Files
juliusbrussee__caveman/engine/toon.go
T
Julius Brussee 82864c8f4c feat: ship Caveman 2.0.0 — engine, proxy, SDKs, unified CLI
Single-commit port of the Caveman 2 tree onto the original repo history
(candidate caveman-2@88878a4 applied over main@3098342). No unrelated-history
merge; original history untouched.

Preserved v1 surfaces:
- skills/caveman/SKILL.md byte-for-byte, plus plugin mirror and caveman.skill zip
- legacy CI (Node 18/20/22 installer + Python 3.11 suites) alongside engine-ci
- cli/install.js compatibility shim forwarding to bin/install.js
- .codex/config.toml ships both hooks and codex_hooks for older Codex (#617)
- README Trendshift + Skills.sh badges and local star-history asset
- v1.10.0-pinned curl installs; benchmarks/tmp-starcharts ignore rules

Fixed for public same-repo release:
- SECURITY.md vulnerability reporting points at this repository
- release-binaries.yml publishes to this repo via job-scoped GITHUB_TOKEN
  (cross-repo PAT removed); binary-release environment still gates signing
- packages/cli/PUBLISHING.md rewritten for packages/ layout and same-repo flow
- profile-contract and provider-catalog lanes skip lane-scope gates on
  initial import so the launch PR can gate on their real validation steps
- ANNOUNCEMENT.md network claim corrected: compression is local; requests
  still go to the provider you configured

Caveman 2 stays opt-in: bin-v1.0.0 binaries and @caveman-ai/cli publish
separately after this lands and soaks.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01BLvb5QniwYjmcawyssQNw9
2026-08-11 16:46:10 +02:00

32 lines
840 B
Go

package engine
import (
"encoding/json"
"fmt"
"github.com/JuliusBrussee/caveman/engine/compressors"
)
// EncodeTOON converts JSON to the lossless TOON subset without CCR or size
// gating. It is for explicit agent/CLI requests, not automatic proxy routing.
func (e *Engine) EncodeTOON(input []byte) ([]byte, error) {
out, ok := compressors.NewTOON().Compress(input)
if !ok {
return nil, fmt.Errorf("not losslessly TOON-encodable (invalid JSON, or nested/non-uniform shape); keep JSON")
}
return out, nil
}
// DecodeTOON converts TOON back to compact JSON. Malformed TOON fails closed.
func (e *Engine) DecodeTOON(input []byte) ([]byte, error) {
v, ok := compressors.DecodeTOON(input)
if !ok {
return nil, fmt.Errorf("not valid TOON")
}
out, err := json.Marshal(v)
if err != nil {
return nil, err
}
return out, nil
}