Adds three heap-side metrics to the allocation snapshots, using the metric machinery from #24587:
- `sys deallocs` (exact count) — system deallocations per stage; read against `sys allocs` it shows whether a stage churns or retains heap.
- `sys alloc bytes` — cumulative bytes requested from the system allocator per stage (allocation sizes plus reallocation growth).
- `sys peak growth` — high-water mark of live heap during a stage relative to the live bytes at stage start, via live-bytes accounting in the `GlobalAlloc` wrapper. Captures transient heap a stage needs even when it frees it before finishing.
Arena chunk operations are excluded from all `sys` metrics at the source: `oxc_allocator` marks each chunk allocation/deallocation immediately before calling the system allocator (task-only `track_allocations` feature, compiled out everywhere else), and the task's tracking allocator consumes the marker and skips the call. This replaces the previous global chunk counter + per-stage subtraction: a subtraction can correct counts but not a high-water mark, and chunk sizes are quantized and platform-dependent (whether an arena needs one more chunk depends on byte totals that vary across architectures with type layout — the #22621 mechanism). The first CI run demonstrated this concretely: kitchen-sink's minifier peak differed deterministically by 720 kB between aarch64 and x86_64 because the mangler's temporary arena crossed a chunk-growth boundary only on x86_64; and antd's formatter "peak" was 762 MB of main-arena chunk-doubling history rather than formatter behavior (now 13.8 MB of actual heap use).
Cross-platform tolerances: the cumulative byte metrics still drift with the number of heap hashbrown tables allocated (their control-group width is architecture-dependent), so they use a relative tolerance (1%, 4 kB floor) via the committed-value comparison from #24565; `arena size` keeps its tight 1024-byte tolerance.
Sample values for checker.ts (2.9 MB source): parser needs only 2.4 kB of transient heap (fully arena-based), semantic peaks at 3.9 MB, the minifier is the pipeline's largest heap consumer at 10.2 MB, and the formatter requests 5.9 MB total while peaking at 3 MB (heavy alloc/free churn).
🤖 Implemented with [Claude Code](https://claude.com/claude-code).
Follow-up to #24565. Restructures the task so that adding a new heap or arena metric is a small, local change instead of edits scattered across measurement, diffing, rendering, and committed-value lookup:
- `HeapTracker` groups the global-allocator atomics into one static `HEAP` with `read()`/`reset()`; its doc comment describes how to add a heap counter.
- `Counters { heap: HeapCounters, arena: ArenaCounters }` replaces the flat `AllocatorStats`, with `record()` / `diff_since()` (the arena-chunk exclusion logic from #22621 is unchanged, just relocated).
- `StageStats::metrics()` is now the single declaration of what a snapshot contains: an ordered list of `Metric`s, each a label plus a `MetricKind`.
- `MetricKind` encodes the per-metric snapshot policy: `Count` (platform-exact), `ExactBytes` (exact, human-readable comment), `ApproxBytes` (tolerates cross-architecture layout noise by keeping the committed value within `APPROX_BYTES_TOLERANCE`, renamed from `ARENA_SIZE_TOLERANCE` since it is no longer specific to arena size).
- `write_snapshot` / `render_file_stats` are fully metric-driven; nothing downstream needs touching when a metric is added.
Adding e.g. a `sys deallocs` count is now: one `AtomicCounter` in `HeapTracker`, one field in `HeapCounters`, one `Metric::count(...)` entry. A new byte gauge (heap peak, arena capacity) is one gauge read plus one `Metric::approx_bytes(...)` entry.
Behavior is unchanged: the committed snapshots are byte-identical when regenerated with the refactored code.
🤖 Implemented with [Claude Code](https://claude.com/claude-code).
The `Allocations` CI job fails whenever the snapshots are regenerated on a different CPU architecture than CI (e.g. https://github.com/oxc-project/oxc/actions/runs/29420345285/job/87368903834): every `arena size` value differs by 32–128 bytes between aarch64 and x86_64. The cause is target-dependent type layout — hashbrown's table control groups are 16 bytes wide on x86_64 (SSE2) but 8 bytes on aarch64 (NEON) — so each live `HashMap` in the arena shifts `used_bytes()` slightly. This is the same root cause that #22621 handled for chunk counts; the `arena size` gauge added in #24553 re-exposed it. Allocation counts are unaffected and stay exact.
Exact byte equality across architectures isn't achievable (the arena genuinely occupies a different number of bytes), so instead the snapshot writer tolerates layout noise:
- Snapshots are now YAML (`allocs_*.yaml`) with the same layout as before: one value per line, file names at column 0 for git hunk headers, exact numbers as the diffed values, and human-readable sizes moved to trailing `#` comments.
- When regenerating, `cargo allocs` parses the committed snapshot (with `saphyr`, already a workspace dependency used by `oxc_coverage`) and keeps the committed `arena size` when the measured value is within `ARENA_SIZE_TOLERANCE` (1024 bytes, ~8× the observed worst-case cross-arch drift). Differences beyond the tolerance — real regressions such as growing an AST node type change sizes by orders of magnitude more — rewrite the value and fail the `git diff --exit-code` check as before.
- The trailing comments are rendered from the recorded value, so a snapshot regenerated on any platform stays byte-identical while within tolerance. No CI workflow changes are needed, and drift can't accumulate silently: each run compares against the committed value, so creeping sub-tolerance changes eventually cross the threshold and surface.
The committed values here are aarch64-measured; x86_64 CI measures 32–128 bytes higher and keeps them. Open PRs that touch the old `.snap` files will need a rebase and a `cargo allocs` rerun.
🤖 Implemented with [Claude Code](https://claude.com/claude-code).
- related: https://github.com/oxc-project/backlog/issues/5
This PR adds a reliable method of tracking the number of allocations made while running the parser. This includes both arena allocations (via a new feature), as well as system allocations (by creating a new global allocator). Reductions in these numbers should correlate to real-world performance improvements that aren't quantified in CodSpeed currently. This will also help prevent regressions where we accidentally allocate lots more memory than we expect.
Originally I had included total system bytes allocated, but it was tricky to get this number to match exactly between platforms. I opted not try and make this perfect but instead use the total number of allocations which is a good proxy for bytes anyway.