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## What Adds a `screen-recording-start` / `screen-recording-stop` tool pair (naming follows `native-profiler-start/stop`) that records the device screen to an mp4 and returns it as a downloadable artifact. Capture runs through **simulator-server** — the same backend `screenshot` and every interaction tool already drive. simulator-server publishes the device screen as an MJPEG stream (`/stream.mjpeg`), so recording needs no platform-specific recorder: the tool-server subscribes to that stream, paces the frames onto a fixed 30 fps timeline, and pipes them into a single ffmpeg process that encodes — and watermarks — straight to the final mp4. The stream is multi-subscriber, so a preview window can stay open on the same device while recording. - **One path for every device simulator-server drives** — iOS simulators, Android emulators, and physical Android devices. - **Native resolution, constant 30 fps** — h264, `+faststart`, no post-processing pass. - Session state lives in a per-device `ScreenRecordingSession` blueprint (mirrors the native-profiler session): time-limit cap with auto-finalize, unexpected-exit recovery (a capture that ended on its own is still retrievable via stop), always-startable state reset on stop, and dispose-on-shutdown cleanup through the registry. ## Why the frames are paced host-side A device only emits a frame when the screen **changes**. Pointing ffmpeg straight at the stream therefore produces a video whose length is the sum of the moments something moved — a still screen collapses to a fraction of a second — and an ffmpeg blocked on a silent socket does not answer a stop signal promptly either (measured: 12 s late). Re-emitting the last frame on a wall-clock schedule fixes both: **video duration always equals real elapsed time**, and stop is a stdin EOF that finalizes in ~60 ms. Duplicate frames cost almost nothing once encoded (a 10 s recording of a static screen is ~1 MB). ## Finishing pass folded into capture The Argent watermark (logo + `By @swmansion`, bottom-left, sized relative to the frame) is stamped by the same ffmpeg invocation that encodes the capture, so there is no second encode and no temp intermediate. Its colour is chosen **per pixel** from the background luma underneath it — the white logo over dark areas, a runtime-derived near-black copy over light areas — so it keeps maximum contrast against whatever is behind it. It sits at 20 % opacity and is opt-out via `argent disable video-watermark` (read when the recording starts). Frame geometry comes from the first JPEG's SOF header, so no `ffprobe` is needed. ffmpeg is now the recorder rather than an optional finisher, so a missing ffmpeg fails `screen-recording-start` up front with an install hint instead of silently degrading the output at stop time. ## Reminder plumbing While a recording is running — or ended on its own but was never retrieved — **every** tool result carries a `note` telling the agent the recording is still going and how to stop it. It rides the same `note` field as the update reminder but is per-call and unsuppressed; both notes compose when they coincide. The note text switches to "already ended, retrieve the file" once the cap fires or the capture dies. ## Skill New `argent-screen-recording` skill (+ routing stanza in `rules/argent.md`): documents the start → interact → stop workflow and instructs the agent to schedule its own reminder/wakeup for the expected end of the recording immediately after starting one (harness reminder tool if available, otherwise a background `sleep` whose completion notification pulls it back). Scores 10/10 on `scripts/grade-skills.mjs`. ## Verification - Unit: 45 tests across `screen-recording.test.ts`, `mjpeg-stream.test.ts`, `watermark.test.ts`, `http-recording-note.test.ts`; full tool-server suite **2808 tests / 280 files green**; `tsc --noEmit -p tsconfig.test.json`, root `tsc --build`, eslint, prettier all clean. - E2E on a live tool-server (`POST /tools/...`), driving real interactions between start and stop: - **iOS sim** (iPhone 16 Pro Max, iOS 18.5): 1320×2868 h264, `r_frame_rate=30/1`, 338 frames, container duration 11.27 s vs reported `durationMs` 11314 — **within 50 ms of wall clock**. Extracted frames show real screen content (mid app-switcher animation) with the watermark rendered light-over-dark. - **Android emulator** (Pixel 3a, API 34): 1080×2220 h264, 30 fps, 353 frames, duration 11.77 s vs `durationMs` 11793 — within 30 ms. 512 KB for a mostly-static home screen. - **Static screen** (no interaction at all, 10 s): 300 frames, duration exactly 10.000 s — the case the previous `recordVideo` implementation reduced to ~0.03 s. - **Long silence then activity** (15 s untouched, then an app launch): stream survived, no warning, frames after the silence show the new screen. This caught a real bug during review — the connect timeout was also acting as a socket *inactivity* timeout and tore the stream down at 10 s of stillness; fixed and covered by a regression test that fails without the fix. - **Time-limit cap**: `timeLimitSeconds: 5` self-finalized at 4.97 s / 149 frames, the per-call note flipped to "already ended (it hit its 5s time limit)", and a stop issued 11 s later still returned the video with the matching warning. ## Not supported (capability-gated with clear errors) tvOS simulators, physical iPhones, Chromium apps, Vega, and remote (`remote:`-prefixed) simulators — none of them expose a readable frame stream. --------- Co-authored-by: Ignacy Łątka <claude-hubert.gancarczyk@swmansion.com>