Files
rshtirmer b6eee2c0fa feat(labyrinth): complete game with mobile input, visual polish, audio, and deploy
- Move labyrinth to examples/, set GH Pages base path
- Add gyroscope, virtual joystick, and unified analog input system
- Add visual effects (particles, trails, screen flash, level transitions)
- Add procedural floor/wall textures, clouds, gem/exit animations
- Add ambient BGM (Strudel.cc) and Web Audio SFX
- Update skills/templates/commands with mobile-first guidance

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-31 00:22:08 -05:00

47 lines
1.4 KiB
JavaScript

// scripts/verify-runtime.mjs
// Launches headless Chromium, loads the game, checks for runtime errors.
// Exit 0 = pass, Exit 1 = fail (prints errors to stderr).
import { chromium } from '@playwright/test';
const PORT = process.env.PORT || 3000;
const URL = `http://localhost:${PORT}`;
const WAIT_MS = 3000;
async function verify() {
const errors = [];
const browser = await chromium.launch({ headless: true });
const page = await browser.newPage();
page.on('pageerror', (err) => errors.push(`PAGE ERROR: ${err.message}`));
page.on('console', (msg) => {
if (msg.type() === 'error') {
errors.push(`CONSOLE ERROR: ${msg.text()}`);
}
});
try {
const response = await page.goto(URL, { waitUntil: 'domcontentloaded', timeout: 10000 });
if (!response || response.status() >= 400) {
errors.push(`HTTP ${response?.status() || 'NO_RESPONSE'} loading ${URL}`);
}
} catch (e) {
errors.push(`NAVIGATION ERROR: ${e.message}`);
}
// Wait for game to initialize and render
await page.waitForTimeout(WAIT_MS);
await browser.close();
if (errors.length > 0) {
console.error(`Runtime verification FAILED with ${errors.length} error(s):\n`);
errors.forEach((e, i) => console.error(` ${i + 1}. ${e}`));
process.exit(1);
}
console.log('Runtime verification PASSED — no errors detected.');
process.exit(0);
}
verify();