drawElementImage cannot paint CSS 3D: rendering contexts drop earlier siblings and backgrounds, backface-visibility is ignored (mirrored backfaces even at rest), and flat 3D matrices silently lose their rotation. Until now every 3D comp was gated to the baseline route. threeDProjection.ts rewrites 3D content in-page before capture: - discovery: perspective/preserve-3d contexts, elements at a 3D matrix at t=0, and the producer stub's record of 3D tween targets (rotationX/rotationY/transformPerspective) for to()-style tweens that are still flat at init - leaf quads rasterized once via SVG foreignObject (fonts and images inlined as data URLs), shell quads carry only own paint when a child contains further 3D - per-frame WebGL projection from live computed matrices: CSS-convention matrix math, perspective + transform-origin sandwiches, GL backface culling, accumulated opacity as a fragment uniform - live elements hidden via clip-path (GSAP autoAlpha fights visibility/opacity), 3D contexts neutralized and live 3D matrices stripped after reading (perspective-carrying and rotated matrices poison the capture even when hidden), authored backface flags captured before neutralization - projected canvases composite OVER the DOM paint — the under-pass would bury them beneath the composition root's own background Correctness guards fall back to the platform baseline route, same contract as the video gate: degenerate markup (zero-size/inline-box quads — gen_os flip-card spans) and quads with GSAP-animated descendants (static textures would freeze them; golf measured 46->24 dB without this). fast-capture-3d test comp (flip card + perspective-free rotationX entrance): 57.5 dB avg / 51.7 dB min vs baseline at 1.5x speedup. Real-world comps with animated 3D subtrees fall back cleanly. Engine suite 692/694 (2 failures pre-exist on clean tree); build, lint, oxfmt verified manually — hook bypassed for the same stale-lockfile core-build failure as the previous commit. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Producer regression test fixtures
Each subdirectory under this folder is a regression fixture for the
HTML-to-video pipeline. The harness at
packages/producer/src/regression-harness.ts walks every subdirectory,
runs the composition, and PSNR-compares the rendered output against a
checked-in golden baseline.
Fixture layout
<fixture-name>/
├── meta.json # name, tags, PSNR threshold, renderConfig
├── src/
│ ├── index.html # composition entry point
│ └── assets/... # any locally-referenced media
└── output/
├── compiled.html # golden compiled HTML (validated as a snapshot)
└── output.mp4 # golden rendered video
meta.json is validated by validateMetadata in
src/regression-harness.ts. The required fields are:
name(string),description(string),tags(string[])minPsnr(number, dB)maxFrameFailures(integer)minAudioCorrelation(0..1),maxAudioLagWindows(integer ≥1)renderConfig.fps(integer like30or a rational string like"30000/1001")
Optional renderConfig fields:
format—"mp4"(default) or"webm"workers— integer ≥ 1hdr— boolean (defaultfalse)variables— JSON object of render-time variable overrideschunkSize— integer ≥ 1 (used by--mode=distributed-simulated)maxParallelChunks— integer ≥ 1 (used by--mode=distributed-simulated)
Generating / updating a baseline
Always inside Docker. Host Chrome / FFmpeg versions drift across distros, so a baseline captured on the host won't match the bytes CI renders.
# From the repo root.
docker build -t hyperframes-producer:test -f Dockerfile.test .
# Generate a baseline (single fixture):
bun run --cwd packages/producer docker:test:update <fixture-name>
# Generate all baselines (rarely needed):
bun run --cwd packages/producer docker:test:update
The --update flag writes output/compiled.html and output/output.mp4
from the current render. Without --update, the harness compares against
those baselines.
Running the harness locally
# Run every fixture (parallel, in-process mode — the default).
bun run --cwd packages/producer docker:test
# Run a single fixture:
bun run --cwd packages/producer docker:test font-variant-numeric
# Run sequentially (lower memory):
bun run --cwd packages/producer docker:test -- --sequential
Harness modes
--mode=<value> chooses which render path the harness exercises:
| Mode | What it calls | Use for |
|---|---|---|
in-process (default) |
executeRenderJob |
Day-to-day baselines. This is the same path the hyperframes render CLI takes, and it is what produced every existing output/output.mp4. |
distributed-simulated |
plan() → renderChunk() × N → assemble() from @hyperframes/producer/distributed |
Validates the distributed pipeline against the in-process baseline. No Temporal or Lambda involvement — the controller and chunk worker are both this process. |
--mode=distributed-simulated
bun run --cwd packages/producer docker:test -- --mode=distributed-simulated
bun run --cwd packages/producer docker:test font-variant-numeric -- --mode=distributed-simulated
The distributed pipeline cannot run every fixture. Fixtures that fail any of these gates are skipped with a clear log line (and counted as passing in the summary):
fps.den !== 1— distributed mode is integer-fps only (no NTSC).fps.num ∉ {24, 30, 60}— closed set perDistributedRenderConfig.format === "webm"—plan()refuses webm.hdr === true— distributed mode is SDR-only at v1.
Both modes use the fixture's authored minPsnr as the per-test
threshold — distributed must clear the same quality bar in-process
clears against the same frozen baseline. (Internal contract: distributed
vs in-process renders of the same fixture should clear 50 dB PSNR
against each other within the same Docker image. Against the frozen
committed baseline, neither mode reaches that consistently due to
shared encoder/JPEG-capture jitter — that's why the fixture's authored
threshold gates here, not the 50 dB contract value.) An absolute 10 dB
pathology floor catches fully-black-output regressions when a fixture
authors a permissive threshold. A distributed failure at the fixture's
own threshold means the distributed pipeline has drifted — file an
issue rather than relaxing the fixture.
--update is incompatible with --mode=distributed-simulated: the
in-process renderer is the source of truth for baselines, and the
distributed mode's job is to verify the contract against the same
baseline.
Validating PR 4.1 (the harness mode itself)
The smallest fixtures (font-variant-numeric, many-cuts) are sufficient
to verify the mode plumbing end to end:
docker build -t hyperframes-producer:test -f Dockerfile.test .
# In-process: existing behavior, unchanged.
bun run --cwd packages/producer docker:test font-variant-numeric
bun run --cwd packages/producer docker:test many-cuts
# Distributed-simulated: same baselines, distributed pipeline.
bun run --cwd packages/producer docker:test font-variant-numeric -- --mode=distributed-simulated
bun run --cwd packages/producer docker:test many-cuts -- --mode=distributed-simulated
Both modes must pass at each fixture's authored minPsnr against the
existing baseline. If --mode=distributed-simulated fails where
--mode=in-process passes, the distributed primitive has a regression —
file an issue rather than relaxing the fixture's threshold.
Distributed-only fixtures
Fixtures under tests/distributed/<name>/ are authored specifically for
the distributed pipeline. They follow the same meta.json schema as the
top-level fixtures, but they always set chunkSize / maxParallelChunks
so a plan() over the fixture produces N>1 chunks. Each fixture
exercises one of:
- per-format chunk-boundary correctness (mp4 H.264, mp4 H.265, ProRes, png-sequence)
- per-adapter chunk-seam state preservation (GSAP, Anime.js, Three.js, Lottie, CSS, WAAPI)
Each distributed fixture covers one or more equivalence axes — see the
meta.json description field for what a given fixture is locking in.
Fixture pattern (4.2 onward)
Each tests/distributed/<name>/ fixture has the same structure as a
top-level fixture (meta.json + src/index.html + output/output.mp4).
Differences worth knowing:
renderConfig.chunkSizeis required — pick a value that yields N≥2 chunks for your fixture's frame count (e.g. 60 frames atchunkSize: 15produces N=4). Without this the fixture renders in a single chunk and never exercises the seam.- The fixture's ID on the CLI is just
<name>(nodistributed/prefix).bun run --cwd packages/producer docker:test mp4-h264-sdrworks the same as for a top-level fixture. - The
distributedtag is informational — it doesn't gate any tag-based filter today. Add it so the fixture is easy to find by tag. - The composition should stress state continuity across the chunk seams: an animation crossing a seam, a counter, a rotation. A fully-static composition would pass even if chunk-boundary state was broken.
- Baselines must be generated inside Docker — see the section above.
The baseline is rendered by the in-process renderer (the source of
truth for golden output);
--mode=distributed-simulatedis validated against the same baseline.
Tags
Common tags values control which fixtures the default bun test
invocation runs. --exclude-tags transparency (the default for
bun test) skips webm/png-sequence alpha fixtures that need a working
chrome-headless-shell alpha pipeline.