mirror of
https://github.com/JuliusBrussee/caveman.git
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82864c8f4c
Single-commit port of the Caveman 2 tree onto the original repo history (candidate caveman-2@88878a4 applied over main@3098342). No unrelated-history merge; original history untouched. Preserved v1 surfaces: - skills/caveman/SKILL.md byte-for-byte, plus plugin mirror and caveman.skill zip - legacy CI (Node 18/20/22 installer + Python 3.11 suites) alongside engine-ci - cli/install.js compatibility shim forwarding to bin/install.js - .codex/config.toml ships both hooks and codex_hooks for older Codex (#617) - README Trendshift + Skills.sh badges and local star-history asset - v1.10.0-pinned curl installs; benchmarks/tmp-starcharts ignore rules Fixed for public same-repo release: - SECURITY.md vulnerability reporting points at this repository - release-binaries.yml publishes to this repo via job-scoped GITHUB_TOKEN (cross-repo PAT removed); binary-release environment still gates signing - packages/cli/PUBLISHING.md rewritten for packages/ layout and same-repo flow - profile-contract and provider-catalog lanes skip lane-scope gates on initial import so the launch PR can gate on their real validation steps - ANNOUNCEMENT.md network claim corrected: compression is local; requests still go to the provider you configured Caveman 2 stays opt-in: bin-v1.0.0 binaries and @caveman-ai/cli publish separately after this lands and soaks. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01BLvb5QniwYjmcawyssQNw9
32 lines
840 B
Go
32 lines
840 B
Go
package engine
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import (
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"encoding/json"
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"fmt"
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"github.com/JuliusBrussee/caveman/engine/compressors"
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)
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// EncodeTOON converts JSON to the lossless TOON subset without CCR or size
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// gating. It is for explicit agent/CLI requests, not automatic proxy routing.
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func (e *Engine) EncodeTOON(input []byte) ([]byte, error) {
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out, ok := compressors.NewTOON().Compress(input)
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if !ok {
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return nil, fmt.Errorf("not losslessly TOON-encodable (invalid JSON, or nested/non-uniform shape); keep JSON")
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}
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return out, nil
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}
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// DecodeTOON converts TOON back to compact JSON. Malformed TOON fails closed.
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func (e *Engine) DecodeTOON(input []byte) ([]byte, error) {
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v, ok := compressors.DecodeTOON(input)
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if !ok {
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return nil, fmt.Errorf("not valid TOON")
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}
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out, err := json.Marshal(v)
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if err != nil {
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return nil, err
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}
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return out, nil
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}
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