SOLO RUN
One person, one build, start to finish. Prove you do not need a team to make something worth playing.
A 48-hour game jam for people with day jobs. One theme drops Friday night, teams of any size ship by Sunday, and Monday you go back to your inbox like nothing happened.
No pre-built engines, no head start. Everybody opens the same blank screen at the same minute and figures it out from there.
Friday at 6pm the theme goes live. You find out what you are making at the exact moment everyone else does.
48 hours to make something playable. Sleep is optional, snacks are not, and the help pit stays open the whole time.
Sunday at 6pm hands come off the keyboard. Every team demos, everyone plays everyone, and the room picks its favorites.
| When | Slot | What happens |
|---|---|---|
| FRI 18:00 | KICKOFF | Theme reveal, the ground rules, and the starting buzzer. |
| FRI 19:30 | TEAM UP | Find collaborators or commit to flying solo. Any size counts. |
| SAT ALL DAY | BUILD | Heads down. Mentors roam the floor, coffee keeps flowing. |
| SUN 15:00 | SUBMIT | Tools down, upload the build, and write a readme humans can follow. |
| SUN 18:00 | OPEN PLAY | The arcade opens. Everyone plays everything, everyone votes. |
One person, one build, start to finish. Prove you do not need a team to make something worth playing.
Two to five people sharing a table, a whiteboard, and a deadline. The classic weekend crew.
Lean the hardest into the theme. Judged purely on how far you push the prompt. Weird is rewarded.
First jam ever? This track is scored on its own curve so a debut never competes against a veteran.
The build the whole room crowds around. Overall pick of the weekend.
Chosen by every player in the arcade, not by a panel behind a curtain.
For the clever hack under the hood that nobody in the room saw coming.
Slots are free and the theme stays secret until the buzzer. Grab yours, wrangle a team or do not, and clear one weekend on the calendar.
Register your team48 HOURS · ANY TEAM SIZE · ONE THEME · FREE TO ENTER