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f11cf23112
What: three new pure modules with their test suites: timelineCollision (zone-aware placement — clampTrackToZone, resolveInsertRow, resolvePlacement, lane/overlap predicates), timelineSnapping (snap-target collection and pixel-threshold time snapping), and timelineMultiDragPreview (group-drag passenger offsets and clamped group deltas). Why: this is the math core of the NLE clip-drag engine. It has no DOM, no React, and no store writes, so it is reviewable as plain functions before the integration PR wires it into the drag gesture. How: new files only; imports are limited to types from the existing playerStore. Nothing on main imports these yet — the integration PR (studio-dnd/pr05) becomes the first runtime consumer. Test plan: bunx vitest run on the three test files; tsc --noEmit in packages/studio; fallow audit --base origin/main clean (every export is consumed by the same-PR tests).