Two robots (Blue Bomber and Red Rocker) face off in a boxing ring.
Player controls the Blue Bomber with A/D/W keys or touch tap zones.
Red Rocker is AI-controlled with timing-based punch/block patterns.
Each hit reduces opponent head health; at zero, head pops up = knockout.
Score tracks rounds won. Game over when player gets knocked out.
Core systems: CombatSystem (damage, cooldowns, hit detection),
AISystem (timing patterns, reactive blocking), AnimationSystem
(punch/block/head-pop animations on primitive-built robots),
InputSystem (keyboard + mobile touch zones).
Includes spectacle events, combo tracking, and design-brief.md.
Co-Authored-By: Claude <noreply@anthropic.com>