Files
Miguel Ángel 8ac7ae9088 fix(engine): apply compositor determinism flags in screenshot mode
Chrome's compositor determinism flags (--run-all-compositor-stages-before-draw,
--disable-threaded-animation, --enable-surface-synchronization, etc.) were
previously only applied for BeginFrame mode on Linux. In screenshot mode —
used on macOS/Windows — the compositor ran without these constraints, allowing
Metal on Apple Silicon to accumulate state drift over sustained frame captures.

This produced vertical layout shifts after ~12 seconds of rendering, reported
on M1 machines. The shifts occurred because the compositor's threaded animation
and surface synchronization pipelines could race with Page.captureScreenshot,
and without --run-all-compositor-stages-before-draw, pending compositor stages
weren't flushed before each screenshot.

Split the flags into two groups:
- BEGINFRAME_EXCLUSIVE_FLAGS: --enable-begin-frame-control and
  --deterministic-mode, which pause the compositor or freeze the clock and
  must NOT be used in screenshot mode
- COMPOSITOR_DETERMINISM_FLAGS: the remaining 7 flags that enforce
  deterministic compositor behavior and are safe for all capture modes

The compositor flags are now applied unconditionally in buildChromeArgs.

Closes #828
2026-05-15 10:19:22 -07:00
..
2026-05-14 21:54:56 -07:00
2026-03-21 22:43:56 -07:00

@hyperframes/engine

Seekable web-page-to-video rendering engine built on Puppeteer and FFmpeg.

Framework-agnostic: works with GSAP, Lottie, Three.js, CSS animations, or any web content that implements the window.__hf seek protocol.

Install

npm install @hyperframes/engine

Requirements: Node.js >= 22, Chrome/Chromium (auto-downloaded by Puppeteer), FFmpeg

What it does

The engine opens your HTML composition in a headless Chrome instance, seeks frame-by-frame using Chrome's HeadlessExperimental.beginFrame API, captures screenshots, and encodes them into video with FFmpeg.

Key services

Service Description
browserManager Launches and pools headless Chrome instances (chrome-headless-shell)
frameCapture Manages capture sessions — seek, screenshot, buffer lifecycle
screenshotService BeginFrame-based capture with CDP (Chrome DevTools Protocol)
chunkEncoder FFmpeg encoding with chunked concat, GPU detection, faststart
streamingEncoder Pipe frames to FFmpeg in real time (no intermediate PNGs on disk)
audioMixer Parse <audio> elements and mix audio tracks via FFmpeg
videoFrameExtractor Extract frames from <video> elements for compositing
parallelCoordinator Split frame ranges across worker processes
fileServer Serve local HTML files to the browser via Hono

Usage

import {
  acquireBrowser,
  releaseBrowser,
  createCaptureSession,
  initializeSession,
  captureFrame,
  closeCaptureSession,
} from "@hyperframes/engine";

// 1. Launch browser
const browser = await acquireBrowser({ captureMode: "beginFrame" });

// 2. Open a capture session
const session = createCaptureSession({
  browser: browser.browser,
  url: "http://localhost:3000/my-composition.html",
  width: 1920,
  height: 1080,
  fps: 30,
});
await initializeSession(session);

// 3. Capture frames
for (let i = 0; i < totalFrames; i++) {
  await captureFrame(session, i, `/tmp/frames/frame-${i}.png`);
}

// 4. Clean up
await closeCaptureSession(session);
await releaseBrowser(browser);

Most users should use @hyperframes/producer or the hyperframes CLI instead of calling the engine directly.

Documentation

Full documentation: hyperframes.heygen.com/packages/engine