mirror of
https://github.com/software-mansion/argent.git
synced 2026-09-14 19:27:14 +08:00
feat/android-atomic-clear
2 Commits
| Author | SHA1 | Message | Date | |
|---|---|---|---|---|
|
|
7400179b5b |
Windows support: Android + Chromium host control plane (#421)
## What Makes Argent run on Windows. iOS Simulator is macOS-only (Apple), so on Windows that means the **Android + Chromium** host control plane. The blocker was twofold: (1) no Windows `simulator-server` binary, and (2) POSIX-only assumptions in the tool-server. Companion radon PR builds the binary and runs the Android emulator E2E on Windows: software-mansion/radon#134. ## Changes **Windows-aware tool-server / resolver / bundling** - New shared `commandOnPath()` helper — `where` on Windows, `command -v` via `/bin/sh` on POSIX. `android-binary`, `check-deps`, and `vega-cli` previously hardcoded `/bin/sh`, which never matches on Windows. - `android-binary`: append `.exe` to `adb`/`emulator` in the `$ANDROID_HOME` fallback; probe `%LOCALAPPDATA%\Android\Sdk` (Android Studio's Windows default). - simulator-server resolver + dispatcher + `bundle-tools` + `download-simulator-server.sh`: ship and resolve `simulator-server.exe` on `win32` (new `simulatorServerBinaryName()`), add `win32` to the bundled host keys, add the `simulator-server-argent-windows.exe` download target with PE arch validation. - `stop-metro`: resolve listening PIDs via `netstat -ano` on Windows (`lsof` is POSIX-only and threw ENOENT). - `adb.ts`: AVD root resolution used `$HOME` + `startsWith("/")` (rejects `C:\…`); now `os.homedir()` + `path.isAbsolute()`. - **`boot-device`**: the emulator was spawned `detached` with `stdio:"ignore"`; on Windows a detached emulator with NUL stdout/stderr never reaches `sys.boot_completed` (verified on `windows-latest`: the identical flag set boots fine with real handles, hangs with NUL). Redirect the detached emulator's output to a temp log file on win32. POSIX keeps `"ignore"`. **Tests** — cross-platform unit coverage for `commandOnPath` (both branches), win32 `.exe` Android resolution, win32 `.exe` simulator-server resolution, and a win32 AVD drive-path case; dep-gate tests now mock at the `commandOnPath` boundary so they're platform-agnostic. **CI** — `windows-e2e.yml` (`windows-chromium` on `windows-latest`): runs the resolver/dep unit tests natively on Windows, confirms `adb.exe` resolution via the SDK root, then drives a **real headless Chrome over CDP** through the tool-server (discover → screenshot → describe → tap → observe the DOM mutation). Flow in `scripts/ci/windows-chromium-e2e.mjs` (also runnable locally / in Docker). The `simulator-server.exe` build + the full **Android-emulator E2E on Windows** live in radon CI (the binary's source is the private radon repo). ## Verification (all green) - **Chromium control plane on real Windows** (`windows-latest`): `✓ discovered chromium-cdp-9222 → ✓ screenshot → ✓ describe → ✓ gesture-tap → ✓ DOM mutation observed`. Resolver/dep unit tests run natively; `adb.exe` resolves via the SDK root (it's *not* on PATH on the runner — the gap the resolver closes). - **Android emulator on real Windows** (radon#134, `windows-latest` / WHPX): the real Argent path — `boot-device` → `{ booted: true }` → screenshot via `simulator-server.exe` → gesture-tap — all green. (The boot-device fix above is what makes the detached emulator reach `boot_completed`.) - **Local clean-room E2E**: the Chromium flow runs green in a headless Linux Docker container (fresh `npm ci`, no host pollution). - **No regressions**: full tool-server suite (1624) + native-devtools-ios (16); ESLint/Prettier/typecheck clean; **Wayland E2E** (Linux AVD boot) and **Vega VVD E2E** still pass (they exercise the changed `adb.ts` / `boot-device.ts` / `vega-cli.ts` paths). ## Notes Android-emulator E2E needs WHPX nested virtualization — confirmed available on the current hosted `windows-latest` image (Server 2025); the emulator boots hardware-accelerated in ~3 min. --------- Co-authored-by: Ignacy Łątka <claude-hubert.gancarczyk@swmansion.com> Co-authored-by: Ignacy Łątka <latekvo@users.noreply.github.com> |
||
|
|
0bed3624a0 |
feat(vega): Amazon Vega (Fire TV) platform support (#366)
## Summary
Adds **Vega (Amazon Fire TV)** as a third Argent platform alongside iOS
and Android. Vega apps are React Native 0.72 + Hermes running on a QEMU
**Virtual Device (VVD)**, driven by a **D-pad tv-remote rather than
touch**. This PR extends Argent's platform abstraction so the existing
tool surface gates correctly on `vega`, and adds the Vega-specific tools
needed to actually drive a Fire TV app end to end.
### Platform abstraction
- `Platform` gains `vega`; `DeviceKind` gains `vvd` (the QEMU VVD);
`ToolCapability` gains a `vega { vvd, device }` block; `ToolDependency`
gains `vega`.
- `assertSupported()` selects the `vega` capability matrix for Vega
devices; `dispatchByPlatform()` gains an optional `vega` branch, and a
Vega dispatch with no branch throws `NotImplementedOnPlatformError`
(501).
- New `vega-cli` util (modeled on `adb.ts`) resolves `vega`/`kepler`
from `PATH` or `~/vega/bin` with the same hardened exec/quoting;
`check-deps` resolves and hints the `vega` dependency.
- The `simulator-server` blueprint is never wired for `vega` (Vega uses
`adb` + the `vega`/`kepler` CLI, not the proprietary binary).
### How Vega is wired
- **Input / screenshot / describe** go over `adb` (input via
`inputd-cli`, screenshots host-side via the Android emulator console,
element tree via the on-device automation toolkit).
- **App lifecycle** goes over the `vega`/`kepler` CLI.
- v1 is **Virtual-Device-only**: every Vega capability is declared
`vvd`. Physical Fire TV is out of scope and untested — the tool-server
does not connect to or detect hardware, so `resolveDevice` classifies
every `amazon-` serial as a VVD by shape. A physical device is therefore
not classified as `device` and not rejected at the capability gate;
supporting and gating real hardware is deferred to a version where it
can be tested.
- Vega runs **React Native 0.72**, which predates the new React Native
DevTools. The CDP/Hermes debugger surface (`debugger-*`, React/native
profilers) depends on integration points the new DevTools provides, so
**debugging and profiling are out of scope for this PR** — Vega
profiling/crash analysis is handled by the
`amazon-devices-buildertools-mcp` server instead.
### Also includes
- `argent-vega` skill documenting the full Vega workflow (target
discovery, the describe → compute-path → `tv-remote` navigation loop,
text injection).
- Vega VVD end-to-end CI workflow.
## Feature support by platform
Legend: ✅ supported · ❌ not supported · ⚠️ degraded / conditional · —
not applicable
| Feature (tool) | iOS | Android | Chromium | **Vega (VVD)** | Vega
notes |
|---|:---:|:---:|:---:|:---:|---|
| **Device discovery** (`list-devices`) | ✅ | ✅ | ✅ | **✅** | Tagged
`platform:"vega"`, `kind:"vvd"`; pass `serial` as `udid` |
| **Boot / start device** | ✅ | ✅ | — | ✅ | |
| **Launch app** (`launch-app`) | ✅ | ✅ | ✅ | **✅** | `bundleId` =
interactive-component app id from `manifest.toml` |
| **Restart app** (`restart-app`) | ✅ | ✅ | ✅ | **✅** | Terminate +
relaunch |
| **Reinstall app** (`reinstall-app`) | ✅ | ✅ | ❌ | **✅** | Uninstall +
install a `.vpkg` |
| **Screenshot** (`screenshot`) | ✅ | ✅ | ✅ | **✅** | Host-side via
emulator console (needs `adb`); rotation ignored (fixed landscape) |
| **Describe / element tree** (`describe`) | ✅ | ✅ | ✅ | **✅** |
On-device automation toolkit; surfaces `[focused]`/`[selected]` +
normalized frames |
| **Touch gestures** (`gesture-tap`/`swipe`/`scroll`/`drag`/`custom`) |
✅ | ✅ | ✅ | **❌** | Vega is tv-remote-driven; gestures error — use
`tv-remote` |
| **Pinch / rotate gesture** (`gesture-pinch`/`gesture-rotate`) | ✅ | ❌
| ⚠️ | **❌** | N/A on a TV |
| **Remote / D-pad** (`tv-remote`) | — | — | — | **✅** | Vega-only tool;
single key, repeat, or a whole path in one call |
| **Hardware buttons** (`button`) | ✅ | ✅ | — | **❌** | Remote keys live
in `remote` instead |
| **Text input** (`keyboard`) | ✅ | ✅ | ✅ | **✅** | Whole-string
injection via `inputd-cli send_text` |
| **Rotate orientation** (`rotate`) | ✅ | ✅ | — | **❌** | TV framebuffer
is fixed landscape |
| **Open URL / deep link** (`open-url`) | ✅ | ✅ | ✅ | **❌** | Not wired
on Vega |
| **JS debugger** (`debugger-*`) | ✅ | ✅ | ✅ | **❌** | RN 0.72 predates
the new RN DevTools — out of scope for this PR |
| **Native devtools / AX** (`native-describe-screen`, etc.) | ✅ | ❌ | —
| **❌** | iOS-only |
| **Native profiler** (`native-profiler-*`) | ✅ | ✅ | — | **❌** | Use
`amazon-devices-buildertools-mcp` (Perfetto) instead |
| **React profiler** (`react-profiler-*`) | ✅ | ✅ | — | **❌** | Out of
scope; RN 0.72 / new RN DevTools not supported |
| **Screenshot diff** (`screenshot-diff`) | ✅ | ✅ | ✅ | **✅** |
Host-side image comparison; platform-agnostic |
| **Flows record/replay** (`flow-*`) | ✅ | ✅ | ✅ | **✅** | Records any
tool-call sequence |
## Test plan
- [x] `list-devices` surfaces connected Vega devices (`platform:"vega"`,
`kind:"vvd"`)
- [x] `launch-app`, `restart-app`, `reinstall-app`,
`list-installed-apps` work on Vega
- [x] `tv-remote` drives focus (single key, `repeat`, and multi-key
path) and `keyboard` injects whole strings
- [x] `screenshot` returns a frame via the host-side VVD path
- [x] `describe` returns the on-screen element tree with `[focused]`
state and normalized coordinates
- [x] Vega VVD e2e CI workflow passes
- [ ] Test multiple platforms being driven at the same time
- [x] Android + Vega
- [ ] iOS + Vega
- [ ] chrome + Vega
---------
Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com>
|