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rshtirmer 1a44fac3ac feat: add template-based make-game, flight simulator example, and improved audio skill
Replace /new-game with /make-game which copies runnable starter templates
(Phaser 2D and Three.js 3D) instead of generating files from scratch.

Add flight simulator as a second example game demonstrating the full
make-game pipeline: scaffold, visual design, audio, QA tests (16 Playwright),
and architecture review fixes.

Fix SFX looping bug in game-audio skill — SFX now use Web Audio API
directly instead of Strudel (which loops continuously). Update flappy-bird
example with the same fix.

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-29 13:15:03 -05:00

174 lines
4.5 KiB
HTML

<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8" />
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
<title>Flight Simulator</title>
<style>
* { margin: 0; padding: 0; box-sizing: border-box; }
body { background: #000; overflow: hidden; font-family: 'Courier New', monospace; }
canvas { display: block; }
/* HUD Instrument Panel */
#hud {
position: fixed;
top: 20px;
left: 20px;
z-index: 10;
pointer-events: none;
display: flex;
flex-direction: column;
gap: 4px;
background: rgba(0, 10, 20, 0.55);
border: 1px solid rgba(100, 180, 255, 0.3);
border-radius: 6px;
padding: 12px 16px;
backdrop-filter: blur(4px);
min-width: 160px;
}
#hud span {
display: block;
font-size: 16px;
color: #d0e8ff;
text-shadow: 0 0 8px rgba(100, 200, 255, 0.4);
letter-spacing: 1px;
transition: transform 0.15s, color 0.3s;
}
#hud-score {
font-size: 20px;
font-weight: bold;
color: #ffcc00;
text-shadow: 0 0 10px rgba(255, 200, 0, 0.5);
margin-bottom: 4px;
padding-bottom: 6px;
border-bottom: 1px solid rgba(100, 180, 255, 0.2);
}
/* Altitude warning */
#hud-alt.warning {
color: #ff6644;
text-shadow: 0 0 10px rgba(255, 80, 40, 0.6);
}
/* Overlays */
.overlay {
position: fixed;
inset: 0;
display: flex;
flex-direction: column;
justify-content: center;
align-items: center;
z-index: 20;
color: #fff;
opacity: 1;
transition: opacity 0.5s ease;
}
.overlay.hidden {
opacity: 0;
pointer-events: none;
}
.overlay::before {
content: '';
position: absolute;
inset: 0;
background: radial-gradient(ellipse at center, rgba(0,10,30,0.6) 0%, rgba(0,0,0,0.85) 100%);
z-index: -1;
}
.overlay h1 {
font-size: 52px;
margin-bottom: 8px;
letter-spacing: 6px;
text-shadow: 0 0 20px rgba(100, 200, 255, 0.4);
}
.overlay .subtitle {
font-size: 16px;
color: #88bbdd;
margin-bottom: 24px;
letter-spacing: 2px;
}
.overlay .controls {
margin: 10px 0;
font-size: 13px;
color: #8899bb;
line-height: 2.0;
text-align: center;
letter-spacing: 0.5px;
}
.overlay .controls strong {
color: #bbddff;
}
.overlay .score-display {
font-size: 28px;
margin: 10px 0;
text-shadow: 0 0 12px rgba(255, 200, 0, 0.4);
}
.overlay .score-display#best-score {
font-size: 18px;
color: #8899bb;
text-shadow: none;
}
.overlay button {
margin-top: 30px;
padding: 14px 48px;
font-size: 18px;
font-family: 'Courier New', monospace;
font-weight: bold;
letter-spacing: 3px;
color: #fff;
background: linear-gradient(180deg, #3388cc 0%, #2266aa 100%);
border: 1px solid rgba(100, 180, 255, 0.4);
border-radius: 4px;
cursor: pointer;
text-shadow: 0 1px 2px rgba(0,0,0,0.4);
transition: all 0.2s;
}
.overlay button:hover {
background: linear-gradient(180deg, #44aaee 0%, #3388cc 100%);
box-shadow: 0 0 20px rgba(68, 170, 238, 0.3);
transform: scale(1.04);
}
.overlay button:active {
transform: scale(0.97);
}
/* Crashed title red tint */
#gameover-overlay h1 {
color: #ff6644;
text-shadow: 0 0 20px rgba(255, 80, 40, 0.5);
}
</style>
</head>
<body>
<div id="hud">
<span id="hud-score">RINGS: 0</span>
<span id="hud-alt">ALT: 0m</span>
<span id="hud-speed">SPD: 0 km/h</span>
</div>
<div id="menu-overlay" class="overlay">
<h1>FLIGHT SIMULATOR</h1>
<div class="subtitle">Fly through the rings</div>
<div class="controls">
<strong>W / Up</strong> &mdash; pitch down (dive)<br>
<strong>S / Down</strong> &mdash; pitch up (climb)<br>
<strong>A / Left</strong> &mdash; roll left<br>
<strong>D / Right</strong> &mdash; roll right<br>
<br>
Collect golden rings to score.<br>
Don't crash into the ground!
</div>
<button id="play-btn">TAKE OFF</button>
</div>
<div id="gameover-overlay" class="overlay hidden">
<h1>CRASHED</h1>
<div class="score-display" id="final-score">Rings: 0</div>
<div class="score-display" id="best-score">Best: 0</div>
<button id="restart-btn">FLY AGAIN</button>
</div>
<script type="module" src="/src/main.js"></script>
</body>
</html>