// Return a map from capturing indices to names.
|
||||
// The map has no entries for unnamed groups.
|
||||
// Only valid until the re is deleted.
|
||||
const std::map<int, std::string> &CapturingGroupNames() const;
|
||||
|
||||
// General matching routine.
|
||||
// Match against text starting at offset startpos
|
||||
// and stopping the search at offset endpos.
|
||||
// Returns true if match found, false if not.
|
||||
// On a successful match, fills in submatch[] (up to nsubmatch entries)
|
||||
// with information about submatches.
|
||||
// I.e. matching RE2("(foo)|(bar)baz") on "barbazbla" will return true, with
|
||||
// submatch[0] = "barbaz", submatch[1].data() = NULL, submatch[2] = "bar",
|
||||
// submatch[3].data() = NULL, ..., up to submatch[nsubmatch-1].data() = NULL.
|
||||
// Caveat: submatch[] may be clobbered even on match failure.
|
||||
//
|
||||
// Don't ask for more match information than you will use:
|
||||
// runs much faster with nsubmatch == 1 than nsubmatch > 1, and
|
||||
// runs even faster if nsubmatch == 0.
|
||||
// Doesn't make sense to use nsubmatch > 1 + NumberOfCapturingGroups(),
|
||||
// but will be handled correctly.
|
||||
//
|
||||
// Passing text == StringPiece(NULL, 0) will be handled like any other
|
||||
// empty string, but note that on return, it will not be possible to tell
|
||||
// whether submatch i matched the empty string or did not match:
|
||||
// either way, submatch[i].data() == NULL.
|
||||
bool Match(const StringPiece &text, size_t startpos, size_t endpos, Anchor re_anchor, StringPiece *submatch, int nsubmatch) const;
|
||||
|
||||
// Check that the given rewrite string is suitable for use with this
|
||||
// regular expression. It checks that:
|
||||
// * The regular expression has enough parenthesized subexpressions
|
||||
// to satisfy all of the \N tokens in rewrite
|
||||
// * The rewrite string doesn't have any syntax errors. E.g.,
|
||||
// '\' followed by anything other than a digit or '\'.
|
||||
// A true return value guarantees that Replace() and Extract() won't
|
||||
// fail because of a bad rewrite string.
|
||||
bool CheckRewriteString(const StringPiece &rewrite, std::string *error) const;
|
||||
|
||||
// Returns the maximum submatch needed for the rewrite to be done by
|
||||
// Replace(). E.g. if rewrite == "foo \\2,\\1", returns 2.
|
||||
static int MaxSubmatch(const StringPiece &rewrite);
|
||||
|
||||
// Append the "rewrite" string, with backslash subsitutions from "vec",
|
||||
// to string "out".
|
||||
// Returns true on success. This method can fail because of a malformed
|
||||
// rewrite string. CheckRewriteString guarantees that the rewrite will
|
||||
// be sucessful.
|
||||
bool Rewrite(std::string *out, const StringPiece &rewrite, const StringPiece *vec, int veclen) const;
|
||||
|
||||
// Constructor options
|
||||
class Options {
|
||||
public:
|
||||
// The options are (defaults in parentheses):
|
||||
//
|
||||
// utf8 (true) text and pattern are UTF-8; otherwise Latin-1
|
||||
// posix_syntax (false) restrict regexps to POSIX egrep syntax
|
||||
// longest_match (false) search for longest match, not first match
|
||||
// log_errors (true) log syntax and execution errors to ERROR
|
||||
// max_mem (see below) approx. max memory footprint of RE2
|
||||
// literal (false) interpret string as literal, not regexp
|
||||
// never_nl (false) never match \n, even if it is in regexp
|
||||
// dot_nl (false) dot matches everything including new line
|
||||
// never_capture (false) parse all parens as non-capturing
|
||||
// case_sensitive (true) match is case-sensitive (regexp can override
|
||||
// with (?i) unless in posix_syntax mode)
|
||||
//
|
||||
// The following options are only consulted when posix_syntax == true.
|
||||
// When posix_syntax == false, these features are always enabled and
|
||||
// cannot be turned off; to perform multi-line matching in that case,
|
||||
// begin the regexp with (?m).
|
||||
// perl_classes (false) allow Perl's \d \s \w \D \S \W
|
||||
// word_boundary (false) allow Perl's \b \B (word boundary and not)
|
||||
// one_line (false) ^ and $ only match beginning and end of text
|
||||
//
|
||||
// The max_mem option controls how much memory can be used
|
||||
// to hold the compiled form of the regexp (the Prog) and
|
||||
// its cached DFA graphs. Code Search placed limits on the number
|
||||
// of Prog instructions and DFA states: 10,000 for both.
|
||||
// In RE2, those limits would translate to about 240 KB per Prog
|
||||
// and perhaps 2.5 MB per DFA (DFA state sizes vary by regexp; RE2 does a
|
||||
// better job of keeping them small than Code Search did).
|
||||
// Each RE2 has two Progs (one forward, one reverse), and each Prog
|
||||
// can have two DFAs (one first match, one longest match).
|
||||
// That makes 4 DFAs:
|
||||
//
|
||||
// forward, first-match - used for UNANCHORED or ANCHOR_START searches
|
||||
// if opt.longest_match() == false
|
||||
// forward, longest-match - used for all ANCHOR_BOTH searches,
|
||||
// and the other two kinds if
|
||||
// opt.longest_match() == true
|
||||
// reverse, first-match - never used
|
||||
// reverse, longest-match - used as second phase for unanchored searches
|
||||
//
|
||||
// The RE2 memory budget is statically divided between the two
|
||||
// Progs and then the DFAs: two thirds to the forward Prog
|
||||
// and one third to the reverse Prog. The forward Prog gives half
|
||||
// of what it has left over to each of its DFAs. The reverse Prog
|
||||
// gives it all to its longest-match DFA.
|
||||
//
|
||||
// Once a DFA fills its budget, it flushes its cache and starts over.
|
||||
// If this happens too often, RE2 falls back on the NFA implementation.
|
||||
|
||||
// For now, make the default budget something close to Code Search.
|
||||
static const int kDefaultMaxMem = 8 << 20;
|
||||
|
||||
enum Encoding { EncodingUTF8 = 1, EncodingLatin1 };
|
||||
|
||||
Options()
|
||||
: max_mem_(kDefaultMaxMem), encoding_(EncodingUTF8), posix_syntax_(false), longest_match_(false), log_errors_(true), literal_(false),
|
||||
never_nl_(false), dot_nl_(false), never_capture_(false), case_sensitive_(true), perl_classes_(false), word_boundary_(false),
|
||||
one_line_(false) {}
|
||||
|
||||
/*implicit*/ Options(CannedOptions);
|
||||
|
||||
int64_t max_mem() const { return max_mem_; }
|
||||
void set_max_mem(int64_t m) { max_mem_ = m; }
|
||||
|
||||
Encoding encoding() const { return encoding_; }
|
||||
void set_encoding(Encoding encoding) { encoding_ = encoding; }
|
||||
|
||||
bool posix_syntax() const { return posix_syntax_; }
|
||||
void set_posix_syntax(bool b) { posix_syntax_ = b; }
|
||||
|
||||
bool longest_match() const { return longest_match_; }
|
||||
void set_longest_match(bool b) { longest_match_ = b; }
|
||||
|
||||
bool log_errors() const { return log_errors_; }
|
||||
void set_log_errors(bool b) { log_errors_ = b; }
|
||||
|
||||
bool literal() const { return literal_; }
|
||||
void set_literal(bool b) { literal_ = b; }
|
||||
|
||||
bool never_nl() const { return never_nl_; }
|
||||
void set_never_nl(bool b) { never_nl_ = b; }
|
||||
|
||||
bool dot_nl() const { return dot_nl_; }
|
||||
void set_dot_nl(bool b) { dot_nl_ = b; }
|
||||
|
||||
bool never_capture() const { return never_capture_; }
|
||||
void set_never_capture(bool b) { never_capture_ = b; }
|
||||
|
||||
bool case_sensitive() const { return case_sensitive_; }
|
||||
void set_case_sensitive(bool b) { case_sensitive_ = b; }
|
||||
|
||||
bool perl_classes() const { return perl_classes_; }
|
||||
void set_perl_classes(bool b) { perl_classes_ = b; }
|
||||
|
||||
bool word_boundary() const { return word_boundary_; }
|
||||
void set_word_boundary(bool b) { word_boundary_ = b; }
|
||||
|
||||
bool one_line() const { return one_line_; }
|
||||
void set_one_line(bool b) { one_line_ = b; }
|
||||
|
||||
void Copy(const Options &src) { *this = src; }
|
||||
|
||||
int ParseFlags() const;
|
||||
|
||||
private:
|
||||
int64_t max_mem_;
|
||||
Encoding encoding_;
|
||||
bool posix_syntax_;
|
||||
bool longest_match_;
|
||||
bool log_errors_;
|
||||
bool literal_;
|
||||
bool never_nl_;
|
||||
bool dot_nl_;
|
||||
bool never_capture_;
|
||||
bool case_sensitive_;
|
||||
bool perl_classes_;
|
||||
bool word_boundary_;
|
||||
bool one_line_;
|
||||
};
|
||||
|
||||
// Returns the options set in the constructor.
|
||||
const Options &options() const { return options_; }
|
||||
|
||||
// Argument converters; see below.
|
||||
template <typename T>
|
||||
static Arg CRadix(T *ptr);
|
||||
template <typename T>
|
||||
static Arg Hex(T *ptr);
|
||||
template <typename T>
|
||||
static Arg Octal(T *ptr);
|
||||
|
||||
// Controls the maximum count permitted by GlobalReplace(); -1 is unlimited.
|
||||
// FOR FUZZING ONLY.
|
||||
static void FUZZING_ONLY_set_maximum_global_replace_count(int i);
|
||||
|
||||
private:
|
||||
void Init(const StringPiece &pattern, const Options &options);
|
||||
|
||||
bool DoMatch(const StringPiece &text, Anchor re_anchor, size_t *consumed, const Arg *const args[], int n) const;
|
||||
|
||||
re2::Prog *ReverseProg() const;
|
||||
|
||||
// First cache line is relatively cold fields.
|
||||
const std::string *pattern_; // string regular expression
|
||||
Options options_; // option flags
|
||||
re2::Regexp *entire_regexp_; // parsed regular expression
|
||||
re2::Regexp *suffix_regexp_; // parsed regular expression, prefix_ removed
|
||||
const std::string *error_; // error indicator (or points to empty string)
|
||||
const std::string *error_arg_; // fragment of regexp showing error (or ditto)
|
||||
|
||||
// Second cache line is relatively hot fields.
|
||||
// These are ordered oddly to pack everything.
|
||||
int num_captures_; // number of capturing groups
|
||||
ErrorCode error_code_ : 29; // error code (29 bits is more than enough)
|
||||
bool longest_match_ : 1; // cached copy of options_.longest_match()
|
||||
bool is_one_pass_ : 1; // can use prog_->SearchOnePass?
|
||||
bool prefix_foldcase_ : 1; // prefix_ is ASCII case-insensitive
|
||||
std::string prefix_; // required prefix (before suffix_regexp_)
|
||||
re2::Prog *prog_; // compiled program for regexp
|
||||
|
||||
// Reverse Prog for DFA execution only
|
||||
mutable re2::Prog *rprog_;
|
||||
// Map from capture names to indices
|
||||
mutable const std::map<std::string, int> *named_groups_;
|
||||
// Map from capture indices to names
|
||||
mutable const std::map<int, std::string> *group_names_;
|
||||
|
||||
mutable std::once_flag rprog_once_;
|
||||
mutable std::once_flag named_groups_once_;
|
||||
mutable std::once_flag group_names_once_;
|
||||
};
|
||||
|
||||
/***** Implementation details *****/
|
||||
|
||||
namespace re2_internal {
|
||||
|
||||
// Types for which the 3-ary Parse() function template has specializations.
|
||||
template <typename T>
|
||||
struct Parse3ary : public std::false_type {};
|
||||
template <>
|
||||
struct Parse3ary<void> : public std::true_type {};
|
||||
template <>
|
||||
struct Parse3ary<std::string> : public std::true_type {};
|
||||
template <>
|
||||
struct Parse3ary<StringPiece> : public std::true_type {};
|
||||
template <>
|
||||
struct Parse3ary<char> : public std::true_type {};
|
||||
template <>
|
||||
struct Parse3ary<signed char> : public std::true_type {};
|
||||
template <>
|
||||
struct Parse3ary<unsigned char> : public std::true_type {};
|
||||
template <>
|
||||
struct Parse3ary<float> : public std::true_type {};
|
||||
template <>
|
||||
struct Parse3ary<double> : public std::true_type {};
|
||||
|
||||
template <typename T>
|
||||
bool Parse(const char *str, size_t n, T *dest);
|
||||
|
||||
// Types for which the 4-ary Parse() function template has specializations.
|
||||
template <typename T>
|
||||
struct Parse4ary : public std::false_type {};
|
||||
template <>
|
||||
struct Parse4ary<long> : public std::true_type {};
|
||||
template <>
|
||||
struct Parse4ary<unsigned long> : public std::true_type {};
|
||||
template <>
|
||||
struct Parse4ary<short> : public std::true_type {};
|
||||
template <>
|
||||
struct Parse4ary<unsigned short> : public std::true_type {};
|
||||
template <>
|
||||
struct Parse4ary<int> : public std::true_type {};
|
||||
template <>
|
||||
struct Parse4ary<unsigned int> : public std::true_type {};
|
||||
template <>
|
||||
struct Parse4ary<long long> : public std::true_type {};
|
||||
template <>
|
||||
struct Parse4ary<unsigned long long> : public std::true_type {};
|
||||
|
||||
template <typename T>
|
||||
bool Parse(const char *str, size_t n, T *dest, int radix);
|
||||
|
||||
} // namespace re2_internal
|
||||
|
||||
class RE2::Arg {
|
||||
private:
|
||||
template <typename T>
|
||||
using CanParse3ary = typename std::enable_if<re2_internal::Parse3ary<T>::value, int>::type;
|
||||
|
||||
template <typename T>
|
||||
using CanParse4ary = typename std::enable_if<re2_internal::Parse4ary<T>::value, int>::type;
|
||||
|
||||
#if !defined(_MSC_VER)
|
||||
template <typename T>
|
||||
using CanParseFrom =
|
||||
typename std::enable_if<std::is_member_function_pointer<decltype(static_cast<bool (T::*)(const char *, size_t)>(&T::ParseFrom))>::value,
|
||||
int>::type;
|
||||
#endif
|
||||
|
||||
public:
|
||||
Arg() : Arg(nullptr) {}
|
||||
Arg(std::nullptr_t ptr) : arg_(ptr), parser_(DoNothing) {}
|
||||
|
||||
template <typename T, CanParse3ary<T> = 0>
|
||||
Arg(T *ptr) : arg_(ptr), parser_(DoParse3ary<T>) {}
|
||||
|
||||
template <typename T, CanParse4ary<T> = 0>
|
||||
Arg(T *ptr) : arg_(ptr), parser_(DoParse4ary<T>) {}
|
||||
|
||||
#if !defined(_MSC_VER)
|
||||
template <typename T, CanParseFrom<T> = 0>
|
||||
Arg(T *ptr) : arg_(ptr), parser_(DoParseFrom<T>) {}
|
||||
#endif
|
||||
|
||||
typedef bool (*Parser)(const char *str, size_t n, void *dest);
|
||||
|
||||
template <typename T>
|
||||
Arg(T *ptr, Parser parser) : arg_(ptr), parser_(parser) {}
|
||||
|
||||
bool Parse(const char *str, size_t n) const { return (*parser_)(str, n, arg_); }
|
||||
|
||||
private:
|
||||
static bool DoNothing(const char * /*str*/, size_t /*n*/, void * /*dest*/) { return true; }
|
||||
|
||||
template <typename T>
|
||||
static bool DoParse3ary(const char *str, size_t n, void *dest) {
|
||||
return re2_internal::Parse(str, n, reinterpret_cast<T *>(dest));
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
static bool DoParse4ary(const char *str, size_t n, void *dest) {
|
||||
return re2_internal::Parse(str, n, reinterpret_cast<T *>(dest), 10);
|
||||
}
|
||||
|
||||
#if !defined(_MSC_VER)
|
||||
template <typename T>
|
||||
static bool DoParseFrom(const char *str, size_t n, void *dest) {
|
||||
if (dest == NULL)
|
||||
return true;
|
||||
return reinterpret_cast<T *>(dest)->ParseFrom(str, n);
|
||||
}
|
||||
#endif
|
||||
|
||||
void *arg_;
|
||||
Parser parser_;
|
||||
};
|
||||
|
||||
template <typename T>
|
||||
inline RE2::Arg RE2::CRadix(T *ptr) {
|
||||
return RE2::Arg(ptr, [](const char *str, size_t n, void *dest) -> bool { return re2_internal::Parse(str, n, reinterpret_cast<T *>(dest), 0); });
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
inline RE2::Arg RE2::Hex(T *ptr) {
|
||||
return RE2::Arg(ptr, [](const char *str, size_t n, void *dest) -> bool { return re2_internal::Parse(str, n, reinterpret_cast<T *>(dest), 16); });
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
inline RE2::Arg RE2::Octal(T *ptr) {
|
||||
return RE2::Arg(ptr, [](const char *str, size_t n, void *dest) -> bool { return re2_internal::Parse(str, n, reinterpret_cast<T *>(dest), 8); });
|
||||
}
|
||||
|
||||
// Silence warnings about missing initializers for members of LazyRE2.
|
||||
#if !defined(__clang__) && defined(__GNUC__) && __GNUC__ >= 6
|
||||
#pragma GCC diagnostic ignored "-Wmissing-field-initializers"
|
||||
#endif
|
||||
|
||||
// Helper for writing global or static RE2s safely.
|
||||
// Write
|
||||
// static LazyRE2 re = {".*"};
|
||||
// and then use *re instead of writing
|
||||
// static RE2 re(".*");
|
||||
// The former is more careful about multithreaded
|
||||
// situations than the latter.
|
||||
//
|
||||
// N.B. This class never deletes the RE2 object that
|
||||
// it constructs: that's a feature, so that it can be used
|
||||
// for global and function static variables.
|
||||
class LazyRE2 {
|
||||
private:
|
||||
struct NoArg {};
|
||||
|
||||
public:
|
||||
typedef RE2 element_type; // support std::pointer_traits
|
||||
|
||||
// Constructor omitted to preserve braced initialization in C++98.
|
||||
|
||||
// Pretend to be a pointer to Type (never NULL due to on-demand creation):
|
||||
RE2 &operator*() const { return *get(); }
|
||||
RE2 *operator->() const { return get(); }
|
||||
|
||||
// Named accessor/initializer:
|
||||
RE2 *get() const {
|
||||
std::call_once(once_, &LazyRE2::Init, this);
|
||||
return ptr_;
|
||||
}
|
||||
|
||||
// All data fields must be public to support {"foo"} initialization.
|
||||
const char *pattern_;
|
||||
RE2::CannedOptions options_;
|
||||
NoArg barrier_against_excess_initializers_;
|
||||
|
||||
mutable RE2 *ptr_;
|
||||
mutable std::once_flag once_;
|
||||
|
||||
private:
|
||||
static void Init(const LazyRE2 *lazy_re2) { lazy_re2->ptr_ = new RE2(lazy_re2->pattern_, lazy_re2->options_); }
|
||||
|
||||
void operator=(const LazyRE2 &); // disallowed
|
||||
};
|
||||
|
||||
namespace hooks {
|
||||
|
||||
// Most platforms support thread_local. Older versions of iOS don't support
|
||||
// thread_local, but for the sake of brevity, we lump together all versions
|
||||
// of Apple platforms that aren't macOS. If an iOS application really needs
|
||||
// the context pointee someday, we can get more specific then...
|
||||
//
|
||||
// As per https://github.com/google/re2/issues/325, thread_local support in
|
||||
// MinGW seems to be buggy. (FWIW, Abseil folks also avoid it.)
|
||||
#define RE2_HAVE_THREAD_LOCAL
|
||||
#if (defined(__APPLE__) && !(defined(TARGET_OS_OSX) && TARGET_OS_OSX)) || defined(__MINGW32__)
|
||||
#undef RE2_HAVE_THREAD_LOCAL
|
||||
#endif
|
||||
|
||||
// A hook must not make any assumptions regarding the lifetime of the context
|
||||
// pointee beyond the current invocation of the hook. Pointers and references
|
||||
// obtained via the context pointee should be considered invalidated when the
|
||||
// hook returns. Hence, any data about the context pointee (e.g. its pattern)
|
||||
// would have to be copied in order for it to be kept for an indefinite time.
|
||||
//
|
||||
// A hook must not use RE2 for matching. Control flow reentering RE2::Match()
|
||||
// could result in infinite mutual recursion. To discourage that possibility,
|
||||
// RE2 will not maintain the context pointer correctly when used in that way.
|
||||
#ifdef RE2_HAVE_THREAD_LOCAL
|
||||
extern thread_local const RE2 *context;
|
||||
#endif
|
||||
|
||||
struct DFAStateCacheReset {
|
||||
int64_t state_budget;
|
||||
size_t state_cache_size;
|
||||
};
|
||||
|
||||
struct DFASearchFailure {
|
||||
// Nothing yet...
|
||||
};
|
||||
|
||||
#define DECLARE_HOOK(type) \
|
||||
using type##Callback = void(const type &); \
|
||||
void Set##type##Hook(type##Callback *cb); \
|
||||
type##Callback *Get##type##Hook();
|
||||
|
||||
DECLARE_HOOK(DFAStateCacheReset)
|
||||
DECLARE_HOOK(DFASearchFailure)
|
||||
|
||||
#undef DECLARE_HOOK
|
||||
|
||||
} // namespace hooks
|
||||
|
||||
} // namespace re2
|
||||
|
||||
using re2::LazyRE2;
|
||||
using re2::RE2;
|
||||
|
||||
#endif // RE2_RE2_H_
|
||||
Reference in New Issue
Block a user