mirror of
https://github.com/software-mansion/argent.git
synced 2026-09-14 19:27:14 +08:00
feat/android-atomic-clear
6 Commits
| Author | SHA1 | Message | Date | |
|---|---|---|---|---|
|
|
96ea94f87a |
feat(flow): add an idle condition that waits for the screen to stop moving (#728)
> Stacked on #574. Replaces the route-fingerprint approach that #727 and #729 carried; both are closed. > > Rebased off the #715-#726 chain so it can merge on #574 alone. That chain owns `DirectiveOutcome.warning` / `StepReport.warning` and the `indeterminate` scoring rule; the small amount of each that this condition needs is carried here, scoped to `idle`, and will conflict textually with #724/#725 for whichever lands second. ## One check a selector cannot express ```yaml - await: { idle: true } ``` Has the screen stopped moving? Flows were substituting fixed `wait:` steps for it, which either wait too long on every run or too little on the run that mattered. ## Why it reads pixels as well as the tree Each signal is blind to what the other sees. The tree cannot see presentation-layer motion. An iOS push or modal dismissal commits its hierarchy up front and then animates a layer for a few hundred milliseconds; a cross-fade or a scrim moves no node at all. Measured on a real Android emulator: a page animating a large element continuously reads as a single static `WebView` node, and the existing `await-screen-idle` tool called it settled in **465 ms, five times out of five**. On a deterministic Chromium page whose DOM is byte-identical across the animation, that tool returned `settled: true` in **407 ms** while this condition failed 8/8. Pixels alone would not do either: they cannot see a tree still churning behind an unchanged surface, and anything animated forever (a video, a shimmer) would make a pixel-only settle unsatisfiable on a screen the tree calls ready. Unlike that tool, this cannot be silently stepped over. Readiness is not an acceptance criterion — the verdict belongs to the identity and outcome checks around it — so a screen that never settles still **passes**, carrying a `warning` that says what the green actually bought. That is what makes it safe to persist in a flow: it reports on every run without ever failing one over a video or a shimmer. The only thing that stops a run is a tree source that cannot be read. ## The rule the design follows The absence of evidence is never evidence. - A capture that did not arrive cannot complete the hold. - Neither can a single agreeing pair. Every animation that reverses has a turning point, and two samples straddling it come back identical while the screen is moving. On a live 3 s cross-fade that passed a default-shaped step on roughly **one run in three**; settling now takes two consecutive still intervals, so `minStableMs: 0` still means three reads. - A round is never started without the budget to observe it with. A round begun with nothing left neither captures nor reads, and both absences were otherwise recorded as facts about the device. - No verdict comes from a latch. A screen that settles and then moves again, or goes blank, has not settled. ## `timeout:` is a real bound No describe path takes an abort signal, so the tree read is raced against what is left of the budget. Without that, a wedged ViewInspector RPC ran 2.25 s past an 8000 ms budget, and a busy Android screen ran 5.4-6.0 s against a 3000 ms one. A read that runs out of step budget is the step ending, not the source failing, and only the latter is reported as an environment problem. ## Failure modes stay apart They call for opposite responses. A screen that never stopped moving is a verdict about the app. A tree that could not be read is not, and it names the foreground check first, because a backgrounded app reads identically to an uninstrumented one and relaunching is the wrong repair. A run whose captures never produced a comparable pair still settles on the tree and says so in a warning, rather than passing off half a proof as the whole one. ## Capture routing and tolerance Captures route exactly as the `screenshot` tool routes them, so tvOS and Vega, which have no simulator-server backend but are perfectly screenshottable through `xcrun` and the emulator console, are covered rather than written off. The pixel comparison owns its tolerance rather than borrowing `screenshot-diff`'s. That one holds a baseline stored across sessions, machines and OS versions against a live capture and must absorb real drift; this one holds two captures one poll apart from a single session, where a static screen reads back byte-identical (measured: zero changed pixels across five consecutive pairs on an idle simulator). The margin is load-bearing, because uniform change is all-or-nothing: at the baseline tolerance any cross-fade slower than ~2 s counted zero changed pixels and read as settled mid-animation. ## Not a screen check A dropped tap leaves the source screen perfectly idle. It belongs after the element check that names the destination, never instead of one. #730 documents the pairing. ## Verification - 3307 tests pass; typecheck, `typecheck:tests`, lint and prettier clean. Eleven mutations applied to the source, all eleven caught by tests. - Driven end to end against a real iOS simulator, a real Android emulator, and a Chromium app through a tool-server built from this branch: static screens pass with no warning (proving captures ran), animating screens pass carrying the warning that names the motion, and the pre-existing tool disagrees exactly where it should. --------- Co-authored-by: Hubert Gancarczyk <claude-hubert.gancarczyk@swmansion.com> |
||
|
|
6d907cc86b |
feat(flow): boot a Chromium instance per launch step (#585)
A `launch:` on Chromium now starts its own Electron instance, so nested e2e flows and mid-flow relaunches work as they do on iOS/Android. Previously the runner booted one app per run and rejected any second chromium launch. A chromium device id _is_ its CDP port, so a launch that starts an app from scratch has to boot one and move the run onto it: `state.device` became reassignable (steps already read it per call), and `state.owned` tracks what the runner booted, torn down in reverse at run end. An instance the runner did not boot — pinned via `--device`, or auto-detected — is attached to, never killed. Relaunching the same app kills its instance and waits for the process to actually exit, or the replacement loses a race against the app's single-instance lock. The runner needs a device before step 1, so `resolveRunDevice` follows a leading `run:` chain to find the launch the run _begins_ with: a fragment composing a chromium e2e flow now boots instead of failing with "No booted chromium device found". A launch declaring no app id for the run's platform stays an error — the run's platform is fixed start to finish. Also fixes a pre-existing teardown leak: the spawned handle is the npm `electron` node wrapper, not Electron, so signalling it left the app and its helpers running (reparented to launchd, still in the dock). Teardown now sweeps the child's process group. **Behavior change:** a fragment leading with `run:` into a chromium e2e flow now boots a fresh instance where it previously attached to a running one; pass `--device` to keep attaching. ## Tests Cover the boot/attach/settle three-way, teardown ordering and the group sweep, device rebinding after a nested launch, same-app retire ordering, cancellation mid-boot, both "no chromium app declared" guards, and the leading-`run:` chain (multi-hop, cyclic, no-launch). The guard, exit-wait and sweep tests are mutation-checked. |
||
|
|
22033e1418 |
feat(flow): allow to run every flow in a directory from flow run (#576)
`argent flow run` now accepts a directory and runs every flow in it sequentially: ``` argent flow run .argent/flows --recursive ``` Discovery uses the same acceptance rules as `flow list` (lowercase `.yaml`, safe stem, readable file), sorted for a deterministic run order. `-r`/`--recursive` walks subdirectories too, skipping dot-directories and `node_modules` and never following directory symlinks. A directory named `foo.yaml` still batches (stat wins over extension). Batch output is failures-only: each flow prints a `[i/n] <path>` header, its failing/errored steps — numbered exactly as a single-mode rerun would number them — and a per-flow summary; the run ends with a `PASS/FAIL — N flows: X passed, Y failed, Z skipped` verdict. `--json` prints one aggregate object with per-flow reports. Exit code reflects the batch (0 pass, 1 any failure, 2 discovery/config errors). `--output` exports keep the single-run `<output>/<flow>/` layout, keyed by subdirectory in recursive runs so same-stem flows in different directories can't clobber each other's snapshots. **Failure semantics:** a flow failing its steps — or one the tool-server rejects as invalid (bad YAML, unparseable step) — fails alone and the batch continues. An infra error (transport death, unclassified failure) stops the batch and counts the remaining flows skipped. To make that distinction possible, tool-error responses now carry the server's failure signal (`error_code`/`error_kind`) on the wire — on the streaming terminal error line and on JSON error bodies — and the tools client surfaces server-answered errors as a typed `ToolInvocationError`. Against a pre-signal server this degrades to stopping on any throw. Not breaking: single-file runs behave exactly as before. |
||
|
|
a0d1bbb1e7 |
feat(flow): indent nested steps in reports by block depth (#524)
Flow reports rendered every step flat, hiding which steps ran inside a `when:` block or a `run:` fragment. The tool-server now stamps `StepReport.depth` (+1 per block directive, omitted at top level) and the CLI/MCP renderers indent step labels and under-step lines by it: ``` ✓ 1 launch ✓ 2 when visible "What's new" — condition met ✓ 3 tap "Skip" ✓ 4 run dismiss [dismiss] ✓ 5 tap "OK" [dismiss] ``` Invariants: - **Wire-compatible both ways** — a flow with no block directives reports byte-identical to the pre-depth shape; a pre-depth server renders flat as before. - **Skipped ≡ entered** — skipped/errored/aborted blocks report the same depths as entered ones, keeping reports comparable run-to-run. - **Untrusted wire data** — renderers clamp depth (display cap, not a producer bound): hostile values render flat or at the cap, never throw or allocate huge strings. Also fixes a pre-existing bug: under-step warning/artifact lines now stay aligned past 99 steps. Tests pin depth on every producer path (entered/skipped/errored/aborted blocks, `run:` success/failure markers, `run:`-in-`when:`) and renderer alignment incl. the clamp boundary. Co-authored-by: Claude Fable 5 <noreply@anthropic.com> |
||
|
|
3f602a7a9b |
feat(flow): conditional when blocks (#498)
## What
A `when:` block runs a step list only when one condition holds — a UI
condition (`exists`/`visible`/`hidden`/`text`, the await/assert shapes)
or a static `platform` test. **No else**, by design: a block exists to
restore determinism (dismiss an interstitial, reconverge), never to
test two paths. Tap-if-present is a one-step block:
`when: { visible: "Got it" }` + `steps: [tap: "Got it"]`.
No per-step `optional:` — `when:` covers every directive once. The key
is rejected at parse with a pointer to `when:`, not silently dropped (a
Maestro habit that would leave a "can't fail" step hard-stopping the
flow).
## How
- The guard reuses the assert engine at the 1s grace (`timeout` is a
parse error), so a skipped block barely costs a clean run.
- Verdicts are evidence-based: no trustworthy read in the window →
indeterminate → the step **errors** ("could not evaluate" is not
"condition false"); a transient read failure after trusted reads showed
the condition false stays a clean skip.
- `platform` folds `ios-remote` into `ios` — the parser rejects that
spelling, so the fold is the only way a guard matches a remote sim.
- A skipped block reports one line per authored step, same shape for
unmet guard, hard stop, or cancellation; everything goes through
`pushReport`, so when lines stream live. Failures inside an entered
block hard-stop as usual.
- Results carry an explicit `aborted` flag; `ok` keys off
fail/error/cancel, not skip lines.
- Nesting is capped at 20, so a cyclic YAML alias is a structured parse
error, not a stack overflow.
## Testing
`vitest` 2546 pass (17 when-specific); `tsc --noEmit` (tool-server,
argent-mcp, argent-cli), eslint, prettier clean.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
|
||
|
|
551c781fb0 |
feat(flow): support running end-to-end flows without agent (#429)
# Flow E2E
This PR turns flows from replayable tool-call recordings into a
declarative, portable e2e test system that runs headlessly via `argent
flow run <name>` — no LLM in the loop, non-zero exit on failure,
suitable for CI.
Agents can still replay flows via `flow-execute` and get the full output
from each step after it finishes.
## Flow format
Flows are YAML files in `.argent/flows/`, now built from **directives**
interpreted by the runner rather than raw tool calls:
- `launch` — terminate + relaunch the app under test (per-platform app
id map supported); its presence marks a flow as **e2e** (controls its
own start state) vs. a **fragment** (runs against current state,
declares an `executionPrerequisite`, composable via `run:` with
cycle/depth guards).
- `tap`, `type` (focus handshake + optional submit), `scroll-to`
(momentum-free, increments by half the container, `within:` for nested
scrollers), `await`/`assert` (`visible`/`exists`/`hidden`/`text`
conditions), `wait`, `snapshot`, `echo`, and raw `tool:` as escape hatch
— still fully supported, so previously recorded flows keep working
unchanged.
- **Selectors** are `{ text, identifier, role }`; a bare string is a
loose selector resolving identifier-first, then visible text. Any
directive failure hard-stops the flow; later steps report `skip`.
## Execution engine
- Flows store no device id — the runner binds a device at replay
(explicit `--device`/`--platform` or the single booted one).
- Selector resolution runs against **platform-unified UI trees**: iOS
native view hierarchy (full testID coverage, gated on native-devtools
connecting), Android full accessibility hierarchy (full resource-id
coverage), Chromium CDP DOM, and the Vega automation toolkit. A shared
flatten/text-hoisting pass lets `text` assertions read what an
identified container visibly shows. Vega is remote-driven, so touch
directives fail with guidance to use `tv-remote`/`keyboard`.
- Steps wait for the tree to **settle** (two consecutive identical
reads) before acting; `launch` additionally gates on platform
tree-source readiness instead of silently degrading.
## Visual snapshots
`snapshot` diffs a full-resolution screenshot against baselines in
`.argent/flows/__baselines__/<flow>/`, keyed by platform + resolution,
with configurable `maxMismatch` and `--update-baselines`. The status bar
is pinned for the whole run (iOS `simctl status_bar`, Android demo mode)
so clocks/battery don't drive diffs. Baseline/current/diff images are
returned as artifacts on failure (and the written baseline on first
capture/update); a clean pass carries none, keeping reports and agent
context lean.
## Recording
The record-live workflow (`flow-start-recording` → `flow-add-step` →
`flow-finish-recording`) now emits directives automatically: coordinate
taps are rewritten to portable selector `tap:` steps (selector captured
from the pre-tap tree), a leading `restart-app` becomes `launch:`,
`flow-execute` of a sibling fragment becomes `run:`, and device ids are
stripped. The skill instructs the agent to polish the saved YAML
afterwards (fold tap+keyboard into `type:`, swipes-to-reach into
`scroll-to:`, awaits into sugar form).
## Also included
- `argent flow run` / `argent flow list` CLI with per-step report
rendering, artifact materialization, and `--json` output.
- New structured failure codes for flow validation, device resolution,
composition, and devtools readiness.
- Extensive unit test coverage (tree adapters, selector matching,
scrolling, composition, type focus, snapshots, status bar).
|