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Field feedback from a raw-API agent build (join-the-world-flow): the catalog blurb's word 'animatics' encodes the PNG-slideshow architecture the skill body explicitly forbids — an agent routing by the blurb concludes the shipped behavior is frames-as-pictures. Reworded to 'reconstructed motion (frames read as states, not slides)' across all catalog surfaces (skill frontmatter, CLAUDE.md, README, skills.mdx, hyperframes router, figma guide). Also codifies the stronger doctrine that build demonstrated as storyboard rule 10: when every frame is the same product UI in successive states, rebuild the app as live DOM (Phase-3 for stateful parts, real pixels for static chrome — code what changes state, freeze what doesn't) and perform frame deltas as interactions instead of tweens. Spec §5.1 records the escalation + field origin. Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
109 lines
9.7 KiB
Plaintext
109 lines
9.7 KiB
Plaintext
---
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title: Skills catalog
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description: "Every HyperFrames skill agents load on demand — what each one is for, and how to install them."
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---
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HyperFrames ships AI agent skills via [vercel-labs/skills](https://github.com/vercel-labs/skills). They teach your agent the framework-specific patterns — `data-*` attributes, GSAP timeline registration, adapter registries, runtime-owned media playback — that generic web docs don't cover. **Install them before writing compositions** and your agent produces valid HyperFrames HTML on the first try.
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The skills split into three groups:
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- **Router** — the entry skill that picks a workflow for any "make me a video" request.
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- **Creation workflows** — one per input shape (URL, PR, music track, captions, etc.). Read by the router; you can also invoke directly if you already know which one fits.
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- **Domain skills** — atomic capabilities (animation, media, CLI, registry) the workflows compose against. Load one when you need that specific layer.
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## Install
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<Steps>
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<Step title="Pick what to install (interactive picker)">
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```bash
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npx skills add heygen-com/hyperframes
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```
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Opens a picker so you can choose which skills to add. Works with [Claude Code](https://claude.ai/claude-code), [Cursor](https://cursor.sh), [Gemini CLI](https://github.com/google-gemini/gemini-cli), [Codex CLI](https://github.com/openai/codex), [GitHub Copilot CLI](/guides/copilot-cli), and [Google Antigravity](/guides/antigravity).
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</Step>
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<Step title="Or install all 21 at once (skip the picker)">
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```bash
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npx skills add heygen-com/hyperframes --all
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```
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Writes every skill to your project in one shot. Recommended when you want the full set without selecting from the picker.
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</Step>
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<Step title="Or install one skill at a time">
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```bash
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npx skills add heygen-com/hyperframes --skill <name>
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```
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Pass the bare skill name (no leading `/`) — e.g. `--skill hyperframes-animation`. Useful when you want a single capability without the full set.
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</Step>
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<Step title="Read /hyperframes first">
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Once installed, invoke `/hyperframes` in your agent. It's the capability map for everything below and routes "make me a video" intent to the right creation workflow based on your input.
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</Step>
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</Steps>
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<Tip>
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**Don't see a slash command after install?** Open a new agent session, or run `/skills` (Copilot CLI) / restart your agent's skill loader. Most agents pick up new skills on the next prompt.
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</Tip>
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## Router
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The single entry point. Read `/hyperframes` before invoking anything else — it knows what's available and which workflow fits your request.
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| Skill | Use when |
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| -------------- | --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
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| `/hyperframes` | **Read first** for any request to make / create / edit / animate / render a video, animation, or motion graphic. Capability map for the domain skills and intent router for the creation workflows below. |
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## Creation workflows
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One workflow per input shape. The router (`/hyperframes`) picks one of these for you — but you can invoke them directly when you already know which fits.
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| Skill | Use when |
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| -------------------------- | --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
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| `/product-launch-video` | Marketing / launching / promoting a **product** — from its URL, a brief, or a script (even if the site is only named). Up to ~3 min (sweet spot 30-90s). |
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| `/website-to-video` | Turning a **general website** into a video — site tour, portfolio / landing-page showcase, social clip from the site's own visuals. |
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| `/faceless-explainer` | **Explaining a topic / concept** from arbitrary text — no product, no URL, no website capture; every visual is LLM-invented (typography / abstract / diagram / data-viz). |
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| `/pr-to-video` | A **GitHub pull request** (PR URL, `owner/repo#N` ref, or "this PR") → changelog / feature-reveal / fix / refactor explainer, read via the `gh` CLI. |
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| `/embedded-captions` | Adding **captions / subtitles** to an existing talking-head video (footage untouched) — verbatim rail, embedded climax behind the subject, or pure-cinematic embed. |
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| `/talking-head-recut` | Packaging an existing talking-head / interview / podcast video with **designed graphic overlays** — lower-thirds, data callouts, kinetic titles, pull-quotes, side panels, PiP. |
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| `/motion-graphics` | A short, **unnarrated, design-led motion graphic** (~under 10s) — kinetic type, stat / chart hit, logo sting, lower-third, animated tweet / headline. MP4 or transparent overlay. |
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| `/music-to-video` | A **music track** (audio file, or video to pull audio from) → a **beat-synced** video — lyric, slideshow, or kinetic promo; music drives pacing. |
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| `/slideshow` | A **presentation / pitch deck / interactive deck** — discrete slides, fragment reveals, branching, hotspot navigation, presenter mode. Output is a navigable deck, not a rendered video. |
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| `/general-video` | **Anything else** — longer or multi-scene pieces, brand / sizzle reel, title card, static loop, freeform composition. Input- and length-agnostic fallback. |
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| `/remotion-to-hyperframes` | **Porting an existing Remotion** (React) composition's source to HyperFrames HTML. One-way migration, not creation. |
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## Domain skills (loaded on demand)
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Atomic capabilities the creation workflows compose against — pull one when you need that specific layer.
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| Skill | Covers |
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| ------------------------ | --------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
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| `/hyperframes-core` | The composition contract — `data-*` timing attributes, `class="clip"`, tracks, sub-compositions, variables, framework-owned media playback, determinism rules. |
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| `/hyperframes-animation` | All animation knowledge — atomic motion rules, scene blueprints, transitions, runtime adapters (GSAP / Lottie / Three.js / Anime.js / CSS / WAAPI / TypeGPU). |
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| `/hyperframes-keyframes` | Seek-safe keyframe authoring across runtimes — GSAP timelines, CSS keyframes, Anime.js, WAAPI, FLIP, paths, masks, SVG morph/draw, 3D depth — plus `hyperframes keyframes` diagnostics for rendered motion. |
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| `/hyperframes-creative` | Non-animation creative direction — `frame.md` / `design.md`, palettes, typography, narration, beat planning, audio-reactive visuals, composition patterns. |
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| `/hyperframes-media` | Audio + media — TTS voiceover, background music, sound effects, Whisper transcription, background removal, caption authoring (one shared audio engine). |
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| `/media-use` | Resolve any media need (BGM, SFX, image, icon) into a frozen local file + ledger record. One verb (`resolve`) over the HeyGen catalog with manifest tracking. |
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| `/hyperframes-cli` | CLI dev loop — `init`, `lint`, `validate`, `inspect`, `preview`, `render`, `publish`, `doctor`, plus AWS Lambda cloud rendering (`lambda deploy / render / progress / destroy / policies`). |
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| `/hyperframes-registry` | Install and wire registry blocks and components into compositions via `hyperframes add`. Authoring a new block or component to contribute upstream. |
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| `/figma` | Import Figma assets, tokens, components, and storyboard sections → reconstructed motion (frames read as states, not slides) (REST/CLI) plus Motion animations and shaders (MCP) into a composition. |
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## Source of truth
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The one-line "use when" for each skill comes from its own `SKILL.md` frontmatter `description:` field in the [hyperframes repo](https://github.com/heygen-com/hyperframes/tree/main/skills). The same catalog lives in the [README's `## Skills` section](https://github.com/heygen-com/hyperframes#skills) and the repo `CLAUDE.md`; all three surfaces are kept in sync when a skill is added or renamed.
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## Next steps
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<CardGroup cols={2}>
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<Card title="Quickstart" icon="rocket" href="/quickstart">
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Install skills, scaffold a project, and render your first video.
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</Card>
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<Card title="Claude Design" icon="palette" href="/guides/claude-design">
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Produce a valid first draft in Claude Design, then refine in any AI coding agent.
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</Card>
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<Card title="GitHub Copilot CLI" icon="terminal" href="/guides/copilot-cli">
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Install and invoke HyperFrames skills from Copilot CLI in your terminal.
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</Card>
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<Card title="Google Antigravity" icon="atom" href="/guides/antigravity">
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Use HyperFrames skills in Google Antigravity.
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</Card>
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</CardGroup>
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