29 KiB
draw.io XML Reference
Detailed reference for styles, edge routing, containers, layers, tags, metadata, and dark mode. Consult this when generating draw.io XML diagrams.
Reasoning budget (read this first)
Your job is to declare the logical structure of the diagram — what nodes exist, what edges connect them, what labels they carry, what lane/container groups them. draw.io's edge router and (when available) a post-layout pass handle routing and placement; you do not need to do layout math.
Do NOT in your reasoning:
- Do NOT debate the topic. The user asked for a flowchart / architecture / sequence / etc. — pick one concrete scenario on your first impulse and commit. Never write "Actually, let me think of something else…" or pitch alternatives.
- Do NOT debate flat-lanes vs nested-pools, horizontal vs vertical orientation, one vs multiple variations. Pick the first reasonable option (almost always: flat swimlanes, top-down or left-right based on what fits the content). Do not flip-flop.
- Do NOT compute x/y coordinates in prose. No "column spacings of 160px totaling 1840px width — that's too wide, let me tighten to 1700…" loops. Use the rigid grid below; do the arithmetic in your head and write the XML.
- Do NOT re-derive drawio mechanics (
horizontal=0,startSize=110, nested-lane coordinates). Use the templates below as-is. - Do NOT enumerate columns ("customer lane columns 0-10, web app 1-7"). Place a node, move on.
- Do NOT add
<Array as="points">waypoints. Edges are routed automatically. - Do NOT set
exitX/exitY/entryX/entryYconnection-point overrides unless you have specific geometric intent. - Do NOT verify, re-check, or adjust coordinates after placing a node.
- Do NOT narrate "building the diagram / finalizing the XML / now let me…". Just emit XML.
- Do NOT write out lists of node positions as planning text. Emit them as
<mxCell>elements directly.
Do in your reasoning:
- Identify the diagram type + actors/stages (1-2 short sentences).
- Identify any grouping (swimlanes? containers? none?).
- Go straight to XML.
Rigid grid — use for every XML diagram:
- Column x =
col_index * 180 + 40(col 0 = 40, col 1 = 220, col 2 = 400, …) - Row y =
row_index * 120 + 40(row 0 = 40, row 1 = 160, row 2 = 280, …) - Node size: rectangles
140×60, diamonds140×80, circles60×60, documents120×80, cylinders100×70
Pick a (col, row) for each node. Don't think about centers, gaps, or overlap — ELK handles routing between rough positions. Slight misalignment is invisible in the result.
General principles
- Use proper draw.io shapes and connectors — choose the semantically correct shape for each element (e.g.,
shape=cylinder3for databases and tanks,rhombusfor decisions,shape=mxgraph.pid2valves.*for valves in P&IDs). draw.io has extensive shape libraries; prefer domain-appropriate shapes over generic rectangles. - Decide whether to search for shapes — before generating a diagram, decide if it needs domain-specific shapes from draw.io's extended libraries. Skip
search_shapesfor standard diagram types that use basic geometric shapes: flowcharts, UML (class, sequence, state, activity), ERD, org charts, mind maps, Venn diagrams, timelines, wireframes, and any diagram using only rectangles, diamonds, circles, cylinders, and arrows. Also skip if the user explicitly asks to use basic/simple shapes or says not to search. Usesearch_shapeswhen the diagram requires industry-specific or branded icons: cloud architecture (AWS, Azure, GCP), network topology (Cisco, rack equipment), P&ID (valves, instruments, vessels), electrical/circuit diagrams, Kubernetes, BPMN with specific task types, or any domain where the user expects realistic/standardized symbols rather than labeled boxes. - Match the language of labels to the user's language — if the user writes in German, French, Japanese, etc., all diagram labels, titles, and annotations should be in that same language.
Common styles
Rounded rectangle:
<mxCell id="2" value="Label" style="rounded=1;whiteSpace=wrap;html=1;" vertex="1" parent="1">
<mxGeometry x="100" y="100" width="120" height="60" as="geometry"/>
</mxCell>
Diamond (decision):
<mxCell id="3" value="Condition?" style="rhombus;whiteSpace=wrap;html=1;" vertex="1" parent="1">
<mxGeometry x="100" y="200" width="120" height="80" as="geometry"/>
</mxCell>
Arrow (edge):
<mxCell id="4" value="" style="edgeStyle=orthogonalEdgeStyle;html=1;" edge="1" source="2" target="3" parent="1">
<mxGeometry relative="1" as="geometry"/>
</mxCell>
Labeled arrow:
<mxCell id="5" value="Yes" style="edgeStyle=orthogonalEdgeStyle;html=1;" edge="1" source="3" target="6" parent="1">
<mxGeometry relative="1" as="geometry"/>
</mxCell>
Style properties
| Property | Values | Use for |
|---|---|---|
rounded=1 |
0 or 1 | Rounded corners |
whiteSpace=wrap |
wrap | Text wrapping |
fillColor=#dae8fc |
Hex color | Background color |
strokeColor=#6c8ebf |
Hex color | Border color |
fontColor=#333333 |
Hex color | Text color |
shape=cylinder3 |
shape name | Database cylinders |
shape=mxgraph.flowchart.document |
shape name | Document shapes |
ellipse |
style keyword | Circles/ovals |
rhombus |
style keyword | Diamonds |
edgeStyle=orthogonalEdgeStyle |
style keyword | Right-angle connectors |
edgeStyle=elbowEdgeStyle |
style keyword | Elbow connectors |
dashed=1 |
0 or 1 | Dashed lines |
swimlane |
style keyword | Swimlane containers |
group |
style keyword | Invisible container (pointerEvents=0) |
container=1 |
0 or 1 | Enable container behavior on any shape |
pointerEvents=0 |
0 or 1 | Prevent container from capturing child connections |
html=1 |
0 or 1 | Enable HTML rendering in labels (required for <b>, <br>, <font>, etc.) |
shape=umlLifeline;perimeter=lifelinePerimeter;size=16 |
shape | UML sequence diagram lifeline (size = header height) |
HTML labels
Always include html=1 in the style when the value attribute contains any HTML tags (<b>, <br>, <font>, <i>, <u>, <hr>, <p>, <table>, etc.). Without html=1, HTML tags are displayed as literal text instead of being rendered.
HTML in attribute values must be XML-escaped: < → <, > → >, & → &, " → "
<mxCell value="<b>Title</b><br>Description"
style="rounded=1;whiteSpace=wrap;html=1;" vertex="1" parent="1">
<mxGeometry x="100" y="100" width="120" height="60" as="geometry"/>
</mxCell>
Line breaks: Use 
 (works with both html=1 and html=0) or <br> (requires html=1) for line breaks — never use \n, which renders as literal backslash-n text instead of a newline.
Best practice: Always include html=1 in every cell style. This ensures labels render correctly whether they contain HTML or plain text — plain text is unaffected by the flag.
Bold/italic/underline: Use fontStyle in the style string when the entire label should be bold (fontStyle=1), italic (fontStyle=2), or underline (fontStyle=4). Values can be combined via bitwise OR (e.g., fontStyle=3 = bold+italic). Use HTML tags (<b>, <i>, <u>) only when formatting part of the label (e.g., bold title with normal description). Never combine fontStyle with HTML tags for the same effect — this is redundant and causes visible raw tags if html=1 is missing.
Edges
CRITICAL: Every edge mxCell must contain a <mxGeometry relative="1" as="geometry" /> child element. Self-closing edge cells (e.g. <mxCell ... edge="1" ... />) are invalid and will not render correctly. Always use the expanded form:
<mxCell id="e1" edge="1" parent="1" source="a" target="b" style="...">
<mxGeometry relative="1" as="geometry" />
</mxCell>
Edge routing is automatic. After the diagram renders, the viewer runs an ELK edge-routing pass that pins vertices and recomputes bend points + connection points. You do not need to:
- Add
<mxPoint>waypoints - Set
exitX/exitY/entryX/entryY - Route around obstacles
- Worry about edge-vertex collisions or parallel edge spacing
Just declare source and target and let ELK do the routing. The ELK pass also reverts itself if it made routing worse — so your edges are at worst unchanged, never worse.
What you still choose: the edge style. The style determines the overall look (orthogonal angles, curves, straight lines) — ELK honors the style family when routing.
| Style | Syntax | Best for |
|---|---|---|
| Orthogonal | edgeStyle=orthogonalEdgeStyle |
Flowcharts, architecture, network diagrams, BPMN — any diagram with right-angle connectors |
| Straight | no edgeStyle |
UML class/sequence diagrams, direct point-to-point connections. For sequence diagram messages use endSize=6;startSize=6; to keep arrowheads small |
| Entity Relation | edgeStyle=entityRelationEdgeStyle |
ER diagrams — creates perpendicular stubs at both ends |
| Curved | curved=1 |
Mind maps, informal diagrams |
| Elbow | edgeStyle=elbowEdgeStyle;elbow=vertical; |
Rarely needed — orthogonalEdgeStyle handles almost all cases; use this only for simple 1-bend linear flows |
Use a consistent edge style within each diagram. Pick one based on diagram type and apply it to all edges: ER → entityRelationEdgeStyle; UML class → straight; mind maps → curved; flowcharts/architecture/network → orthogonalEdgeStyle.
Useful edge style attributes that apply regardless of routing:
rounded=1— rounded corners at bend points (recommended for orthogonal)endArrow=classic/endArrow=none— arrow headsdashed=1— dashed linestrokeColor=#...,strokeWidth=2— color/width- Edge labels: set
valuedirectly on the edge cell
Containers and groups
For architecture diagrams or any diagram with nested elements, use draw.io's proper parent-child containment — do not just place shapes on top of larger shapes.
How containment works
Set parent="containerId" on child cells. Children use relative coordinates within the container.
Container types
| Type | Style | When to use |
|---|---|---|
| Group (invisible) | group; |
No visual border needed, container has no connections. Includes pointerEvents=0 so child connections are not captured |
| Swimlane (titled) | swimlane;startSize=30; |
Container needs a visible title bar/header, or the container itself has connections |
| Custom container | Add container=1;pointerEvents=0; to any shape style |
Any shape acting as a container without its own connections |
Key rules
- Edges to children inside containers naturally cross the container boundary — this is correct and expected. Do not add extra waypoints or complex routing to avoid a parent container when connecting to shapes inside it.
- Always add
pointerEvents=0;to container styles that should not capture connections being rewired between children - Only omit
pointerEvents=0when the container itself needs to be connectable — in that case, useswimlanestyle which handles this correctly (the client area is transparent for mouse events while the header remains connectable) - Children must set
parent="containerId"and use coordinates relative to the container
Example: Architecture container with swimlane
<mxCell id="svc1" value="User Service" style="swimlane;startSize=30;fillColor=#dae8fc;strokeColor=#6c8ebf;html=1;" vertex="1" parent="1">
<mxGeometry x="100" y="100" width="300" height="200" as="geometry"/>
</mxCell>
<mxCell id="api1" value="REST API" style="rounded=1;whiteSpace=wrap;html=1;" vertex="1" parent="svc1">
<mxGeometry x="20" y="40" width="120" height="60" as="geometry"/>
</mxCell>
<mxCell id="db1" value="Database" style="shape=cylinder3;whiteSpace=wrap;html=1;" vertex="1" parent="svc1">
<mxGeometry x="160" y="40" width="120" height="60" as="geometry"/>
</mxCell>
Example: Invisible group container
<mxCell id="grp1" value="" style="group;" vertex="1" parent="1">
<mxGeometry x="100" y="100" width="300" height="200" as="geometry"/>
</mxCell>
<mxCell id="c1" value="Component A" style="rounded=1;whiteSpace=wrap;html=1;" vertex="1" parent="grp1">
<mxGeometry x="10" y="10" width="120" height="60" as="geometry"/>
</mxCell>
Swimlanes for grouped actors (BPMN-style flowcharts)
Use flat swimlanes at parent="1", stacked vertically. One row of nodes per lane.
Fixed values — do not compute or debate:
- Lane size:
x=0, y=lane_index*150, width=CANVAS_W, height=150 - Lane style:
swimlane;horizontal=0;startSize=110;fillColor=<pastel>;html=1; - Child nodes inside a lane:
parent="<lane_id>",x = 120 + col*180,y = 45(always 45), size 140×60 (or 140×80 for diamonds) - Cross-lane edges:
parent="1"(not inside a lane)
Pick CANVAS_W = max_col * 180 + 300. Choose lane colors from #f5f5f5, #e8f4f8, #fff0e6, #e8f5e9, #fff9e6, #fce4ec in that order.
<mxCell id="lane1" value="Customer" style="swimlane;horizontal=0;startSize=110;fillColor=#f5f5f5;html=1;" vertex="1" parent="1">
<mxGeometry x="0" y="0" width="1800" height="150" as="geometry"/>
</mxCell>
<mxCell id="n1" value="Place Order" style="rounded=1;whiteSpace=wrap;html=1;" vertex="1" parent="lane1">
<mxGeometry x="120" y="45" width="140" height="60" as="geometry"/>
</mxCell>
<mxCell id="lane2" value="System" style="swimlane;horizontal=0;startSize=110;fillColor=#e8f4f8;html=1;" vertex="1" parent="1">
<mxGeometry x="0" y="150" width="1800" height="150" as="geometry"/>
</mxCell>
<mxCell id="n2" value="Validate" style="rounded=1;whiteSpace=wrap;html=1;" vertex="1" parent="lane2">
<mxGeometry x="300" y="45" width="140" height="60" as="geometry"/>
</mxCell>
<mxCell id="e1" edge="1" parent="1" source="n1" target="n2" style="edgeStyle=orthogonalEdgeStyle;rounded=1;html=1;">
<mxGeometry relative="1" as="geometry"/>
</mxCell>
Do NOT nest lanes inside a pool. Do NOT vary lane heights. Do NOT compute title-area offset — it is always 110, children start at x=120 to clear it.
Nested architecture containers (cloud, infra, network topologies)
For diagrams with nested groupings — VPC → Availability Zone → EC2 instance, Datacenter → Rack → Server, Region → Environment → Service — use nested swimlanes. This is where the AI most often flattens hierarchy that should be nested. Treat each level as a swimlane container.
Rules:
- Every container is a
swimlanewithstartSize=24(title area at the top). - Child cells set
parent="<container_id>"and use coordinates relative to their parent (origin 0,0 is the parent's top-left, below the title). - Edges between cells in different containers must have
parent="1"(not a container) — otherwise they render inside the container and get clipped. - For industry-specific icons (AWS/Azure/GCP logos, Cisco equipment, etc.), call
search_shapesto get the exactstylestring and substitute it into a regular vertex — the container structure stays the same.
<mxCell id="vpc" value="VPC" style="swimlane;startSize=24;fillColor=#dae8fc;strokeColor=#6c8ebf;html=1;" vertex="1" parent="1">
<mxGeometry x="0" y="0" width="720" height="360" as="geometry"/>
</mxCell>
<mxCell id="az1" value="AZ us-east-1a" style="swimlane;startSize=24;fillColor=#fff2cc;strokeColor=#d6b656;html=1;" vertex="1" parent="vpc">
<mxGeometry x="20" y="36" width="320" height="300" as="geometry"/>
</mxCell>
<mxCell id="web1" value="web-1" style="rounded=1;whiteSpace=wrap;html=1;" vertex="1" parent="az1">
<mxGeometry x="30" y="40" width="120" height="60" as="geometry"/>
</mxCell>
<mxCell id="db1" value="db-1" style="shape=cylinder3;whiteSpace=wrap;html=1;" vertex="1" parent="az1">
<mxGeometry x="180" y="40" width="100" height="70" as="geometry"/>
</mxCell>
<mxCell id="az2" value="AZ us-east-1b" style="swimlane;startSize=24;fillColor=#fff2cc;strokeColor=#d6b656;html=1;" vertex="1" parent="vpc">
<mxGeometry x="360" y="36" width="340" height="300" as="geometry"/>
</mxCell>
<mxCell id="web2" value="web-2" style="rounded=1;whiteSpace=wrap;html=1;" vertex="1" parent="az2">
<mxGeometry x="30" y="40" width="120" height="60" as="geometry"/>
</mxCell>
<mxCell id="e1" edge="1" parent="1" source="web1" target="web2" style="edgeStyle=orthogonalEdgeStyle;rounded=1;html=1;">
<mxGeometry relative="1" as="geometry"/>
</mxCell>
Cross-functional flowcharts (actor × phase grid, as a table)
Cross-functional flowcharts show a process across two axes at once — actors (rows) and phases (columns). Use drawio's table shape, which auto-arranges cells into a grid via childLayout=tableLayout. This is the canonical draw.io pattern and is distinct from plain swimlanes (which only group on one axis).
Structure:
- Outer container:
shape=table;childLayout=tableLayout;startSize=0;collapsible=0;fillColor=none; - Rows are children of the table:
shape=tableRow;horizontal=0;startSize=0;collapsible=0; - Cells are children of rows — regular vertices, one per (actor, phase) intersection
- Row heights and cell widths are set via
mxGeometry; they tile automatically - First row = phase headers; first cell of every other row = actor label
- Process nodes go INSIDE the appropriate cell (parent = cell id) at coordinates relative to the cell
- Cross-cell edges must use
parent="1"(same rule as containers)
<mxCell id="tbl" style="shape=table;childLayout=tableLayout;startSize=0;collapsible=0;fillColor=none;" vertex="1" parent="1">
<mxGeometry x="0" y="0" width="900" height="320" as="geometry"/>
</mxCell>
<mxCell id="r0" style="shape=tableRow;horizontal=0;startSize=0;collapsible=0;" vertex="1" parent="tbl">
<mxGeometry width="900" height="40" as="geometry"/>
</mxCell>
<mxCell id="h0" style="text;html=1;" vertex="1" parent="r0">
<mxGeometry width="140" height="40" as="geometry"/>
</mxCell>
<mxCell id="h1" value="Order" style="text;align=center;fontStyle=1;fillColor=#e8e8e8;" vertex="1" parent="r0">
<mxGeometry x="140" width="380" height="40" as="geometry"/>
</mxCell>
<mxCell id="h2" value="Fulfill" style="text;align=center;fontStyle=1;fillColor=#e8e8e8;" vertex="1" parent="r0">
<mxGeometry x="520" width="380" height="40" as="geometry"/>
</mxCell>
<mxCell id="r1" style="shape=tableRow;horizontal=0;startSize=0;collapsible=0;" vertex="1" parent="tbl">
<mxGeometry y="40" width="900" height="140" as="geometry"/>
</mxCell>
<mxCell id="a1" value="Customer" style="fillColor=#dae8fc;fontStyle=1;" vertex="1" parent="r1">
<mxGeometry width="140" height="140" as="geometry"/>
</mxCell>
<mxCell id="c_cust_order" style="fillColor=none;" vertex="1" parent="r1">
<mxGeometry x="140" width="380" height="140" as="geometry"/>
</mxCell>
<mxCell id="t_place" value="Place Order" style="rounded=1;whiteSpace=wrap;html=1;" vertex="1" parent="c_cust_order">
<mxGeometry x="120" y="40" width="140" height="60" as="geometry"/>
</mxCell>
<mxCell id="c_cust_fulfill" style="fillColor=none;" vertex="1" parent="r1">
<mxGeometry x="520" width="380" height="140" as="geometry"/>
</mxCell>
<mxCell id="r2" style="shape=tableRow;horizontal=0;startSize=0;collapsible=0;" vertex="1" parent="tbl">
<mxGeometry y="180" width="900" height="140" as="geometry"/>
</mxCell>
<mxCell id="a2" value="System" style="fillColor=#d5e8d4;fontStyle=1;" vertex="1" parent="r2">
<mxGeometry width="140" height="140" as="geometry"/>
</mxCell>
<mxCell id="c_sys_order" style="fillColor=none;" vertex="1" parent="r2">
<mxGeometry x="140" width="380" height="140" as="geometry"/>
</mxCell>
<mxCell id="t_validate" value="Validate" style="rounded=1;whiteSpace=wrap;html=1;" vertex="1" parent="c_sys_order">
<mxGeometry x="120" y="40" width="140" height="60" as="geometry"/>
</mxCell>
<mxCell id="c_sys_fulfill" style="fillColor=none;" vertex="1" parent="r2">
<mxGeometry x="520" width="380" height="140" as="geometry"/>
</mxCell>
<mxCell id="t_ship" value="Ship" style="rounded=1;whiteSpace=wrap;html=1;" vertex="1" parent="c_sys_fulfill">
<mxGeometry x="120" y="40" width="140" height="60" as="geometry"/>
</mxCell>
<mxCell id="e1" edge="1" parent="1" source="t_place" target="t_validate" style="edgeStyle=orthogonalEdgeStyle;rounded=1;html=1;">
<mxGeometry relative="1" as="geometry"/>
</mxCell>
<mxCell id="e2" edge="1" parent="1" source="t_validate" target="t_ship" style="edgeStyle=orthogonalEdgeStyle;rounded=1;html=1;">
<mxGeometry relative="1" as="geometry"/>
</mxCell>
When to use cross-functional tables vs flat swimlanes:
- Flat swimlanes — one-dimensional (actors only, or phases only). Simpler. Use this when you just need to show who does what in sequence.
- Cross-functional table — two-dimensional (actors AND phases). Use this when both the actor and the process stage matter, and every step belongs to a specific (actor, phase) cell.
Do NOT nest swimlanes inside a table row, do NOT set startSize on rows or cells (columns tile from x=0), and do NOT rely on the AI to produce exact widths that sum to the table width — close-enough totals are fine, the tableLayout normalizes them.
Layers
Layers control visibility and z-order. Every cell belongs to exactly one layer. Use layers to manage diagram complexity — viewers can toggle layer visibility to show or hide groups of elements (e.g., "Physical Infrastructure" vs "Logical Network" vs "Security Zones").
Cell id="0" is the root and cell id="1" is the default layer — both always exist. Additional layers are mxCell elements with parent="0":
<mxGraphModel>
<root>
<mxCell id="0"/>
<mxCell id="1" parent="0"/>
<mxCell id="2" value="Annotations" parent="0"/>
<mxCell id="10" value="Server" style="rounded=1;html=1;" vertex="1" parent="1">
<mxGeometry x="100" y="100" width="120" height="60" as="geometry"/>
</mxCell>
<mxCell id="20" value="Note: deprecated" style="text;" vertex="1" parent="2">
<mxGeometry x="100" y="170" width="120" height="30" as="geometry"/>
</mxCell>
</root>
</mxGraphModel>
- A layer is an
mxCellwithparent="0"and novertexoredgeattribute - Assign shapes to a layer by setting
parentto the layer's id - Later layers render on top of earlier layers (higher z-order)
- Add
visible="0"as an attribute on the layer cell to hide it by default - Use layers when the diagram has distinct conceptual groupings that viewers may want to toggle independently
Tags
Tags are visual filters that let viewers show or hide elements by category. Unlike layers, a single element can have multiple tags, making tags ideal for cross-cutting concerns (e.g., tagging shapes as "critical", "v2", or "backend").
Tags require wrapping mxCell in an <object> element. Tags are assigned via the tags attribute as a space-separated string:
<mxGraphModel>
<root>
<mxCell id="0"/>
<mxCell id="1" parent="0"/>
<object id="2" label="Auth Service" tags="critical v2">
<mxCell style="rounded=1;whiteSpace=wrap;html=1;" vertex="1" parent="1">
<mxGeometry x="100" y="100" width="120" height="60" as="geometry"/>
</mxCell>
</object>
<object id="3" label="Legacy API" tags="critical deprecated">
<mxCell style="rounded=1;whiteSpace=wrap;html=1;" vertex="1" parent="1">
<mxGeometry x="300" y="100" width="120" height="60" as="geometry"/>
</mxCell>
</object>
</root>
</mxGraphModel>
- Tags require the
<object>wrapper — a plainmxCellcannot have tags - The
labelattribute on<object>replacesvalueonmxCell - Tags are space-separated in the
tagsattribute - Viewers filter the diagram by selecting tags in the draw.io UI (Edit > Tags)
- Tags do not affect z-order or structural grouping — they are purely a visibility filter
Metadata and placeholders
Metadata stores custom key-value properties on shapes as additional attributes on the <object> wrapper element. Combined with placeholders, metadata values can be displayed in labels — useful for data-driven diagrams showing status, owner, IP addresses, or versions on each shape.
Set placeholders="1" on the <object> to enable %propertyName% substitution in the label:
<mxGraphModel>
<root>
<mxCell id="0"/>
<mxCell id="1" parent="0"/>
<object id="2" label="<b>%component%</b><br>Owner: %owner%<br>Status: %status%"
placeholders="1" component="Auth Service" owner="Team Backend" status="Active">
<mxCell style="rounded=1;whiteSpace=wrap;html=1;" vertex="1" parent="1">
<mxGeometry x="100" y="100" width="160" height="80" as="geometry"/>
</mxCell>
</object>
</root>
</mxGraphModel>
- Custom properties are plain XML attributes on
<object>(e.g.,component="Auth Service") - Set
placeholders="1"to enable%key%substitution in the label and tooltip - The label must use
html=1style when using HTML formatting with placeholders - Placeholders resolve by walking up the containment hierarchy: shape attributes first, then parent container, then layer, then root — first match wins
- Predefined placeholders work without custom properties:
%id%,%width%,%height%,%date%,%time%,%timestamp%,%page%,%pagenumber%,%pagecount%,%filename% - Use
%%for a literal percent sign in labels - Tags, metadata, and placeholders can all be combined on the same
<object>element - Use metadata when shapes represent data records (servers, services, components) and you want to attach structured information beyond the visible label
Dark mode colors
draw.io supports automatic dark mode rendering. How colors behave depends on the property:
strokeColor,fillColor,fontColordefault to"default", which renders as black in light theme and white in dark theme. When no explicit color is set, colors adapt automatically.- Explicit colors (e.g.
fillColor=#DAE8FC) specify the light-mode color. The dark-mode color is computed automatically by inverting the RGB values (blending toward the inverse at 93%) and rotating the hue by 180° (viamxUtils.getInverseColor). light-dark()function — To specify both colors explicitly, uselight-dark(lightColor,darkColor)in the style string, e.g.fontColor=light-dark(#7EA6E0,#FF0000). The first argument is used in light mode, the second in dark mode.
To enable dark mode color adaptation, the mxGraphModel element must include adaptiveColors="auto".
When generating diagrams, you generally do not need to specify dark-mode colors — the automatic inversion handles most cases. Use light-dark() only when the automatic inverse color is unsatisfactory.
Automatic edge routing
Every XML diagram rendered in the viewer automatically runs an ELK (Eclipse Layout Kernel) edge-routing pass after the initial render:
- Vertex positions are pinned (the AI's placement is respected — no vertex moves).
- ELK recomputes bend points + connection points for every edge (orthogonal routing).
- A metric (edge-vertex intersections) compares before vs. after. If ELK made collisions worse, the edge routing is reverted to your original.
- The exported XML (copy/clipboard, "Open in draw.io") reflects whatever is finally shown — so downstream consumers also get the cleaned-up edges.
You do not need to request this. Place vertices where they belong and write edges naively — the viewer handles connector cleanup.
This also means: there is no server-side post-processing pass. What you generate is what the viewer starts with; the ELK pass is the only correction.
Post-layout (optional, overrides vertex positions)
For cases where you want a full re-layout — moving vertices to canonical positions — set the optional postLayout parameter on create_diagram. Vertices animate (morph) from their original positions to the algorithm's layout.
| Value | ELK algorithm | Best for |
|---|---|---|
verticalFlow |
layered (DOWN) |
Flowcharts, process diagrams |
horizontalFlow |
layered (RIGHT) |
Pipelines, swim lanes |
tree |
mrtree |
Org charts, decision trees, hierarchies |
force |
force |
Networks without clear hierarchy |
stress |
stress |
Small-to-mid general graphs (usually tighter than force) |
radial |
radial |
Concentric layers around a root |
Usually omit postLayout. The automatic edge-routing pass above handles the common case. Only set postLayout when the user explicitly wants a canonical layout, or when you know vertex placement is significantly off.
When NOT to use:
- The user has asked for specific positions (swim lanes with exact lanes, architecture diagrams with meaningful spatial arrangement).
- The diagram relies on containers/grouping where spatial layout encodes information.
- For Mermaid diagrams — the native Mermaid layout already runs through full ELK;
postLayoutwould override that with a different algorithm.
Style reference
Complete style reference (all shape types, style properties, color palettes, HTML labels, and more): https://github.com/jgraph/drawio-mcp/blob/main/shared/style-reference.md
XML Schema (XSD): https://github.com/jgraph/drawio-mcp/blob/main/shared/mxfile.xsd
CRITICAL: XML well-formedness
When generating draw.io XML, the output must be well-formed XML:
- NEVER include ANY XML comments (
<!-- -->) in the output. XML comments are strictly forbidden — they waste tokens, can cause parse errors, and serve no purpose in diagram XML. - Escape special characters in attribute values:
&,<,>," - Always use unique
idvalues for eachmxCell