* Add Unity MCP Skill as submodule
* Add unity-mcp to README skills table, drop branch tracking from .gitmodules
Keeps the user-facing skills table in sync with the new submodule, and pins
unity-mcp purely to its commit (no `branch = beta`) so `git submodule update
--remote` can't drift the pin.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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Co-authored-by: rshtirmer <rshtirmer@gmail.com>
Co-authored-by: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Adds skill for generating 3D Gaussian Splat environments via World Labs API,
plus worldlabs-generate.mjs helper script. Updates .gitignore to exclude
.herenow/ deployment artifacts.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Add Play.fun (OpenGameProtocol) as a git submodule and wire it into the
make-game pipeline as Step 7 (Monetize). Games are registered on Play.fun,
the browser SDK is added for points/leaderboards/wallet, and the play.fun
URL becomes the share link for Moltbook.
- Replace playdotfun symlink with git submodule (OpusGameLabs/skills)
- Add /monetize-game command for standalone monetization
- Update make-game pipeline: deploy → monetize → pipeline complete
- Update game-creator agent with monetization step
- Update site pipeline (7 steps), manifests (v1.2.0), README, CLAUDE.md
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>