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Switch from static GLB models to Meshy AI rigged models with skeleton support. Load walk/run animation clips from separate GLBs using SkeletonUtils.clone() to preserve bone bindings. AnimationMixer drives idle animations while programmatic wrapper transforms handle punch lunge, block tilt, and head-pop knockout effects. Head bone is detected and animated directly when available. Co-Authored-By: Claude <noreply@anthropic.com>