Files
heygen-com__hyperframes/scripts/generate-catalog-payloads.ts
Miguel Ángel 1ae2067b8d feat(catalog): put the variables panel back, on payloads (#3199)
* feat(catalog): put the variables panel back, on payloads

The panel drove its preview by loading an .html from docs/public, a type the
host does not publish, so it showed an empty frame in production and was
parked when the catalog was re-landed.

It now mounts the same JSON payload the plain player uses and re-mounts it as
values change, injecting them as window.__hfVariables into the composition head
before any of its scripts run, which is where the runtime reads overrides from.
Doing it in the markup rather than after load is what stops the composition
initialising with the wrong values first.

172 items with variables get the panel back; the playhead carries across a
change so a tweak mid-shot does not jump back to frame zero.

* fix(docs): drop the unused url form and the needless escapes

* fix(docs): the panel cannot reference a binding beside the export

* feat(catalog): make importing an SVG the obvious move

A reader arrives at this control with a shape, not with path data, and the
panel asked for the coordinates first. Import is now the primary action in a
drop target you can see is a drop target, and the raw path sits behind a
disclosure for anyone who wants it.

* feat(cli): let a fruitless catalog search report the gap

An agent that searches by meaning and finds nothing worth installing knows
something we do not: the name of a move the catalog is missing. There was no
way to tell us, so that knowledge was lost at the end of every run.

hyperframes feedback --search-miss "<query>" --wanted "<the move>" records it.
It carries no rating, so it never lands in the rating metric, and it is a
separate deliberate command rather than something catalog --query does on its
own: plain search still sends nothing, which is what the CLI promises.

--rating stops being required at the arg level, since a miss has no rating to
give. The check moved into the run body, where an absent one is now handled
rather than crashing on undefined.

* feat(cli): carry tuned variable values into the install snippet

Someone who tunes a block on its catalog page had no way to keep those values:
the install command was the same one everybody gets, and the tuning stayed on
the page.

hyperframes add <item> --vars '<json>' now prints a mount element carrying
data-variable-values, so the values land where the block is used.

They ride on the host rather than being written into the installed file. That
keeps the composition on disk byte-identical to the registry's, so a later
reinstall can still tell an edit from an update, and it lets two mounts of the
same block carry different values.

* fix(catalog): serve the item's own directory so runtime paths resolve

Some compositions assemble their asset URLs at run time —
"compositions/components/" + texture + ".png" for the texture masks, a font the
compiler pulled into _remote_media — and no scan of the markup can see a string
that does not exist until a script concatenates it. Those items either rendered
black or were dropped to a video that had never been uploaded.

Each item that needs it now has its prepared directory published, and its
payload carries a <base> pointing at it, so any relative path the composition
invents resolves. caption-texture renders its masks again, and
variable-font-flex has a preview at all for the first time: its MP4 and poster
are both 403.

Both layouts are published, because which one a composition asks for differs
per item, and a directory only earns that if it is under 2 MB. The 12 MB
texture sheet keeps the recorded video it already had.

* fix(catalog): let the variables panel actually drive the composition

Every control on the panel was inert. The values reached the composition and
nothing repainted, because the payload had already been compiled: compiling
inlines a mounted component and resolves its variables into the markup and CSS,
so by the time a reader turns a knob there is nothing left to change.

An item that declares variables now ships uncompiled, keeping the mount the
runtime loads at run time, which is the only state where data-variable-values
still means anything. The component travels inline as a data URI rather than a
sibling file, because .html is the one type the docs host will not publish. The
demo's own pinned values come off, so the reader's choices reach the mount
instead of losing to the values the demo picked to show itself off.

Measured on the rendered frame rather than the DOM: green rgb(98,207,144),
blue rgb(6,6,199), violet rgb(177,147,230), and back to green.

docs/public/catalog drops from 48 MB to 35 MB along the way, since an
uncompiled payload carries far less than an inlined one.

* feat(catalog): keep variable changes in the url

A reader who tuned a piece lost it on reload, and had nothing to send anyone.
The values now live in the query string, scoped by composition id so two links
never read each other,and only the ones that differ from the defaults are
written, so changing one knob gives a short URL rather than every variable
spelled out.

replaceState rather than pushState: dragging a slider should not leave a trail
of history entries. An unreadable value is ignored rather than thrown, so a
truncated or hand-edited link opens the piece at its defaults.

* fix(catalog): only rewrite the url when a value actually changed

* refactor(catalog): memoise the declared defaults on their content

* feat(catalog): offer an install command carrying the tuned values

The Install block is generated before anyone touches a knob, so it can only
ever print the plain command. Someone who spent a minute tuning a piece copied
it and got the defaults back.

The panel now carries its own command in the Snippet tab, with --vars holding
exactly the values that differ. An untouched piece still offers the same short
command, so nothing gets noisier for the common case.

* fix(catalog): a piece with nothing to render is a skip, not a failure

caption-blend-difference is a stylesheet and a paragraph of prose — a class you
add to your own captions, with no standalone scene to show. The generator
treated that as a build failure, so every run ended by reporting something
broken when nothing was.

It now reports the shape it is and keeps its recorded video, which is the only
honest preview such an item has. A genuine render failure still throws.

* fix(catalog): restore variables from the url on a cold load

A shared link opened at the defaults. The first render happens on the server,
where there is no window to read the query string from, and React then hydrates
against that markup and never revisits it — so the values only appeared once you
touched a control.

The URL is read again after mount, which is the first moment it exists. The
value is also escaped once now rather than twice: URLSearchParams already
decodes on the way out, and decoding a second time turned an SVG path full of
percent-escapes into something that no longer parsed, besides doubling the
length of every link.

* fix(catalog): mount the preview with the values a link carried

The frame was built from the declared defaults and the shared values were
posted to it afterwards, which is too late for anything the composition reads
once at init: a path arrived after the mark had already been drawn from the
default one, so a link looked right in the panel and wrong on screen.

* feat(catalog): the install command follows the values you tuned

Copying the Install line gave the plain command back, because that block is
generated before anyone touches a knob and had no way to know what changed. The
tuned command only existed in the panel Snippet tab, which is not where anyone
looks for it.

The line now reads the same query string the panel writes, so the two agree
without either component knowing the other exists, and a shared link carries the
right command too. replaceState fires no event, so the panel announces its own
writes.

* fix(catalog): send a text variable to the preview once it is finished

Every other control in the explorer reports a whole value on every event: a
slider at any position is a position, a swatch is a colour. A text field is
not. Typing v3 into a badge posted v first, so the preview remounted and
rendered a composition built from half a word.

The post now waits while a text field has focus and goes out when the edit is
committed, with Enter or by clicking away. The field itself is unchanged and
still tracks every keystroke.

---------

Co-authored-by: Miguel Angel Simon Sierra <miguelangelsi07@gmail.com>
2026-08-10 22:40:01 -04:00

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#!/usr/bin/env tsx
/**
* Generate Catalog Preview Payloads
*
* Writes each catalog item's compiled composition to
* `docs/public/catalog/<type>/<name>.json` so the docs site can mount it in a
* live `<hyperframes-player>` instead of an uploaded MP4.
*
* Why JSON and not the composition HTML itself: the docs host publishes only
* JSON and image files out of `docs/public`. `.html`, `.js` and `.css` are
* dropped from the build with no error, so a preview shipped as an HTML file
* 404s in production while its page still serves. The player takes the
* composition as a `srcdoc` string, so JSON is the delivery format that both
* survives the deploy and matches what the player wants.
*
* Usage:
* npx tsx scripts/generate-catalog-payloads.ts # all items
* npx tsx scripts/generate-catalog-payloads.ts --only data-chart # single item
* npx tsx scripts/generate-catalog-payloads.ts --type block # blocks only
*/
import { readFileSync, writeFileSync, mkdirSync, readdirSync, rmSync } from "node:fs";
import { join, resolve, dirname, extname } from "node:path";
import { fileURLToPath } from "node:url";
import {
discoverItems,
prepareProjectDir,
type CatalogItem,
type ItemKind,
} from "./generate-catalog-previews.js";
import {
clearPinnedVariableValues,
externalizeDataUris,
inlineMountedComposition,
HOSTED_EXTENSIONS,
hostItemDirectory,
processAssets,
withBaseHref,
} from "./catalog-payload-assets.ts";
const scriptDir = dirname(fileURLToPath(import.meta.url));
const repoRoot = resolve(scriptDir, "..");
const payloadRoot = resolve(repoRoot, "docs/public/catalog");
/**
* Inlining budget for a single payload. A payload is fetched when the reader
* opens the page, so it competes with the page itself rather than with a video
* they chose to play. Items over budget keep their uploaded MP4.
*
* Measured across the current catalog: 148 asset-free payloads run 3 KB to
* 930 KB (median 11 KB), and the heaviest asset-bearing item inlines to roughly
* 5.8 MB because it embeds a real video. This sits above every item but that
* one, which is the item an MP4 preview actually suits.
*/
const MAX_PAYLOAD_BYTES = Number(process.env.CATALOG_MAX_PAYLOAD_BYTES ?? 3_000_000);
/**
* Compositions that paint DOM into a canvas via `ctx.drawElementImage()`.
*
* That API sits behind `chrome://flags/#canvas-draw-element`, so a reader
* without the flag gets a preview that mounts, plays, and shows an empty
* canvas. The recorded video was captured by a renderer that does have it, so
* it is the only preview these items can honestly show.
*/
function needsCanvasDrawElement(html: string): boolean {
return html.includes("drawElementImage");
}
function typeDir(kind: ItemKind): string {
return kind === "block" ? "blocks" : "components";
}
/**
* Does this item build paths we cannot see?
*
* Two tells. A reference the scan found but could not resolve is one, and a
* manifest that declares assets the scan never matched is the other: the
* texture blocks name their masks in the manifest and then assemble the URL in
* a script, so the files are declared but never written down as a path.
*/
function needsOwnDirectory(item: CatalogItem, unresolved: string[]): boolean {
if (unresolved.length > 0) return true;
try {
const manifest = JSON.parse(
readFileSync(join(item.sourceDir, "registry-item.json"), "utf-8"),
) as { files?: { type?: string }[] };
return (manifest.files ?? []).some((f) => f.type === "hyperframes:asset");
} catch {
return false;
}
}
/** Does the item ship anything the host can serve beside the payload? */
function hostsOwnDirectory(projectDir: string): boolean {
const stack = [projectDir];
while (stack.length > 0) {
const dir = stack.pop() as string;
for (const entry of readdirSync(dir, { withFileTypes: true })) {
if (entry.isSymbolicLink()) continue;
if (entry.isDirectory()) {
stack.push(join(dir, entry.name));
continue;
}
if (HOSTED_EXTENSIONS.has(extname(entry.name).toLowerCase())) return true;
}
}
return false;
}
/** Does the item expose variables a reader is meant to change? */
function declaresVariables(item: CatalogItem): boolean {
try {
const manifest = JSON.parse(
readFileSync(join(item.sourceDir, "registry-item.json"), "utf-8"),
) as { variables?: unknown[] };
return Array.isArray(manifest.variables) && manifest.variables.length > 0;
} catch {
return false;
}
}
async function buildPayload(item: CatalogItem): Promise<"written" | "skipped"> {
const outPath = join(payloadRoot, typeDir(item.kind), `${item.name}.json`);
// An item that stops qualifying has to lose its payload, or the page
// generator keeps finding one on disk and emits a player for a preview this
// run just decided it cannot build.
const dropStalePayload = () => rmSync(outPath, { force: true });
// A composition whose variables are meant to be changed has to reach the
// reader uncompiled, or its values are already resolved into the markup.
const interactive = declaresVariables(item);
let projectDir: string;
try {
projectDir = await prepareProjectDir(item, { compile: !interactive });
} catch (err) {
// Some items are a stylesheet and a paragraph of prose — a class you add to
// your own captions, with no standalone scene to show. That is a shape, not
// a breakage, and calling it a failure made every run look wrong. The item
// keeps its recorded video, which is the only honest preview it has.
const message = err instanceof Error ? err.message : String(err);
if (!/no <template> or <body> content to render/.test(message)) throw err;
console.log(` – ${item.name}: nothing to render on its own, keeping the recorded video`);
dropStalePayload();
return "skipped";
}
try {
const html = readFileSync(join(projectDir, "index.html"), "utf-8");
if (needsCanvasDrawElement(html)) {
console.log(` – ${item.name}: needs canvas drawElement, keeping the recorded video`);
dropStalePayload();
return "skipped";
}
const assetTarget = { dir: join(payloadRoot, "assets"), urlBase: "/public/catalog/assets" };
const {
html: withAssets,
hosted,
inlined,
unresolved,
} = processAssets(html, projectDir, assetTarget);
// Compositions arrive with their fonts already embedded, so this catches
// what never looked like a reference in the first place.
const { html: withShared, externalized } = externalizeDataUris(withAssets, assetTarget);
// Publishing the item's own directory and pointing `<base>` at it is what
// rescues paths a script builds at run time, which no scan can predict.
//
// Only for the items that need it. Serving every item's directory would
// duplicate assets already shared by hash and roughly double what the
// repository carries, to fix a handful of compositions.
const itemUrl = `/public/catalog/items/${item.name}`;
const baseHref =
interactive || needsOwnDirectory(item, unresolved)
? hostItemDirectory(projectDir, join(payloadRoot, "items", item.name), `${itemUrl}/`)
: "";
// An interactive preview keeps its mount, so the component travels inline
// and the demo's own pinned values come off — the reader's choices are what
// should reach it.
const withMount = interactive
? clearPinnedVariableValues(inlineMountedComposition(withShared, projectDir))
: withShared;
const withBase = withBaseHref(withMount, baseHref);
// A reference we could not inline is only fatal when the item's directory is
// not being served either; with a base URL in place the browser can still
// fetch it by its own relative path.
if (unresolved.length > 0 && !hostsOwnDirectory(projectDir)) {
console.log(` – ${item.name}: cannot inline ${unresolved.slice(0, 3).join(", ")}`);
dropStalePayload();
return "skipped";
}
const bytes = Buffer.byteLength(withBase, "utf-8");
if (bytes > MAX_PAYLOAD_BYTES) {
console.log(` – ${item.name}: ${(bytes / 1e6).toFixed(1)} MB payload, over budget`);
dropStalePayload();
return "skipped";
}
mkdirSync(dirname(outPath), { recursive: true });
writeFileSync(outPath, JSON.stringify({ html: withBase }), "utf-8");
const counts = [
hosted + externalized > 0 ? `${hosted + externalized} hosted` : "",
inlined > 0 ? `${inlined} inlined` : "",
].filter(Boolean);
const assets = counts.length > 0 ? `, ${counts.join(" + ")} asset(s)` : "";
console.log(` ✓ ${item.name}: ${(bytes / 1024).toFixed(0)} KB${assets}`);
return "written";
} finally {
rmSync(projectDir, { recursive: true, force: true });
}
}
function parseArgs(): { only: string | null; type: ItemKind | null } {
const argv = process.argv.slice(2);
const value = (flag: string): string | null => {
const at = argv.indexOf(flag);
return at !== -1 ? (argv[at + 1] ?? null) : null;
};
const type = value("--type");
if (type && type !== "block" && type !== "component") {
console.error('--type must be "block" or "component"');
process.exit(1);
}
return { only: value("--only"), type: (type as ItemKind | null) ?? null };
}
async function main(): Promise<void> {
const { only, type } = parseArgs();
const items = discoverItems(type, only);
console.log(`Building ${items.length} catalog payload(s)...\n`);
let written = 0;
let skipped = 0;
let failed = 0;
for (const item of items) {
try {
const result = await buildPayload(item);
if (result === "written") written += 1;
else skipped += 1;
} catch (err) {
failed += 1;
rmSync(join(payloadRoot, typeDir(item.kind), `${item.name}.json`), { force: true });
console.error(` ✗ ${item.name}: ${err instanceof Error ? err.message : err}`);
}
}
// Skips are the items that keep an uploaded MP4, failures are items that
// could not be built at all. Reporting them apart keeps a breakage from
// reading as a considered fallback.
console.log(`\nDone. ${written} payload(s) written, ${skipped} still on video.`);
if (failed > 0) console.log(`${failed} item(s) failed to build.`);
}
if (process.argv[1] && resolve(process.argv[1]) === fileURLToPath(import.meta.url)) {
main().catch((err) => {
console.error(err);
process.exit(1);
});
}