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## Summary Fixes the biggest chunk of #980: the published package shipped **four byte-identical copies** of the Android screen-sharing agent (`resources/android/`: jar + per-ABI `.so`, ~12.7 MiB each) — one next to each platform's simulator-server binary, because the binary resolves the agent relative to its working directory and the spawn set cwd to the per-platform dir. This ships **one shared copy** at `bin/resources/android/` and points the spawn cwd at the bin root instead. Package size (built from this branch, same artifact set as 0.22.1): | | before | after | |---|---|---| | unpacked | 115.5 MB | **76.4 MB** | | packed | 37.6 MB | 25.4 MB | 76.4 MB is under npmmirror's 83886080-byte unpacked-size cap (the limit #980 trips — note it applies to `dist.unpackedSize`, not the tarball). Already-published oversized versions are immutable, so the mirror also needs the `cnpm/unpkg-white-list` entry to sync the backlog; this PR keeps future versions under the cap. ## Changes - `scripts/download-simulator-server.sh` extracts the agent tarball once, to `bin/resources/android/`, instead of next to each binary. - `bundle-tools.cjs` copies that single shared directory into the package. - `@argent/native-devtools-ios` replaces `simulatorServerBinaryDir()` with `simulatorServerRunDir()`: the bin root when the shared `resources/android/` exists there, falling back to the per-platform dir so an `ARGENT_SIMULATOR_SERVER_DIR` override pointing at a pre-dedup layout keeps working. - The blueprint spawns simulator-server with `cwd: RUN_DIR` (binary path stays absolute; the agent lookup is the only cwd-relative path in the simulator-server crate — audited: every other fs path there is a tempdir, `dirs::cache_dir()`, or caller-supplied). No symlinks, no postinstall scripts — plain files plus a different cwd, so nothing changes for npm/pnpm/yarn/bun or Windows. ## Testing - Unit: resolver tests updated + new shared-layout case; blueprint test asserts the spawn cwd. - Packaging: ran the modified download script + `npm run pack` end-to-end; tarball contains exactly one `bin/resources/android/` (94 files vs 112). - Live: branch tool-server with `ARGENT_SIMULATOR_SERVER_DIR` pointed at the new layout — iOS simulator (screenshot) and Android emulator (boot-device, screenshot, gesture-tap) green; `lsof` confirms both spawned simulator-servers run with cwd = bin root, where `resources/android/<jar>` and each per-ABI `.so` resolve (verified present at those exact relative paths). - Physical Android phone (Galaxy S24, the one path that actually pushes the agent): live-tested — the `android_device` controller resolved the agent from the shared layout, pushed it, and connected ("All agent connections established successfully"); screenshot and tap through the on-phone agent both green, spawn cwd confirmed as the shared bin root. No docs update needed: internal packaging/layout only — no MCP tool, CLI, config, or flow-file surface changes. 🤖 Generated with [Claude Code](https://claude.com/claude-code) https://claude.ai/code/session_01UGAsAvYBJ3Jy9DKLaX9aoZ <!-- This is an auto-generated comment: release notes by coderabbit.ai --> ## Summary by CodeRabbit * **Bug Fixes** * Improved simulator-server resource handling by using one shared screen-sharing resource location across host platforms. * Added a warning when required shared resources are unavailable. * Ensured simulator-server processes start from the correct runtime directory. * **Documentation** * Clarified simulator-server runtime and shared resource behavior. <!-- end of auto-generated comment: release notes by coderabbit.ai -->