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Merge remote-tracking branch 'origin/main' into codex/repair-pr-482
# Conflicts: # skills/pipelines/animation/asset-director.md
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@@ -474,6 +474,10 @@ Key capability families to look for in the output:
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- **analysis** — Transcription, scene detection, frame sampling.
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- **avatar** — Talking head and lip sync generation.
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- **character_animation** — Local character specs, SVG rigs, pose libraries, action timelines, previews, and QA.
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- **3d_world_generation** — Local semantic terrain, procedural biome scattering, explicit landmarks, diagnostic passes, and deterministic HyperFrames/Three.js camera fly-throughs. Route through `threejs_world` and read `skills/creative/3d-world-generation.md` plus `.agents/skills/threejs-world-generation/SKILL.md`.
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- **3d_asset_acquisition** — Rights-safe GLTF/GLB catalogs for production-tier Three.js worlds. Route through `threejs_asset_catalog`; never substitute blockout primitives for a requested detailed or reference-grade environment.
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- **3d_asset_generation** — Unique textured/PBR meshes from text or concept images. Route text-described hero assets through `atlas_3d`, image-conditioned assets and regional object extraction through `fal_3d`, and read `.agents/skills/3d-asset-generation/SKILL.md`. Announce provider/model/unit cost before every first paid call and sample before batching.
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- **3d_world_rendering** — Production assembly, terrain, lighting, materials, camera, and image-sequence rendering in Blender. Route through `blender_world`; use Three.js for interactive/blockout review, not as a substitute for Blender when reference-grade scene density is requested.
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- **enhancement** — Upscale, background removal, face enhance, color grading.
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Each tool in the registry declares `best_for`, `install_instructions`, `runtime` (LOCAL, API, LOCAL_GPU, HYBRID), and `status`. Read these fields — do not assume tool strengths from memory.
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@@ -673,7 +677,7 @@ The `.agents/skills/` directory is large. When you're not coming in through a to
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| Category | Skills |
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|---|---|
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| **Composition runtime** | `remotion`, `remotion-best-practices`, `synthetic-screen-recording` (fake terminal/UI demos via Remotion TerminalScene) |
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| **Composition runtime** | `remotion`, `remotion-best-practices`, `synthetic-screen-recording` (fake terminal/UI demos via Remotion TerminalScene), `threejs-world-generation` (semantic terrain and free-viewpoint HyperFrames worlds) |
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| **Animation knowledge (generic)** | `gsap-core`, `gsap-timeline`, `gsap-plugins` (SplitText / MorphSVG / DrawSVG / MotionPath / Flip / CustomEase), `gsap-utils`, `gsap-react`, `gsap-performance`, `gsap-scrolltrigger`, `gsap-frameworks`, `framer-motion` (Disney 12 principles), `lottie-bodymovin` (Lottie export) |
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| **Character animation** | `character-rigging`, `svg-character-animation`, `pose-library-design`, `canvas-procedural-animation`, `character-animation-qa` |
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| **Image generation** | `bfl-api`, `flux-best-practices` |
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