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Joey-nexu f1a0b60c6c chore: unify product name display to OpenDesign repo-wide (#6998)
* chore: unify product name display to OpenDesign repo-wide

Rename the user-facing product name from "Open Design" to "OpenDesign"
across documentation, web/desktop UI strings, i18n locales, prompts,
plugin/skill/design-system content, changelogs, and specs, matching the
landing-page rename already in flight.

Deliberately excluded so installed-app identity stays untouched:
- packages/release PRODUCT_NAME and everything derived from it
  (app bundle names, installer/registry identity, updater feeds)
- tools/pack, tools/release, apps/packaged, landing page (PR #6983)
- mocks/ recorded traces and LICENSE
- test fixtures and comments that encode real on-disk install paths
  (Open Design.app, Program Files\Open Design, AppData paths)

Validated with pnpm guard, pnpm typecheck, and targeted web/desktop/host
test runs over the renamed strings.

* fix(web): keep two-letter author monogram for CamelCase brand names

authorInitials split words on whitespace only, so the renamed single-token
author name "OpenDesign" produced a one-letter monogram. Treat lower-to-upper
CamelCase boundaries as word breaks so the avatar fallback stays "OD".

* fix(release): restore spaced Windows source artifact names in win.ps1

tools/pack still derives builder outputs from the unchanged PRODUCT_NAME
("Open Design"), so the asset script must look for the spaced filenames.
Matches the mac/mac-intel/linux asset scripts, which were already kept on
the original names.

---------

Co-authored-by: Joey <236967869+joeylee12629-star@users.noreply.github.com>
2026-08-18 07:09:45 +00:00

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JSON

{
"$schema": "https://open-design.ai/schemas/plugin.v1.json",
"specVersion": "1.0.0",
"name": "example-webgl-caustic-pool",
"title": "Caustic Pool",
"title_i18n": {
"zh-CN": "水面焦散",
"zh-TW": "水面焦散",
"ja": "コースティック・プール",
"ko": "코스틱 풀",
"de": "Kaustik-Pool",
"fr": "Bassin de caustiques",
"ru": "Каустический бассейн",
"es": "Piscina de cáusticas",
"pt-BR": "Piscina de cáusticas",
"en": "Caustic Pool"
},
"version": "0.1.0",
"publishedAt": "2026-07-08T17:29:38Z",
"description": "A self-contained WebGL2 hero: animated water caustics woven from domain-warped ripples; click the water to drop a ripple. No meshes, no textures.",
"description_i18n": {
"zh-CN": "自包含 WebGL2 主视觉:由域扭曲涟漪织成的动态水面焦散;点击水面掉涟漪。无网格、无贴图。",
"zh-TW": "自包含 WebGL2 主視覺:由域扭曲漣漪織成的動態水面焦散;點擊水面掉漣漪。無網格、無貼圖。",
"en": "A self-contained WebGL2 hero: animated water caustics woven from domain-warped ripples; click the water to drop a ripple. No meshes, no textures."
},
"license": "MIT",
"author": {
"name": "OpenDesign",
"url": "https://github.com/nexu-io"
},
"homepage": "https://github.com/nexu-io/open-design/tree/main/plugins/_official/examples/webgl-caustic-pool",
"tags": [
"example",
"first-party",
"hero",
"webgl",
"webgl2",
"shader",
"caustics",
"water",
"generative",
"powered-preview",
"untitled"
],
"compat": {
"agentSkills": [
{
"path": "./SKILL.md"
}
]
},
"od": {
"kind": "scenario",
"taskKind": "new-generation",
"mode": "prototype",
"scenario": "design",
"surface": "web",
"preview": {
"type": "html",
"entry": "./example.html"
},
"useCase": {
"query": {
"en": "Build a self-contained WebGL2 hero of animated water caustics from domain-warped ripples, with a click-to-ripple interaction.",
"zh-CN": "构建自包含 WebGL2 主视觉:域扭曲涟漪织成的动态水面焦散,点击掉涟漪。"
}
},
"context": {
"skills": [
{
"path": "./SKILL.md"
}
],
"designSystem": {
"primary": true
}
},
"pipeline": {
"stages": [
{
"id": "generate",
"atoms": [
"file-write",
"live-artifact"
]
}
]
},
"capabilities": [
"prompt:inject",
"fs:write"
]
}
}