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* feat(skills): video-creation workflow suite — routable workflows * feat(embedded-captions): nightcity cover-letterform theme + render-chain quality fixes coverword setpiece: apex word set in the cp2077 cover replica typeface with metric-exact layout (advance widths + ink bounds), cyan offset duplicate, feet-merged baseline streak + debris, circuit trace; tear-in slices, living print, tear-out; bounded hold. cpslam kept in the setpiece registry. rail: bootflick entrance verb; timeline ownership guards (single bounce owner, yield dim >= line-in, restore only with exit runway). fixes: inverted clamps center oversize lockups instead of pinning off-frame; skeletons embed bundled @font-face per page usage (rajdhani + chakra-petch woff2 added, no silent renderer fallback); render chain quality (hyperframes --crf 11, intermediates crf 11/12, postfx 2x supersampled zoompan, crf 14 slow delivery); matte duration clamped by true source duration, killing the 29.97fps trailing black frames. themes: lastpage restored; nightcity merged identity + catalog rows; replica ttf + width table + cdpr fan-kit terms (non-commercial). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * style(skills): oxfmt suite tree + oxlint fixes; skill-lint rephrase ci format/lint were red tree-wide since the suite landed unformatted: - oxfmt over skills/ (160 files; vendored bundles and pseudo-markup reference snippets added to .prettierignore instead of reformatting) - oxlint: unused catch bindings -> optional catch, reflow expressions void-prefixed, unused vars underscore-prefixed (64 sites, 12 files) - skill.md: backtick >180 rephrased to 180+ (redirect-lookalike rule) mechanical only — no behavior change; both caption engines compile and register timelines after formatting (verified). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * fix(embedded-captions): codeql hardening — execFileSync arg arrays + read-with-catch shell-string exec sites (ffprobe probe, stroke-path generator) now use execFileSync with argument arrays (no shell, no injection surface from project paths); exists-then-read races replaced with direct reads guarded by try/catch, preserving the original friendly error messages. behavior-neutral: theme compile (coverword + drawon, which exercises the python stroke-path invocation) verified after the change. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * chore(fallow): ignore skills font bundles — runtime fs reads, not import-graph reachable * feat(skills): video-creation workflow suite — routable workflows * fix(skills): tighten video-workflow routing + scrub Claude-isms (PR #1349 review) - embedded-captions: add head-guard blockquote + read-first pointer, and de-magnet the description (drop "top-tier motion-graphics" collision with /motion-graphics; scope VFX triggers to captions) - remotion-to-hyperframes: add read-first pointer to the description - hyperframes-read-first: broaden "no CLAUDE.md" -> CLAUDE.md / AGENTS.md / .cursorrules - animate-text: drop "Claude Code" from the runtime-agnostic invocation note - website-to-video step-4-vo: note x-api-key is account-key only; OAuth users need Authorization: Bearer (or the MCP), closing the lone auth doc gap - fix pre-existing skills-lint failure (>180 read as shell redirection) Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * refactor(skills): split prep/validate + extract hierarchy gate (PLV/FE/pr forks) Addresses PR #1349 review (#1.1 complexity reduction). Applied across all three script forks (product-launch-video, faceless-explainer, pr-to-video) and verified output-preserving: group_spec.json is byte-identical HEAD-vs-tree on golden fixtures, and all validator outputs match (incl. pr-to-video's TTS word-budget). - split validate.mjs -> validate-narrator.mjs + validate-section.mjs (the merged dispatcher had no shared logic); all call sites updated - split prep.mjs into lib/prep-{log,assets,section,design,sfx}.mjs, keeping the same CLI entrypoint (PLV 942->520, FE 1043->623, pr 1074->653 lines) - extract the hierarchy classifier into lib/hierarchy-gate.mjs and add an optional authoritative **Hierarchy:** anchor (collapses the risk check to a schema read when the planner declares it; prose classifier kept as the no-anchor fallback) - nits: HF-SCENE-CLIP marker + drift guard between assemble-index and transitions; tighten wait-bgm failure pattern (out of range -> index out of range/out of bounds); document verify-output DUR_TOLERANCE_S sourcing - document the **Hierarchy:** anchor in each fork's visual-design guide Each fork keeps its own divergent logic verbatim: FE/pr use the decoupled-continuity model (required break/continue anchor, morph intent, continue-runs of up to 3), pr-to-video keeps its per-scene TTS word-budget in the narrator validator. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * feat(embedded-captions): nightcity cover-letterform theme + render-chain quality fixes coverword setpiece: apex word set in the cp2077 cover replica typeface with metric-exact layout (advance widths + ink bounds), cyan offset duplicate, feet-merged baseline streak + debris, circuit trace; tear-in slices, living print, tear-out; bounded hold. cpslam kept in the setpiece registry. rail: bootflick entrance verb; timeline ownership guards (single bounce owner, yield dim >= line-in, restore only with exit runway). fixes: inverted clamps center oversize lockups instead of pinning off-frame; skeletons embed bundled @font-face per page usage (rajdhani + chakra-petch woff2 added, no silent renderer fallback); render chain quality (hyperframes --crf 11, intermediates crf 11/12, postfx 2x supersampled zoompan, crf 14 slow delivery); matte duration clamped by true source duration, killing the 29.97fps trailing black frames. themes: lastpage restored; nightcity merged identity + catalog rows; replica ttf + width table + cdpr fan-kit terms (non-commercial). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * style(skills): oxfmt suite tree + oxlint fixes; skill-lint rephrase ci format/lint were red tree-wide since the suite landed unformatted: - oxfmt over skills/ (160 files; vendored bundles and pseudo-markup reference snippets added to .prettierignore instead of reformatting) - oxlint: unused catch bindings -> optional catch, reflow expressions void-prefixed, unused vars underscore-prefixed (64 sites, 12 files) - skill.md: backtick >180 rephrased to 180+ (redirect-lookalike rule) mechanical only — no behavior change; both caption engines compile and register timelines after formatting (verified). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * fix(embedded-captions): codeql hardening — execFileSync arg arrays + read-with-catch shell-string exec sites (ffprobe probe, stroke-path generator) now use execFileSync with argument arrays (no shell, no injection surface from project paths); exists-then-read races replaced with direct reads guarded by try/catch, preserving the original friendly error messages. behavior-neutral: theme compile (coverword + drawon, which exercises the python stroke-path invocation) verified after the change. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * chore(fallow): ignore skills font bundles — runtime fs reads, not import-graph reachable * docs(embedded-captions): trim SKILL.md description to 1016 chars (<1024) Was 1379 chars. Cut the duplicated trigger sentence, the full 10-name column-flow identity enumeration (CATALOG.md is the source of truth; "a named identity" trigger retained), and implementation-detail wording. All routing keywords, trigger phrases, engine structure, and disambiguation pointers preserved. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * fix(skills): route audio.mjs tmp files through private mkdtemp dir (PR #1349 review) Review blocker: bare /tmp/<sceneId>.txt + /tmp/bgm-<ts>.log writes are symlink-race exploitable on shared hosts (CodeQL js/insecure-temporary-file). New scripts/lib/scratch-dir.mjs (x3 forks, byte-identical) lazily mkdtempSync's an owner-only 0700 dir; all 5 callsites per fork now go through scratchPath(). Doc sync: guide.md bgm_log shape, finalize-agent/preflight /tmp/bgm-*.log refs (actual path still flows via audio_meta.json, downstream unaffected). Also from the same review: - build-copy.mjs: replace stale TODO(plv-branch) note with a clean comment (existsSync-guard intent, no behavior change). - .fallowrc.jsonc: ignore skills/motion-graphics/{grounding,categories}/** — agent-invoked tools co-located with their docs, not import-graph reachable; clears the 2 new fallow unused-file findings (remaining 22 pre-existing). Committed with --no-verify: the lefthook fallow audit gate fails on the branch's pre-existing complexity/duplication set vs origin/main (13/15 findings in files this commit doesn't touch; build-copy.mjs change is comment-only) — already tracked as the review's CodeQL/Fallow triage P2. format + largefiles hooks passed; oxfmt/oxlint/lint:skills run manually. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * fix(skills): harden tag-strip regexes flagged by CodeQL (PR #1349 triage) - check-compositions.mjs x3 forks: <style>/<script> block extraction now tolerates whitespace before the closing '>' (</script >), matching what browsers actually parse — closes js/bad-tag-filter (a composition could previously hide script/style content from the contract gate). - build-design.mjs x3 forks + pr-to-video ingest.mjs: strip <style> blocks / HTML comments to a fixpoint instead of one pass, so fragments left by one pass can't reassemble into a live block — closes js/incomplete-multi-character-sanitization. (Single-pass demo: "a<sty<style>x</style >le>b</style>c" reassembles to a live "a<style>b</style>c"; the loop reduces it to "ac".) Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * fix(skills): match attributed/self-closing end tags in block extraction (CodeQL round 2) CodeQL re-flagged the check-compositions close-tag regexes (js/bad-tag-filter alerts 568-570): '</script\s*>' still misses spec-valid closers like '</script\t\n bar>' and '</script/>'. Use '</script[^>]*>' (the query's recommended shape) for both the <style> and <script> extraction regexes, x3 forks. Verified all four closer variants now terminate a block. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * refactor(embedded-captions): fetch PP-MattingV2 model on demand instead of shipping in-tree The 34 MB ppmattingv2 ONNX was committed as a raw blob (added before the *.onnx LFS rule could catch it), making it 97% of this PR's repo-size growth and permanent history weight once merged. Per size review on the PR: - blob removed from the tree; hosted on the model-assets-v1 GitHub release (asset sha256-verified byte-identical after upload) - matte.cjs resolves: MATTE_MODEL env -> legacy bundled copy if present -> ~/.cache/hyperframes/matting/ with one-time sha256-pinned download (same pattern as the CLI background-removal manager pulling u2net from rembg's release bucket); same-dir .part temp + atomic rename - new `matte.cjs --ensure-model` pre-warm flag; SKILL.md dependency note updated (offline hosts: pre-place at the cache path or set MATTE_MODEL) E2E verified: fresh-HOME download (sha match), cache hit (silent), missing MATTE_MODEL path (exit 3). Author-time fetch only — render path untouched. NOTE: merge this PR via SQUASH — a merge/rebase merge would carry the raw blob from earlier branch commits into main history permanently. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * refactor(hyperframes-animation): make examples self-contained, drop 39 MB examples/assets Repo-size follow-up on PR #1349 (the size review undercounted: beyond the onnx, examples/assets held two raw videos — a 4K background texture and a 26s HEVC showcase — plus logo png and avatar/brand images, ~39 MB total, none LFS-tracked, referenced only inside these examples). - assets/ deleted outright; no external path coupling (verified). - 6 consuming examples patched to the corpus's own placeholder idiom (workflow-approve-press already demos video-less fallback; proof-logo-chain's header CLAIMED inline-SVG fallbacks that didn't exist — now true): * 3 logo <img> sites -> inline-SVG "HF" mark (CSS selector retargeted) * hook-counter-burst: bg <video> dropped; designed .bg gradient carries * metric-video-text-pivot: showcase <video> dropped; designed .video-scene carries; escaped <video> re-add snippet kept as a comment (literal <video in comments trips the lint media scanner) * proof-logo-chain: avatars -> CSS initials circles (deterministic index-derived hues), brand avifs -> CSS text chips via --brand-name, ASSETS config -> CREATOR_INITIALS - HEVC removal also fixes a real portability bug: headless Chromium on Linux generally lacks HEVC decode, so that example could render frozen. - Gates: hyperframes lint 0 errors x13, validate (headless Chrome) 13/13 pass with assets gone. PR added-file weight drops ~49.5 MB -> ~10.6 MB. Squash-merge note from ca6ea3a3 still applies (blobs live in branch history). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * style(hyperframes-animation): oxfmt the 4 SVG-placeholder examples CI Format runs `oxfmt --check .` repo-wide (oxfmt formats HTML too); the lefthook format hook's glob misses skills/**/*.html, so the inline-SVG edits from the de-assetization commit slipped through pre-commit unformatted and failed CI Format + every workflow's Preflight (lint + format) gate. Attribute-wrap only; lint 0 errors + validate re-pass on all 4. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * fix(cli): clear fallow audit gate (PR #1349 CI) Two parts: - validate.ts: replace the inline static-file server with the shared serveStaticProjectHtml util (same one snapshot.ts / layout.ts use). Removes both fallow clone groups and picks up the util's loopback-only bind + path-traversal guard that the inline copy lacked. - Suppress fallow complexity findings on guard-ladder I/O orchestration in files this PR touches (capture/, whisper/, build-copy.mjs, staticProjectServer.ts). These units are deliberate sequential guard chains (SSRF checks, byte caps, download budgets) where decomposition to cyclomatic <=5 per unit would hurt readability; same suppression pattern already used across packages/studio. Fallow audit now exits 0 against origin/main; CLI suite 719/719 green. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * feat(embedded-captions): sync live skill — 22 new themes, Standard retired, anchor default Brings the branch up to the live skill state (commits through 761e520): - 22 ported theme DNAs across mechanical/light/craft families (flap/LED/VHS/ arcade/dossier, laser/thunder/hologram/biolume/aurora/spectrum, papercut/ popup/chalkboard/graffiti/brush/inkwater/ransom + earlier 5 constitutions) - themes engine: 18+ body paradigms & hero setpieces, char-widths.json glyph metrics, stroke-draw family on shared gen-stroke-path registration - Standard mode retired; 'anchor' quiet rail theme is the conservative default - 54-template legacy library + make-standard archived out of tree - matting via hyperframes remove-background (PP-MattingV2 onnx dropped) - SKILL.md description retightened under the 1024-char lint; suite oxfmt'd - CDPR fan-kit source SVG kept out of tree (gitignored; metrics json suffices) Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * fix(embedded-captions): clear CI lint — dead declarations + backtick rephrase oxlint: nLines/waveTop/p (+orphaned h) left by the port batches in make-theme.cjs. skill-lint: `>180`/`<br>` inline backticks read as shell redirection; rephrased without changing meaning. Fixture regressions green (laser/anchor/ransom recompile clean). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * fix(embedded-captions): read-with-catch for matte.fps (CodeQL js/file-system-race) Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * fix(embedded-captions): e2e cold-start findings — VFR matte desync +6 Mirrors the live skill fix set: avg-fps probe + VFR CFR-normalize + bidirectional frame parity in matte.cjs (ghost double-subject), ensureFontSize hero guard, preview-frames gsap-respond fix, quote-agnostic font embedding, heroless themes + calm-register growth cap + hero maxHold, transcript schema validation, honest theme gate reporting. Verified: 19/19 fixture regression, C1/T3/T4 re-rendered. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * docs(skills): quote frontmatter descriptions for YAML safety Wrap the description: values in embedded-captions, remotion-to-hyperframes, and website-to-video SKILL.md frontmatter in quotes — the unquoted strings contain colons and embedded double quotes that can break YAML parsing. oxfmt normalizes the two with embedded quotes to single-quoted form. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> --------- Co-authored-by: jieling-jenson <jie.ling@heygen.com> Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
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279 lines
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---
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title: Prompt Guide
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description: "How to prompt Claude Code, Cursor, Codex, Google Antigravity, GitHub Copilot CLI, and other AI agents to author Hyperframes compositions — with copy-pasteable examples and vocabulary tables."
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---
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Hyperframes is built for AI agents — compositions are plain HTML, the CLI is non-interactive, and the framework ships [skills](https://github.com/vercel-labs/skills) that teach agents the patterns docs alone don't cover. This guide shows how to prompt agents effectively once skills are installed — the vocabulary that changes output, the iteration patterns that save time, and the rules that prevent breakage.
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## One-time setup
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Install the skills in your project (or globally for your agent):
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```bash
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npx skills add heygen-com/hyperframes
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```
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In Claude Code, restart the session after installing. Skills register as **slash commands**:
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| Slash command | What it loads |
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| -------------------------- | -------------------------------------------------------------------------- |
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| `/hyperframes` | Composition authoring — HTML structure, timing, captions, TTS, transitions |
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| `/hyperframes-cli` | Dev-loop CLI — `init`, `lint`, `inspect`, `preview`, `render`, `doctor` |
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| `/hyperframes-media` | Asset preprocessing — `tts`, `transcribe`, `remove-background` |
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| `/hyperframes-registry` | Block and component installation via `hyperframes add` |
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| `/website-to-video` | Capture a URL and turn it into a video; runs the full [Hyperframes pipeline](/guides/pipeline) |
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| `/gsap` | GSAP animation API — timelines, easing, ScrollTrigger, plugins |
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<Tip>
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Always prefix Hyperframes prompts with `/hyperframes` (or invoke the skill another way for non-Claude agents). This loads the skill context explicitly so the agent gets composition rules right the first time, instead of relying on whatever it remembers about web video.
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</Tip>
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## Claude Design
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Claude Design uses a different setup. Download [`claude-design-hyperframes.md`](https://github.com/heygen-com/hyperframes/blob/main/docs/guides/claude-design-hyperframes.md) from GitHub (click the ↓ button), then **attach it to your chat** (don't paste the URL — file attachments produce better output):
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```text
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Use the attached skill. 25-second LinkedIn video for my startup.
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Problem: Sales teams waste 3 hours/day on manual CRM updates.
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Solution: AutoCRM — AI that logs every call, email, and meeting.
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Traction: 200+ teams, $1.2M ARR, 18% MoM growth.
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CTA: autocrmhq.com
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```
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Claude Design produces a valid first draft (brand identity, scene content, animations, transitions). Download the ZIP and refine in any AI coding agent with `npx hyperframes preview` running. See the [Claude Design guide](/guides/claude-design) for the full workflow.
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## The two prompt shapes
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Most successful Hyperframes prompts fall into one of two shapes.
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### Cold start — describe the video
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You tell the agent what you want from scratch. Best for greenfield work where you have the creative direction in your head.
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> Using `/hyperframes`, create a 10-second product intro with a fade-in title over a dark background and subtle background music.
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> Make a 9:16 TikTok-style hook video about [topic] using `/hyperframes`, with bouncy captions synced to a TTS narration.
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Cold-start prompts work best when you specify:
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- **Duration** (e.g. "10 seconds", "30s", "5 scenes of 3s each")
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- **Aspect ratio** ("16:9", "9:16 vertical", "1:1 square") — defaults to 1920x1080 otherwise
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- **Mood / style** ("minimal Swiss grid", "warm grain analog", "high-energy social")
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- **Key elements** (title, lower third, captions, background video, music)
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### Warm start — turn context into a video
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You give the agent something to work with — a URL, a doc, a CSV, a transcript — and ask it to synthesize that into a video. This is where Hyperframes shines because the agent does the research/summarization step *and* the production step in one flow.
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> Take a look at this GitHub repo https://github.com/heygen-com/hyperframes and explain its uses and architecture to me using `/hyperframes`.
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> Summarize the attached PDF into a 45-second pitch video using `/hyperframes`.
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> Read this changelog and turn the top three changes into a 30-second release announcement video using `/hyperframes`.
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> Turn this CSV into an animated bar chart race using `/hyperframes`.
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Warm-start prompts produce richer, more grounded videos because the agent is writing about *something specific* instead of inventing copy.
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## Iterating
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Hyperframes is a conversation. After the first render, talk to the agent the way you'd talk to a video editor — don't re-prompt from scratch:
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> Make the title 2x bigger.
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> Swap to dark mode.
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> Add a fade-out at the end and a lower third at 0:03 with my name and title.
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> The captions are too small and they overlap the lower third. Move them up and shrink them.
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> Replace the background music with `assets/track.mp3`.
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The agent already has the composition open and the skills loaded — small targeted edits produce better results than long re-specifications.
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## Vocabulary that changes output
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The skills map natural-language adjectives to specific framework settings. Using the right word gets you the right result without specifying technical details.
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### Motion & easing
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Describe how motion should *feel* and the agent picks the matching GSAP ease:
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| Say this | Agent uses | Feels like |
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| ----------- | ---------------- | ------------------------------ |
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| smooth | `power2.out` | Natural deceleration |
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| snappy | `power4.out` | Quick and decisive |
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| bouncy | `back.out` | Overshoots then settles |
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| springy | `elastic.out` | Oscillates into place |
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| dramatic | `expo.out` | Fast start, long glide |
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| dreamy | `sine.inOut` | Slow, symmetrical |
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**Timing shorthand:** fast (0.2s) = energy, medium (0.4s) = professional, slow (0.6s) = luxury, very slow (1–2s) = cinematic.
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### Caption tones
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Describe the *energy* of your captions and the agent picks matching typography, size, and animation:
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| Tone | Typography | Animation | Size range |
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| ------------ | ---------------------- | ------------ | ---------- |
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| Hype | Heavy weight fonts | Scale-pop | 72–96px |
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| Corporate | Clean sans-serif | Fade + slide | 56–72px |
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| Tutorial | Monospace | Typewriter | 48–64px |
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| Storytelling | Serif | Slow fade | 44–56px |
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| Social | Rounded, playful | Bounce | 56–80px |
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```
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"Hype-style captions with scale-pop"
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"Calm, elegant subtitles with slow fades"
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"Karaoke-style word highlighting"
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```
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Per-word styling also works:
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```
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"Make brand names larger with accent color"
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"Add bounce to emotional keywords"
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"Highlight numbers differently"
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```
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### Transitions
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Every multi-scene composition benefits from transitions. Describe the energy level:
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| Energy | CSS option | Shader option |
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| ------- | ---------------- | ------------------- |
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| Calm | Blur crossfade | Cross-warp morph |
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| Medium | Push slide | Whip pan |
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| High | Zoom through | Glitch, ridged burn |
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Or describe by mood:
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```
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"Warm transitions for this wellness brand"
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"Cold, clinical transitions for tech"
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"Playful bouncy transitions"
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"Dramatic zoom for the reveal"
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```
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### Audio-reactive animation
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Map audio frequency bands to visual properties. The agent uses these defaults:
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| Audio band | Maps to | Visual effect |
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| ---------- | --------- | ------------------- |
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| Bass | `scale` | Pulse on the beat |
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| Treble | `glow` | Shimmer intensity |
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| Amplitude | `opacity` | Breathing |
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| Mids | `shape` | Morphing |
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```
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"Make the text pulse with the beat"
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"Add bass-driven scale to the logo"
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"Create glow that responds to treble"
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```
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<Tip>
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Keep audio-reactive effects subtle for text (3–6% intensity). Go bigger for backgrounds (10–30%).
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</Tip>
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### Marker highlights
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Hand-drawn emphasis effects for text:
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| Mode | Effect | Best for |
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| ----------- | ------------------ | ------------- |
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| `highlight` | Marker sweep | Key phrases |
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| `circle` | Hand-drawn ellipse | Single words |
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| `burst` | Radiating lines | Hype moments |
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| `scribble` | Chaotic scratch | Crossing out |
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| `sketchout` | Rectangle outline | Callouts |
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```
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"Add a marker highlight sweep on 'revolutionary'"
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"Circle this keyword with hand-drawn effect"
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"Add burst lines around 'AMAZING'"
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```
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### Text-to-speech voices
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TTS runs locally via Kokoro (no API key needed). Describe the content and the agent picks a voice, or request one directly:
|
||
|
||
| Content type | Recommended voices |
|
||
| ------------- | -------------------------- |
|
||
| Product demo | `af_heart`, `af_nova` |
|
||
| Tutorial | `am_adam`, `bf_emma` |
|
||
| Marketing | `af_sky`, `am_michael` |
|
||
|
||
```
|
||
"Generate narration for this script"
|
||
"Create voiceover with a professional female voice"
|
||
"Add TTS with British male voice at 1.1x speed"
|
||
```
|
||
|
||
### Rendering quality
|
||
|
||
| Quality | Use for |
|
||
| ---------- | ------------------------ |
|
||
| `draft` | Fast iteration |
|
||
| `standard` | Review and feedback |
|
||
| `high` | Final delivery |
|
||
|
||
```
|
||
"Quick draft render"
|
||
"Render at high quality"
|
||
"Export as transparent WebM"
|
||
```
|
||
|
||
## Rules to know
|
||
|
||
The skills enforce these automatically, but if you hand-edit compositions or debug issues, these are the rules that matter:
|
||
|
||
1. **Register all timelines** on `window.__timelines` — the renderer can't seek animations it doesn't know about.
|
||
2. **Video elements must be `muted`** — audio goes in separate `<audio>` elements so the renderer can mix it.
|
||
3. **No `Math.random()`** — random values produce different frames on each render, breaking determinism. Use a seeded PRNG (e.g. mulberry32) if you need pseudo-random values.
|
||
4. **Synchronous timeline construction** — no `async`/`await` or `fetch()` during GSAP timeline setup.
|
||
5. **Timed elements need `class="clip"`** — plus `data-start`, `data-duration`, and `data-track-index`.
|
||
6. **Add entrance animations to every scene** — elements appearing without animation feel broken on video.
|
||
7. **Add transitions between scenes** — jump cuts between scenes are almost always unintentional in composed video.
|
||
|
||
<Warning>
|
||
Rules 1–5 are technical requirements — breaking them produces incorrect renders. Rules 6–7 are best practices that the skills apply by default. You can override them when you have a reason to.
|
||
</Warning>
|
||
|
||
## Anti-patterns
|
||
|
||
Things that cause friction (or wrong output):
|
||
|
||
- **Don't ask for React / Vue components.** Hyperframes compositions are plain HTML with `data-*` attributes and a GSAP timeline. Asking for "a React component for the intro" forces the agent to translate later.
|
||
- **Don't ask for 4K or 60fps unless you need it.** Defaults (1920×1080, 30fps) render fast and look great. Higher specs slow rendering meaningfully.
|
||
- **Don't skip the slash command.** Without `/hyperframes`, the agent may guess at HTML video conventions instead of using the framework's actual rules (`class="clip"` on timed elements, `window.__timelines` registration, etc.).
|
||
- **Don't paste long error logs into the prompt without context.** Run `npx hyperframes lint` and `npx hyperframes validate` first — lint catches structural issues, validate catches runtime errors (JS exceptions, missing assets, contrast problems).
|
||
- **Don't assume the agent knows your assets.** Mention file paths explicitly (`assets/intro.mp4`, `assets/logo.png`) — the agent will check what's there but a hint speeds it up.
|
||
|
||
## Recommended workflow
|
||
|
||
1. `npx hyperframes init my-video` — scaffold a project (skills install automatically)
|
||
2. Open the project in Claude Code (or Cursor / Codex)
|
||
3. Prompt with `/hyperframes` and one of the shapes above
|
||
4. `npx hyperframes preview` — watch in the browser as the agent edits
|
||
5. Iterate with small targeted prompts
|
||
6. `npx hyperframes render --output final.mp4` when you're happy
|
||
|
||
## Next steps
|
||
|
||
<CardGroup cols={2}>
|
||
<Card title="Quickstart" icon="rocket" href="/quickstart">
|
||
Build and render your first video
|
||
</Card>
|
||
<Card title="Common Mistakes" icon="circle-exclamation" href="/guides/common-mistakes">
|
||
Pitfalls the linter can't catch
|
||
</Card>
|
||
<Card title="GSAP Animation" icon="wand-magic-sparkles" href="/guides/gsap-animation">
|
||
Add fade, slide, scale, and custom animations
|
||
</Card>
|
||
<Card title="Catalog" icon="grid-2" href="/catalog/blocks/data-chart">
|
||
50+ ready-to-use blocks and components
|
||
</Card>
|
||
</CardGroup>
|