Files
Miguel Ángel 0a5e6ac658 fix(engine): apply frameStartOffset in multi-worker parallel capture
The multi-worker capture path (parallelCoordinator.ts) calculated frame
time as `i / fps` without the frameStartOffset, causing all chunks in
distributed rendering to seek to time 0 instead of their assigned start
position. Single-worker paths in renderOrchestrator.ts already had the
fix but workers > 1 used a separate code path that was missed.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-05-08 21:32:01 +00:00
..
2026-05-06 11:45:59 -07:00
2026-05-06 11:45:59 -07:00