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rshtirmer c851d3a924 feat(rock-em-sock-em): integrate rigged 3D models with AnimationMixer
Switch from static GLB models to Meshy AI rigged models with skeleton
support. Load walk/run animation clips from separate GLBs using
SkeletonUtils.clone() to preserve bone bindings. AnimationMixer drives
idle animations while programmatic wrapper transforms handle punch
lunge, block tilt, and head-pop knockout effects. Head bone is detected
and animated directly when available.

Co-Authored-By: Claude <noreply@anthropic.com>
2026-02-26 15:45:13 -05:00
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