Commit Graph

17 Commits

Author SHA1 Message Date
filip131311 b835de2326 fix(packaging): ship one shared copy of the Android screen-sharing agent (#983)
## Summary

Fixes the biggest chunk of #980: the published package shipped **four
byte-identical copies** of the Android screen-sharing agent
(`resources/android/`: jar + per-ABI `.so`, ~12.7 MiB each) — one next
to each platform's simulator-server binary, because the binary resolves
the agent relative to its working directory and the spawn set cwd to the
per-platform dir.

This ships **one shared copy** at `bin/resources/android/` and points
the spawn cwd at the bin root instead.

Package size (built from this branch, same artifact set as 0.22.1):

|  | before | after |
|---|---|---|
| unpacked | 115.5 MB | **76.4 MB** |
| packed | 37.6 MB | 25.4 MB |

76.4 MB is under npmmirror's 83886080-byte unpacked-size cap (the limit
#980 trips — note it applies to `dist.unpackedSize`, not the tarball).
Already-published oversized versions are immutable, so the mirror also
needs the `cnpm/unpkg-white-list` entry to sync the backlog; this PR
keeps future versions under the cap.

## Changes

- `scripts/download-simulator-server.sh` extracts the agent tarball
once, to `bin/resources/android/`, instead of next to each binary.
- `bundle-tools.cjs` copies that single shared directory into the
package.
- `@argent/native-devtools-ios` replaces `simulatorServerBinaryDir()`
with `simulatorServerRunDir()`: the bin root when the shared
`resources/android/` exists there, falling back to the per-platform dir
so an `ARGENT_SIMULATOR_SERVER_DIR` override pointing at a pre-dedup
layout keeps working.
- The blueprint spawns simulator-server with `cwd: RUN_DIR` (binary path
stays absolute; the agent lookup is the only cwd-relative path in the
simulator-server crate — audited: every other fs path there is a
tempdir, `dirs::cache_dir()`, or caller-supplied).

No symlinks, no postinstall scripts — plain files plus a different cwd,
so nothing changes for npm/pnpm/yarn/bun or Windows.

## Testing

- Unit: resolver tests updated + new shared-layout case; blueprint test
asserts the spawn cwd.
- Packaging: ran the modified download script + `npm run pack`
end-to-end; tarball contains exactly one `bin/resources/android/` (94
files vs 112).
- Live: branch tool-server with `ARGENT_SIMULATOR_SERVER_DIR` pointed at
the new layout — iOS simulator (screenshot) and Android emulator
(boot-device, screenshot, gesture-tap) green; `lsof` confirms both
spawned simulator-servers run with cwd = bin root, where
`resources/android/<jar>` and each per-ABI `.so` resolve (verified
present at those exact relative paths).
- Physical Android phone (Galaxy S24, the one path that actually pushes
the agent): live-tested — the `android_device` controller resolved the
agent from the shared layout, pushed it, and connected ("All agent
connections established successfully"); screenshot and tap through the
on-phone agent both green, spawn cwd confirmed as the shared bin root.

No docs update needed: internal packaging/layout only — no MCP tool,
CLI, config, or flow-file surface changes.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

https://claude.ai/code/session_01UGAsAvYBJ3Jy9DKLaX9aoZ


<!-- This is an auto-generated comment: release notes by coderabbit.ai
-->

## Summary by CodeRabbit

* **Bug Fixes**
* Improved simulator-server resource handling by using one shared
screen-sharing resource location across host platforms.
  * Added a warning when required shared resources are unavailable.
* Ensured simulator-server processes start from the correct runtime
directory.

* **Documentation**
  * Clarified simulator-server runtime and shared resource behavior.

<!-- end of auto-generated comment: release notes by coderabbit.ai -->
2026-08-31 14:49:11 +02:00
filip131311 b232114422 docs: audit every comment in src against the code it describes (#931)
Audits every comment in `src/` and `scripts/` against the code it
describes.

**462 files, 57 commits, net −8,194 lines.** Comment text only — the
whole branch is code-identical to `main`.

## Method

One subagent per file, strictly sequential. Scope was `src/` +
`scripts/` (459 files); three more files were added at the end because
they carried dead references of the same kind — two test headers citing
design docs that do not exist, and `publish-npm.yml` citing a retired
workflow. Each agent verified every comment — line, block, JSDoc, file
header, trailing — against the surrounding code and the rest of the
repo, following identifiers, paths, tool ids, config keys, env vars and
issue links to see whether they still exist and still behave as
described. Rules:

- **A false or misleading comment is deleted, not reworded.** If a claim
could not be confirmed by reading the source, it went. That is why the
deletion count is so much larger than the rewrite count.
- Survivors are cut to the shortest form carrying something the code
does not already say. Restatement, preamble, hedging, changelog prose
and ASCII banners are gone; the non-obvious *why* stays.
- Preserved byte-identical: license headers, pragmas and directives
(`@ts-*`, `eslint-disable`, shebangs, `/// <reference>`), JSDoc tag
tokens, everything inside a string or template literal, and the sole
comment inside an otherwise empty block (ESLint `no-empty` counts a
comment-bearing block as non-empty).

## Verification

Every file passed two independent gates before being recorded as done:

1. `comments-only` — the required check.
2. A second comment-stripping comparator with a proper mode stack,
written for this pass because `comments-only`'s flat scanner desyncs on
nested template literals and quote-bearing regex literals and then
reports comment lines as code changes. Two files hit that false FAIL
(`utils/android-profiler/pipeline/index.ts`,
`scripts/extract-tools.mjs`); in both the "changed code" it printed was
literally `//` lines, and the second checker confirmed the code was
byte-identical.

After the last file, all 462 changed files were re-checked against
`main` with the same comparator, rather than trusting any agent's
self-report. **459 code-identical; 2 are non-code (`.svg`, `.md`); 1
intentional.**

The intentional one is `packages/argent/scripts/bundle-tools.cjs`: the
changed template literal *is* the comment header of the file it
generates, `packages/native-devtools-android/src/bundled-meta.ts`.
Fixing only the generated file would have been reverted by the next
build, so the generator changed too — and it has been verified to
reproduce the committed generated file byte-for-byte.

## Representative false claims removed

Not wording nits — statements a reader would have acted on:

- **Reversed directions.** `proxyStart`'s JSDoc had the tunnel backwards
(it is a reverse tunnel: the host binds first and the simulator dials
in). A `paste()` doc had the pasteboard copy direction reversed.
- **Contradicted by the code below it.** A timeout budget multiplied by
three where the probes run concurrently — the same comment said so six
lines later. A "warn once" that warns on every call. A "binary search"
that is a linear scan.
- **Named things that do not exist.** A `vega-fast-cli` binary, a
`finish-recording.ts`, a `publish-next.yml` workflow, two
`profiler-react19-*.md` design docs, a `DebuggerTarget.ts`, a commit
hash git does not know, two tool ids, an `ensureEnv` cycle.
- **Wrong by construction.** "Welford accumulators" across four files
where the code keeps naive `n`/`sum`/`sumSq`; `sum`/`sumSq` documented
over `actualDuration` when reduce sums `selfDuration`; a strict-mode
halving written `n/2` where the code ceils; field docs listing enum
values the producers never emit.
- **Guarantees the code does not make.** A validation matrix claiming to
cover "EVERY tool" that skips flagless ones; a Pareto cutoff that
`slice(0, 20)` makes inert; an idempotence claim where the real rule is
at-or-ahead; a capability note describing a clean 400 the shape-based
device resolver can never produce.
- **Unverifiable assertions** about prebuilt binaries, external CLIs and
the cloud SDK — deleted rather than kept as folklore, since nothing in
the repo can confirm them.
- **Stale numbers**: invented Android tool versions, hard-coded tool
counts and description lengths that had drifted.

## Review

A Fable agent reviewed both halves adversarially for over-deletion,
misread code, `no-empty` hazards and byte-identity violations.
Second-half verdict: **SHIP**, with two one-line restores, both applied
in the final commit — the `npm view ""` rationale behind a blank-token
guard, and the note that `argent-mcp` keeps a copy of
`SECRET_PLACEHOLDER_MARKER` it cannot import.

## Code issues surfaced but deliberately not fixed

This pass changes comments only. Eight genuine findings are logged for a
follow-up:

1. `telemetry/src/consent.ts` — a non-ENOENT read error returns null and
falls through to the default-on path, so file errors *can* silently flip
telemetry on.
2. `chromium-server/navigation.ts` — `navigate()` is reachable from
`POST /api/navigate` with only a `typeof === "string"` check; open-url's
schema is a bare `z.string()`, so the "already validated by zod" premise
never held.
3. `http.ts` — `constantTimeEqual` returns early on a length mismatch,
so the auth token's length is observable.
4. `describe/index.ts:~114` — the ios-remote branch passes `{ isTvOs:
false }` unconditionally, so a remote tvOS simulator takes the iOS
ax-service path, though `isRemoteTvOsSimulator` exists and shake/paste
do use it.
5. `devices/boot-device.ts` — `-crash-report-mode never` is passed
unconditionally *and* appended again by the feature-detecting path, so
every emulator spawn passes it twice.
6. `react-profiler/pipeline/04-rank.ts` — `PARETO_THRESHOLD_PCT` is
dead: `slice(0, 20)` always wins.
7. `reaped-sessions.ts` — a user-facing hint string tells the agent that
`react-profiler-start { force: true }` disposes the debugger and
profiler session; it does not. Left byte-identical because it is a
string literal, not a comment.
8. `utils/simctl-backend.ts` — `localSimctl` is exported with no
importers anywhere.

## Docs

No documentation change is needed: this pass touches only source
comments, and no user-facing capability, tool, CLI flag, config key or
flow-file behaviour changed.

---------

Co-authored-by: filip131311 <f.kaminski2000@gmail.com>
Co-authored-by: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-24 12:16:20 +02:00
Ignacy Łątka 7400179b5b Windows support: Android + Chromium host control plane (#421)
## What

Makes Argent run on Windows. iOS Simulator is macOS-only (Apple), so on
Windows that means the **Android + Chromium** host control plane. The
blocker was twofold: (1) no Windows `simulator-server` binary, and (2)
POSIX-only assumptions in the tool-server.

Companion radon PR builds the binary and runs the Android emulator E2E
on Windows: software-mansion/radon#134.

## Changes

**Windows-aware tool-server / resolver / bundling**
- New shared `commandOnPath()` helper — `where` on Windows, `command -v`
via `/bin/sh` on POSIX. `android-binary`, `check-deps`, and `vega-cli`
previously hardcoded `/bin/sh`, which never matches on Windows.
- `android-binary`: append `.exe` to `adb`/`emulator` in the
`$ANDROID_HOME` fallback; probe `%LOCALAPPDATA%\Android\Sdk` (Android
Studio's Windows default).
- simulator-server resolver + dispatcher + `bundle-tools` +
`download-simulator-server.sh`: ship and resolve `simulator-server.exe`
on `win32` (new `simulatorServerBinaryName()`), add `win32` to the
bundled host keys, add the `simulator-server-argent-windows.exe`
download target with PE arch validation.
- `stop-metro`: resolve listening PIDs via `netstat -ano` on Windows
(`lsof` is POSIX-only and threw ENOENT).
- `adb.ts`: AVD root resolution used `$HOME` + `startsWith("/")`
(rejects `C:\…`); now `os.homedir()` + `path.isAbsolute()`.
- **`boot-device`**: the emulator was spawned `detached` with
`stdio:"ignore"`; on Windows a detached emulator with NUL stdout/stderr
never reaches `sys.boot_completed` (verified on `windows-latest`: the
identical flag set boots fine with real handles, hangs with NUL).
Redirect the detached emulator's output to a temp log file on win32.
POSIX keeps `"ignore"`.

**Tests** — cross-platform unit coverage for `commandOnPath` (both
branches), win32 `.exe` Android resolution, win32 `.exe`
simulator-server resolution, and a win32 AVD drive-path case; dep-gate
tests now mock at the `commandOnPath` boundary so they're
platform-agnostic.

**CI** — `windows-e2e.yml` (`windows-chromium` on `windows-latest`):
runs the resolver/dep unit tests natively on Windows, confirms `adb.exe`
resolution via the SDK root, then drives a **real headless Chrome over
CDP** through the tool-server (discover → screenshot → describe → tap →
observe the DOM mutation). Flow in `scripts/ci/windows-chromium-e2e.mjs`
(also runnable locally / in Docker). The `simulator-server.exe` build +
the full **Android-emulator E2E on Windows** live in radon CI (the
binary's source is the private radon repo).

## Verification (all green)
- **Chromium control plane on real Windows** (`windows-latest`): `✓
discovered chromium-cdp-9222 → ✓ screenshot → ✓ describe → ✓ gesture-tap
→ ✓ DOM mutation observed`. Resolver/dep unit tests run natively;
`adb.exe` resolves via the SDK root (it's *not* on PATH on the runner —
the gap the resolver closes).
- **Android emulator on real Windows** (radon#134, `windows-latest` /
WHPX): the real Argent path — `boot-device` → `{ booted: true }` →
screenshot via `simulator-server.exe` → gesture-tap — all green. (The
boot-device fix above is what makes the detached emulator reach
`boot_completed`.)
- **Local clean-room E2E**: the Chromium flow runs green in a headless
Linux Docker container (fresh `npm ci`, no host pollution).
- **No regressions**: full tool-server suite (1624) +
native-devtools-ios (16); ESLint/Prettier/typecheck clean; **Wayland
E2E** (Linux AVD boot) and **Vega VVD E2E** still pass (they exercise
the changed `adb.ts` / `boot-device.ts` / `vega-cli.ts` paths).

## Notes
Android-emulator E2E needs WHPX nested virtualization — confirmed
available on the current hosted `windows-latest` image (Server 2025);
the emulator boots hardware-accelerated in ~3 min.

---------

Co-authored-by: Ignacy Łątka <claude-hubert.gancarczyk@swmansion.com>
Co-authored-by: Ignacy Łątka <latekvo@users.noreply.github.com>
2026-07-22 13:53:32 +02:00
Juliusz Wajgelt 013d5b60c5 fix: get ax-service working on ios-remote (sim-remote --json spawn + TCP artifact diagnostics) (#536)
## Summary

Three fixes that together get `describe` (and the other ax-service /
native-devtools tools) working against **ios-remote** (`sim-remote`)
devices — including from a **Linux** host. Reproduced end-to-end against
a live remote iPhone 17 simulator over the QUIC relay.

Before: `argent run describe --udid remote:<UDID>` returned an empty
`ROOT AXGroup` with a misleading "reboot the simulator" hint.

### 1. `sim-remote spawn` output was never valid JSON
(`fix(tool-server)`)

`simctlSpawn` parses the CLI's stdout as one `{exit_code,stdout,stderr}`
(or `{pid}`) JSON object, but `sim-remote spawn` only emits that when
passed `--json`. Without it a **non-detached** spawn streams the child's
raw output live, so `JSON.parse` throws `Unexpected end of JSON input`.

This broke ios-remote describe at the first step:
`remoteIosHost.bootstrapAx` runs `defaults write com.apple.Accessibility
…` through a non-detached `simctlSpawn`, which failed before the
ax-service daemon ever started — surfacing only as an empty AX tree.
Fix: pass `--json` unconditionally (no-op for the already-JSON
`--detach` path).

### 2. The tcp ax-service was resolved/packaged under a host-platform
dir (`fix(native-devtools-ios)`)

The tcp `ax-service` is a **darwin/iOS-simulator** binary that is
uploaded to and `simctl spawn`d on the **remote** macOS orchestrator, so
it's needed on any *host* platform. But it was resolved (and packaged)
under `bin/<hostPlatform>/tcp` via `platformBinDir()`, so a **Linux host
looked at `bin/linux/tcp` and never found the darwin-built binary** —
the ios-remote path was effectively macOS-host-only. (The tcp dylibs
were already neutral at `dylibs/tcp`.)

Moved it to a platform-neutral `bin/tcp`, mirroring `dylibs/tcp`, and
rewired every producer/consumer:
- resolver: `platformTcpBinDir()` → `tcpBinDir()` = `BIN_DIR/tcp`
- `native-devtools-ios/scripts/build.sh`: `bin/darwin/tcp` → `bin/tcp`
- `scripts/download-native-binaries.sh`: `TCP_BIN_DIR` → `bin/tcp`
- `packages/argent/scripts/bundle-tools.cjs`: copy from/to `bin/tcp`
- tests assert the neutral location on both linux and darwin

### 3. Missing tcp artifacts were undiagnosable
(`fix(native-devtools-ios)`)

When a tcp artifact is absent (local/dev build, older package), the bare
`... not found` error was thrown deep in the ax-service factory, where
`describeIos` swallowed it and returned an empty tree plus
`DEGRADED_HINT` — telling the agent to `boot-device --force`, a dead
end. The only escape was discovering `ARGENT_SIMULATOR_SERVER_TCP_DIR`
by reading source. Fix: `requireTcpArtifact` throws an actionable error
naming the exact path, the override env var, and how to build it;
`describeIos` surfaces that instead of the reboot hint.

## Testing

- New `sim-remote-spawn-json.test.ts` — asserts `--json` on both plain
and `--bin/--detach` argv, before the `--` separator.
- `native-devtools-ios/test/index.test.ts` — the tcp binary resolves
from the neutral `bin/tcp` on **both** linux and darwin; the not-found
errors name their override env var.
- `native-devtools-ios` (16) + ios/describe tool-server suites pass;
typecheck, eslint, prettier clean.
- Manual end-to-end against `remote:<UDID>` (darwin host): binary at
`bin/tcp` → full tree from `source: "ax-service"`, no hint; binary
removed → actionable `ARGENT_SIMULATOR_SERVER_TCP_DIR` hint.
2026-07-22 08:47:52 +02:00
Juliusz Wajgelt 275f4c9968 fix(ios-remote): unblock native-devtools and keyboard on non-macOS hosts (#472)
## Problem

Argent can drive a **remote** iOS simulator (`ios-remote` / `remote:`
device ids) from a non-macOS host via the `sim-remote` CLI. Two tools
that were supposed to work in that setup failed because local-only
guards fired on the remote code path:

1. **native-devtools family** (`native-describe-screen`,
`native-find-views`, keyboard injection, …) threw `... requires a macOS
host` on Linux. Root cause: `requireDarwin()` in
`packages/native-devtools-ios/src/index.ts` gated **every** dylib/binary
accessor — including the **TCP variants** that exist specifically to be
*uploaded to the remote Mac orchestrator*, never executed locally.
`remoteIosHost` reaches those accessors (`setupNativeDevtoolsEnvRemote`
→ `tcpInjectionDylibs()`; `spawnAxDaemonRemote` →
`axServiceBinaryPathTcp()`) *after* the code has already committed to
the remote path, so the gate was redundant and wrong.

2. **`keyboard`** declared `appleRemote: { simulator: true }` capability
but its `dispatchByPlatform` had **no `iosRemote` branch**, so an
`ios-remote` device passed the capability check and then threw `declares
ios-remote capability but has no iosRemote branch` at dispatch. Its
local iOS handler also probes tvOS via local `xcrun`, which can't run
off-Mac anyway — but remote sims are always iOS.

## Change

- **native-devtools-ios**: remove `requireDarwin(...)` from the four
`*Tcp` accessors (`bootstrapDylibPathTcp`, `nativeDevtoolsDylibPathTcp`,
`keyboardPatchDylibPathTcp`, `axServiceBinaryPathTcp`); the existing
file-existence check stays, so a host missing the downloaded TCP
artifacts still gets a clear "not found" error. Local and tvOS accessors
remain darwin-gated (they're `simctl spawn`d on the local host, and
`ios-remote` is iOS-only).
- **keyboard**: add `makeIosRemoteImpl` that skips the tvOS probe and
types straight over `typeSimulatorServer` (which already routes
`ios-remote` through the sim-remote MoQ transport), and wire an
`iosRemote` branch into the dispatch — mirroring how `paste` already
works.

No other changes needed: `boot-device`'s remote path already skips the
darwin check, and the `native-*` tools already preflight the
`sim-remote` dependency for `ios-remote`. An audit of every iOS tool
handler confirmed these two were the complete set of
"advertised-but-blocked" remote services; the profiler / `await-*` tools
are intentionally local-only (they declare `apple`, not `appleRemote`,
and cleanly reject).

## Tests

- `native-devtools-ios`: inverted the two tests that asserted the TCP
accessors throw on Linux — they now assert the TCP dylibs/ax-service
**resolve** on a simulated Linux host, plus a case that a missing
artifact yields a plain not-found error rather than the macOS-host gate.
- `tool-server`: added two `dispatchByPlatform` regression tests —
correct `ios-remote` routing, and the "declares appleRemote but no
iosRemote branch" wiring error that the keyboard bug tripped.
- All package tests pass; both packages typecheck clean.

## Verification

On a non-macOS host with `sim-remote` configured against a remote Mac
sim:
1. Attach a `remote:<uuid>` simulator (`list-devices` shows it as
`ios-remote`).
2. Run `native-describe-screen` / `native-find-views` and the `keyboard`
tool — confirm they operate instead of throwing the macOS-host /
no-branch errors.
3. On macOS, confirm local (non-remote) native-devtools + keyboard still
work (removing the guard is a no-op on darwin).
2026-07-06 17:12:20 +02:00
Juliusz Wajgelt 20f5a1282c feat: initial sim-remote support (#291)
## Summary

Adds **initial support for remote iOS simulators** ("sim-remote") —
simulators that run in the cloud (radon-cloud orchestrator) and are
driven from the dev's machine over a QUIC/MoQ tunnel, alongside the
existing local iOS simulators. A remote sim is exposed as a new device
platform, `ios-remote`, and the existing
interaction/inspection/profiling tools work against it through the same
tool surface.

To get there without scattering `isRemote` branches across every tool,
the iOS code paths are refactored behind a small set of
host/transport/backend abstractions so each tool stays
transport-agnostic.

## How it works

- **Discovery** — `list-devices` enumerates remote sims via the
`sim-remote` CLI in addition to local `simctl`. They classify as
`platform: "ios-remote"`. Enumeration is best-effort: if `sim-remote`
isn't installed or the user isn't logged in, it silently returns none.
- **Transport** — remote interaction goes over a MoQ relay
(WebTransport/QUIC). `moq-client.ts` subscribes to the server-published
`simulator` broadcast (catalog/video/screenshot) and publishes a
`control` track carrying protobuf-encoded input commands (touch / key /
button / rotate / wheel / screenshot). WebTransport is provided in Node
by `@fails-components/webtransport`, polyfilled lazily on first use.
- **Native devtools over the tunnel** — unix sockets don't bridge the
QUIC tunnel, so on remote sims `ax-service` and `native-devtools` are
forced onto TCP with OS-assigned ephemeral ports, and a reverse proxy is
wired before the in-sim daemon dials back.

## Key components

New (`packages/tool-server/src/`):
- `utils/sim-remote.ts` — thin wrapper around the `sim-remote` CLI
(simctl verbs, `moq-info`, proxy), propagating CLI stderr verbatim.
- `utils/moq-client.ts` — pure-JS MoQ client for the remote
simulator-server relay.
- `utils/datachannel-proto.ts` + `proto/datachannel.proto` — vendored
protobuf schema + encoders for the control channel.
- `utils/ios-host.ts` — `IosHost` abstraction (`localIosHost` /
`remoteIosHost`, picked by `pickIosHost(device)`) capturing the
local-vs-remote differences (transport, env setup, proxying,
`requiresTcp`).
- `utils/simctl-backend.ts` — strategy for simctl verbs so one iOS
handler serves both `xcrun simctl` (local) and `sim-remote simctl`
(remote).
- `utils/ax-prefs.ts` — AX-pref helpers extracted from `ax-service`.
-
`tools/{launch-app,open-url,reinstall-app,restart-app}/platforms/ios-remote.ts`
+ shared handlers.

Refactors:
- **Strategy pattern** to limit `isRemote`/platform branching inside
tool and blueprint implementations.
- `simulator-client.ts` gains a transport abstraction
(`SimulatorServerTransport`) so call sites stay transport-agnostic;
local sims back it with WebSocket+HTTP, remote sims with the MoQ client.
- `ax-service` / `native-devtools` blueprints updated for ephemeral TCP
ports and the `ios-remote` platform.
- Dependency checks: tools that pick a platform path internally now gate
on the right CLI (`sim-remote` vs `xcrun`).

## New dependencies

`@moq/lite`, `@moq/net`, `@fails-components/webtransport`,
`@fails-components/webtransport-transport-http3-quiche`, `protobufjs`.

## Testing

- Existing unit suite passes (CI green); the native-devtools
status/describe tests now stub the platform dep-check so they exercise
their logic, not the host toolchain.
- E2E device-smoke jobs (local iOS sim, Android, Chromium, remote VVD)
pass.

---

<sub>Branch rebased onto latest `main` (linear history). `sim-remote` is
opt-in — only required when driving a remote iOS simulator.</sub>
2026-07-01 15:57:47 +02:00
Mateusz Ścianek b8afbed183 feat(tv): Apple TV (tvOS) and Android TV support (#374)
Adds end-to-end support for driving **Apple TV (tvOS)** and **Android TV
(leanback)** targets through argent, using a focus-driven interaction
model (TVs have no touchscreen — interaction is moving a focus highlight
with the remote).

This PR was reworked after review to **reuse the existing cross-platform
tool surface and the `tv-remote` tool from the Vega/Fire TV work
(#366)** rather than ship a separate family of `tv-*` tools.

## What this delivers

TV targets are driven by the **same cross-platform tools as every other
platform**, routed through the existing `dispatchByPlatform` fork
mechanism — there are no dedicated
`tv-describe`/`tv-navigate`/`tv-type`/`tv-set-focus` tools:

- **`describe`** — on a `runtimeKind: "tv"` target, returns the
focus-driven view (focused + focusable elements) instead of a tap tree.
On Android TV it auto-falls-back to the full `uiautomator` tree when the
RN focus engine exposes nothing.
- **`tv-remote`** — the cross-platform remote/D-pad tool from #366, now
extended with `ios` (Apple TV HID daemon) and `android` (Android TV adb
keyevents) branches alongside the existing `vega` branch. Single button,
a `repeat`, or a whole path (`["up","right","select"]`) in one call.
- **`keyboard`** — types into the focused field on a TV target (named
keys are rejected there — they're navigation, which belongs to
`tv-remote`).
- **`button`** stays hardware-only (phones/tablets); it is not a TV
tool.

**Apple TV** runs two native daemons (in-sim AX service + host-side HID
daemon), shipped via the `argent-private` submodule. **Android TV**
reuses the same tool surface, adb-backed (`input keyevent`, `uiautomator
dump`, `input text`).

## Remote vocabulary parity

`tv-remote` exposes the full 16-button vocabulary
(`up`/`down`/`left`/`right`/`select`/`back`/`home`/`menu`/`playPause`/`rewind`/`fastForward`/`next`/`previous`/`volumeUp`/`volumeDown`/`mute`):

| | Apple TV | Android TV | Vega |
|---|---|---|---|
| D-pad / select / back / menu / home / playPause | ✅ | ✅ | ✅ |
| media-transport + volume/mute | ❌ rejected | ✅ | ✅ |

Media-transport/volume keys **genuinely work on Android TV** (real
keycodes — verified live: `volumeUp` moved `STREAM_MUSIC`, `mute`
toggled per `dumpsys audio`). On the **Apple TV simulator** they are
**rejected with a clear error**: on-device testing confirmed the tvOS
sim's HID stack silently drops Consumer-Control events, so returning
success would be a lie.

## Key design points
- **tvOS UDIDs are UUID-shaped and indistinguishable from iOS by
shape.** Handled with `runtimeKind` detection (tvOS runtime string for
Apple TV; `pm list features` leanback/television for Android TV — *not*
`ro.build.characteristics`, which lies on TV emulators).
- Converted launch-app / restart-app / screenshot / screenshot-diff /
run-sequence from **eager** to **lazy** service resolution, so a tvOS
target never spins up (and hangs on) the iOS-only simulator-server /
native-devtools blueprints.
- Native injection selects the platform-matched (TVOSSIMULATOR) dylib
slice; daemons recycle across sim reboots and app relaunches so
injection and focus survive.
- SKILL.md footprint minimized per review: the two TV skills were
collapsed into a single lean **`argent-tv-interact`** (~40 lines).

## Verification
- `npm run build`, ESLint, Prettier, and the full tool-server suite
(**1565 tests**) all pass; CI green (incl. the Apple TV / Android TV /
Vega e2e jobs).
- Core flows verified live against real apps on both an Apple TV 4K
simulator and a Google ATV emulator.

## Dependency / merge order
Pins the `argent-private` submodule to the tip of its `feat/tv-support`
branch (software-mansion/argent-private#20). **Merge that PR to `main`
first, then bump the submodule pointer here to the merged SHA before
merging this PR.**

🤖 Generated with [Claude Code](https://claude.com/claude-code)

---------

Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-01 14:59:37 +02:00
filip131311 73cf47bae6 feat: support arm64 Linux simulator-server binary (#328)
## Summary

The only Linux simulator-server binary argent ships today is x86_64
(`simulator-server-argent-linux` — verified: `ELF 64-bit … x86-64`). On
arm64 Linux hosts (Lima/UTM VMs on Apple Silicon, arm cloud instances,
Raspberry Pi-class devices) the package has no usable binary — the
x86_64 ELF would only fail with `ENOEXEC` at spawn time.

This PR teaches the whole binary pipeline about a **host platform key**:
`process.platform` everywhere, except arm64 Linux which maps to
`linux-arm64`. macOS keeps a single `darwin/` dir because its binary is
universal (lipo); Linux binaries are single-arch ELFs, so each arch gets
its own platform-keyed directory. x86_64 Linux keeps the existing
`linux` key for backward compatibility.

## Changes

- **`@argent/native-devtools-ios` resolver** — new exported
`hostPlatformKey()`; `simulatorServerBinaryPath()` resolves
`bin/linux-arm64/` on arm64 Linux and names the searched key in its
error message.
- **`argent-simulator-server.cjs` dispatcher** (npm `bin` entry) —
mirrors the same key (duplicated deliberately; the dispatcher ships as a
standalone file).
- **`bundle-tools.cjs`** — `linux-arm64` added to the supported host
platform dirs; copied into the package when staged, warn-and-skip
otherwise (same as x86_64 Linux).
- **`scripts/download-simulator-server.sh`** — downloads
`simulator-server-argent-linux-arm64` into `bin/linux-arm64/`; tolerates
the asset being absent (warn + skip) until the upstream release ships
it, so publishing keeps working in the meantime.
- **`scripts/dev.cjs`** — copies the current host's binary by key.
- **publish / publish-next / build-package-artifact workflows** —
`linux-arm64` added to the binary inventory; gated by the existing
`ARGENT_REQUIRE_LINUX_BINARY` flag (now covering both Linux keys via a
`linux*` glob).

## Tests

- Resolver: new arch-aware suite — `linux`+`arm64` → `bin/linux-arm64`,
`linux`+`x64` → `bin/linux`, `darwin`+`arm64` → `bin/darwin`, and the
missing-binary error names `linux-arm64`.
- Dispatcher: end-to-end test faking `process.platform`/`process.arch`
in a child process to exercise the real resolution path on any host.
- Full suite: 146 files / 1651 tests pass. `tsc --build` clean.
- `download-simulator-server.sh` exercised against the live `radon-main`
release: downloads darwin + linux, warn-and-skips the not-yet-published
arm64 asset.

## Dependencies

Companion PR software-mansion/radon#126 adds the `ubuntu-24.04-arm`
build leg that publishes `simulator-server-argent-linux-arm64` to
`simulator-server-releases`. This PR is safe to merge first (the
download script and verify steps tolerate the missing asset); arm64
hosts start working once a release containing the new asset is cut.
2026-06-12 16:20:23 +02:00
Ignacy Łątka 2be58a5cf1 fix(boot-device): five correctness fixes from post-merge Linux review (#296)
## Summary

Five issues found in the post-merge code review of #249 (Linux support).
All confirmed present on main; none fixed by #194.

### H1 — `awaitFirstRealFrame` timeout leaves emulator running

`awaitFirstRealFrame` is called after the cold-boot `try/catch` closes.
On a SurfaceFlinger timeout the emulator process stayed alive:
`inFlightBoots.finally` cleared the map entry, so the next `boot-device`
call found the stale serial via the `alreadyRunning` fast path, had to
run `assertScreencapAlive`, killed it there, and then fell through to
another full cold boot — doubling latency and surfacing a confusing
"wedged framebuffer" error instead of the original timeout.

**Fix:** wrap the `awaitFirstRealFrame` call in a try/catch that calls
`killEmulatorQuietly` before re-throwing.

### H2 — `awaitFirstRealFrame` budget not clamped against
`overallDeadline`

Every `attemptBoot` stage clamps via `Math.min(params.attemptDeadline,
…)`. `awaitFirstRealFrame` received the fixed
`STAGE_BUDGET.firstRealFrame` (90 s) with no knowledge of
`overallDeadline`, allowing total wall time to silently exceed
`bootTimeoutMs` by up to 90 s — violating the documented contract and
the Zod schema's `max(900_000)`.

**Fix:** pass `Math.min(STAGE_BUDGET.firstRealFrame, Math.max(0,
overallDeadline - Date.now()))`.

### H3 — `ARGENT_SIMULATOR_SERVER_DIR` semantic changed without
migration hint

The env var previously pointed directly at the directory containing
`simulator-server`; it now points at the root of the per-platform tree.
A user with the old flat layout gets a bare "binary not found" with no
explanation of what changed.

**Fix:** detect the old flat layout and include a migration hint in the
error message; update the env var's doc comment.

### M4 — `ARGENT_EMULATOR_NO_WINDOW=false` silently enables headless
mode

`selectExtraEmulatorArgs` used a deny-list (`!== "0"`) so `"false"` and
`"no"` — natural shell idioms for "disabled" — both mapped to
`-no-window`. Test suite covered `""`, `" "`, `"0"` but not `"false"`.

**Fix:** switch to an allowlist `["1", "true", "yes"]`; add `"false"`
and `"no"` to the parameterized off-test.

### M5 — `bootstrapDylibPathTcp` / `nativeDevtoolsDylibPathTcp` missing
`requireDarwin`

All six non-TCP dylib/binary exports gained explicit `requireDarwin()`
guards in #249. The two TCP dylib exports did not. A Linux caller gets
"dylib not found" instead of "requires macOS host".

**Fix:** add `requireDarwin()` as the first statement in both TCP dylib
functions; add a test.

### S7 (bonus) — `selectGpuMode` validation fires mid-function after
slow I/O

`selectGpuMode()` and `selectExtraEmulatorArgs()` were called inside
deep nested code after several seconds of I/O. A typo in
`ARGENT_EMULATOR_GPU_MODE` surfaced late with a spurious "emulator has
been terminated" suffix appended.

**Fix:** call both once at the top of `bootAndroidImpl`, just after
`ensureDep`, and reuse the captured values — eliminates the late error
and the redundant double-call.

## Test plan

- `npm run test -w @argent/tool-server` — **847 passed** (was 845; +2
for `false`/`no` NO_WINDOW cases)
- `npm run test -w @argent/native-devtools-ios` — **10 passed** (was 8;
+2 for TCP dylib darwin gate and migration hint)
2026-06-03 17:32:28 +02:00
Ignacy Łątka 80661fad8f feat: Linux support (#249)
This PR makes Linux work.

# AI Summary 

<details>
Brings Argent up on Linux as a host: per-platform npm bundle, renderer
selection that actually works on hybrid-GPU / Wayland / containerized
Linux, hot-boot guarding that survives the SwiftShader composite gap, a
real Linux preflight, and a Wayland-headless E2E job in CI. macOS stays
on
the path it was on before (no `-gpu` flag was passed; AVD config
decided);
nothing about the iOS Simulator behavior changes.

The diff is broader than "ship the Linux artifact" — calling it out
below
because several pieces affect macOS too and reviewers should be primed
for
that rather than skim past expecting "just packaging."

### What's actually in here

**npm packaging (the original framing — still load-bearing)**

| File | Change |
|---|---|
| `packages/argent/scripts/argent-simulator-server.cjs` (new) | Node
dispatcher exposed as the `argent-simulator-server` bin entry. Joins
`process.platform` into the bin path and execs. Forwards
SIGTERM/SIGINT/SIGHUP parent→child so non-TTY supervisors can't orphan
the binary. |
| `packages/argent/scripts/bundle-tools.cjs` | Copies per-platform
binaries from `packages/native-devtools-ios/bin/<platform>/` into
`packages/argent/bin/<platform>/`. darwin required, linux best-effort. |
| `packages/argent/package.json` | `bin.argent-simulator-server` points
at the dispatcher. |
| `packages/native-devtools-ios/src/index.ts` | Resolver joins
`process.platform` into the simulator-server bin path. iOS-only dylibs
and `ax-service` throw `"requires a macOS host"` on Linux callers so
they get the root cause, not "file not found". |
| `scripts/download-simulator-server.sh` | Downloads
`simulator-server-argent-{macos,linux}` into platform-keyed subdirs.
**Purges each platform dir before its download attempt** so a failed
download can't leave stale binaries in place from a prior run. |
| `scripts/dev.cjs` | Local dev copies the current host's binary into
`bin/<process.platform>/` to match the resolver layout. |
| `.github/workflows/publish{,-next}.yml` | Replaces single `test -x
darwin/...` with a per-platform inventory loop. darwin always required;
Linux gated by `ARGENT_REQUIRE_LINUX_BINARY=1` (flip once radon#118
lands). |

**Linux runtime — emulator boot path**

| File | Change |
|---|---|
| `packages/tool-server/src/tools/devices/boot-device.ts` |
`selectGpuMode()`: Linux defaults to `-gpu swiftshader` (`auto` lands on
lavapipe with ~10× cold-boot slowdown; `-gpu host` produces silent
black-window failures on Optimus / NVIDIA+libglvnd / Wayland-on-hybrid /
containers). macOS keeps `auto` (ANGLE→Metal).
`ARGENT_EMULATOR_GPU_MODE` overrides, **validated against `emulator
-help-gpu`'s whitelist** so a typoed value fails fast instead of burning
the whole boot budget. `ARGENT_EMULATOR_NO_WINDOW=1` appends
`-no-window` for headless contexts (CI / containers / Wayland sessions
with no Qt wayland plugin). |
| `packages/tool-server/src/tools/devices/boot-device.ts` (cont.) |
**Cold-boot:** `awaitFirstRealFrame` polls SwiftShader's lockscreen
composite (PNG byte-count via `screencap -p`); blocks `booted:true`
until a real frame shows up. Without this, callers chaining `boot-device
→ screenshot` get an all-black PNG because `sys.boot_completed=1` fires
5–60 s before the first composite. |
| `packages/tool-server/src/tools/devices/boot-device.ts` (cont.) |
**Hot-boot:** `assertScreencapAlive` polls within an 8 s budget instead
of single-probing. The earlier single-probe caught the sticky-blank
state but also killed the emulator on every transient snapshot-restore
blank, forcing "every boot is cold" cycles. Sticky vs transient is
discriminated by whether the budget exhausts. |
| `packages/tool-server/src/utils/linux-preflight.ts` (new) |
`linuxBootDiagnostics()` checks `/dev/kvm` access. `diagnoseAvdSizing()`
warns when a target AVD's `hw.ramSize`/`vm.heapSize` is below the floor
an aggressive RN/Expo app needs (2G/228M avdmanager defaults wedge under
load). |
| `packages/tool-server/src/utils/android-binary.ts` |
`defaultAndroidRoots()` probes typical SDK install locations when
`ANDROID_HOME`/`ANDROID_SDK_ROOT` are unset — **cross-platform**,
benefits macOS launches from GUI-launched MCP hosts (Claude Code Desktop
etc.) where shell rc env doesn't propagate. |

**Cross-platform fixes that landed alongside**

| File | Change |
|---|---|
| `packages/argent-installer/src/utils.ts` | `getLatestVersion()` now
redirects `npm view`'s stderr to `ignore` so `EBADDEVENGINES` warnings
from a consumer project's `package.json` (e.g. Bluesky's pnpm pin) don't
leak to the user's terminal. **Cross-platform fix**, not Linux-specific.
|

**CI**

| File | Change |
|---|---|
| `.github/workflows/wayland-e2e.yml` (new) | Boots an AVD through the
tool-server under headless Weston; asserts `hw.gpu.mode = swiftshader`
and that screenshots + gesture-tap work without a display. Currently
runs on `pull_request` for the affected paths + `workflow_dispatch`.
Pinned to `radon-daily` for the simulator-server until radon#118 ships a
Linux asset to `radon-main`. |

### Tests added in this PR

- `packages/argent/test/dispatcher.test.ts` — e2e against tmpdir-staged
dispatcher + fake `<platform>/simulator-server`: missing-binary error
path, exit-code passthrough, argv passthrough, SIGTERM forwarding.
- `packages/tool-server/test/native-devtools-ios-resolver.test.ts` —
`requireDarwin` gates for dylibs and `ax-service` on Linux, per-platform
`simulator-server` path resolution, missing-binary error,
`ARGENT_NATIVE_DEVTOOLS_DIR` override.
- `packages/tool-server/test/linux-preflight.test.ts` — KVM diagnostic
shape + `diagnoseAvdSizing` (ram low, heap low, both, neither, missing
keys).
- `packages/tool-server/test/boot-device-hotboot.test.ts` — extended
with `it.each([linux→swiftshader, darwin→auto])` so a single CI runner
exercises both GPU branches (was runner-platform-dependent, regressions
could pass on both runners individually). New cases for the wedged-frame
fallback (under fake timers because the polling budget is short but
real-time enough to exceed vitest's 5 s default), the GPU-mode whitelist
rejection, and the cold-boot composite-wait timeout.
- `packages/tool-server/test/android-binary.test.ts` — extended for
`defaultAndroidRoots` probe ordering and HOME pinning.

### Verification

- `tsc --build`: clean apart from pre-existing
`@argent/native-devtools-android` import errors unrelated to this
branch.
- `vitest run` in `packages/tool-server` and `packages/argent`: 689 + 11
= 700 tests passing; the 4 pre-existing test-file load failures
(native-devtools-android missing) reproduce on `main` and are out of
scope.
- `npm pack -w @swmansion/argent`: produces `swmansion-argent-0.8.0.tgz`
with the per-platform layout.
- Wayland-e2e: triggered on this branch — link will be in a PR comment
once the run completes.
- Manually verified end-to-end on a Wayland-on-hybrid-GPU developer
laptop: AVD boots through the tool-server with `-gpu swiftshader`,
screencap returns real frames, gesture tools work.

### Dependencies / what still gates this

- **radon#118** must land before the Linux artifact ships through the
default channel. The download script tolerates the asset being absent
today (best-effort), so this PR is technically safe to merge before —
Linux installs just won't get a working `simulator-server` until the
upstream artifact is published. Once it lands:
  - Drop the `radon-daily` arg in `.github/workflows/wayland-e2e.yml`.
  - Flip `ARGENT_REQUIRE_LINUX_BINARY` to `1` in both publish workflows.
- **wayland-e2e is not a required status check** today (no branch
protection on `main` requires it). Worth turning on before merging
anything else that touches the Linux boot path.

### Related

- radon#118 — produces the `simulator-server-argent-linux` artifact this
PR consumes.
- argent-private#11 — cross-builds the iOS Simulator dylibs on Linux.
Strictly orthogonal: those dylibs are macOS-runtime-only regardless of
where they're built, and this PR keeps them under `dylibs/` with a clean
error path on Linux callers.

</details>

Fixes #246
2026-06-03 15:55:39 +02:00
Juliusz Wajgelt 800b781faf feat: make ax-service a socket client, add optional TCP connection to native tools (#270)
- flips the server-client relationship between `tool-server` and
`ax-service` launched on iOS simulators: now, `ax-service` connects to a
listener in `tool-server`
- adds an option to connect to `ax-service` / native devtools dylib via
TCP instead of UNIX sockets

Corresponds to [argent-private PR
#12](https://github.com/software-mansion/argent-private/pull/12)
2026-06-02 17:11:18 +02:00
Filip131311 faf6911801 Fix: removeing other dylibs injected into the simulator (simCam compatibility) 2026-04-10 16:38:55 +02:00
Paweł Fornagiel 82418eeb92 feat: AXService daemon, describe tool native-devtools path, and submodule bump (#98)
* feat: first implementation integration of ax-service for enhanced accessibility support

* feat: enhance ax-service with automation enablement and daemon management

* feat: export ensureAutomationEnabled function for improved accessibility automation in simulator server

* feat: add new build scripts for native development and update binary files

* feat: enhance describe tool to support native-devtools fallback and introduce DescribeResult interface

* chore: bump version to 0.4.1

* chore: bump argent-private to main; list ax-service in LICENSE

- Point packages/argent-private at current main and set submodule branch.
- Declare packages/native-devtools-ios/bin/ax-service as proprietary alongside simulator-server and dylibs.

Made-with: Cursor

* docs: document ax-service as proprietary across LICENSE and README

- Extend root README and CONTRIBUTING requirements (mcp README syncs from root at build).
- List bin/ax-service in @swmansion/argent and native-devtools-ios LICENSE.
- Assert ax-service is present and executable in publish workflow.

Made-with: Cursor

---------

Co-authored-by: Filip131311 <Filip.kaminski@swmansion.com>
2026-04-10 11:25:23 +02:00
Filip131311 f7348886d2 fix: new describe crashes 2026-04-07 19:09:12 +02:00
Paweł Fornagiel 167ccf409d fix: move simulator-server binary to native-devtools-ios and fix esbuild bundling (#82)
* chore: update simulator-server path references across documentation and scripts

* feat: add native-devtools-ios entry to bundle-tools script
2026-04-07 18:25:48 +02:00
Filip131311 8c2a313c76 chore: format codebase with Prettier
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-03 14:53:58 +02:00
Filip131311 47b66b3eed feat: add native devtools iOS — view hierarchy, network inspection, passive simulator watcher
- Adds native-devtools-ios package with pre-built dylibs (libNativeDevtoolsIos, libKeyboardPatch, libInjectionBootstrap)
- Passive simulator watcher injects dylibs into all booted simulators on tool-server startup, eliminating manual restart requirement
- Lazy network activation: NSURLProtocol interception is opt-in per bundleId via Control socket command, re-activated on reconnect
- New tools: native-find-views, native-full-hierarchy, native-network-logs, native-devtools-status
- dev script: non-fatal argent-private submodule (uses pre-built dylibs when source unavailable)
- Adds Prettier config and format script
- Updates CONTRIBUTING.md with npm run dev workflow and project structure

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-03 14:53:45 +02:00