mirror of
https://github.com/nexu-io/open-design.git
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da7c4ae051
* fix(web): rank Community "Newest" by shipped publishedAt, not local install timestamps
The Community gallery Newest toggle sorted by the installed-record
updatedAt/installedAt. Those are stamped when a machine seeds its own
database, so a fresh install (or an upgrade that re-stamps the catalog)
writes the whole bundled catalog milliseconds apart in folder-walk
order — Newest showed reverse walk order (roughly reverse-alphabetical),
unrelated to publication recency.
Root-cause fix: bundled templates now ship a real publication date.
- packages/contracts: add optional manifest field publishedAt (ISO 8601).
- apps/web sortByNewest: freshness = publishedAt when parseable, else
updatedAt (right signal for user-installed plugins); tie-breaks and
stability unchanged.
- plugins/_official: backfill publishedAt into all 460 bundled manifests
from each folder's first-appearance commit date in upstream git
history.
- e2e: repository-resource guard requiring every bundled manifest to
declare a parseable publishedAt, so the signal cannot silently erode.
- docs: field reference entries in plugins-spec (en + zh-CN).
Issue: https://plane.powerformer.net/open-design/projects/49832a02-3158-4faf-bf2f-d0e39c40c7e6/issues/ca0778af-97f5-4fc0-bc63-739280904979
Generated-By: looper 0.0.0-dev (runner=worker, agent=claude-code)
* worker: 模板用最新筛选,筛选出来的不是最新的
Generated-By: looper 0.0.0-dev (runner=worker, agent=claude-code)
* fix(web): keep shipped appeal order inside same-publishedAt batches
Review follow-up (#5597, nettee): after the freshness tie on an equal
publishedAt, the comparator still consulted local updatedAt/installedAt,
which a fresh install stamps in folder-walk order — so every
same-publication batch (largest: 322 manifests on one catalog date)
re-sorted per machine instead of keeping the shipped visual-appeal
ranking. Same-publishedAt records now preserve their incoming position;
local timestamps break ties only when at least one side has no usable
publishedAt. Adds the requested regression spec pinning
same-publishedAt / different-updatedAt records.
Generated-By: looper 0.0.0-dev (runner=worker, agent=claude-code)
* fix(web): gate publishedAt freshness to bundled records; untrack oversized looper attachment
Review follow-up (#5597, nettee round 2): publishedAt was overriding
updatedAt for every visible plugin, so a user-installed github/local/
marketplace plugin carrying an old manifest publishedAt would be buried
behind bundled templates despite a newer local install. publishedAtMs
now returns null for non-bundled records — "Newest" means install
recency for user installs, catalog publication for bundled ones. Adds
the requested regression (non-bundled, old publishedAt, newer
updatedAt) and clarifies the field docs (en + zh-CN).
CI repair: commit 578f7a9 tracked .looper-attachments/bug13_1.png
(3.8MB bug screenshot), tripping the Static gate 1MiB blob guard and
the Validate workspace aggregate. Untrack it and gitignore
.looper-attachments/ so harness attachments stay out of the repo.
Generated-By: looper 0.0.0-dev (runner=worker, agent=claude-code)
95 lines
2.6 KiB
JSON
95 lines
2.6 KiB
JSON
{
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"$schema": "https://open-design.ai/schemas/plugin.v1.json",
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"specVersion": "1.0.0",
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"name": "example-webgl-caustic-pool",
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"title": "Caustic Pool",
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"title_i18n": {
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"zh-CN": "水面焦散",
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"zh-TW": "水面焦散",
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"ja": "コースティック・プール",
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"ko": "코스틱 풀",
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"de": "Kaustik-Pool",
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"fr": "Bassin de caustiques",
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"ru": "Каустический бассейн",
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"es": "Piscina de cáusticas",
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"pt-BR": "Piscina de cáusticas",
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"en": "Caustic Pool"
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},
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"version": "0.1.0",
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"publishedAt": "2026-07-08T17:29:38Z",
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"description": "A self-contained WebGL2 hero: animated water caustics woven from domain-warped ripples; click the water to drop a ripple. No meshes, no textures.",
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"description_i18n": {
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"zh-CN": "自包含 WebGL2 主视觉:由域扭曲涟漪织成的动态水面焦散;点击水面掉涟漪。无网格、无贴图。",
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"zh-TW": "自包含 WebGL2 主視覺:由域扭曲漣漪織成的動態水面焦散;點擊水面掉漣漪。無網格、無貼圖。",
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"en": "A self-contained WebGL2 hero: animated water caustics woven from domain-warped ripples; click the water to drop a ripple. No meshes, no textures."
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},
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"license": "MIT",
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"author": {
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"name": "Open Design",
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"url": "https://github.com/nexu-io"
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},
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"homepage": "https://github.com/nexu-io/open-design/tree/main/plugins/_official/examples/webgl-caustic-pool",
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"tags": [
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"example",
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"first-party",
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"hero",
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"webgl",
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"webgl2",
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"shader",
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"caustics",
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"water",
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"generative",
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"powered-preview",
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"untitled"
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],
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"compat": {
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"agentSkills": [
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{
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"path": "./SKILL.md"
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}
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]
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},
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"od": {
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"kind": "scenario",
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"taskKind": "new-generation",
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"mode": "prototype",
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"scenario": "design",
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"surface": "web",
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"preview": {
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"type": "html",
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"entry": "./example.html"
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},
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"useCase": {
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"query": {
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"en": "Build a self-contained WebGL2 hero of animated water caustics from domain-warped ripples, with a click-to-ripple interaction.",
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"zh-CN": "构建自包含 WebGL2 主视觉:域扭曲涟漪织成的动态水面焦散,点击掉涟漪。"
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}
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},
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"context": {
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"skills": [
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{
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"path": "./SKILL.md"
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}
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],
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"designSystem": {
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"primary": true
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}
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},
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"pipeline": {
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"stages": [
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{
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"id": "generate",
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"atoms": [
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"file-write",
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"live-artifact"
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]
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}
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]
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},
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"capabilities": [
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"prompt:inject",
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"fs:write"
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]
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}
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}
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