* feat: general-purpose skills with @-mention composition and user import
Lift skills from "one mode-bound skill per project" to a generic capability
the user can compose per turn:
- Daemon: scan multiple skill roots (user-skills under runtime data, then
the bundled `skills/`); user-imported skills can shadow built-ins by id.
- New `POST /api/skills/import` and `DELETE /api/skills/:id` endpoints,
with CONFLICT/BAD_REQUEST/NOT_FOUND error codes and built-in delete
protection.
- ChatRequest gains `skillIds: string[]`; the chat run concatenates each
picked skill's body (and merges craftRequires) into the system prompt
for that turn only — the project's persistent `skillId` is untouched.
- Web composer: `@` popover now lists skills alongside project files;
picks render as removable chips above the textarea and ride along with
the request as `skillIds`.
- Settings → Library: import form (name/description/triggers/body),
per-card delete for user skills, "user" origin badge.
* chore(web): drop welcome pet teaser + add ds→prompt-template mapping util
- SettingsDialog: remove the inline pet adoption teaser from the welcome
panel so the first-run modal stays focused on configuration.
- New `inferPromptTemplateCategoriesForDs(ds)` helper that maps a design
system's authored metadata to prompt-template gallery categories.
Imported by the design-system gallery wiring on a sibling branch; no
callers in this branch yet.
* feat: split skills/design-templates and add finalize-design API
Phase 0 of the skills/design-templates refactor (specs/current/
skills-and-design-templates.md):
- Move ~104 rendering catalogue entries from skills/ to design-templates/
and keep skills/ for the small set of functional skills that *do work*
on user input (utilities, briefs, packagers).
- Add design-templates/AGENTS.md and skills/AGENTS.md describing the
contract, and a brand-agnostic craft/ surface for opt-in craft rules.
- Daemon: add DESIGN_TEMPLATES_DIR / USER_DESIGN_TEMPLATES_DIR roots and
an /api/design-templates surface mirroring /api/skills. Asset/example
routes still span both registries so existing srcdoc URLs keep
resolving across the rename.
- Web: split LibrarySection into SkillsSection + DesignSystemsSection,
rename the EntryView "Examples" tab to "Templates", and update locales
+ the New-project picker accordingly.
Adds the finalize-design endpoint:
- New apps/daemon/src/finalize-design.ts and packages/contracts/src/api/
finalize.ts — one-shot synthesis of a project's transcript + active
design system + current artifact into <projectDir>/DESIGN.md via the
Anthropic Messages API. Per-project .finalize.lock mirrors the
transcript-export hygiene from PR #493; provider credentials are not
persisted by the daemon.
Other supporting changes:
- README + AGENTS.md updates to document the new directory split and
craft/ surface, plus i18n strings across 13 locales.
- Test refactors and new coverage (finalize-design, runs, sidecar
server, plus refreshed daemon integration tests).
- .gitignore: scope the *.exe ignore to /OpenDesign.exe so legitimate
vendor binaries are no longer hidden.
* fix(merge): move clinical-case-report to design-templates/
Origin/main added the clinical-case-report skill under skills/ before
the skills/design-templates split landed. Its od.mode is prototype, so
per specs/current/skills-and-design-templates.md it is a design template
and belongs alongside the other rendering catalogue entries — not under
the slimmed-down functional skills/ root. Moving it keeps the EntryView
Templates tab consistent with origin/main's intent.
* feat(skills): curated design/creative catalogue + collapsible Settings rows
Seed ~100 curated design/creative skill stubs under skills/ sourced from
awesome-claude-skills (ComposioHQ) and awesome-agent-skills (VoltAgent).
Each stub carries an od.category tag so the new filter pill row in
Settings -> Skills can group them. The seed script
(scripts/seed-curated-design-skills.ts, pnpm seed:curated-design-skills)
is idempotent: it only creates folders that don't already exist, so
hand-edited stubs are never overwritten.
- Daemon: parse and surface od.category on SkillInfo with a strict slug
normaliser; mirror the field on SkillSummary in @open-design/contracts.
Category is purely a UI hint — system-prompt composition is unchanged.
- Web: rewrite SkillsSection from a left-list / right-detail grid into a
vertical stack of collapsible rows mirroring the External MCP panel
(header always visible with name + mode/source/category pills + per-row
enable toggle; SKILL.md preview, file tree and inline edit form expand
on demand). Add a Category filter row above the list. Reorder Settings
nav so Skills + External MCP sit above the Composio/MCP cluster. Update
composer placeholder/hint across 17 locales to advertise '@ files or
skills · / for commands'.
- Docs: extend skills/AGENTS.md with the curated catalogue rules
(idempotency, category vocabulary, no upstream vendoring).
Co-authored-by: Cursor <cursoragent@cursor.com>
* test(skills): teach localized-content + system-prompt tests about the skills/design-templates split
mrcfps blocking review on PR #955: the skills/design-templates split
(b5993385) moved ~110 SKILL.md entries out of `skills/` and into
`design-templates/`, but two repo-level tests still hard-coded the
single-root layout, so CI gates went red on the merged branch:
- `e2e/tests/localized-content.test.ts` only scanned `<repo>/skills`
while the locale `skillCopy` map keeps id-keyed entries spanning
both roots (ExamplesTab/Templates uses one lookup regardless of
origin). Teach the helper to read both `skills/` and
`design-templates/`, deduplicating ids so the union matches the
localized claim.
- `apps/daemon/tests/prompts/system.test.ts` read
`skills/live-artifact/SKILL.md`, which now lives under
`design-templates/live-artifact/`. Update the absolute path so
composeSystemPrompt's coverage of the live-artifact preamble is
exercised again.
Also enroll the curated design/creative catalogue (PR #955, ~91
stubs sourced from awesome-claude-skills / awesome-agent-skills) in
the DE / FR / RU `_SKILL_IDS_WITH_EN_FALLBACK` lists. The stubs are
English-only by design (frontmatter advertises an upstream URL); the
fallback list is exactly the place to acknowledge "we know this id
exists, English copy is fine here" so the localized-content coverage
gate passes without forcing a translation task per locale.
Co-authored-by: Cursor <cursoragent@cursor.com>
* fix(skills): always quote frontmatter name so importUserSkill round-trips numeric / boolean ids
mrcfps PR #955 review: `buildSkillMarkdown` emitted `name:
${escapeYamlString(name)}` without quotes, so YAML coerced names
like `123`, `true`, `false`, or `null` into non-string scalars on
re-parse. listSkills() then read `data.name` as a number/boolean
and the import flow's follow-up `findSkillById(skills, result.id)`
missed it, falling into `/api/skills/import`'s "imported skill
could not be re-read" 500 path for those ids.
Switch the emitter to a quoted scalar (`name: "..."`) — the
double-escape already in `escapeYamlString` makes the quoted form
safe — and add a round-trip test covering `123`, `true`, `false`,
`null`, and `0` to lock in the contract.
Co-authored-by: Cursor <cursoragent@cursor.com>
* fix(web): drop staged-skill chips when the matching @<id> token leaves the draft
mrcfps PR #955 review: `submit()` always forwarded every id in
`stagedSkills`, but that state was only mutated on picker click and
chip removal. Hand-deleting an `@<id>` token from the textarea left
the chip staged, so the request still carried `skillIds: [<id>]` and
the daemon composed a skill the prompt no longer referenced.
Sync the chips with the draft inside `handleChange()` by pruning
`stagedSkills` whenever the new value no longer contains the
`@<id>` token (using the same whitespace boundary as
`removeStagedSkill`'s strip regex). Comment explains why this
prune does not run for `staged` file attachments — users frequently
add files via the upload button without leaving an `@<path>` token,
so a symmetric prune there would erase legitimate uploads.
Co-authored-by: Cursor <cursoragent@cursor.com>
* fix(daemon): stage @-composed skills' side files alongside the active skill
codex PR #955 review: composing a per-turn `@`-picked skill into the
system prompt appended its body (with the `withSkillRootPreamble`
guidance pointing at relative paths under `<cwd>/.od-skills/<folder>/`)
but never staged the actual folder. `startChatRun` only copied
`activeSkillDir`, so when the project's primary skill was different
(or absent) the composed skill's references/, examples/, and scripts/
files lived only at their absolute repo path — agents that honour
the cwd-relative form (or that don't get `--add-dir`, e.g. Codex with
allowlisted gpt-image projects) couldn't reach them.
Thread the composed skills' dirs out of `composeDaemonSystemPrompt`
as `extraSkillDirs` and stage each one through the same
`stageActiveSkill` API used for the primary skill. Dedupe by folder
basename so a project whose primary skill is also `@`-composed isn't
copied twice. Each preamble already advertises its own folder, so the
prompt and the staged tree stay aligned without further changes.
Co-authored-by: Cursor <cursoragent@cursor.com>
* fix(web): respect the Library disable toggle in the project @-mention picker
codex PR #955 review: only `EntryView` received `enabledSkills`
(filtered against `config.disabledSkills`); active projects still
got `skills={skills}` raw, so a skill the user disabled in Settings
kept appearing in the project's `@`-mention popover and could ride
along to the daemon via `skillIds`. That broke the Library toggle
for any project opened on the post-split branch.
Compute a functional-skills-only enabled subset
(`enabledFunctionalSkills`) and pass it into `<ProjectView>` instead.
Templates stay separate — design-templates are filtered through their
own `enabledDesignTemplates` memo for the Templates gallery — so
ProjectView's chat composer still only sees skills, never templates,
matching the pre-split prop surface.
Co-authored-by: Cursor <cursoragent@cursor.com>
* test(e2e): mock /api/design-templates for example-use-prompt flow
The Templates tab in EntryView fetches from /api/design-templates after
the skills/design-templates split (specs/current/skills-and-design-templates.md).
The example-use-prompt Playwright scenario only mocked /api/skills, so the
gallery card never appeared and the test timed out waiting on
example-card-warm-utility-example. Serve the same fixture summary on both
endpoints so the templates gallery renders the card the test clicks.
Co-authored-by: Cursor <cursoragent@cursor.com>
* test(tools-pack): create design-templates fixture for resources test
The packaging resources copy now bundles the new design-templates tree
alongside skills (see resources.ts BUNDLED_RESOURCE_TREES). The
copyBundledResourceTrees fixture only created skills, design-systems,
craft, etc., so the recursive copy crashed with ENOENT on
design-templates before it could check the prompt-templates assertion.
Add the missing fixture directory so the test exercises the same set
of resource trees the packaged build does.
Co-authored-by: Cursor <cursoragent@cursor.com>
* fix(skills): clone built-in side files into the shadow on first edit
mrcfps PR #955 review: editing a built-in skill wrote a USER_SKILLS_DIR
shadow folder that contained only a new SKILL.md. The next listSkills()
pass surfaced the shadow as the active dir, but every side-file resolver
(/api/skills/:id/files, /example, /assets/*, the system-prompt preamble,
and the per-turn cwd staging) reads through skill.dir. With nothing but
SKILL.md in the shadow, the bundled assets/, references/, scripts/, and
examples/ disappeared the moment the user hit save — a built-in like
last30days or live-artifact would break immediately after edit instead
of just having its body overridden.
Teach updateUserSkill() to take a `sourceDir` and clone every entry
except SKILL.md / dotfiles into the shadow on the very first edit. The
shadow stays self-contained, so all the resolvers keep working without
fallback bookkeeping. Subsequent edits detect the existing shadow and
skip the clone, so user tweaks under the side tree survive a re-save.
Wire `sourceDir: skill.dir` from server.ts's PUT /api/skills/:id handler
and add two regression tests:
- 'clones built-in side files into the shadow on the first edit' walks
the file tree after save and asserts assets/template.html, references/
notes.md, and scripts/helper.sh all round-trip from the built-in.
- 'preserves user-edited side files on subsequent edits' edits the
staged assets/template.html, re-saves, and confirms the user content
is still there.
Co-authored-by: Cursor <cursoragent@cursor.com>
* test(e2e): rename home tab from Examples to Templates
The Examples tab was renamed to Templates in EntryView (b5993385's
skills/design-templates split — entry.tabExamples became entry.tabTemplates
and the tab value moved from 'examples' to 'templates'), but
entry-chrome-flows still asserted the old label and testId. Update both.
* fix(skills+web): preserve template body in API mode and dir-based skill delete
Two follow-ups from PR #955 review:
1. ProjectView only received `enabledFunctionalSkills`, but
`composedSystemPrompt()` still resolved `project.skillId` through that
prop and `fetchSkill()`. Projects created from the new
`/api/design-templates` surface keep a template id in `project.skillId`,
so opening one in API mode dropped the template body from the system
prompt and the upstream request ran without the project's primary
template instructions. Now ProjectView takes a separate
`designTemplates` prop (the unfiltered template list, so a
later-disabled template still loads for projects already created from
it) and `composedSystemPrompt()` plus the metadata / `isDeck` lookups
fall back to that list, with `fetchDesignTemplate()` as the body-fetch
fallback to `fetchSkill()`. The chat composer's `@`-picker keeps
receiving only the enabled functional skills.
2. `DELETE /api/skills/:id` used `deleteUserSkill(USER_SKILLS_DIR, skill.id)`
which re-slugified the frontmatter id and removed
`<userSkillsDir>/<slug>/`. That matched the import shape but missed the
install shape — `installFromTarget` writes the folder at
`sanitizeRepoName(url)` (GitHub) or `path.basename(realpath)` (local
symlink), neither of which is guaranteed to equal the slugified
frontmatter `name`. A duplicate `app.delete('/api/skills/:id', ...)`
handler at the install routes never fired because Express resolved the
earlier registration first, leaving the install/uninstall path without
working teardown. The handler now removes `skill.dir` (the absolute
path listSkills already discovered) under a USER_SKILLS_DIR safety
check, using `lstat` + `unlinkSync` so symlinked local installs unlink
cleanly without recursing into the user's source tree. The dead
duplicate handler is removed; `deleteUserSkill` is dropped from the
server.ts import set (still exported and unit-tested in skills.ts).
Regression coverage in `apps/daemon/tests/skills-delete-route.test.ts`
pins both shapes plus the symlink-preserves-source case.
* test(daemon): point hyperframes system-prompt test at design-templates
The merge with main brought in a hyperframes system-prompt test that
reads `skills/hyperframes/SKILL.md`, but this branch's split moved
`hyperframes` into `design-templates/` (same migration as `live-artifact`
already handled above in this file). CI was failing with ENOENT on the
old path.
---------
Co-authored-by: Cursor <cursoragent@cursor.com>
3.8 KiB
Motion Principles
Guardrails
You know these rules but you violate them. Stop.
- Don't use the same ease on every tween. You default to
power2.outon everything. Vary eases like you vary font weights — no more than 2 independent tweens with the same ease in a scene. - Don't use the same speed on everything. You default to 0.4-0.5s for everything. The slowest scene should be 3× slower than the fastest. Vary duration deliberately.
- Don't enter everything from the same direction. You default to
y: 30, opacity: 0on every element. Vary: from left, from right, from scale, opacity-only, letter-spacing. - Don't use the same stagger on every scene. Each scene needs its own rhythm.
- Don't use ambient zoom on every scene. Pick different ambient motion per scene: slow pan, subtle rotation, scale push, color shift, or nothing. Stillness after motion is powerful.
- Don't start at t=0. Offset the first animation 0.1-0.3s. Zero-delay feels like a jump cut.
What You Don't Do Without Being Told
Easing is emotion, not technique
The transition is the verb. The easing is the adverb. A slide-in with expo.out = confident. With sine.inOut = dreamy. With elastic.out = playful. Same motion, different meaning. Choose the adverb deliberately.
Direction rules — these are not optional:
.outfor elements entering. Starts fast, decelerates. Feels responsive. This is your default..infor elements leaving. Starts slow, accelerates away. Throws them off..inOutfor elements moving between positions.
You get this backwards constantly. Ease-in for entrances feels sluggish. Ease-out for exits feels reluctant.
Speed communicates weight
- Fast (0.15-0.3s) — energy, urgency, confidence
- Medium (0.3-0.5s) — professional, most content
- Slow (0.5-0.8s) — gravity, luxury, contemplation
- Very slow (0.8-2.0s) — cinematic, emotional, atmospheric
Scene structure: build / breathe / resolve
Every scene has three phases. You dump everything in the build and leave nothing for breathe or resolve.
- Build (0-30%) — elements enter, staggered. Don't dump everything at once.
- Breathe (30-70%) — content visible, alive with ONE ambient motion.
- Resolve (70-100%) — exit or decisive end. Exits are faster than entrances.
Transitions are meaning
- Crossfade = "this continues"
- Hard cut = "wake up" / disruption
- Slow dissolve = "drift with me"
You crossfade everything. Use hard cuts for disruption and register shifts.
Choreography is hierarchy
The element that moves first is perceived as most important. Stagger in order of importance, not DOM order. Don't wait for completion — overlap entries. Total stagger sequence under 500ms regardless of item count.
Asymmetry
Entrances need longer than exits. A card takes 0.4s to appear but 0.25s to disappear.
Visual Composition
You build for the web. Video frames are not pages.
- Two focal points minimum per scene. The eye needs somewhere to travel. Never a single text block floating in empty space.
- Fill the frame. Hero text: 60-80% of width. You will try to use web-sized elements. Don't.
- Three layers minimum per scene. Background treatment (glow, oversized faded type, color panel). Foreground content. Accent elements (dividers, labels, data bars).
- Background is not empty. Radial glows, oversized faded type bleeding off-frame, subtle border panels, hairline rules. Pure solid #000 reads as "nothing loaded."
- Anchor to edges. Pin content to left/top or right/bottom. Centered-and-floating is a web pattern.
- Split frames. Data panel on the left, content on the right. Top bar with metadata, full-width below. Zone-based layouts, not centered stacks.
- Use structural elements. Rules, dividers, border panels. They create paths for the eye and animate well (scaleX from 0).