Files
Vance Ingalls b1ac87a430 feat(engine,producer): apply VST chains in the offline audio mix
A track carrying data-vst-chain is bounced through the VST host after it is
trimmed and before volume automation is baked, so plugins see the dry signal
and the envelope applies to their output.

A VST failure is deliberately fatal for the whole mix rather than a per-track
soft failure. Every other audio failure mode degrades gracefully (source
missing, download failure, extract/prepare failure): the track drops, a failure
is recorded, siblings continue. Silently substituting the untreated signal for
a carved one would ship a render that sounds plausible and is wrong, which is
worse than a loud failure, so VstChainProcessingError escapes the per-element
catch and rejects the whole call.

Because the per-element work races under Promise.all, that rejection does not
wait for in-flight siblings. An internal AbortController (chained off the
caller's signal) is threaded through extract, prepare and the bounce so a
sibling's sidecar subprocess is aborted before workDir is removed from under
it.

Lambda has no plugin host, so `lambda render` and `lambda render-batch` both
reject a composition with any VST chain up front, before the AWS-calling code
path is reached.
2026-07-31 02:24:17 -07:00
..
2026-07-30 10:38:10 -07:00
2026-03-21 22:43:56 -07:00

@hyperframes/engine

Seekable web-page-to-video rendering engine built on Puppeteer and FFmpeg.

Framework-agnostic: works with GSAP, Lottie, Three.js, CSS animations, or any web content that implements the window.__hf seek protocol.

Install

npm install @hyperframes/engine

Requirements: Node.js >= 22, Chrome/Chromium (auto-downloaded by Puppeteer), FFmpeg

What it does

The engine opens your HTML composition in a headless Chrome instance, seeks frame-by-frame using Chrome's HeadlessExperimental.beginFrame API, captures screenshots, and encodes them into video with FFmpeg.

Key services

Service Description
browserManager Launches and pools headless Chrome instances (chrome-headless-shell)
frameCapture Manages capture sessions — seek, screenshot, buffer lifecycle
screenshotService BeginFrame-based capture with CDP (Chrome DevTools Protocol)
chunkEncoder FFmpeg encoding with chunked concat, GPU detection, faststart
streamingEncoder Pipe frames to FFmpeg in real time (no intermediate PNGs on disk)
audioMixer Parse <audio> elements and mix audio tracks via FFmpeg
videoFrameExtractor Extract frames from <video> elements for compositing
parallelCoordinator Split frame ranges across worker processes
fileServer Serve local HTML files to the browser via Hono

Usage

import {
  acquireBrowser,
  createCaptureSession,
  initializeSession,
  captureFrame,
  closeCaptureSession,
} from "@hyperframes/engine";

// 1. Launch browser
const browserLease = await acquireBrowser({ captureMode: "beginFrame" });

// 2. Open a capture session
const session = createCaptureSession({
  browser: browserLease.browser,
  url: "http://localhost:3000/my-composition.html",
  width: 1920,
  height: 1080,
  fps: 30,
});
await initializeSession(session);

// 3. Capture frames
for (let i = 0; i < totalFrames; i++) {
  await captureFrame(session, i, `/tmp/frames/frame-${i}.png`);
}

// 4. Clean up
await closeCaptureSession(session);
await browserLease.release();

Most users should use @hyperframes/producer or the hyperframes CLI instead of calling the engine directly.

Documentation

Full documentation: hyperframes.heygen.com/packages/engine