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5 Commits
| Author | SHA1 | Message | Date | |
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7400179b5b |
Windows support: Android + Chromium host control plane (#421)
## What Makes Argent run on Windows. iOS Simulator is macOS-only (Apple), so on Windows that means the **Android + Chromium** host control plane. The blocker was twofold: (1) no Windows `simulator-server` binary, and (2) POSIX-only assumptions in the tool-server. Companion radon PR builds the binary and runs the Android emulator E2E on Windows: software-mansion/radon#134. ## Changes **Windows-aware tool-server / resolver / bundling** - New shared `commandOnPath()` helper — `where` on Windows, `command -v` via `/bin/sh` on POSIX. `android-binary`, `check-deps`, and `vega-cli` previously hardcoded `/bin/sh`, which never matches on Windows. - `android-binary`: append `.exe` to `adb`/`emulator` in the `$ANDROID_HOME` fallback; probe `%LOCALAPPDATA%\Android\Sdk` (Android Studio's Windows default). - simulator-server resolver + dispatcher + `bundle-tools` + `download-simulator-server.sh`: ship and resolve `simulator-server.exe` on `win32` (new `simulatorServerBinaryName()`), add `win32` to the bundled host keys, add the `simulator-server-argent-windows.exe` download target with PE arch validation. - `stop-metro`: resolve listening PIDs via `netstat -ano` on Windows (`lsof` is POSIX-only and threw ENOENT). - `adb.ts`: AVD root resolution used `$HOME` + `startsWith("/")` (rejects `C:\…`); now `os.homedir()` + `path.isAbsolute()`. - **`boot-device`**: the emulator was spawned `detached` with `stdio:"ignore"`; on Windows a detached emulator with NUL stdout/stderr never reaches `sys.boot_completed` (verified on `windows-latest`: the identical flag set boots fine with real handles, hangs with NUL). Redirect the detached emulator's output to a temp log file on win32. POSIX keeps `"ignore"`. **Tests** — cross-platform unit coverage for `commandOnPath` (both branches), win32 `.exe` Android resolution, win32 `.exe` simulator-server resolution, and a win32 AVD drive-path case; dep-gate tests now mock at the `commandOnPath` boundary so they're platform-agnostic. **CI** — `windows-e2e.yml` (`windows-chromium` on `windows-latest`): runs the resolver/dep unit tests natively on Windows, confirms `adb.exe` resolution via the SDK root, then drives a **real headless Chrome over CDP** through the tool-server (discover → screenshot → describe → tap → observe the DOM mutation). Flow in `scripts/ci/windows-chromium-e2e.mjs` (also runnable locally / in Docker). The `simulator-server.exe` build + the full **Android-emulator E2E on Windows** live in radon CI (the binary's source is the private radon repo). ## Verification (all green) - **Chromium control plane on real Windows** (`windows-latest`): `✓ discovered chromium-cdp-9222 → ✓ screenshot → ✓ describe → ✓ gesture-tap → ✓ DOM mutation observed`. Resolver/dep unit tests run natively; `adb.exe` resolves via the SDK root (it's *not* on PATH on the runner — the gap the resolver closes). - **Android emulator on real Windows** (radon#134, `windows-latest` / WHPX): the real Argent path — `boot-device` → `{ booted: true }` → screenshot via `simulator-server.exe` → gesture-tap — all green. (The boot-device fix above is what makes the detached emulator reach `boot_completed`.) - **Local clean-room E2E**: the Chromium flow runs green in a headless Linux Docker container (fresh `npm ci`, no host pollution). - **No regressions**: full tool-server suite (1624) + native-devtools-ios (16); ESLint/Prettier/typecheck clean; **Wayland E2E** (Linux AVD boot) and **Vega VVD E2E** still pass (they exercise the changed `adb.ts` / `boot-device.ts` / `vega-cli.ts` paths). ## Notes Android-emulator E2E needs WHPX nested virtualization — confirmed available on the current hosted `windows-latest` image (Server 2025); the emulator boots hardware-accelerated in ~3 min. --------- Co-authored-by: Ignacy Łątka <claude-hubert.gancarczyk@swmansion.com> Co-authored-by: Ignacy Łątka <latekvo@users.noreply.github.com> |
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8718d82905 |
feat(android): drive connected physical Android devices (#342)
## What Adds support for driving a **physically connected Android phone** (USB or wireless adb), not just emulators. Once a phone with USB debugging is attached, it shows up in `list-devices` and every existing interaction tool works against it — no new tools, no per-tool special-casing. ## How it works A physical phone is driven by a different simulator-server controller than an emulator: it deploys the Android Studio **screen-sharing agent** to the device and streams **H264 over adb** (`android_device` subcommand), whereas an emulator streams decoded RGB over the emulator gRPC bridge (`android` subcommand). Both controllers expose the **same** HTTP/WebSocket/stdin API, so the only thing that has to change on the argent side is *which subcommand the device's service blueprint spawns*. Everything downstream — `screenshot`, the `gesture-*` family, `button`, `keyboard` (simulator-server) and `describe`, `launch-app`, `restart-app`, `reinstall-app`, `open-url` (adb) — is unchanged. - **Classification** (`utils/device-info.ts`): a non-`emulator-*` Android serial (a USB hardware serial, or an `ip:port` from wireless debugging) resolves to kind `device` instead of `emulator`, purely from serial shape — the same signal radon uses to detect connected phones, and with no extra adb round-trip on the hot path. New `isAndroidEmulatorSerial` helper. - **Routing** (`blueprints/simulator-server.ts`): spawn `android_device --id <serial>` for kind `device`, `android` for an emulator, `ios` for a simulator. The capability matrix already declared `android.device: true` across the tools, so nothing else gates physical devices out. - **Surfacing** (`tools/devices/list-devices.ts`): Android entries now carry a `kind` (`"emulator"` | `"device"`); the tool description documents physical-device detection. Physical phones don't need `boot-device` — just connect them. - **describe/android**: resolves the real device kind instead of hard-coding `emulator` (the adb path is identical either way). - **Packaging**: `download-simulator-server.sh` fetches and `bundle-tools.cjs` ships the screen-sharing agent (`.jar` + per-ABI `.so`) next to each platform's simulator-server binary, where the `android_device` controller resolves it at runtime. ## Dependencies (draft) This is a **draft** because it assumes the matching simulator-server changes land and publish: - **software-mansion/radon#128** — Linux/cross-platform OpenH264 H264 *decoder* for the `android_device` controller (macOS keeps VideoToolbox). Gives the argent-built binary a decoder on every host. - **software-mansion/radon#127** — enables `android-device` in `argent` builds and publishes the `screen-sharing-agent.tar.gz` release asset that the download script consumes. Until those release artifacts are available, the download step degrades gracefully (warns, skips) and physical-device support is simply unavailable. ## Testing Verified end-to-end against a physical **Galaxy S24** (`arm64-v8a`, Android API 36) by running the tool-server against a locally built argent simulator-server (radon#128) with the agent resources staged: | tool | path exercised | result | |------|----------------|--------| | `list-devices` | adb | phone listed as `kind: "device"`, `isEmulator: false` | | `screenshot` | screen-sharing agent → H264 → VideoToolbox decode | ✅ correct, correctly-oriented PNG | | `button` (home) | simulator-server stdin `pressKey` | ✅ | | `gesture-swipe` | simulator-server WebSocket touch | ✅ | | `describe` | adb (android-devtools) | ✅ | Full tool-server unit suite: **1157 passed**. Added coverage for the new classification (`device-info.test.ts`) and the `android_device` subcommand routing (`simulator-server-blueprint.test.ts`). 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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73cf47bae6 |
feat: support arm64 Linux simulator-server binary (#328)
## Summary The only Linux simulator-server binary argent ships today is x86_64 (`simulator-server-argent-linux` — verified: `ELF 64-bit … x86-64`). On arm64 Linux hosts (Lima/UTM VMs on Apple Silicon, arm cloud instances, Raspberry Pi-class devices) the package has no usable binary — the x86_64 ELF would only fail with `ENOEXEC` at spawn time. This PR teaches the whole binary pipeline about a **host platform key**: `process.platform` everywhere, except arm64 Linux which maps to `linux-arm64`. macOS keeps a single `darwin/` dir because its binary is universal (lipo); Linux binaries are single-arch ELFs, so each arch gets its own platform-keyed directory. x86_64 Linux keeps the existing `linux` key for backward compatibility. ## Changes - **`@argent/native-devtools-ios` resolver** — new exported `hostPlatformKey()`; `simulatorServerBinaryPath()` resolves `bin/linux-arm64/` on arm64 Linux and names the searched key in its error message. - **`argent-simulator-server.cjs` dispatcher** (npm `bin` entry) — mirrors the same key (duplicated deliberately; the dispatcher ships as a standalone file). - **`bundle-tools.cjs`** — `linux-arm64` added to the supported host platform dirs; copied into the package when staged, warn-and-skip otherwise (same as x86_64 Linux). - **`scripts/download-simulator-server.sh`** — downloads `simulator-server-argent-linux-arm64` into `bin/linux-arm64/`; tolerates the asset being absent (warn + skip) until the upstream release ships it, so publishing keeps working in the meantime. - **`scripts/dev.cjs`** — copies the current host's binary by key. - **publish / publish-next / build-package-artifact workflows** — `linux-arm64` added to the binary inventory; gated by the existing `ARGENT_REQUIRE_LINUX_BINARY` flag (now covering both Linux keys via a `linux*` glob). ## Tests - Resolver: new arch-aware suite — `linux`+`arm64` → `bin/linux-arm64`, `linux`+`x64` → `bin/linux`, `darwin`+`arm64` → `bin/darwin`, and the missing-binary error names `linux-arm64`. - Dispatcher: end-to-end test faking `process.platform`/`process.arch` in a child process to exercise the real resolution path on any host. - Full suite: 146 files / 1651 tests pass. `tsc --build` clean. - `download-simulator-server.sh` exercised against the live `radon-main` release: downloads darwin + linux, warn-and-skips the not-yet-published arm64 asset. ## Dependencies Companion PR software-mansion/radon#126 adds the `ubuntu-24.04-arm` build leg that publishes `simulator-server-argent-linux-arm64` to `simulator-server-releases`. This PR is safe to merge first (the download script and verify steps tolerate the missing asset); arm64 hosts start working once a release containing the new asset is cut. |
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80661fad8f |
feat: Linux support (#249)
This PR makes Linux work.
# AI Summary
<details>
Brings Argent up on Linux as a host: per-platform npm bundle, renderer
selection that actually works on hybrid-GPU / Wayland / containerized
Linux, hot-boot guarding that survives the SwiftShader composite gap, a
real Linux preflight, and a Wayland-headless E2E job in CI. macOS stays
on
the path it was on before (no `-gpu` flag was passed; AVD config
decided);
nothing about the iOS Simulator behavior changes.
The diff is broader than "ship the Linux artifact" — calling it out
below
because several pieces affect macOS too and reviewers should be primed
for
that rather than skim past expecting "just packaging."
### What's actually in here
**npm packaging (the original framing — still load-bearing)**
| File | Change |
|---|---|
| `packages/argent/scripts/argent-simulator-server.cjs` (new) | Node
dispatcher exposed as the `argent-simulator-server` bin entry. Joins
`process.platform` into the bin path and execs. Forwards
SIGTERM/SIGINT/SIGHUP parent→child so non-TTY supervisors can't orphan
the binary. |
| `packages/argent/scripts/bundle-tools.cjs` | Copies per-platform
binaries from `packages/native-devtools-ios/bin/<platform>/` into
`packages/argent/bin/<platform>/`. darwin required, linux best-effort. |
| `packages/argent/package.json` | `bin.argent-simulator-server` points
at the dispatcher. |
| `packages/native-devtools-ios/src/index.ts` | Resolver joins
`process.platform` into the simulator-server bin path. iOS-only dylibs
and `ax-service` throw `"requires a macOS host"` on Linux callers so
they get the root cause, not "file not found". |
| `scripts/download-simulator-server.sh` | Downloads
`simulator-server-argent-{macos,linux}` into platform-keyed subdirs.
**Purges each platform dir before its download attempt** so a failed
download can't leave stale binaries in place from a prior run. |
| `scripts/dev.cjs` | Local dev copies the current host's binary into
`bin/<process.platform>/` to match the resolver layout. |
| `.github/workflows/publish{,-next}.yml` | Replaces single `test -x
darwin/...` with a per-platform inventory loop. darwin always required;
Linux gated by `ARGENT_REQUIRE_LINUX_BINARY=1` (flip once radon#118
lands). |
**Linux runtime — emulator boot path**
| File | Change |
|---|---|
| `packages/tool-server/src/tools/devices/boot-device.ts` |
`selectGpuMode()`: Linux defaults to `-gpu swiftshader` (`auto` lands on
lavapipe with ~10× cold-boot slowdown; `-gpu host` produces silent
black-window failures on Optimus / NVIDIA+libglvnd / Wayland-on-hybrid /
containers). macOS keeps `auto` (ANGLE→Metal).
`ARGENT_EMULATOR_GPU_MODE` overrides, **validated against `emulator
-help-gpu`'s whitelist** so a typoed value fails fast instead of burning
the whole boot budget. `ARGENT_EMULATOR_NO_WINDOW=1` appends
`-no-window` for headless contexts (CI / containers / Wayland sessions
with no Qt wayland plugin). |
| `packages/tool-server/src/tools/devices/boot-device.ts` (cont.) |
**Cold-boot:** `awaitFirstRealFrame` polls SwiftShader's lockscreen
composite (PNG byte-count via `screencap -p`); blocks `booted:true`
until a real frame shows up. Without this, callers chaining `boot-device
→ screenshot` get an all-black PNG because `sys.boot_completed=1` fires
5–60 s before the first composite. |
| `packages/tool-server/src/tools/devices/boot-device.ts` (cont.) |
**Hot-boot:** `assertScreencapAlive` polls within an 8 s budget instead
of single-probing. The earlier single-probe caught the sticky-blank
state but also killed the emulator on every transient snapshot-restore
blank, forcing "every boot is cold" cycles. Sticky vs transient is
discriminated by whether the budget exhausts. |
| `packages/tool-server/src/utils/linux-preflight.ts` (new) |
`linuxBootDiagnostics()` checks `/dev/kvm` access. `diagnoseAvdSizing()`
warns when a target AVD's `hw.ramSize`/`vm.heapSize` is below the floor
an aggressive RN/Expo app needs (2G/228M avdmanager defaults wedge under
load). |
| `packages/tool-server/src/utils/android-binary.ts` |
`defaultAndroidRoots()` probes typical SDK install locations when
`ANDROID_HOME`/`ANDROID_SDK_ROOT` are unset — **cross-platform**,
benefits macOS launches from GUI-launched MCP hosts (Claude Code Desktop
etc.) where shell rc env doesn't propagate. |
**Cross-platform fixes that landed alongside**
| File | Change |
|---|---|
| `packages/argent-installer/src/utils.ts` | `getLatestVersion()` now
redirects `npm view`'s stderr to `ignore` so `EBADDEVENGINES` warnings
from a consumer project's `package.json` (e.g. Bluesky's pnpm pin) don't
leak to the user's terminal. **Cross-platform fix**, not Linux-specific.
|
**CI**
| File | Change |
|---|---|
| `.github/workflows/wayland-e2e.yml` (new) | Boots an AVD through the
tool-server under headless Weston; asserts `hw.gpu.mode = swiftshader`
and that screenshots + gesture-tap work without a display. Currently
runs on `pull_request` for the affected paths + `workflow_dispatch`.
Pinned to `radon-daily` for the simulator-server until radon#118 ships a
Linux asset to `radon-main`. |
### Tests added in this PR
- `packages/argent/test/dispatcher.test.ts` — e2e against tmpdir-staged
dispatcher + fake `<platform>/simulator-server`: missing-binary error
path, exit-code passthrough, argv passthrough, SIGTERM forwarding.
- `packages/tool-server/test/native-devtools-ios-resolver.test.ts` —
`requireDarwin` gates for dylibs and `ax-service` on Linux, per-platform
`simulator-server` path resolution, missing-binary error,
`ARGENT_NATIVE_DEVTOOLS_DIR` override.
- `packages/tool-server/test/linux-preflight.test.ts` — KVM diagnostic
shape + `diagnoseAvdSizing` (ram low, heap low, both, neither, missing
keys).
- `packages/tool-server/test/boot-device-hotboot.test.ts` — extended
with `it.each([linux→swiftshader, darwin→auto])` so a single CI runner
exercises both GPU branches (was runner-platform-dependent, regressions
could pass on both runners individually). New cases for the wedged-frame
fallback (under fake timers because the polling budget is short but
real-time enough to exceed vitest's 5 s default), the GPU-mode whitelist
rejection, and the cold-boot composite-wait timeout.
- `packages/tool-server/test/android-binary.test.ts` — extended for
`defaultAndroidRoots` probe ordering and HOME pinning.
### Verification
- `tsc --build`: clean apart from pre-existing
`@argent/native-devtools-android` import errors unrelated to this
branch.
- `vitest run` in `packages/tool-server` and `packages/argent`: 689 + 11
= 700 tests passing; the 4 pre-existing test-file load failures
(native-devtools-android missing) reproduce on `main` and are out of
scope.
- `npm pack -w @swmansion/argent`: produces `swmansion-argent-0.8.0.tgz`
with the per-platform layout.
- Wayland-e2e: triggered on this branch — link will be in a PR comment
once the run completes.
- Manually verified end-to-end on a Wayland-on-hybrid-GPU developer
laptop: AVD boots through the tool-server with `-gpu swiftshader`,
screencap returns real frames, gesture tools work.
### Dependencies / what still gates this
- **radon#118** must land before the Linux artifact ships through the
default channel. The download script tolerates the asset being absent
today (best-effort), so this PR is technically safe to merge before —
Linux installs just won't get a working `simulator-server` until the
upstream artifact is published. Once it lands:
- Drop the `radon-daily` arg in `.github/workflows/wayland-e2e.yml`.
- Flip `ARGENT_REQUIRE_LINUX_BINARY` to `1` in both publish workflows.
- **wayland-e2e is not a required status check** today (no branch
protection on `main` requires it). Worth turning on before merging
anything else that touches the Linux boot path.
### Related
- radon#118 — produces the `simulator-server-argent-linux` artifact this
PR consumes.
- argent-private#11 — cross-builds the iOS Simulator dylibs on Linux.
Strictly orthogonal: those dylibs are macOS-runtime-only regardless of
where they're built, and this PR keeps them under `dylibs/` with a clean
error path on Linux callers.
</details>
Fixes #246
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d082ea2fd2 | feat: download simulator server |