Commit Graph

  • 10a080312b fix: move robots closer together inside the ring rshtirmer 2026-02-26 15:24:01 -05:00
  • 4b2ee58ef0 feat(lowball-blitz): scaffold 3D endless runner with envelope-throwing mechanics rshtirmer 2026-02-26 15:21:59 -05:00
  • 60f804770e fix: add post-generation verification and mandatory rigging to 3D skills rshtirmer 2026-02-26 15:20:43 -05:00
  • 009c3f8d34 feat(rock-em-sock-em): integrate Meshy AI 3D models for robots and boxing ring rshtirmer 2026-02-26 15:14:56 -05:00
  • f4b0812aa8 feat(rock-em-sock-em): scaffold 3D boxing game with punch/block/knockout mechanics rshtirmer 2026-02-26 14:59:58 -05:00
  • e5d8061c87 feat: make Meshy AI the preferred 3D asset source across all skills rshtirmer 2026-02-26 14:40:30 -05:00
  • 2857bae1b5 feat(meshyai): add Meshy AI skill for 3D model generation, rigging, and animation rshtirmer 2026-02-26 14:33:44 -05:00
  • 1d42f19908 feat: add Biden/Trump character models, promo capture scripts, and 3D asset skill updates rshtirmer 2026-02-26 14:28:20 -05:00
  • 8854de2930 feat(trump-vs-biden): add visual effects system — particles, screen flash, camera shake, trails rshtirmer 2026-02-25 19:04:36 -05:00
  • ac482c0f78 feat(trump-vs-biden): scaffold 3D arena battle game rshtirmer 2026-02-25 18:43:16 -05:00
  • 9eee79e46e fix: 3D pipeline searches for character-specific models before falling back to generic rshtirmer 2026-02-25 15:20:33 -05:00
  • bc0ca6e08b feat: 3D asset pipeline — animated characters, model search, OrbitControls template rshtirmer 2026-02-25 15:12:47 -05:00
  • 12a7e91245 feat(3d-character-library): add animated GLB character models with manifest rshtirmer 2026-02-25 14:56:14 -05:00
  • cfde818446 Deploy mog-showdown with portrait mode + touch controls fix rshtirmer 2026-02-24 18:03:41 -05:00
  • 3de46e7371 fix(mog-showdown): force portrait mode, visible touch controls, larger projectiles rshtirmer 2026-02-24 18:02:27 -05:00
  • ba50764694 Set vite base path for mog-showdown GitHub Pages deployment rshtirmer 2026-02-24 17:45:08 -05:00
  • e16865c256 Deploy: add mog-showdown game to homepage rshtirmer 2026-02-24 17:44:57 -05:00
  • a0d84b9f41 Add intermediate character assets and promo conversion script for mog-showdown rshtirmer 2026-02-24 17:44:12 -05:00
  • daf4b1f682 feat(mog-showdown): add procedural audio system (BGM + SFX via Strudel.cc + Web Audio API) rshtirmer 2026-02-24 17:36:17 -05:00
  • f37706f03b feat(mog-showdown): add autonomous promo video capture script rshtirmer 2026-02-24 17:29:00 -05:00
  • 296f9a62a4 feat(mog-showdown): add spectacle-first visual effects system rshtirmer 2026-02-24 17:21:47 -05:00
  • 6da52b9289 feat(mog-showdown): add photo-composite bobblehead characters with expression system rshtirmer 2026-02-24 17:05:51 -05:00
  • 09460de9b0 feat(mog-showdown): scaffold looksmaxxing arena dodge game rshtirmer 2026-02-24 16:34:48 -05:00
  • 4c5c0f3309 Add promo video pipeline step and move nick-land-dodger to examples rshtirmer 2026-02-24 16:19:01 -05:00
  • 5e69abd69a feat(design): add spectacle-first visual effects system rshtirmer 2026-02-24 15:59:59 -05:00
  • 53f701c0e4 feat(nick-land-dodger): add South Park bobblehead body to Nick Land character rshtirmer 2026-02-24 15:47:45 -05:00
  • 74de66a012 feat(nick-land-dodger): add character spritesheet, expression system, and matrix rain background rshtirmer 2026-02-24 15:35:31 -05:00
  • fdd579fe08 feat(nick-land-dodger): scaffold accelerationist dodge game rshtirmer 2026-02-24 15:18:17 -05:00
  • 4cc71be6ce Add tiered fallback for celebrity character building rshtirmer 2026-02-24 14:56:27 -05:00
  • bfeb314d00 Add character library with 10 celebrities and celebrity detection pipeline rshtirmer 2026-02-24 14:52:27 -05:00
  • 150fda32e7 Add face detection character pipeline and trump-mog example rshtirmer 2026-02-24 14:52:09 -05:00
  • 1906802d8c Merge pull request #6 from OpusGameLabs/merge-glitchtrend-fork Ryan Shtirmer 2026-02-24 13:29:47 -05:00
  • bda8f46204 Fix character sizing to preserve aspect ratio on mobile portrait #6 merge-glitchtrend-fork glitchtrend 2026-02-23 23:08:13 -08:00
  • 404867fd04 Fix character sizing to preserve aspect ratio on mobile portrait glitchtrend 2026-02-23 23:08:13 -08:00
  • cc09e3281a Merge remote-tracking branch 'glitchtrend/main' into merge-glitchtrend-fork rshtirmer 2026-02-24 13:28:02 -05:00
  • 573e5f96f7 Merge remote-tracking branch 'glitchtrend/main' into merge-glitchtrend-fork rshtirmer 2026-02-24 13:28:02 -05:00
  • e24897969b Strip mute button enforcement — now handled by workspace rule glitchtrend 2026-02-24 05:29:01 -08:00
  • 833aaf957e Strip mute button enforcement — now handled by workspace rule glitchtrend 2026-02-24 05:29:01 -08:00
  • dbdead21cc Add South Park photo-composite character system (#8) glitchtrend 2026-02-23 20:01:58 -08:00
  • ccbf263ece Add South Park photo-composite character system (#8) glitchtrend 2026-02-23 20:01:58 -08:00
  • b43226f37e Enforce mute button via QA gate and template default (#7) glitchtrend 2026-02-23 17:57:42 -08:00
  • f438da8671 Enforce mute button via QA gate and template default (#7) glitchtrend 2026-02-23 17:57:42 -08:00
  • c7922dda56 Rename bobblehead → caricature to encourage exaggerated features over round heads glitchtrend 2026-02-23 16:55:11 -08:00
  • 6db3d0a91e Rename bobblehead → caricature to encourage exaggerated features over round heads glitchtrend 2026-02-23 16:55:11 -08:00
  • 32b450a206 Deploy: update castle-siege with improved BGM (less repetitive) rshtirmer 2026-02-23 19:53:36 -05:00
  • e9f23acde6 fix(audio): reduce BGM repetitiveness with cycle alternation and layer phasing rshtirmer 2026-02-23 19:53:15 -05:00
  • ffe9113694 fix(audio): reduce BGM repetitiveness with cycle alternation and layer phasing rshtirmer 2026-02-23 19:53:15 -05:00
  • 8a8632ab9f Enforce visual identity standards in game creation (#6) glitchtrend 2026-02-23 14:46:48 -08:00
  • 39a15d6e42 Enforce visual identity standards in game creation (#6) glitchtrend 2026-02-23 14:46:48 -08:00
  • c574253daa Add push-the-pose thematic identity guidance across pipeline glitchtrend 2026-02-23 08:39:23 -08:00
  • 172f69e910 Add push-the-pose thematic identity guidance across pipeline glitchtrend 2026-02-23 08:39:23 -08:00
  • fee114a480 Replace text mute buttons with Phaser Graphics API speaker icon glitchtrend 2026-02-23 06:01:37 -08:00
  • c75ab0520b Replace text mute buttons with Phaser Graphics API speaker icon glitchtrend 2026-02-23 06:01:37 -08:00
  • 2bd776e0c2 Add spectacle-first visual effects infrastructure for viral promo clips (#3) glitchtrend 2026-02-23 04:12:46 -08:00
  • 7459a72443 Add spectacle-first visual effects infrastructure for viral promo clips (#3) glitchtrend 2026-02-23 04:12:46 -08:00
  • 308aba1623 Add Personality Character archetype for large, recognizable sprites (#2) glitchtrend 2026-02-23 04:12:08 -08:00
  • f31e524dbf Add Personality Character archetype for large, recognizable sprites (#2) glitchtrend 2026-02-23 04:12:08 -08:00
  • 648646d51a Add entity interaction audit to pipeline QA (#1) glitchtrend 2026-02-22 07:19:01 -08:00
  • 994f37faba Add entity interaction audit to pipeline QA (#1) glitchtrend 2026-02-22 07:19:01 -08:00
  • 9a7097e2f4 Add design-brief.md generation and deterministic lose-condition detection glitchtrend 2026-02-22 03:56:49 -08:00
  • 888b48ed55 Add design-brief.md generation and deterministic lose-condition detection glitchtrend 2026-02-22 03:56:49 -08:00
  • 16b093076f Add design-intent QA tests to qa-game command and skill glitchtrend 2026-02-22 02:43:29 -08:00
  • 3503e71fe1 Add design-intent QA tests to qa-game command and skill glitchtrend 2026-02-22 02:43:29 -08:00
  • c0c5c4b810 chore(castle-siege): set vite base path for GitHub Pages rshtirmer 2026-02-23 18:00:21 -05:00
  • de2edf1e5b chore(castle-siege): set vite base path for GitHub Pages rshtirmer 2026-02-23 18:00:21 -05:00
  • f6740ed587 Deploy: add castle-siege game to homepage rshtirmer 2026-02-23 17:59:28 -05:00
  • 8168bfc957 feat(castle-siege): add procedural audio — medieval siege BGM + SFX rshtirmer 2026-02-23 17:56:47 -05:00
  • 49303e912b feat(castle-siege): add procedural audio — medieval siege BGM + SFX rshtirmer 2026-02-23 17:56:47 -05:00
  • fc316856c2 feat(castle-siege): add enemy castle fortress at far end of battlefield rshtirmer 2026-02-23 17:49:12 -05:00
  • f7d180f49b feat(castle-siege): add enemy castle fortress at far end of battlefield rshtirmer 2026-02-23 17:49:12 -05:00
  • 35b01b3089 feat(castle-siege): add visual polish — particles, screen shake, atmosphere, UI juice rshtirmer 2026-02-23 17:30:42 -05:00
  • 7905d9d9bd feat(castle-siege): add visual polish — particles, screen shake, atmosphere, UI juice rshtirmer 2026-02-23 17:30:42 -05:00
  • 3e26fc0e3f feat(castle-siege): scaffold 3D tower defense game rshtirmer 2026-02-23 17:16:53 -05:00
  • da5c7add68 feat(castle-siege): scaffold 3D tower defense game rshtirmer 2026-02-23 17:16:53 -05:00
  • 3c0c1fc29c chore: update .gitignore, add singularity-run base path, remove stray files rshtirmer 2026-02-23 17:00:15 -05:00
  • 1e4571d18c chore: update .gitignore, add singularity-run base path, remove stray files rshtirmer 2026-02-23 17:00:15 -05:00
  • 8800c7ed66 Deploy: add singularity-run game to homepage rshtirmer 2026-02-23 16:57:54 -05:00
  • 8bb7971cc2 Deploy: rebuild flappy-bird, vampire-survivors, barn-defense with retina/DPR upgrade rshtirmer 2026-02-23 16:55:57 -05:00
  • a66851a8eb feat(barn-defense): upgrade to retina/DPR template patterns rshtirmer 2026-02-23 16:52:16 -05:00
  • 695a6ebe84 feat(barn-defense): upgrade to retina/DPR template patterns rshtirmer 2026-02-23 16:52:16 -05:00
  • 5edf062ca5 feat(vampire-survivors): upgrade to retina/DPR template patterns rshtirmer 2026-02-23 16:49:12 -05:00
  • 3142f9ddcd feat(vampire-survivors): upgrade to retina/DPR template patterns rshtirmer 2026-02-23 16:49:12 -05:00
  • cbbed94e07 feat(flappy-bird): upgrade to retina/DPR-aware rendering architecture rshtirmer 2026-02-23 16:47:20 -05:00
  • f6a7917763 feat(flappy-bird): upgrade to retina/DPR-aware rendering architecture rshtirmer 2026-02-23 16:47:20 -05:00
  • 629db700b2 fix: apply learnings from gem-catcher test build rshtirmer 2026-02-23 16:37:20 -05:00
  • a8f976c063 fix: apply learnings from gem-catcher test build rshtirmer 2026-02-23 16:37:20 -05:00
  • bf054bd2b2 feat: add crowd-dash example, rename example-game to asteroid-dodger rshtirmer 2026-02-23 16:35:01 -05:00
  • 91981b44d4 feat: add crowd-dash example, rename example-game to asteroid-dodger rshtirmer 2026-02-23 16:35:01 -05:00
  • bfc36d63a5 chore(gem-catcher): add vite base path and progress notes rshtirmer 2026-02-23 16:33:22 -05:00
  • 8b3743a2bb chore(gem-catcher): add vite base path and progress notes rshtirmer 2026-02-23 16:33:22 -05:00
  • 18f702512d Deploy: add gem-catcher game to homepage rshtirmer 2026-02-23 16:29:12 -05:00
  • 31fa3ca7a9 feat(gem-catcher): add Strudel BGM + Web Audio SFX with mute toggle rshtirmer 2026-02-23 16:24:01 -05:00
  • 7d2b826189 feat(gem-catcher): add Strudel BGM + Web Audio SFX with mute toggle rshtirmer 2026-02-23 16:24:01 -05:00
  • 43905088e7 Deploy: add asteroid-dodger + crowd-dash, update homepage rshtirmer 2026-02-23 16:22:10 -05:00
  • 858480b1b0 Deploy: add crowd-dash (3D neon city endless runner) rshtirmer 2026-02-23 16:16:40 -05:00
  • a62628dcd2 feat(gem-catcher): add visual polish — particles, screen effects, juice, and transitions rshtirmer 2026-02-23 16:07:52 -05:00
  • a8b3e5c284 feat(gem-catcher): add visual polish — particles, screen effects, juice, and transitions rshtirmer 2026-02-23 16:07:52 -05:00
  • 09eb721885 feat(assets): add pixel art sprites and starfield background for gem-catcher rshtirmer 2026-02-23 15:56:02 -05:00
  • f8a92c888d feat(assets): add pixel art sprites and starfield background for gem-catcher rshtirmer 2026-02-23 15:56:02 -05:00
  • f708aea6b3 feat(gem-catcher): scaffold gem-catcher game from phaser-2d template rshtirmer 2026-02-23 15:41:49 -05:00