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aede0989d2
Implement the complete Gem Catcher game with all core mechanics: - Player basket moves horizontally at bottom of screen (arrow keys + touch) - Gems rain from the sky; catch them for +1 score - Skulls also fall (15% chance); catch one to lose a life - 3 lives with heart indicator, game over at 0 lives - Difficulty ramp: every 10 points increases fall speed and spawn rate - Night sky gradient background theme - GameState tracks lives, difficulty, isMuted - EventBus wired with GEM_CAUGHT, SKULL_CAUGHT, LIFE_LOST, DIFFICULTY_UP - render_game_to_text() includes lives, difficulty, gem/skull counts - GameOverScene preserves createButton() pattern, uses gameState.reset() - Touch input: left half = move left, right half = move right Co-Authored-By: Claude <noreply@anthropic.com>
27 lines
752 B
JSON
27 lines
752 B
JSON
{
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"name": "gem-catcher",
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"version": "1.0.0",
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"type": "module",
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"scripts": {
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"dev": "vite",
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"build": "vite build",
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"preview": "vite preview",
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"test": "npx playwright test",
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"test:headed": "npx playwright test --headed",
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"test:ui": "npx playwright test --ui",
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"test:update-snapshots": "npx playwright test --update-snapshots",
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"verify": "node scripts/verify-runtime.mjs",
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"validate": "node scripts/validate-architecture.mjs",
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"iterate": "node scripts/iterate-client.js --url http://localhost:3000"
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},
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"dependencies": {
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"phaser": "^3.90.0",
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"@strudel/web": "^1.3.0"
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},
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"devDependencies": {
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"vite": "^7.3.1",
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"@playwright/test": "^1.58.0",
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"@axe-core/playwright": "^4.11.0"
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}
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}
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