Files
rshtirmer c262955248 feat: bake Playwright scripts into templates, wire iterate-client into pipeline
The iterate-client.js and verify-runtime.mjs scripts were defined outside
templates and never used in the make-game pipeline. This moves them into
both templates as the single source of truth, fixes the `playwright` →
`@playwright/test` import mismatch, adds robust Playwright prerequisite
checking, and inserts Phase 2.5 (iterate check) into the verification
protocol so every pipeline step gets screenshots + game state feedback.

Also adds render_game_to_text(), advanceTime(), and iterate client docs
to templates, game-qa skill, and CLAUDE.md.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-16 14:43:46 -05:00

57 lines
1.7 KiB
JavaScript

#!/usr/bin/env node
// =============================================================================
// verify-runtime.mjs — Headless runtime verification for browser games
//
// Launches headless Chromium, loads the game, checks for runtime errors
// (WebGL failures, uncaught exceptions, console errors).
// Exit 0 = pass, Exit 1 = fail (prints errors to stderr).
//
// Usage:
// node scripts/verify-runtime.mjs
// PORT=5173 node scripts/verify-runtime.mjs
// =============================================================================
import { chromium } from '@playwright/test';
const PORT = process.env.PORT || 3000;
const URL = `http://localhost:${PORT}`;
const WAIT_MS = 3000;
async function verify() {
const errors = [];
const browser = await chromium.launch({ headless: true });
const page = await browser.newPage();
page.on('pageerror', (err) => errors.push(`PAGE ERROR: ${err.message}`));
page.on('console', (msg) => {
if (msg.type() === 'error') {
errors.push(`CONSOLE ERROR: ${msg.text()}`);
}
});
try {
const response = await page.goto(URL, { waitUntil: 'domcontentloaded', timeout: 10000 });
if (!response || response.status() >= 400) {
errors.push(`HTTP ${response?.status() || 'NO_RESPONSE'} loading ${URL}`);
}
} catch (e) {
errors.push(`NAVIGATION ERROR: ${e.message}`);
}
// Wait for game to initialize and render
await page.waitForTimeout(WAIT_MS);
await browser.close();
if (errors.length > 0) {
console.error(`Runtime verification FAILED with ${errors.length} error(s):\n`);
errors.forEach((e, i) => console.error(` ${i + 1}. ${e}`));
process.exit(1);
}
console.log('Runtime verification PASSED — no errors detected.');
process.exit(0);
}
verify();